Warhammer 40,000 General /40kg/

Yvraine+Guilliman=Rules and such. Use Readium on pc/iphone, lithium/kobo on android.
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>40k rules reference in wiki format.
sites.google.com/site/wh40000rules/

>Latest GW teases
warhammer-community.com/warhammer-40000/

>Latest GW FAQs.
games-workshop.com/en-JP/Rules-Errata

>40K 7th Edition Quick Reference Sheets:
dl.dropboxusercontent.com/u/4104995/Games/7edRef.pdf

>List organizer picture book
webapplications-webroster.rhcloud.com/rc/web/#/rosterCreator

>Offline list builder
battlescribe.net/

>Forge World Book Index:
dakkadakka.com/wiki/en/Forge_World_and_Apocalypse_Rules_Index

First for the nu-40k grand alliance of ostentatious bull shit.

Asking again, anyone know any helmets like pic related for one of my Custodes?

first for cypher

also link for custode codex

REAL NEW THREAD
REAL NEW THREAD
REAL NEW THREAD

A banshee head with some greenstuff could work

Closest I can think of are some of the white lion heads in aos but you'll have to do some sculpting even with those.

No, that's the /pol/ thread with memes in the OP. Screw that.

Yeahhhhhh...no, here's fine.

Firs' fer orkz!

>salty groggy

CROSS-THREAD DRIFT POSTING

Does the Yncarne follow Yvraine around?

So while IA14 is taking a comfortably long time to arrive (just started playing Mech, so got a few things to paint before more temptations appear), what cool shit can you tack onto an Admech list? Psykers, tarpits and flyers seem to be what they're lacking. Some Inquisition, perhaps?

How do we make ogryns, bullgryns, and especially melee bullgryns not massively overpriced pieces of shit?

A unit with no ranged attack, a 4+/5++, and a mediocre ability to actually inflict wounds should not be 60 fucking points per model. You can't even effectively stuff them in transports because they're Very Bulky.

...

Re-reposting in hopes of getting maybe a few suggestions.

Currently sitting on ~20 Marines with various Power Weapons and Chainswords, roughly as many Bolter Dudes with a handful of Heavy/Special Weapons, 10 Scouts, a Dreadnought, a Rhino, a Drop Pod, 2 LRCs, a Command Squad and a unit of assault terminators as well as Grimaldus and the Emperor's Champion.

Was wondering what else my Black Templars could possibly need in tthe forseeable future to cover most of my bases other than their own codex, good rules and an improved assault rules.

Stop being a faggot and kys already

By reducing their points costs.

But that would be a problem seeing how expensive the models are.

But that never stopped people praising mek gunz and converting their own if they're not prepared to buy the real thing.

Inquisition is cool. Vanguards with a Rad-Grenade Inquisitor is fun as fuck. Nothing quite like T2 Space Marines in melee.

New Sisters of Silence and Culexus Assassins also look really fucking helpful to take care of any Psykers, since AdMech is still lacking on that department. Really surprised they have no "Psy-Scrambler Cogitators" relic or something that gives Adamantium Will.

Fliers I personally wouldn't bother with, since they're a pretty expensive investment for no big reward. Psykers, on the other hand, are obviously always welcome and a huge fucking help.

Both Ogryns and Scions need to be reduced in pts and sold in larger boxes. They'd basically taken cool units, given them solid models, then packaged/statted them in a way that makes buying and using them require you to be a masochist.

Sydonian Dragoons are 45 points and cost almost as much as an Onager Dunecrawler (if not more, not sure on the exact price), so you can disregard the cost - price comparison.

Some kind of "purifying tech psalms" that boots deny or even just relic plating would

>Vanguards with a Rad-Grenade Inquisitor is fun as fuck.

Didn't rad toughness reducing get FAQ'd as being unable to stack?

I bought 6 of them because I hate my wallet

There's nothing really BT centric that is really left to get. You could probably do with longer ranged support, like a Predator but that isn't really an auto include.

AFAIK that only counts for the same instance of the rad effect. Pretty sure Vanguards and Grenades use different rules.

There's nothing in the Skitarii faq that mentions the rad toughness reduction, it just mentions that multiple luminagen wounds don't stack, though luminagen does stack with an omnispex.

Mek guns are legit good, though. Ogryn/bullgryn are, well...not. Not for that point cost, not in a million years. Maybe if they were half that, or even 25 points. They're inferior to assault termies in literally every way except wounds, and the saves and cost difference easily balances that out.

It's a big fat 'fuck you' to anyone who actually wants to have a little assault as Guard. Your only melee unit is 600(!) points for ONE squad of TEN.

And the models are just retardedly expensive, yes.

Scions aren't so bad pointwise, maybe a smidge too expensive. Five for $5 more than ten guardsmen is highway robbery though, there's probably less actual plastic in the Scions box overall.

So, in what ways can we buff Orks and Tyranids?

Chargers going first would be helpful.

>inb4 shit buffs are proposed that don't address any issues at all

My personal favourite is the Mob size = fearless coming back but everyone forgetting it only makes Boys better, and boys are absolutely shit as it is.

That's happening

So seeing as there's pretty much always a couple Librarians or something similar in my local meta, either some Inquisitors to counterspell and Telepath/Divine some stuff, or a Culexus to say Fuck You to all the Guilliman Conclaves I keep seeing now?
Seriously, last weekend I saw four grey or primed blue Rowboats, and three had two or more Librarians buffing him. Doesn't help we're on 4x4 boards, so you can't really dodge him well. I'm at least about to move from my current shitty bungalow into a house with proper space, so maybe I can make a proper nerdcave game room with a table.

Anyway, Culexus or Inquisitors? Or possibly both, since Coteaz is amazing. Is 255 points for Culexus and Coteaz too much for support characters at 1.5k or 2k?

That's the joke

Mek Gunz are perhaps the best unit in the Ork Codex. Give them a Bik Mek in Mega Armor and you effectively have relentless S8 T7 multiwound Plasma Cannons.

I mean, it does help them. How the fuck does it make sense that a giant squad of boys don't go first when they charge.

You have ten seconds

To create five new factions/armies for Chaos

If you want to suppress several Psykers at once, I'd actually stick to a full 300 point Sisters of Silence formation, in that case. 27" of FUCK YOU is pretty nice when fighting Psykers like that.

Otherwise, I'd say Culexus. Inquisitor(s) seems like a less reliable option.

Chaos gretchin
Chaos necrons
Chaos penis
Chaos vagina
Chaos eldar

>Orks

Use the old Mob Rule, it was simple and useful, also make GorkaMorkaNauts Superheavy Walkers and give all their weapons a lower AP value or more shots.

>Tyranids

Better Instinctive Behaviour so they dont kill themselves.

>tfw run Trukk Boyz
Pls no

>Dark Admech
>Chaos Orks
>Chaos Eldar
>Sons of Malice
>Malal Daemonkin

What would you say it better, boyz with a slugga and choppa or a shoota?

In 7th don't bother. Just get used to reaching for your ankles.

In 8th. Damned if I know we know just enough to trigger curiosity. But we know only 4 details and that's not enough to figure out how Orks will perform or how to buff them or if they need.

Obviously Nobs in a 'Naut.

Shoota. Orks aren't a melee race.

They're not meant to destroy things in melee, they're tarpit units.

T5 infantry with subborn and three wounds, you charge them in to approaching enemy infantry and hold them up for 3-4 rounds of combat while they maybe put a few wounds on them.

The problem is they're just too expensive to furfil that role, make the standard ogryns 20 points per model do you can buy a squad of 5 for 100 points and they would be good without making changes to them. 30 points for bullgryns maybe, 35 per bullgryn with a maul.

>malal daemonkin
My nigga

Am I delirious or do I remember someone once saying "Shoota boyz are better because orks are already dead killy in close combat so it is better to have them shoot lots before going in because they're gonna wreck face anyway" ?

I like the suggestions to have it function off of wounds instead of models and have Bosspoles give a bonus to the total and be more widely available.

Either that, or you could have it count the wounds in the squad, along with any other unit within 6". That way a squad of specialist boyz next to a mob of normal boyz would get bolstered, and the boyz in front would similarly be less scared because of the guys behind them backing them up.

Slugga Boyz, they get an extra attack, and at WS4. With their T-shirt saves, they'll need them, because once whoever's left after whoever attacks/shoots at them, they'll be able to dish out some nice damage.

Agreed. Ogryn need to be 25 points and Bullgryn need to be 30. The power maul upgrade should be 10. 60 points for Ap4 is ridiculous.

>Chaos Orks
They're like regular Orks but with half the special rules and all their weapons blow up in their face?

Precisely

Is taking 'eavy armour on boyz worth it?

Yeah. The unit I would compare it to would be Chaos Spawn from CSM. 3 wounds, MoN for toughness 5, and being beasts, and they're only about 35 points for all that.

The extra saves/guns/AP that Ogryn get in comparison is offset by their low speed. There is no reason they should cost double.

No, just focus on buying units to stand in the way of what they're shooting so they get cover saves.

Trukks explode so only transport meganobz in them.

No. It's a trap option that might be worth it if it was 2ppm rather than the 4ppm it is now. 40 points MINIMUM for a 4+ save on your basic troops is retarded. If you have spare points at the end of making your list, still don't take it. You're better off buying other upgrades or even units.

I think if they were to buff Orks, the only thing that would need to change for Boyz is mob rule. They're a pretty decent unit overall. Cheap as chips too

>Possessed Boyz
>WS4 BS1 S4 T4 W1 I1 A1 6+
>At the start of each player turn roll a D6
>1 place an apocalyptic blast marker over the unit and remove every ork unit even partially under it (friend or foe) from game with no saves allowed
>2-3 they get an Assault 3 Strength 4 AP - Daemonfire ability
>4-5 they get an Assault 1 Strength 5 AP 3 Gets hot Daemonfire ability
>6 Daemork claws: Range Melee S User -1 AP4 Unwieldy Gets Hot
>If you Declare a Waagh! They charge any unit closest to them

Do most people approve of bringing Legacies of Glory? Can't seem to choose them in the list builder, which is kind of a red flag imo

I see it as a sort of micro dex with maybe 2 units for each chaos god.

Nurgle gets zombie Ork boyz that have no guns but are toughness 5 and still dirt cheap, along with MANz with toughness 6 as a more elite unit.

Khorne gets Stormboyz back, whose thing is having higher Ballistic skill and better guns. Boyz with heavy armor and something better than shootas doing their best Fire Warrior impression, but still able to tear it up in melee.

Tzeentch gives you your most cunning units, Weirdboyz as the psychic might, and Kommandos which have something similar to Genestealer cult's ambush traits.

Slaanesh is the most excessive and Flashy. You get a mix of Flash Gitz and Lootas that are still BS 2, but put out an excessive amount of shots per guy. Basically just always maxed out on the roll.

It could be done in an interesting and good way, but of course GW would be certain to screw it up.

Don't forget can buy mark of slaanesh 4ppm to take them to I2

If you have the book and tell your opponent beforehand then I dont see why not.

>Dark Admech
Good
>Chaos Orks
Lame
>Chaos Eldar
Good
>Sons of Malice
Lame
>Malal Daemonkin
Malal is copyrighted, sorry pal

Yu'Vath would be pretty neat - if we actually knew what the fuck the Yu'Vath WERE.

Alternatively, Chaos Kroot

I'm not gonna lie. I think orks are too stupid to get corrupted by chaos

Use with care, Battle for Keylek can elicit a lot of negative feelings. If you can convince your opponent to let you use FW then you have carte blanche. If you're talking about the image based list builder, FW support is next to none because the creator is a faggot.

>chaos orks
>lame
End your life my son

Very few Orks used to be Chaos worshipping back in old lore, like with Stormboyz even worshipping Khorne as well, but that was a rarity, iirc. Though Stormboyz were always odd in that they were organized.

Orks that worshipped Chaos were usually krumped by other Orks though, because they weren't orky enough.

Will new edition make Orks and Tyranids viable again ? One can only hope.

My personal rule is, "If you actually have the book with you, and it's not a flagrantly bullshit ability, I'll let you play it."

It's the same rules I follow when I run my Chaos Contemptors (Slaaneshi Contemptors with 2 TL Heavy Bolter w/ Malefic Ammo is pretty mean) No, Chaos doesn't have access to Kheres Assault Cannons, they get Butcher Cannons and Conversion Beamers instead

They had fluff in the old rules. The big thing is that Orks tend to dislike anyone acting too un-orky.

Stormboyz tended to be scene as a phase where young Orks would act really disciplined and military, but eventually grow out of it and go back to chopping.

Orks aren't immune to Chaos though, it's just that they often get punched to death before a real cult can grow. No reason you couldn't expand on it for the cases that it works out though.

This thread has the correct title and the more appropriate OP image.

That makes this the real general.

But they are fucking lame

Your life is lame

>Men of Iron
>Soul Forge demons
>Dark Admech
>Croneworld Eldar
>Chaos Abhumans/Mutants, like GSC but with Ogryns rebelling against their masters instead of Genestealer cultists.

Orks worshipped chaos all the time but 'WAAGH' energy could uncorrupt an Ork so most of them would grow out of it.

Slaanesh Daemonkin
Sisters of Chaos
Legions of the Minor Gods
Cult of Desire
Wraiths of Chaos

>Orks that worshipped Chaos were usually krumped by other Orks though, because they weren't orky enough.
This is what I was thinking of bringing up, but then I remembered humans krump chaos worshipping humans because they aren't human enough but there are still plenty of cultists to go around, so why not orks kultists?

Getting to hit first when you charge could easily let lower initiative armies get them in melee, so hopefully they actually buff factions like they should instead of fucking up the rules.

GORK AND MORK CONFIRMED FOR SAVING THE UNIVERSE FROM CHAOS

Thanks!
Yeah, the list builder is kind of a pain about that. I've gotten the green light of fielding a Badab chapter with a Deredeo so they'll probably approve of a Schism of Mars.

I've all the books on my phone and we've got the actual codices / Imperial Armour in our locale. Gonna ask them to review my army before I purchase it anyway, can just ask them about it next time.

You know, Gork and Mork are so powerful they see fighting the chaos gods as a waste of time

>Soul Forge Daemons

Pic related, but stuffed full of Daemons.

what the fuck would be the difference between Iron Warriors and Dark Admech?

Are you the lad with the Raptors, and I think allied Scions in? I can't remember exactly but you might want to have a transport in there for non-infiltrate transit for the Sternguard. If not nevermind.

r8 my Salamander 500 point army

>Chaos Eldar
>good
>Chaos Orks
>lame

>wanting to ruin Orks

The dark mechanicus are chaos adeptus mechanicus

That's the difference

One is a Space Marine Legion, and ultimately has the warrior-culture associated with one.

The other is a half-insane robot-man-demon who's personality can be anywhere from, "MURDERFUCK EVERYTHING ALL THE TIME" to "Let me build my robo-daemon-waifu in peace," and anywhere in between.

In addition, Dark Mechanicus are often "pet Forge Worlds" for certain CSM's, and act as resupply points and tech-support for the more finnicky and ill-tempered tech they utilize.

I don't get that either. A Chaos Ork book could be really varied and have a lot of interesting and weird things going on.

A Chaos Eldar book would basically be like the assassin codex and have 1 super-powerful croneworld Eldar for each Chaos god.

Iron Warriors are marines that use demon engines and AdMech uses servitors and demon engines.

Why not merge both?

Or I can see GW pulling a jew and releasing Dark Admech and Iron Warriors codex at the same time.

Oh man I feel famous!

Yeah, that's me but I figured I'd go with the expensive list I've been working on anyway.

What's your point about Sternguard transport? In case I don't want to infiltrate them?

>Why not merge both?

The Dark Mechanicus has absolutely zero desire to serve Perturabo, and the Iron Warriors have too many daddy issues because Papa Was A Rollin' Stone to really defy the will of Perturabo in any meaningful way.

DarkMech can be aligned to gods, they aren't bound to IW

IW generally treats non-Marines like shit as well

Why doesn't GW just merge Loyalist Mechanicus and Iron Hands?