Intellect checks

> oh there's a clue in this building?
> I'll just roll an intelligence check to find the clue


> oh there's a mystery to be solved?
> I'll just roll an intelligence check to solve it


> oh there's a plot afoot?
> I'll just roll an intelligence check to see if I could figure it out

> oh, I just realized my character is way smarter than I am
> I am just going to roll intelligence checks every 30 seconds and have the DM tell me what I should do next

Thoughts?

I think you are dumb.
Your examples show that you don't actually whant any discussion to be had, you just want to be validated.

I let my players use them as an 'out', but only sometimes. They spend a few minutes trying to solve the puzzle, nobody is having fun anymore, they aren't close to getting it, then go for it. Let's keep the game moving.

If they use it to avoid any RP or effort, then I am less inclined to let it slide more than one or two times a session

What do you get out of acting like a retard? What drives this nonsensical behavior?

>oh there's a troll thread?
>I'll just roll intelligence check to see if i fall for it

>critical fail

That's not how it works you little shit.

>posts fat chick
>asks dumb question
I should have known.

I let players roll mental checks to get hints. Technically I suppose we could just roll to solve, like you can with physical based checks, but I think there's some fun to be had in solving it yourself, and my players seem to agree.

Whatever works for your group is valid ^_^.

Sounds like you're failing to engage your player.