Imperial Guard General

In the face of nu-marines, deamon primarchs and all kinds of craziness that's about to drop how are my fellow guardsman holding up? Won any games lately or found a brilliant combo?

Prepare to be squatted.

Is it possible? Yes.

However, I doubt they'd do it to one of their most popular armies.

Nid player just dropping by to say keep your heads up lads, Guard players always seem to be one of the better parts of the 40k crowd and I hope you guys get good things comin your way.

Nu-marines are the marines now
Marines will be the guardsmen

>Soon female marines too
>Everything will be either Primarchs or marines

Im pretty sad knowing that my army will be squatted soon because geedubs decided to make 40k stormcast eternals

there is no space for the average soldier in this game anymore it seems

Emperor's wrath artillery battery comprised of hydras is hilarious with the ignore cover order.

I had to buy waders for all of the skimmer and flyer tears.

you cant take hydras for that formation, only basilisks, wyverns, manticores and deathstrikes

...

I finished my vostroyans, 10 years after buying them.

Meh, the new gloryboys wouldn't know how to dig a proper trench even if they life depended on it.

user that's fucking beautiful. Well done.

That's a lot of sauce

Sorry, artillery company not battery.

Thanks, but it's not a really good paintjob. I just wanted to go full Blanche.

Going full Blanche is the greatest thing you can do in 40k. I respect your taste.

finally i have money to buy tanks and catacha--
>prepare to be squatted

goddammit

Hopefully you can't see the alcohol behind.

What is a good build against Ravenwing Black Knight spam? I've lost every match against them and it's not fun.

Fire on my Target! orders to autocannon squads? Throw in some divination to have 6 twinlinked ignores cover str7 shots - add volkovs cane to only fail orders of double 6.

Why would GW put cadian soldiers on the last prominent artwork of RoP if they are going to squat them?

Why would GW base a whole chunk of the End Times around Karl Franz and the empire if they are getting squatted ?

Maybe they're getting rid of them and replacing them with something like the Solar Auxillia?

That would upset me. Part of the appeal of the Guard is the wildly differing themes and aesthetics of the regiments.

Run D-99 and deepstrike against bikes with squads of 10 plasma guns.

Alternatively 50 man conscript squads with priests.

In case of doubt, mass deploy Punishers for maximum dakka

Didn't the book get pulled for them from FW like all the rest? Plus they're super expensive to run.

Hmm maybe. I have no idea what the divination tree is, though.

Because Fantasy didn't sell shit, based grognard

But IG is actual popular and sells unlike fantasy

>But IG is actual popular
We can't say this for sure. They haven't provided stats. For all we know it could be the same people who bought models 10 years ago still playing the same army.

Fantasy was outselling 40k not even 10 years ago.

>was
Key word there.

Also, 10 years is a long time.

I have a 2000 point game soon. I'm planning to fill it all with conscripts. I have a lot of them, and my friends allowed be to borrow theirs for this exact reason.

Any way I can make it actually work?

GW actually did top sellers of the year in 2015 . Cadian force was 8th and scions got 24th.

This is actually about the best way to play Guard atm short of artillery spam. Attach Primaris Psykers and Priests to the blobs and just bumrush them at anything high value.

150+ re-rolling lasguns and melee can basically evaporate anything; I've killed terminators squads and daemon princes with it before.

Maybe take 3 wyverns or one flyer as a distraction.

can

Do you guys come up with fluff for your IG?
I'm starting an army from a feudal world that's split by an ancient terf war between the uptight patricians (empire bits) and savage tribes (chaos marauders), they hate eachother's guts but the ministorum recruits any able bodied man to fill the planet's quota. Planning on starting with infantry platoons that are all from one side or the other, but the more experienced elements, like command squads and vets, are more unified to show the gradual adoption of the others specialties.

Really? I'm up against mono-daemons. What should I expect?

Theoretically if your opponent has a very small numbered army, reliant on high-strength units you can do quite well in tying them up for prolonged periods of time.

Most armies in current meta are designed to fight special snowflake muhrine units which are usually quite s
mall and granular.

If you are playing with objectives like a sensible person you can win if you keep them off the objectives with conscripts then use Platoon and Company Command Squads to grab objectives and hold them.

That being said- be prepared to lose very quickly if the dice aren't your friend; which they will never be.

What's the best way to tackle Necrons? I've stayed away from tanks because of the glance to death they can do but have been trying hell hounds and blob guard. Looking to get some wyverns to get some cheap spam, any suggestions?

they're only glancing at 24", you could go with artillery or Russes at max range

My regiment comes from a tidal-locked world (one side always faces its star).

Karrid was recently inducted into the Emperor's Light only 800 years ago, a late aquisition of the Agevian crusade into the halo stars of Segemntum Obscuras. While readily adopting Imperial rule and Mechanicum regulation the Ecchlesiarchy has struggled to fully root the Imperial Cult on this world. Due to its proximity to the Eye chaos cults are a frequent fact of life. Karridians have become inherently suspicious of any divinity-based religion instead practicing a form of ancestor/nature worship inwhich the Emperor has slowly become a progenetor figurehead. Karrid was mostly industrialized prior to discovery having settled three of the seven planets in its system, lacking only warp capable craft and refined plasma technology. The vast majority of the population lives in storm wracked cities along the terminator line.

Because of this the regiment specializes in urban warfare with a combined arms focus. Artillery suppresses enemy fortifications and hard points for specialist troops to air drop on high-volume targets ahead of the main force. This is comprised of experienced light infantry that screens and picks out enemy positions as they advance while the mainline infantry press forward, digging in as they go. Heavy armour is used to flank and take control of large open areas like main streets and squares, supported by mechanized infantry. Grenade launchers, flamers, mortars, and heavy bolters are the norm with meltabombs and demo charges are primary AT weapons.

Regiment tends to struggle with the massed warfare most IG war zones employ but has found a niche in engaging in built-up areas as well as being co-opted by inquisitors in need of a self-contained force more flexible (and expendable) than the elite Progenia Stormtroopers.

Why would you, though? They snapfire at ground targets and are super expensive for what they do.

See
In a flyer and skimmer heavy meta it's great since you can give them orders that ignore cover (and therefore jink) saves.

Seconding this. Emperor's Wrath really just brings all kinds of upsetting news to any kind of bike or skimmer.

Only problem is that most of the time the hydra spam doesn't do very well unless it's against Necrons and Eldar/Dark Eldar. Everyone else it's pretty much useless as AP4 sucks on FMCs.

A solo CCS detachment from the Cadia book with Volkov's has been great for me lately, especially if I dare to take my 2 Lascannon heavy weapon squads.

Pask has been the single best thing every game for me in a Punisher with Multi-meltas and a Lascannon. I can't decide what is best buddy. Demolisher has been great, so has a Punisher, so has an Executioner.

Tank Commander with Exterminator, Multi-Meltas and Lascannon with the exact same as his buddy has been doing great for me too. Completely screws up MCs and vehicles.

The Punisher, with Pask or otherwise has been really great to me.

Autocannons, despite all the memeing about them, have been the biggest disappointment to me. I've been having a lot better results with Missile Launchers which I feel are always glossed over. The Frag Missiles with Frag Grenade Launchers mixed with FRFSRF have been decimating infantry for me and the Krak shots have been doing similarly to Autocannons on Vehicles and doing way better against Marines in cover and 3+ MCs.

I want more blobs than my 2 30 man ones right now and I want more close combat. I want to do Straken and Bullgryn. Any thoughts or advice for that?

I found a brilliant combo ...(xenos players hate him! Find out how Astra Militarum player clenches victory by turn 4!)

Too many Vox casters. You only need 1 for the big blob. You also don't need a Vox caster in the Emperor's Wrath CCS for the formation's special rule to work.

But if you want to keep a Vox in the Emperor's Wrath CCS, drop 3 from the 40 man Infantry blob, add one Vox to the Allied CCS, then give the Emperor's Wrath CCS Volkov's Cane, and then give the Allied CCS Kurov's Aquila.

That way Volkov's Cane will make sure the ignore cover orders are going off every turn for the Emperor's Wrath formation, and Kurov's Aquila can babysit the infantry blobs.

Why the Commissar instead of another Priest for the Conscript blob? To receive better orders?

Anyway, looks great fun.

List i have been doing well with is
Yarrick
Priest
50man blob, 5x power axes, 5x melta guns
Pask in punisher with demolisher buddy
Vendetta
Leman russ
Leman russ
Eradicator
2x wyvern
It seems to mop up quite nicely.

Basically to be competitive you need to take pask and wyverns

How does Yarrick perform? I've been wanting to put him or Straken in the army. Straken seems to perform poorly every game being in a small squad, and charging seems to do more damage to me than doing FRFSRF with Prescience.

What's your other troop choice?

love this list, a few tweaks here and there and it's perfect.

I like the idea of melee blobs, but it seems like they all get wiped out instantly because of the extremely slow initiatives.

He performs fantastically! He also gets back up and the priest gives him rerolls to his 4++ save. Im thinking about adding in another priest and giving all the sarges powerfists instead. Its one attack less each but then they can threat wraithknights.

I dont run another troops unit currently. Just running unbound. It does pretty well at not giving up first blood. You either have to destroy an av14 vehicle or a 50 man unit. Not so easy either way.

To be honest, Yarrick is a better beatstick than straken. Strakens ability is good but not for his own unit. Its just too small and it will get killed. I'd run them behind a combat blob with yarrick and priests. The blob gets furious charge from straken which boosts them up and straken survives

He seems better but the buffs are so nice. Maybe I cold do jacobus and yarrick. Counter attack and fearless bubble that is 12 inches. Not as fun OT as cool as Straken but he's way more survivable.

How about Karimazov+Conscripts? Rush them in and then get a non-scatter massive blast.

well, about the voxes, people are starting to catch on and are sniping my Vox operators!

but thanks for the feed back user!

I use Kurovs aquila for the artillery to give them prefered enemy, (reroll my 1s to wound in addition to my already twinlinked ignores cover buffs) your right though, those orders could fail but atleas prefered enemy will always be

i left the commissar in there just so I could give him a power fist, giving my conscripts a little punch, for fun
thanks for the imput anons

ps we're not getting squatted

I run Straken in chimera with camo netting and run it behind Bullgryn or leman tanks and it does okay, but he rarely gets to do much beyond buffing the blobs and shooting once if he gets out. My plan with him assaulting has always been to have other units assault first then the next turn he goes in, but it never works. I wish he was an ic.

Good idea. My dream is Karamazov with Bullgryn and Yarrick with a conscript blob so I can target Yarrick.

Sounds great. I will have to try him. I'm not sure you can give Sergeants Powerfists though. I think the best you can do is Mauls in terms of Strength, but AP4 is bleh. Axe is best option. 2 Priests sounds awesome. You should consider making it a Priest from the Imperial Agents book. He can take a 5pt relic, so only one Priest can have it, but it makes you auto-pass your War Hymns.

How is this looking for a Yarrick list? I'm not sure if I really need the 3 Astropaths, but they can roll from both Divination and Telepathy and only having 1 wound, they are easy to die from Perils. I'm thinking I roll 2 Astropaths on Telepathy, 1 take Prescience and then roll twice on Divination for the Primaris Psyker.

bumping to keep this thread alive

Beep boop.

a 50 man melee blob with 5 sergeants with power axes (+1 strength, AP2) and a Priest or two fucking rapes. Use a psyker to toss 4++ invuln and you'll never die, re-rolling 4++ with the priest, rerolling to hit with zealot (priest). rape for anyone not specifically kitted to deal with CC hordes

what do you lads think of babby's first guard list?

Not bad.

This. So much this. A blob with forewarning is insane.

>Straken and bullgryns

I know it's tempting, but don't. It's a lot of points in something that will be shot to pieces immediately by riptides/wraithknights/grav/assorted bullshit that the enemy posseses. If you want melee in guard armies, take an inquisitor with death cult assassins and crusaders in a land raider. It's expensive too, but it will probably make it into combat and deliver the goods safely.

>Drop commisar and the flamers on PCS
>Add priest and extra meltagun to vets and volkovs cane to the commander

Might be better to take 5 10 man platoons with power weapon officers and pistol+CCW troops and priests

That's a fuckload of attacks if you can avoid overwatch. I would even add the inquisitor with all those dank grenades for like, 25 points or whatever they cost.

I still don't care for priests on my conscripts. I get why people like them but commissars give me a lot more flexibility. Especially when it comes to orders. FRFSRF makes them a great fire magnet if only so the opponent doesn't have to sit through another 150 shot volley.

Plus go to ground, our weapons are useless, still technically fearless with summary execution, etc.

The one priest I do own I primarily use just because he looks cool.

>mfw someone shoots some ap2 plates at my conscript blob
>Oh no you removed 6 guardsmen
>Oh well

>18 points of dudes! not sure i can recover!

my favorite is explaining my tactics for using them, or more accurately described as moving them into the open and shining more laser pointers at the closest enemy unit than a damn Rush concert.

I then goad my opponent into shooting them.

>they're right there in the open!
>they don't even have a cover save!
>Come on do you really want another 100 lasguns to the face? One of them might actually hit this time.

To which he'll reply

>No, you want me to shoot them, so I'll ignore them

You got me, my 175 pt distraction blob is a decoy. Guess I'll take my consolation prize of piling every single one of the useless fucks on the center objective and start handing out free amateur LASIK procedures to whoever wanders by.

Best was my last Heralds of Ruin game I had though.

>3rd party sets up table with good amount of terrain center, expected us to roll last stand.
>We roll the caticorner deployment with 5 objectives mission (forgot the name)
>Opponent has super aggressive elite Raven guard force
>I brought a ton of conscripts, a couple of plasma gun infantry squads, 2 vet autocannons, an Apprentice of ordnance, and force commander
>go second and deploy my whole force as far forward as I could, with a perfect defense line set up from craters and trenches set up for last stand.
>Conscripts first row, infantry second row, important people in back
>Raven guard takes bait hook line and sinker, charges right into the conscripts
>Mfw 15pt conscript squads are so cheap just by being shot at they make their points back. Even a single assault marine charging in costs more than them
>War of attrition goes as you expect, conscripts die in drove but they do an excellent job of luring Raven guard into the kill zone and either fleeing or dying on his assault phase to allow me to shoot them.
>Get broken first but pass morale test, proceed to knock his warlord, terminator, and sarge out all in the final turn, breaking him and he fails morale

Conscripts are fair and balanced

I feel like vet squads with heavy weapons and sniper rifles are really underrated.

So I wanted to run some renegades and heretics alongside my world eaters as ablative wounds and light fire support, there's fuck all advice about them online and I've never run GEQ units before can you guys give me some babby level advice?

>Blobs of cheap shit
>Backed up by AV14
>Special weapons in chimeras

Additional story, back when 6th first dropped, IG was still using the 5th codex. The 5th codex had a lot of great shit in it, but one of my favorites was Chenkov. Chenkov was this crazy ass platoon commander who could give all your conscripts the ability to respawn when killed (you could kill them yourself as well whenever you liked)

As you can imagine, this isn't the best in the world, but it is annoying. Especially when you're a Necron player who has spent the 20 minutes before the game bragging that resurrection protocols are the best thing ever. Needless to say, Imotekh died to conscript 3 times over the course of the game. The only thing was I could never quite consolidate far enough to shut down his respawn.

they're crazy good, they got cheaper and can get camo gear. 25pts for a BS4 Autocannon is amazing. Fire on my Target and Bring it down give them a ton of flexibility as well.

Sniper rifles I haven't tried though. I know they're good against necrons in standard kill team but I'm new to Heralds and am not really sure what they offer aside from wounding high toughness models easier. If I remember correctly they lost pinning in 7th so it kind of limits sniper usefulness.

Also, sarges, medics, and force commanders are all must haves in my opinion. Orders are amazing in Heralds, especially ignores cover with fire on my target. You need single models to buff multiple squads though.

Honorable mention goes to apprentice of ordnance. If he hits once he makes his points back. Plus barrage makes his weapon particularly nasty

Snipers are great because they are a somewhat powerful long range weapon to keep up with the heavy weapon and they cost totally fuck all.

>Not even playing Genestealer cults
So you don't want to go to Valhalla??

Wtf is nu ? People are coming up with terms faster than dictionaries can codify them.

Join the internet hive mind or die

>Calls others gloryboy
>Posts a kasrkin
>Gloryboy of gloryboys

sound it out user

Reposting in here, should I conscript spam with vostroyans ? If yes, would frostgrave soldiers with lasguns do the trick for minis?

Probably not without a bunch of conversions. The models are medieval with bows, swords, and shields.

Standard Guard riflemen are unbeatable. I have an infantry army and have never lost against Space Marines (Tyranids and shit are a different story).

Basically you have each rank of riflemen standing behind each other, they are all cover for each other, since all space marine armour is better than your rifles (and all armour basically) you just have to let one unit get munched in hand to hand, whilst pouring rapid fire lasgun fire in every turn. Come out on top everytime.

hows it feel knowing Cadia is fucked beyond repair and abandon fucked creed up and if it wasn't for celestine he'd be like the squats ?

>not Ultramarines
>popular
kek

I wish it meant that there was a new plastic infantry regiment plz.

My artillery themed regiment are part of the auxiliary forces of the home world for my space marine chapter (Storm Ravens). The fortress monastery is high in the mountains of this fairly boreal planet, and my IG forces are stationed in the lower parts of the mountains, guarding the tunnels, bridges and roads that lead up to the monastery.

A lots of the squads have mortars and snipers to facilitate this hill fighting style. Ratlings go are also featured to help snipe from the hills.

Think Switzerland type terrain.

Occasionally the regiment is called out to assist the Storm Raven'a campaigns (Thier main mission is to find a fully functioning STC).

Question about melee. Do you all think it would be a good combo to try and use inquisitor Greyfax's aura of suppression to make use of rough riders as counter charge units to fight drop pod and deep striking units?

So my plan or theory is that I could put greyfax near my units that I know the enemy will want to kill(pask punisher squadron or something) and then to hold my rough riders in reserve as a counter attack force?


My plan would be this
>place to punishers or vanquishers near my table edge
>place greyfax with them, perhaps hiding her in a techpreist and servitor unit.
>then hold 10 roughriders in reserve.

>>My opponent droppods or deepstrikes in to kill my tanks

>I then roll to bring in my rough riders or I hie them nearby
>I move in to charge distance
>I cast aura of suppression, this hopefully negates the opponents overwatch
>I can now charge with 21 S5 AP3 I5 hunting lance attacks.
>Now I hope the enemy is kill


Thoughts?

I have a mixed regiment 40% infantry and sentinels and 60% chimeras and russes.

The story behind them is that they are a deep desert scouting and patrol regiment. They come from a Arakis, a mineral rich desert world. They were created in response to a genestealer rebellion that was initiated early due to the work of a ordo xenos inquisitor's discovery of them. During the resulting insurrection the genestealer cultists were driven from the northern hivecities. The genestealer cultists have now fled south and hidden in among the wild desert tribesmen around the equator of Arakis.

So now the 185th recon regiment is tasked with finding and uprooting these cultists. This typically means that they spend months searching the desert for tribesmen, capturing them and checking for xenos taints. When then find a genestealer cult they track it back to its lair and proceed to bombard their encampment into the dust before sweeping it with infantry and sentinel forces.

"Tempestus Scions" make me laugh. It's obvious GW is trying to make them as ORIGINAL CHARACTER DO NOT STEAL as possible, but their gold trimmed armor and fucking capes are hilarious. Especially compared to the old Storm Troopers.

I'd murder a baby for SAStormtroopers

>alien rape and sunglasses wow so edgy

>tfw playing Praetorian Imperial Guard and use 2 squads of these guys
Rule Britanni- I mean, the Emperor!

doing the empire proud old boy, pip pip.

I've thought about that too. I got 10 Repentia to count as Death Cults. I have an old Land Raider back when I used Witch Hunter Inquisitors.

I really do love Straken and Bullgryn, but like you said, big point sink. Every game they get shot to death before they can really do anything, meanwhile the Conscripts and Infantry blob go unnoticed. Every time. All the super neat units get targeted first, even if they aren't strong.

Guess I'll stick to blobs, Primaris Psykers and Yarrick with Conscripts for beating things to death.

Question, can you take relics from the Cadia supplment book on a CCS Commander in a normal CAD? Or can I only take those relics if I'm taking a formation from that book or the single HQ choice from detachment?

Divination will give you pretty useful things. It really only has 2 meh powers. Here's a list of them.

I know Bullgryn are bad, but has anyone tried the Rampart Detachment?

>mandatory