What are your thoughts on /m/ech(a)s?
Have you been playing any game related to the subject recently?
What are your thoughts on /m/ech(a)s?
Have you been playing any game related to the subject recently?
DMd a session that was Armored Core inspired.
I had to rush preparing for it, so it was just a barfight followed by a mission where they were betrayed by Patches (who they promptly kicked the shit out of).
What sort of mech did patches roll with?
He was using a medium weight biped with knock-off Karasawa and Moonlight and a ridiculously powerful overboost system. He was also supported by a number of low-end construction/security MTs. He also appeared after the players were supposedly exhausted, but he (I) apparently underestimated their combat prowess, and he promptly got focus fired down.
I did drop hints that this equipment is way above what his paygrade should be, but since it was a short session, players didn't have time to follow up on it. They looted the !Karasawa and let him live in exchange for the promise of selling them restricted equipment.
I've been running an Adeptus Evangelion game, prepping for a Mechwarrior (a.k.a Battletech RPG) campaign, and periodically planning a Jovian Chronicles campaign.
I think the Mechwarrior game is likely to fall through, though, since it is a really crunchy system and my players are bad at that sort of thing.
I really love mechs, and really love the idea of mecha roleplaying games, but I've yet to find a system that really suits.
They're either so light they don't really have any meaningful mechanics to speak of which makes the fights dull and the characters feel samey, or they're ridiculously crunchy to the point it's too much for me and my group to handle.
Hopefully one day I'll find a goldilocks mecha game, just the right balance between the extremes, or end up saying 'Fuck it' and making it myself, but we'll see.
Mecha board games though, there's some fucking awesome stuff on the cards that I can't wait to get my hands on.
What system did you use?
You thought I'd recommend a dedicated mech system, but it was I, Strikefag!
So yeah, modified Strike!. Made it hex based instead of square grid and added some options tinkering with mobility to representing leg/booster parts. It was quick which was really good because none of the players played before.
>tfw also running an AC inspired game
I ended up going with Battle Century G. It's not the best system for the concept since it can't do interchangeable parts very well, but ultimately every mech build comes out unique which is AC enough to make it work. I also made Frames a free upgrade which gives players some ability to switch stats around to simulate the AC feeling of swapping parts out. It's been going pretty well so far.
>looting the Karasawa right at mission 1
Your players really know their meta.
Ever look into BCG? I feel the same way as you about mecha systems, but this one strikes the perfect balance for what I'm looking for.
I've never actually tried Battle Century G, although I did play quite a bit of Giant Guardian Generation, which IIRC is its direct predecessor, and wasn't particularly impressed.