Warhammer 40k General - /40kg/

I'm never finishing my model backlog Edition

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First for the Inquisition!

How's this looking?

How do I motivate myself to paint 60 hormagaunts.

Bomb collar.

You've got a week before it goes off, or until you've primed, layered, washed, and highlighted all 60 of those gaunts.

Tie-Dying some shirts in the name of nurgle tonight to commemorate the announcement of new death guard minis.

What colors should I use? I was thinking maybe green brown and purple.

I have a lore question about the Custodes. It's said that the Emperor himself crafted each and every one of them. However, now that he is trapped upon the Golden Throne is it impossible for the Custodes to replace their losses? I assume in the last 10k years a few of them must have died in a shuttle crash or fallen off one of the ten thousand story balconies. Do the Custodes have the knowledge of how to create more of themselves or will they eventually be whittled down to nothing over thousands of years?

Tyranids shouldn't even have a psychic phase. It should all be Ld. Based with no perils.

>you can't have biomancy because you're not really casting from the warp
>but suffer every downside from the warp

Fuck Cruddance.

Watch a stream or show or something and go through all of one color doing basecoats, then do another round for the carapace, and a final for the details.

It'll be easy. It's just gaunts. Don't even have to worry about mistakes, since nobody will ever notice.

By admitting that they're just Hormagaunts that you'll have so many off anyway that nobody will ever check the singular models so you just paint them in your army's 3 primary colors, slap some drybrushed highlights on with a wash and call it a day on them.

Make it up with absolutely amazing other Tyranid models that distract people. Basically, a literal Distraction Carnifex.

>current year
>carnifex
What did he mean by this

He meant the Stone Crusher carnifex obviously.

That'd be another decent way to handle it. Just have Tyranids make Leadership tests for special weapons in the shooting phase.

Granted, harnessing on a 2+ and only needing 1 charge is pretty similar to leadership with no perils, as you only fail rarely and can't perils with only 1 dice.

Yellow and Nurgle's classic puke green, with some interesting bits of purple and dark green if you know what you're doing.

Sometimes I use a dakkafex because the people I play with are pleb tier players and somehow can't handle 3 flyrants at 1850.

Fucking christ. I'm in a shit rut right now. I have 2 armies to assemble, and I honestly can't decide which to focus on anymore. I was working on one, but realized I needed to get more shit like transports. My other army is reasonably well off, but so really can't play them how oh want because it's painfully bad.

On top of that, neither of them are my main army, and I want to get a bunch of Sisters of Silence to support my main army.

Fucking hell.

I meant for you everything including Catalyst, not just fixing Zoanthropes specifically.

Just sell them, open your eyes and see the true way. Attain enlightenment, and achieve true knowledge. Become blissful in your path.

I feel you. Still have Cawl, Celestine's Geminae, 15 Skitarii, 10 Sicarians/Ruststalkers, my WIP DIY Archmagos, 5 BT Scouts, 10 BT Marines, a Rhino and 20 half-finished/unsatisfiably painted BT Marines to do as well as actually get around to do the bases for my entire BT force, as they were my first army and I didn't do any basing back then.

Hoping I can finish that shit until 8th hits. If there's any cool shit coming out that I absolutely want then, I don't want to sit on a backlog

>Was hoping for Slaanesh in the spoiler due to digits
Sad day.

Reaction pics are not and have never been considered avatars. Is this literally your first day on Veeky Forums? Learn what avatarfagging means befor banning people for it.

Color selection is pretty limited, but I think I can make something like that work. I'll probably pick up another shirt before I start and make a couple. Will post results tomorrow.

Buddy, I think you should learn to see which thread you're posting in before throwing a fit about someone being a newfag.

Once upon a time, in a different plane of existence hive mind cards, which were like orders which could give units things like extra movement or shooting or things like acid blood existed.

Catalyst would fit well into that category of things.

That many Jokero are a waste of their rules, though have las cannons out the ass aren't utterly a waste. Can't remember if chimera have a fire point, but with BS 3 that's only 2.5 las cannons hits a turn.

Cohort Cybernetica is the best formation of all time.

Mods around here are like GMs for DnD. They Fuck up rules all the time and you can't say shit because "I'm the GM." and they get artistically mad at something to the point of obsession. Once had everyone playing Hunger Games late at night on the 30k general and the few people that were there were enjoying it. Mod woke up that morning and made sure to scrub the entire thread less someone scroll up and find that game from six hours ago.

But for the most part they're pretty good. Better than other boards.

It's been a while since I've looked at their rules, but doesn't having that many monkeys fuck over their buffs?

tauroxes should have autocannon so that you line up that S7 Ap4
One squad of scion should be a suicide melta squad instead of just plasma

Cheetahfag deserves no sympathy.

>tfw you used to be able to rate lists from other armies you haven't even seen in real life
>now all the kids have these fancy ass detachments and bonuses and shite you haven't even heard if

It used to be fluffed that perils was an overload from the Hivemind connection, similar to having seizure.

I'm actually considering selling my Tzeentch daemons, which I never thought I'd ever say. They were my second army, which I started back in 5th when daemons were fun. Then they 6th "TABLES AND CHARTS FOR DAYS AND DAYS BECAUSE RANDOM IS FUN!" happened while also bumping the model requirement to absurd levels. They're not fun to play or play against.

To assemble, I have 3 HH, a box of raptors, and a box of termies for one army, and the other is a SC! Box, a box of Warriors, 2 boxes of wyches, there raiders, a venom, and a box of scourges.

I want to focus on one of them, but I'm drowning to the point of not getting anything done instead.

>but so really can't play them how oh want because it's painfully bad.

Just quit the game if you're going to only play an army that matches you 100% AND is good on the tabletop.

I've constantly been jumping between working on my Magos and painting the second half of my SC!'s Skitarii. At least got those finished to the point of now just needing to finish their weapons.
Having half-done models stand around is even worse for me than just having grey shit, which is why I really fucking need to get over myself and finish the Geminae.

This.

Shitposting is shitposting.

>Aecucki player spotted

>cheetahfag

What hot new meme did I miss while on my extended leave?

They should ban all shitposters then. And yet they don't ban 99% of them. They literally let them shitpost so long and so often that they literally get bored of shitposting and move on/leave the site. See: NL theme song FAQ, Prophet of the 8th, Curzefag, TIDF, Carnac, etc.

Tbh he just doesn't care about playing his army enough.

I play tyranids because tyranids are my spirit animal, who cares that they're the worst army in the game? It's not like there's an alternative.

As if. Cheetahfag has moved on to baiting other topics, like that nonsense with AoS bitching last threat or 'IG kill all hordes using Battlecannons' before that.

Just one user who kept spamming
>aeldari
with pictures of yawning cheetas to be be interpreted as laughter in every thread for the better part of 2 months.

He was recently banned as avatarfagging by the mods for, suprise, spamming the same image set on his shitposts.

You can't ban a dedicated shit poster. Just don't respond to them or just let them have their fun.

People enjoy responding to and arguing with trolls or there'd be no successful trolls

I do not disagree with you in slightest. I wish they were more diligent with it but I'll take what I can get. It's still -1 shitposter.

The problem is that most people are far willing to take the bait rather than just report, hide, and move on. We've had this guy around for weeks now and people are still replying to him seriously.

There needs to be more for scions

I want to play a wych cult. You know, with wyches, which are in the running for the worst unit in the game competing with Hellions. What's the point of going through the trouble of assembling and painting them only to immediately remove them as soon as they touch the table?

The important part is that shitposters keep things fresh and don't just spam dumb shit over and over.

Thoughts? I'm new to GC

Ask your opponent if you can run them as Aspect Hosts of Howling Banshees instead. WS 5, no overwatch, AP 3, actual armor.

Give them use in an Ynnari detachment. Make them fodder to trigger Soulbursts.

Or

Eh, not really. They should never have been a standalone codex and should have remained in IG with their mini-dex being in Agents.

>TIDF, Carnac, etc.
TIDF is carnac.

Its true shame Scions are so bad. They need way more strategic options as their own army. Like old Special Operations. That would make up for the fact that you are spamming the same unit as an army.

Make their weapons Assault 3 and give them WS4 and/or a pistole to go with their CCW.

Sneak a leman russ in there somewhere.balsa mining weapon neophytes > guard neophytes

Pick a method and zone out. I doubt your painting methods are more complicated than mine for hormagaunts.

Right now they just lack an identity. I'd like it if they became the "tacticool" IG army with smaller numbers of elite guys supported by unique gadgets and shit, but right now there isn't a justification for them having their own codex

I did a bunch of magnetizing on my HH stuff, but not having a million rhinos to go with them makes it a moot point. I already have a rhino army and I'm eventually going to get more for Sisters of Silence.

>just play them as something completely different!
That's the biggest reason I've put off building them. I'm so fucking sick of being told to just play something else. If it's not Corsairs, it's CWE.

Also

>Ynnari faggotry
Fuck no. Ynnari are fucking cancer. It's not even about being powerful, it's about taking forever and waiting for them to take their extra turns in the middle of everything. I've yet to meet a single person irl that doesn't groan at the mention of Ynnari.

>Aeldari
Geedubs you fucking memelords.

WS4 and Ld8 are a must.

At the very least they should have Hot Shot pistol and close combat weapon in addition to the Hot Shot gun. They did in 5th edition codex, I dunno why they wouldn't now.

Assault 3 is really strong, I'd say Assault 2 would be good. Assault 2 and pistol plus close combat weapon.

I also really wish the Taurox Prime and Taurox were assault vehicles or open topped.

They just need more things available to them. Stuff like Jump or Drop sentinels so they have relentless heavy weapons platforms.

It doesn't help that Imperial Guard has a pretty narrow selection of deep-striking or flying units.

They are designed as a force multiplier of specialists and do that job well. The dex was made when they were encouraging allied detachments and that is what their codex is: an ally codex, just like Imperial Agents.

They are meant to suppliment a larger meat and potatoes army with some tricks and gadgets but they will struggle on their own as they are not designed to operate completely independently.

Yeah, the leadership is just bullshit given their fluff.

They get the exact same brainwashing as Sororitas and Commissars. Having them level with regular guardsmen is dumb.

>not painting and assembling your favorite models

Like I said, quit. You're not special, plenty of people are in similar positions. Wyches aren't the only unplayable unit.

>force multiplier of specialists

Translation; suicide melta/plasma squads and nothing else

This. The funny thing is that you can take more Scion units in a Guard army than you can in a Scion army.

Either Assault 2 or the addition of a ccw. Otherwise why even have the pistol at all instead of just 2xccw?

Alright fuckers, I'm getting a Chaos Contemptor, because I want one.

In addition to making it Dedicated to Slaanesh + Havoc Launcher + Extra Armor, I want to know whether to arm it with one of the following options:

>2 TL Heavy Bolters + Malefic Ammo for that sweet-ass Rending We don't get Kheres AssCannons

>2 TL Autocannons/Butcher Cannons

>2 Plasma Cannons

>Conversion Beamer + PF w/ HF

>PF + Chainfist, both with in-built Meltaguns or HF

For reference, I run Kakophani, Raptor Talons, and/or a Chaos Warband with Autocannon Havocs and Plasma Chosen. The dread is intended to be long-range support OR kill things at point-blank range. I plan on also getting him a Dreadclaw to plop him down right in the middle of things.

He's not going to be the meanest thing on the table by any means, but I want him to at least fulfill some sort of niche.

>playing the game with random faggots using vastly stronger armies instead of enjoying your time hobbying and playing games only with friends with armies at the same level as yours

If you're going to not do the above then don't come on Veeky Forums and whine about the imbalance. It's like you did everything you could to get raped and then come whine about getting raped in a dark alley after purposely wandering in there naked.

To get 2 close combat attacks. You could give them 2 attacks base, but then people would be upset because even Berserkers and Marines only have 1 attack base. They get additional attacks through pistol and close combat weapon.

>2 plasma cannons

DO IT. NO BALLS. NO BALLS.

I would say the Chainfist with Meltaguns. You seem to have a bit of a lack of anti-tank, so dropping that in the middle of things to tear up a Land Raider would be nice.

Also, remember that if a Dreadclaw deepstrikes on turn 1, you don't have to roll for Daemonic possession.

Why not just give them all 2 pistols? That way they can shoot people with both of those.

Okay, I'm sure this question gets asked all the damn time, but...
After considering it on and off for years, I finally want to give model armies a try, and I want to start with 40k. What's a good army to start with? I'm currently more concerned with the modeling side than the playing side; ie, worried less about what will be easy to play, and more about what I'll be least likely to screw up painting. Does that make any sense? Or is the answer just going to be 'whatever army looks coolest to you'?

Making them WS4 will piss off the 2 DKoK players.

No one cares about a fake army. We're talking about actual elite humans.

Just pick an army and go, don't fret about painting. Pick the models you think are cool because you'll have a fun time painting them. If you pick 'easy' looking ones you don't like you'll burn out after having little to no fun. Spess Muhreens are the most 'new player' friendly army in the game largely.

Except if you're going guard, there's no reason to take large numbers of scions because grenadiers do every potential role better, for less points, other than 'deepstrike behind the enemy and hope you pop a tank with your two meltas before getting shot/assaulted to death'. Even then, vets with three meltas in a chimera will do that job just fine, with the exception of the deepstrike.

They're such a niche unit there's little reason to use them other than liking the models. A vindicare is arguably a more useful ally to take for popping the odd tank.

first attempt at building a SM list. What do you guys think? meta is semi-competitive. the librarian will roll on geomancy.

Necrons are the easiest to model, paint, memorize rules and actually play because they're the most forgiving army of all time.

easy things to paint include
space marines
deathwatch
armoured guard (mostly vehicles)
Flying circus guard (mostly flyers)
Suit tau (Large robots with 3-5 main colours)
idk if I missed something
You can also I guess do daemons, since you can literally make them out of green stuff if you want to.

Only in the current competitve meta.

I've used them with a lot of success in more casual environments to knock out rear guard objective holders as their guns are still effective at knocking the teeth out of a marine squad while being a little more resistant to return fire but I'm also supporting them with artillery fire or valkyrie support to soften retaliation threats.

I wouldn't get the same success with vets unless I wanted to fork over the cost for plasma and a demo charge and I would have to get them there in a valkyrie which is much more expensive.

Schola Progeniums are just as grim derp as Krieg according to the new fluff so they can suck it.

Necrons are the easiest to paint but you should just pick the one you like the most.

CCW so they have a decision to make of shooting twice or charging.

and the d-99 player as well
don't forget about me, the only d-99 player in the world.

Pick the one looking coolest and then watch every painting guide made by Duncan.

If you don't care about winning, choose Orks.

Or whatever army catches your eye.

So anything beside mining lasers instead of weapons teams?

My point is just give them 2 ccws if you want Assault 2 guns. No one would ever use the pistol if their guns were Assault 2.

Quitting isn't going to happen. It's a borderline obsession at this point.

Wyches are in the top 3 worst units in the game, which are Pyrovore, Hellions, Wyches.

What is a unit of wyches actually going to do ever?

Play Ynnari. Use wytches but Harlequin rules. No one will blame you.

There is also little reason to have them as a standalone codex if you can field an almost all scion army in the IG if you want to.

It's really bad, but it's common new guy mistakes. I don't min max, but you're just not gonna have fun.

Don't put random heavy weapons on tactical Marines, if they move they have to snap shot those weapons. If you do put a heavy bolter for Bolter Drill.

Mixing heavy bolters and lascannons is pretty useless because the lascannons want to shoot at tanks and the heavy bolters want to shoot at tanks. Missile launchers are the in between if you want all purpose. But you have the models to make a heavy bolter and lascannon squad. Do that, don't mix roles.

Put hurricane bolters on the storm raven and Centurions. They will help you dice up swarms and the Grav weapons don't need help killing tanks, but you might get fucked by swarms without the hurricane bolters on your Centurions.

What is that Razorback doing my man?

A better table to roll on Libarious but Geomancy is fluffy and fun i get it.

It's not semi competitive. I'd roll you with Nids.

post D-99 pics.

>heavy bolters want to shoot at tanks.

At infantry I mean.

Thanks for the rapid response! There'd been several armies that appeal to me that I've been trying to decide between (Orks, Necrons, Skitarii, Spess Mahreens).
Follow-up question that's gonna be rambly: How hard is it to make a Necron army, I dunno, unique? One of the things that finally made me decide to take the plunge was realizing just how much work people put into customizing their units. Like, eventually I want to get an Imperial Guard army, but I want to wait on that until I've learned about how you do custom kitting and all that, since I'd want to do something other than the standard Cadian look. Is there a lot of that with the Necrons, or do they tend to all end up the same? (Or is this something I REALLY shouldn't be worrying about until after I've actually learned to put together a fucking figure?)

They can also deepstrike for line breaker and holding far away objectives and have access to a fast transport that has decent firepower output while being able to move 12 inches at the same time. Scions add a ton of mobility and board control that Veterans can't offer.

Veterans are a trap unit that looks great on paper. Platoons and Scions are the infantry that win games.

He already gave shit to Ynnari, which he clearly hasn't played against/with. I played my DE as Ynnari once and the "extra turns" don't take longer than a few dice rolls if you know what you're doing or plan ahead and count on X unit dying.