- 1 Scout - Dirty Fighter – Soul Blaze – On a wounded model, end of each turn, roll 1d6, on 4+, 1D3 S4 AP5 hits, otherwise, end Soul Ablaze.
X1 – Platoon Comander squad – 30
- 4 Men - 1 Commander – Guerrilla Specialist – Preferred enemy – Reroll to hit/wound on 1
X1 – Infantry squad – 50
- 9 Men - 1 Sargent (Leader)
X1 - Taurox – 50
- 1 Taurox
- 200 Pt
Colton Cook
I'm going to be bringing this to a necron game later. I'm very likely going to lose, but are there any changes I should make? I'm kinda limited in models that I own, but I do have a ravager, a haem, and a squad of 5 hellions I could bring.
Jayden Martin
Seems the best you can do, really. If you want you can use one talos as cronos and have them as Dark Artisan covens formation, but it is just for fun.
Nathaniel Perez
Kastellans were always primitive punch card operated robots, there was no reprogramming involved.
What's more their more advanced robots can't really be reprogrammed very easily, since they all utilise a cybernetica cortex, which is basically silicon-neuron based computer, and their use has been outright banned if I recall correctly. This means they'd have to do some crazy retrofitting and restructuring to get them to fit current standards. And you'd be crazy if you think the Ad Mech would be willing to tear apart old and hard to replicate tech.
Jayden Torres
Oh, and i would put lances on raiders, but its just me. Soultrap is meh.