>Let's continue discussing the newest arcana. How do you feel about it?
I'm about halfway through the disciplines, but there are some obvious balance oversights. I appreciate that mearls and crawford are experimenting with new things, but I would appreciate it if wizards would hire someone more competent (literally anyone on DMSguild) to experiment.
> Deep stalker conclave leads That's unexpected. I don't even remember what it does.
Leo Nguyen
8th for peasant army
Lincoln Hughes
Why though?
Ian James
10th for wot4e mystic
Mason Evans
>Nomadic Mind
>Psychic Focus. Whenever you focus on this discipline, you choose one skill or tool and have proficiency with it until your focus ends.
Why are they still doing this?
Jordan Rodriguez
>How do you feel about it? I'm literally crying of joy, I have been waiting for this since the beginning, and it's everything I've ever wanted
Easton Jones
13th for necromancer skelly army + animal shapes druid for tons of giant scorpions
Adam Mitchell
nah that's the last straw, banned at my table.
Ian Stewart
Well, for Theming, they're already ahead, because they literally use the power of the mind to enhance their bodies power, withstand strikes that could kill a lesser man and punch someone through walls. Statwise i'm unsure, but i'm sure another user can enlighten you.
Dylan Harris
>Let's continue discussing the newest arcana. How do you feel about it?
I've got some pretty mixed feelings. I like it a lot in some respects, but it also really steps on the toes of other classes pretty hard. That I don't like.
Kevin Russell
One nice thing about the Mystic is that it makes strength wizard builds pretty pointless.
Now you can just do a Swole Mystic and Punch the fuck out of shit. You just need to decide if you are going Iron Fist or Luke Cage because you probably don't have the PPs to do both.
Ryder Sanders
what, was the rest of the stuff about leaping up cliffs and summoning elementals somehow alright but being good with something for a turn is somehow too much?
Henry Young
Honestly I want to love it but this doesn't seemed balanced at all. I'd need some serious proof from players before I'll allow it.
Brayden Wright
Aight, so there's a bunch of 3rd party stuff in the bin, which of it is actually any good?
Eli Myers
Was anyone doing strength wizards to begin with?
Justin James
>Hone the Blade >+1 >+2 >+4
That's a typo, right?
Ethan Scott
At least the Thief still has some decent functionality.
However Nomad/Rogue multiclasses are going to be skillwizard extraordinaire
Adam Ross
>guy in my group has an abomination of a multiclass monk/wizard so he can be an alter self monk with some other spell utility >immortal completely btfo his entire build at level 1
Aiden Gutierrez
Divine word against peasant army
Jackson Collins
At least they took out weapon and armor proficiency...
Cameron Diaz
Mechanically wise I'm not seeing it
Aaron Taylor
They can't be serious with the mystic. Am I the only person who feels like it can do everything, everyone else can do? It's a caster, a buffer, a melee fighter, a tank, a skill monkey and everything. This isn't good for the system even if it is cool.
Ryder Young
>1,2,4,8,16... No
Ian Hill
you ever hear about the camel and the straw sonny jim? I know my players, they will abuse the shit out of it, and they will see all the exploitables I see. I will not allow this class in anything but a memefest oneoff. I almost want to say the homebrew was more balanced.
Christian Baker
The real problem for me is they can just do fucking everything. And do it well.
Easton Johnson
Just like most of the casters?
Jonathan Gray
Can anyone explain me Psychic Weapon focus ability? you don't add Str or Dex to your attacks? why?
Brayden Long
I'd run an all Mystic party for fun. Mostly because they'd all be similar but still have completely different abilities.
Any other situation this shit's more banned then Lore Master.
Dylan Thompson
Did Wizards of the Coast completely phone in this class from levels 11-20? There are no new higher-level effects at all; a mystic simply receives large packs of psi points with which to activate lower-level effects.
Could they not be bothered to write genuine higher-level abilities?
Gavin Collins
>Mystics can only take disciplines from their order >Get two additional from any order Does this make it more balanced?
Jayden Adams
They can't do it at the same time. Mystic is more like a "build your own class" thing.
Benjamin Johnson
Who needs them when your low level abilities are better than the capstone of some other classes.
Logan Carter
Honestly it hasn't been mathhammered yet. It looks good but the PP economy is going to limit it's ability to go full NOVA all fight erry fight.
Keep in mind that it definitely lacks some of the AoE and control abilities of regular casters.
But it looks ridiculously strong versus single target casters and shit classes like the Monk.
I don't see it replacing the Battlemaster/Paladin/Cleric/Wizard/UA Ranger/etc/ but yes it's going to shit all over most of the Monk builds because it has way way more options than they do.
Brody Torres
UA is basically non cannon cannon until they put it in the adventures guild or a physical book it is just official homebrew basically
Logan Cox
Sort of, but then you need to make one for the knife soul fags.
Justin Flores
I like it this way. The large numbers of psi points using the disciplines 7 point abilities allows for some superhuman combos. like jumping up a 120ft cliff, then punching someone 70ft off said 120ft cliff.
Christian Diaz
Nomad gets shafted without the addition of more disciplines. Unless you make the nomad's schick that it can grab disciplines from other orders
Christopher Thompson
They don't need any additional features. The benefit of becoming a high level Mystic is that you can use the low-level abilities all the fucking time, that you can turn the abilities that were nova at level 10 into at-will at level 20 through the sheer glut of psi points.
Thomas Long
Who need arcane archer when you got nomadic arrow?
Brandon Butler
One: its your damage rolls, not your attack rolls. Two: You have a magical weapon that deals fucking psychic damage, no shit you can't add more onto that. I'm surprised they lifted it at level 6 and not 10.
Easton Brown
Why is it though? Shouldn't it have a real class identity compared to others?
I can understand they wanted to avoid class bloat but couldn't the Soul Knife had been a monk? Couldn't the immortal be a fighter?
Giving a pile of abilities and saying pick whatever you want isn't going to lead to anything balanced.
Ethan Flores
Hah. Time to build an evil mystic into a bbeg. He'll be really cool and overpowered as fuck.
But at least action economy should be able to kill him.
Christian Martinez
>They choose from the immortal list
Blake Torres
May as well have a party of mystics as they can fill every niche role in the game
Bentley Hernandez
One really nice role for the Mystic is as a way to buff up some NPCs without having to stat up full casters or give them too much gear to loot.
Make some hobgoblin soul-knife assassins to send after the PCs and you can scare them without potentially giving them magic weapons.
Sebastian Wilson
> build monster using PC rule enjoy having it die in 1 round.
Jeremiah Stewart
this is already the 7th time this post has been made here since the release.
Dylan James
Mystic is hilariously overpowered and over versatile.
A level 9 soul knife can kill an Adult Black Dragon in 2 turns by rolling average damage by stacking Bestial Form onto Brute Force. At level 14, he can make the Dragon's AC 10. Shit in Every Paladin's mouth while you do this, and take 5 other disciplines to shit on every other class while you're at it.
Angel Sanchez
>implying I won't bloat the shit out of its HP
Come on, user.
Liam Ramirez
I think someone at WotC likes adventuring days with 4-6 fights per day so they actually think these numbers are balanced for us scrubs who can barely get in 2 per session if lucky.
Brody Carter
>you deal 1d8 damage without Str or Dex up till 6th level Woah, so strong
Levi Howard
anyone calculated the max damage it's possible to do in one turn with the mystic yet?
Hunter Thomas
Official tier list:
God Tier: Awakened Mind Great tier: Wu Jen Avatar
Good tier: Nomad
Shit Tier Immortal Knife Asshole
Leo Clark
Presumably you can make two attacks as they're considered light, by using your bonus action. Thus the trade off between deciding to ready a parry or not.
Cameron Evans
They have more defense than monks, but knowing they only have one attack their damage is piss poor, dunno if can surpass monk even if spending psy like crazy
Anthony Gray
Note, this is based on discipline lists, not the actual subclasses. Subclass wise, a Knife Asshole picking up awakened mind disciplines is probably the best.
Aiden Foster
I want to wake up from this nightmare, open my laptop and find UA: Food and Provisions waiting for me. It's better then this, anything's better then this.
Brayden Sanchez
Why do you assume you can stack brute strike + soul knife + bestial claws?
I think you could stack brute strike with either bestial claws or the soul knife. Both however suck down PPs like skittles.
Noah Martin
>Mighty leap People say it overrides the jump limit, why? I don't see it in the description. Jump spell makes your jump distance be x3 and doesn't override the cap, why Mighty leap does?
Joseph Fisher
>i'm going to ignore the rest of the discipline because fuck logic Yes, you deal 1d8 psychic+1d10 psychic per psi point and you get to fucking hit the dude on a dex save and ignore their AC. Or, even better, you just make a fucking +3 weapon for 10 minutes, either yourself or your fighter friend, for 5 psi points.
Christopher Gutierrez
Specific trumps general bro
Bentley Baker
So Soul Knife can't learn any discipline? What do they do with all their extra psi points?
Brandon Price
>Immortal doesn't get Armor and weapon proficiencies >Stuck with Dex+Con+10 and shitty weapons >Have to constantly spend psy to deal any damage So 7d10+Str at best? that's 43.5 per turn while spending psy like a madman? seems pretty subpar
Jeremiah Jackson
doesn't matter how much PPs it uses. The point is it can nova hard enough to kill a fucking Adult Black Dragon at level 9 in 2 turns. After that you can long rest and go fight another fucking dragon.
They don't get extras and but they can take them from anyone's list.
Julian Brooks
Discipline isn't restrict by order.
Adrian Wilson
Soul knife gets disciplines, just fewer of them
Grayson Johnson
Soul Knife can learn ANY discipline dude. There aren't any restrictions on the disciplines each Order can learn.
if you remove the soul knives you can still, at max with the luckiest roll, do 112 damage in one hit.
Christian Rodriguez
Jump spell doesn't, why mighty leap does? Step of the wind doesn't, why mighty leap does?
Blake Gonzalez
>he has a problem with leaping up cliffs lol what the fuck
Sebastian Turner
Because Jump and Step of the wind only increase your natural jump limit.
Ryan Peterson
>Being able to force an adult dragon into melee
Andrew Rodriguez
Herp, derp the Black Dragon just stands there and lets the soul knife melee it for a couple of rounds.
The Soul Knife can do some decent damage but honestly just about every class with Nova damage can do some serious damage which is why big meatbags solo encounters tend to be incredibly shitty encounters just like they've been in every edition of the game since 1e.
Julian Gonzalez
I got no problem with it, Personally I want to be able to do that. What I really want is to be able to jump up on the balcony of the BBEG while he's monologuing and use knock back to hurl him 70 feet off of the balcony.
Nathaniel King
Yo, you serious? That seems kind of weird. I guess it doesn't say "prerequisite" for it.
Parker Scott
Bestial Claws allows you to make a melee weapon attack. This means you use your equipped weapon and for the Soul Knife, that would be the soul knife.
Brute Force can be applied to that.
So, 14 psi-points for 1d8+7d10+7d6+any other modifiers you elect to add on. Or alternatively, 7 psi-points for 1d8+7d6 against AC 10, if you're going up against a heavily armored bulwark.
Sadly, you can't stack Bestial Claws with Phantom Knife.
Eli Gray
jump and step of the wind have durations, mighty leap is one single jump that you cast. it's sort of like a manual teleport, desu.
Jayden Barnes
Can leap 20 feet per PP to hit him.
Jose Reyes
>not being able to force an adult dragon in to melee laughinggirls.exe
Jayden Howard
Mystic is your friend for doing Wuxia action like balancing on bamboo trees or running across a lake.
Jack Foster
If you're a Soulknife, if you're an Immortal you're fucked.
Pretty weird the discipline fucks the main Order.
Cooper Rodriguez
Literally in the document brah. > However, a mystic can learn any discipline regardless of its associated order
James Mitchell
>big meatbags solo encounters tend to be incredibly shitty encounters just like they've been in every edition of the game since 1e. I think this is a major problem with 5e. I don't ever feel like the monsters are ever really more than big ol' bags of hitpoints and XP. Very rarely are they a threat.
Brayden Barnes
discipline isn't restricted by order you know.
Nolan Taylor
My biggest problem is they seem like they're throwing out old design decisions in favor of making the class more powerful.
Even simple shit like the avatar being able to influence people's moods but then it says "if they succeed the save they don't know you tried to do anything to them lol"
Then why the fuck should you roll an enchanter. The biggest "oh fuck" moments are when you fail to charm someone in an otherwise peaceful engagement.
Aaron Morris
Add Knock Back for 7d6 more if you can bat them into a wall.
Julian Hall
what was that wizard school that made clockwork constructs called again? I'm looking through the homebrew but I can't find it
Jacob Hall
Yeah sorry, somehow I missed that.
Robert Sanders
yes and? that doesn't affect my statement in the slightless
Eli Wilson
Nope you knob
Bestial claws manifests claws not your psi-knife. It's one or the other idiot
Brody Anderson
Bestial claw is an actual "weapon" you don't use your knife
David Hill
That's why I generally focus on the adventure to get there rather than the stupid meatbag.
My favorite adventures to run at low level at this point had for bbeg: a fat aristocrat who was intended to be useless in combat without his three goons, who the players dispatched quietly; literally no one unless you count the skeleton they expected to attack them any minute in an anatomical research lab; a single wizard whose main danger was the ability to remain generally undetected by the castle staff, not his prowess once found out.
Logan Moore
so, a mystic can, for the cost of 28 psi points, or 35 if the target is heavily armoured, do 7d10+1d8+4+7d6+7d6 which at max rolls for all would do 166 damage. or at average, 83 damage
Hudson Kelly
That's over three hundred if he crits and rolls well.