>Previous thread: THREAD QUESTION: >DCC: Yay or nay? Too modern or a solid twist on the old?
Julian Wilson
>DCC: Yay or nay? Too modern or a solid twist on the old? Ynay. I'm using it for my current group and every sessions makes me want to switch to B/X. At the same time, the sessions are fun and the players like the system well enough. I also don't want to subject them to system change after already switching from LotFP to this. I think the best things the system has taught me is that the basic D&D rules really don't need to be re-invented, and that my own imagination as a DM usually works better than rolling on a table (at least during the session).
Logan Cook
>DCC Has some cool ideas, but it's too crunchy, and having to regularly reference tables during play is complete bullshit.
Brody Howard
I like it. Yay.
Xavier Hughes
I don't like the funky die and all the charts. It has some neat ideas that I implement into my BFRPG games.
Asher Scott
I switched from LotFP to DCC as well. No reason other than wanting to try something new and to have a different aesthetic tone than LotFPs grimness. I think my players (being not normally tabletop RPG players) enjoy DCC more, to they liked LotFP too. So far, I'm loving it.
The Crawlers companion app is pretty sweet for streamlining most all of the table references. I can't say I really agree on crunchiness, since 99% of everything I need to reference is on my Judge's Screen, but I can see people being annoyed by looking up spell results.
MCC looks like it's gonna be rad.
Wyatt Morris
>DCC: Yay or nay? Too modern or a solid twist on the old? I can't even decide which retroclone to use or which version of D&D to use, or if I want to say hell with it and just use Searchers of the Unknown.
Jordan Williams
DCC is a neat system with cool ideas that I would never want to actually play. But it's good to mine for inspiration and ideas.