/5eg/ Fifth Edition General

>New Unearthed Arcana: Wizard Revisited
media.wizards.com/2017/dnd/downloads/MJ320UAWizardVF2017.pdf

>Official survey on Unearthed Arcana: The Mystic Class
sgiz.mobi/s3/068d0a122041

>Official /5eg/ Mega Trove v4b
mega.nz/#F!z8pBVD4Q!UIJWxhYEWy7Xp91j6tztoQ

>Pastebin with resources and so on:
pastebin.com/X1TFNxck

>/5eg/ Discord server, why does this link get removed all the time
discord.me/5eg

>5etools
5egmegaanon.github.io/5etools/5etools.html

How often do you dragon?

Other urls found in this thread:

youtube.com/watch?v=4uxJxMjz3Io
twitter.com/AnonBabble

Do liches whose phylactery is destroyed go to the afterlife as a normal mortal or does their soul get destroyed completely?

Get called a power gaming munchkin because my three favorite classes are the monk, druid and mystic. Umm what?

You are a powergaming munchkin if you play anything other than an Int based fighter.

Anons? If WoTC decided to do an Unearthed Arcana giving us 5e updates of old races, what races would you like to see get the playable treatment?

Personally, top of my list would be Lupins, Aranea, Dray, Diaboli, Dhampyrs, Shardminds and Calibans. Also, a decent update of the Warforged and Changeling would be lovely.

So what conclusion did we come to on vampire+sea?

I'm also interested in this:

>Misty Escape. When it drops to 0 hit points outside its resting place, the vampire transforms into a cloud of mist (as in the Shapechanger trait) instead offal lin g unconscious, provided that it isn't in sun light or running water. If it can't transform, it is destroyed.

>Shapechanger. If the vampire isn't in sun light or running water, it can use its action to polymorph into a Tiny bat or a Medium cloud of mist, or back into its true form... it can't pass through water.

Does that mean that if a sea is dropped on it and deals enough force damage to bring it to 0 HP, but we assume it's not flowing and can't permakill it, it turns into mist but then can't move? Like, it's just stuck at the bottom of the sea until the sea evaporates?

>Lupins, Aranea, Dray, Diaboli, Dhampyrs, Shardminds and Calibans
literally who

>Int based fighter
How is that even viable

>Shardminds
Yes please especially for my nomad mystic idea.

Make the enemies surrender to your big bulging brain with superior roleplay.

I AM THE GREETEST

Lupins: Faux-French Swashbuckler-style wolf-people from Mystara, alongside nomadic barbarian clans and Amerindian-inspired tribes who ride around on giant wolves hunting werewolves. A PC race introduced in Mystara and in Red Steel, for 1st and 2nd edition. Updated to 3e in Dragon Magazine.

Aranea: Sapient, sorcerously talented, shapeshifting giant spiders. Hail from the Red Steel setting in AD&D.

Dray: An experiment in evolving humans into dragons, originating from the Dark Sun adventure "City by the Silt Sea" for AD&D.

Diaboli: Peaceful, Chaotic-Good aligned refugees from the Plane of Dreams who happen to look like stereotypical purple-skinned devils. Mystaran race from 1st edition, updated to 3e in Dragon Magazine.

Dhampyrs: Humans with blood lineage tainted by vampirism without being "half-vampire" templated. I don't think these guys were actually ever playable in D&D outside of 4th edition.

Shardmind: Sapient, golem-like race of psionic energy hosted inside bodies of pure crystal. Hail from 4th edition's PHB 3.

Calibans: Fantasy mutants born of black magic, prenatal curses, the sins of their parents, etc. Hail from the 3rd edition update of Ravenloft.

How far can you take the description of immunity to nonmagical attacks? Is the creature immune to bullets, artillery, nukes?

Lhizjit has wares if you have coin.

"A lich is created by an arcane ritual that traps the wizard's soul within a phylactery. Doing so binds the soul to the mortal world, preventing it from traveling to the Outer Planes after death."

I think that implies that the soul is the phylactery, so it's super-killed when the phylactery is destroyed.

Personally? Bullets and artillery, sure. Protection from Normal Missiles explicitly included stuff like that back in, what, 2nd edition? 1st? Nukes I'd say would require actual Atomic/Radiation Resistance, since they're an energy attack and not, strictly speaking, a physical one.

youtube.com/watch?v=4uxJxMjz3Io

>How often do you dragon?
Every dragon should be a huge thing, and the player should be hearing rumors and tales about it long before encountering it. The only dragon in my campaign so far is an ancient green one worshipped as a god on another planet. (And it is actually a god, can give spells to clerics and everything)

Monk's fine but the other two are pretty broken/munchkinny.

Monk can feel broken depending on what you're fighting.

>Lupins: Faux-French Swashbuckler-style wolf-people from Mystara, alongside nomadic barbarian clans and Amerindian-inspired tribes who ride around on giant wolves hunting werewolves. A PC race introduced in Mystara and in Red Steel, for 1st and 2nd edition. Updated to 3e in Dragon Magazine.
>Aranea: Sapient, sorcerously talented, shapeshifting giant spiders. Hail from the Red Steel setting in AD&D.
>Dray: An experiment in evolving humans into dragons, originating from the Dark Sun adventure "City by the Silt Sea" for AD&D.
>Diaboli: Peaceful, Chaotic-Good aligned refugees from the Plane of Dreams who happen to look like stereotypical purple-skinned devils. Mystaran race from 1st edition, updated to 3e in Dragon Magazine.
>Dhampyrs: Humans with blood lineage tainted by vampirism without being "half-vampire" templated. I don't think these guys were actually ever playable in D&D outside of 4th edition.
>Shardmind: Sapient, golem-like race of psionic energy hosted inside bodies of pure crystal. Hail from 4th edition's PHB 3.
>Calibans: Fantasy mutants born of black magic, prenatal curses, the sins of their parents, etc. Hail from the 3rd edition update of Ravenloft.

All sound interesting

This might make for a cool NPC class.

Mystic is pretty obscenely overpowered/ovverversatile/broken, the other two are fine, although monks are really out of place in certain settings.

Thank you.
Thank you!

>being street wise has nothing to do with wisdom
my sides

Discuss the wall of the faithless more

>Mystic is pretty obscenely overpowered/ovverversatile/broken,
Umm no it not that bad as people make it out to be and most people would specialise for their order. Wizards are worse about those issues.

Only wizards and clerics get to have fun.

In what way does it at all imply the soul is the phylactery?
It clearly stated the soul is WITHIN the phylactery. The phylactery is essentially just something preventing the soul from moving on to the afterlife as it normally would. Its like putting your valuables in a safe bolted to the floor.

Oh boy, here we go, the weeaboos are out in force this morning to defend their anime class that can fill any niche in the game with like 2 disciplines and still have like 8 to spare. Lets not even talk about how they basically have Subtle Casting all the time and some of their powers are outright broken RAW (Infinite Darkness, an attack that's not specified as a standard action, several powers who's secondary effects take place even on a passed save, ect).

Mystic is trash, and the people who are defending it are even worse trash who have no sense of game-design, balance, or are too enamoured with their ideas for dumb out-of-place psychic anime characters to see past the rose tinted blinders they've bolted into their own skull with a power tools.

>Buzzwords: the post
Are you incapable of speaking without saying things like Weaboo and Anime

They still cap at 5th level spell. They can't break campaign like Wizard

Have you guys tried playing Pathfinder or MAID RPG, they're much better games for what you Psionic fanboys actually want to play.

Using more buzzwords, I see
When you can make your argument without using any, I'll bother responding legitimately

Hate to agree with the guy, but he IS right about the RAW stuff. Mystic doesn't even look like it was proof-read before release. There's some stuff in there seriously breaks the game even at really low-levels.

This Ranger in my table wants to be a mercenary type character and is expected his party members to pay for his services.

Half the party is okay, the other doesn't and this one guy is like "whatever."

What do you think of this? I find it rather pointless cause as he's joining them, they're gonna be splitting treasure anyway when they dungeon crawl and get quest rewards for slapping shit for townies.

You wern't responding legitmately to begin with. You just want "HURRDURR A BUZZWORD, I WIN!" and then patted yourself on the back, good job.

>This Ranger in my table wants to be a mercenary type character and is expected his party members to pay for his services.

He gets paid by his share of treasure. Them's the breaks.

Same rules as if someone is asking to get paid for healing.

Yeah, it's not balanced very well (especially with some things like a focus that benefits only a single talent, or an aoe attack that annihilates everything in front of you) and some shit is worded pretty terribly to boot

I just hate people who think buzzwords make an argument better
They're pretty much faggots who just want to start le internet fights instead of actually convince people of their stance

Cry as much as you want doesn't change the fact the mystic and psionics will be players options sooner rather then later.

Nice post

This also psionics have always been part of dnd.

I love how for the fourth time in a row you seem to have replied in pairings. If you wana keep up this "I WIN!" act, at least stop cluttering the thread with samefag posts agreeing with yourself to do it.

In before shitty photoshooped or cell-phone screenshot somehow "proving" you're not samefagging

people have a similar opinions they must be the same person.

>inb4 proof of me being wrong

I like the mystic, but I think it should be more restricted to its order.

What the fuck are you blathering about? You do realize you sound like you're autistically screeching.

>Trying this hard to start le internet fight with poor quality bait
This is pretty sad, you know

cleaned it up a bit.

Oh man, 5 times in a row now, with 4 sameposts this time. Let me grab my popcorn for this one.

Why are you still screeching. Stay mad, autist.

Mystic is trying to be every class in the game "BUT WITH PSYCHIC POWERS", and that's bad class design. Even as someone who likes the alot of the ideas of Mystics, trying to make mystics into EVERYTHING was a bad idea.

My problem is not knowing how to restrict it more without making it worthless.
At least my players aren't the like to break shit with no reason. Unless it's cool

damn spelling errors

Honestly the main fixes the class needs is more focus (limit disciplines by class instead of letting every class take every discipline) and do some bug-fixing on the obviously broken powers like infinite-duration darkness.

Also, for the two children, I'm not sure who's baiting anymore, but be the bigger man and stop replying to it. Both of you.

To move on from the shitposter:
Tell us what your party is composed of, Anons. And what module it's in, if you're running one.

You mean orders?
Yeah. Also hoping they fix that monkey lunge tier wording.

Artificer and Bard, Phandelver inserted into a hombrew setting.

Just three people? Two players and the DM?
That sounds kind of dull, user

I like the wide scope, and wouldn't mind having a sort of "superclass" for every power source. I feel like 5e is very well fit for such type of classes.

I wanted to alter the Curse of Strahd: Death House backstory. Is this better, worse or the same?
In the original, the father had a stillborn, bastard son (presumably with the nursemaid), and later Strahd killed them all for unrelated reasons. I want to change it so the baby survives birth, and the mother had the child sacrificed to the cult to punish the father's infidelity. The resulting infighting between the two cult leaders detroyed the cult, and the baby's spirit winds up haunting the house.

Reduce number of order they can take as they level up, limit what they can take depending on their chosen order, fix a few buggy powers there problem solved.

"like"?

Considerably better than "strahd came and they died"

It seems a bit overpowered, but I really like the ideas here.

Before the string of posts got nuked (Thanks either mods or the posters who realized to delete their own mess), someone mentioned that Psionics essentially have infinite Subtle Spell because Psionic abilities don't require verbal, somatic, or material components.

How do people feel about this? Is it overpowered to have a caster who can essentially do things just by thinking about them and can't be countered spell'd because their disciplines aren't really spells?

Whybis barbarian bad?

Why dont we get UAs for martials?

Why no superiority dice for all yet?

...Yeah.
But I like my dudes, and they are fun to play with.
Maybe we'll get another player when we all manage to get a fixed schedule.

What if you could learn more techniques by hosting tournaments or participating in tournaments? Or maybe, if a Street Fighter meets another Street Fighter, they will learn each other's techniques. Fuck, this could be really fun with making all sorts of crazy techniques.

Maybe there can be a feeling that sensitive people can get when a psychic power is used. Could just be a ability check, but other psychic creatures know automatically, and might have counters.

I'm not deleting my posts I just going to ignore the neck beard screeching about weeboos.

I think that certain psionics should certainly have visible or audible components to them. And some of the things actually do require movement, such as bestial claws since you have to be able to move to make the attack.
Extrapolation of the components required is pretty easy, but it would be nice if they actually listed them.

That being said, psionics get shut down pretty hard by things like golems and other constructs. Also certain undead.

Counterpsionic discipline would be cool to have.

For fucks sake, just stop, There was no reason to say that other than to provoke the guy into coming back. Fuck.

We could make a Mindbreaker order.
Things to stack INT penalties, break concentration and shut down enemy psionics.

nigger you know there's a difference between
>gather the archwizards and cast the spell of sealing to block the dread lord's power, shatter the crystal of daesmaar to destroy his magic shield, and plunge him into the fiery pit of mount tartarak
and
>chug four pearls of power while an artificer shoves haste and longstrider up your butt so you can out-kite the dread lord and spam magic missile as a nuclear druid, and if he ever casts shield, you dispel him with your invisible familiar somehow

Anons? Long story short; would the Phoenix Soul Sorcerer work for a character fluffed as having the ability to call upon the Flame of Life? You know, a Dark Souls Pyromancer sort of character?

Theres a flame sorcerer archetype you know
It was in one of the MTG suppliments

If you're not playing a videogame-specific setting, don't try to shove a videogame character/mechanics into it. It's as bad as the people that try to make anime characters unironically and then get bored of their own gimmicks half a session later when everyone just groans instead of finding "LEL SO FUNNEH AND ORIGINUL"

I don't see why not, but search Planeshift and Dragon+ first.

>Why dont we get UAs for martials?
Cause wizards hate martials

I summon the spurdo.

There's a difference between being anime and being an anime, dig?

>uhm lile guuuuuys!!!! Stop trying to kill my eeennbpeeeeceeeei. U hafta let my ebin npc doooo eeeet!! stahp runing my epic storg guisss
Vs
>play the game and best the dmpc fair and square

>braneshids in :D :D :D

I'm well aware of the Pyromancer archetype from Planeshift: Kaladesh. I was just wondering if the Phoenix Soul's defensive/healing aura mightn't be more appropriate to the whole "Flames of Life" theme/power source.

Thanks.

This is part of a discussion about whether homemade stat blocks are better than the official stuff WotC puts out that can be chumped by three Warlocks on separate hills playing repulsion keep-away at level 5.
>here's the official stats for Asmodeus, a fiendish being so powerful he cucked all the Gods
>he'd die to 12 bulettes

Name TEN creatures that would survive TWELVE (((12))) bullets from the antimatter rifle statted in the dmg

How many kobolds does it take to kill Tiamat? The answer may surprise you!
it's less than 100

>???

Ranger, barbarian, sorcerer, and cleric. Currently in the death house one shot for Curse of Strahd.

How?

They'd run away from the aura, to say nothing of dying in droves to her breath weapons.

This is true anc thst saddens me.

>play barbarian
All you can do is... fullattack, rage if bigguy and reckless if you are not swamped.
>high decision making class
>could have been great with superiority dice but muh neckbeards

So does the 5e discord still exist, or did that stop being a thing?

sure, but it has to depend on the GM

Let's assume a bulette weighs a single metric ton. It's probably a lot more, but I want to keep this calculation simple.

One gram of antimatter-matter annihilation produces an explosion equivalent to ~43 kilotons of TNT.

An antimatter bulette diving into the ground and self-annihilating would create an explosion one million times more powerful.

That's 43,000 megatons, or a little more than 750 Tsar Bombas (or three million Little Boys). You could kiss the entire continent goodbye.

It's there, but we generally don't approve of constantly bringing it up.

I'd ask why, but I'd probably just be digging the hole deeper, so don't answer that, thanks.

Some people complained seeing it near or in the OP, basically. There's not actually anything particularly wrong with it generally.

>some people
tripfags no doubt

I didn't notice any tendency one way or another.

It would take a Kobold Dragon-Hunting Party