Post traps, sexy traps, deadly traps, immobelising traps, trap cards, fiendish traps, cute traps.
Fuck it any trap!
Trap tread? trap tread!
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You spelled thread wrong.....
(Is that a trap?)
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How would the guillotine one even hit anyone?
Unless you're sprinting through the door it would just fall down and hit nothing
I hate seeing "traps" like this. Not only is their grasp on physics tenuous at best, but they only work in 2d space. Furthermore, a "rocks fall, you die" trap is not actually any fun for players at all.
The more wacky you try to make your traps the worse they actually are.
Here are some better trap ideas:
>Valuable mcguffin in the dungeon was coated with poison and is dangerous if touched with bare hands
>caltrops on floor obscured by clutter, leaves, and dirt.
>dilapidated wooden stairs are rotting and may collapse
>rotting carcass in a corner carrying disease
>dirty water with nasty brain-eating microbes if consumed leading to a slow and agonizing death (like in the southeastern united states)
It would work if the door opened inwards (towards the guillotine). Then you'd at the very least lose your hand.
Fucking hell.
Why not break the crash with your legs and climb up?
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why have it slam into the wall at all? just have the extra rope be longer so they victim falls in the crap
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Why not have the robe purposely break at a short enough length not to be useful and leave you trapped fiveever?
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Am I contributing?
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that counts too! not OP but Im assuming control because theyre a cunt who doesn't know how threads work
is this a Maiden album cover
look at me helping
it sure is civilian. here's a complex trap
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trap?
I dont get it. How does this work?
what I want is a trap marionette that looks like a qt boy but is actually a very clever mimic
What the fuck?
I can't remember all of it, but there's a groove in the center of the ramp that the smaller, wider roller goes over. If you lie in it though, the big one gets you. Barrels are full of tnt or some shit.
Perhaps there is a delay mechanism
basically this, the room is supposed to be a full-proof plan that used to get the maker's players every time
Reread the OP. You aren't funny or clever.
Potassium iodide makes hydrogen peroxide go whoosh. try it yourself, it's fun!
Don't do this, I just tried it and now my computer is venting ketchup gas
No, these are what you would encounter assessing a property outside of Detroit.
"Post traps, sexy traps, deadly traps, immobelising traps, trap cards, fiendish traps, cute traps.
Fuck it any trap!"
Did you fail basic English comprehension, user?
What are some interesting trap effects that aren't taking damage or immediate death?
>Covering the victim(s) in green paint that isn't directly harmful, but turns out to glow in the dark when the party needs to sneak around a dark area
>Pinning the arm used to push a button/pull a lever in place and ringing a loud bell that alerts nearby monsters
>A heavy door, held shut by a strong spring, which opens inwards to a tiny room. There's no handle on the inside, so the victim(s) would need either incredible strength or some kind of sturdy lever to get out. Inside the room are some skeletons with rusted equipment and ancient coins several hundred years old, and a lot of scratches on the door.
Sowing the seeds of confusion and distrust without actually doing anything
Just imagine the water as acid or something else.
If the guillotine is held aloft by the door itself and is hidden between slats directly above the doorframe, when an intruder pushes the door open they risk losing an arm at least, and their life if they barge in hurriedly
>or something else
Magical realm is indeed the most insidious trap.
Bidets for your orgies after feasting. Now that's some clever thinking
A ring on the finger of a dead warrior, in suit and armor and all. Taking said ring awakens the undead.
Trip wires that open spillways that remove more and more of the treasure for each one triggered. If all are triggered, nothing of value is left, only cheap old armor rusted to the point that pieces keep crumbling off, and old rotted leather goods. Congrats! You got tetanus!
There's clearly a tentacle beast under the installation
No, have multiple marionettes in a classic Knights and Knaves scenario. The girls always tell the truth, the boys always lie, and the herms always switch it up, but the all look the same.
The true answer is that all of them are mimics.