/srg/ Shadowrun General - The Doctor Is Skyping In

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>Shoot straight
>Conserve ammo
>And never, ever cut a deal with a dragon

Medical Care Edition.

Do you use healing times in your game? Do you have people recovering from rough runs and new implants, or do you handwave to have them start the next run with empty tracks? Ever get a nice scene of visits at the hospital or home care, or of someone sitting alone in their coffin motel while an autodoc does what it can?

Other urls found in this thread:

youtube.com/watch?v=o_XtdmugvjM
pastebin.com/SsWTY7qr
shadowrun.com/forums/discussion/comment/181431/#Comment_181431
theverge.com/2017/3/27/15077864
twitter.com/AnonBabble

>Healing
I'm playing a doctor in a 4e game and this shit is fucking retarded. 17 dice in healing and 8 effective skill means I can heal 8 physical or stun for every set of wound.

We did a zero-zone with little to no problem because it didn't matter how much damages the team took, I could heal it all in a single test. And I had a fuckton of medical supplies + my dog to carry some extra.

Healing is really retarded when you have a dedicated non-mage doing it constantly.

Personnaly when I run things I handwave it if it's light or I do a small personal thing if it's some heavy wounds. In the first SR campaign I played my decker's appartment got firebombed by the mob when her kid was still in the house. Spent half a session dealing with recovery from gunshot wounds, molotov and a child that now has ptsd.

We've got a street-doc as a recurring contact in our game. She's technically on an 'exclusive contract' with an Ork Gang, but trading enough favours (and having one of said gang in our runner group) means she can find time to pencil us in for treating our injuries, even if she does prefer payment in fresh organs (we keep an icebox in our van now).

Most of our debriefings end up taking place in her clinic at this point, consequences of a sammy enjoying her pain-editor too much.

So far the only time healing times have come up were for drain and fading since it can only be healed naturally.

For example two sessions ago the technomancer was compiling and registering a rating 6 machine sprite in his apartment alone. When compiling he took maybe two stun after resisting fade. Then he went to register it and it got 7 hits on its roll. He whiffed his fade resist roll while out of edge and took like 13 DV stun on top of the two. Filled his stun track and took 4 physical boxes of damage. After an hour he rolled to heal stun and then rolled to heal some of the physical damage because their run was in a few days. He glitched the physical healing roll and woke up 36 hours later later facedown on the floor in complete agony with blood dripping from every hole in his face.

Try having a party without pain editors. They drop after 2-3 shots, and you gotta constantly wake them up.

I don't know about 4e but in 5 First Aid takes a number of turns equal to the number of boxes being healed (3 boxes 3 turns). During that time you need to spend one complex action per turn focused on the first aid but can return fire if you get another action phase. Plus the -3 situational modifier for healing in combat means it's not really a good way to spend your time in combat anymore.

Yeah I know 5e nerfed healing hard, iirc the way it was made in 4e is so that it would be competitive with magical healing.

>the way it was made in 4e is so that it would be competitive with magical healing

Will mundies ever recognize their inherent inferiority?

I mean, 17 dice to heal combat wounds and I don't have to suffer drain ? In top of that the ability to heal stun and repair cyberware ? Get fucked magical healing.

>Do you use healing times

Yes. Unless there is some pressing time constraint that the party has put themselves into they typically have a few weeks or a month between jobs to let the heat die down, improve skills (spend karma), heal injuries or recover from cyber surgery, track down and buy new hardware, etc. There have been two instances in the year of game where they had to jump straight from one job to another. They vowed never to do it again.

I've kind of wanted to have a moment in a campaign where runners have to immediately go from one mission to a second one, just to see how their tactics change when they're still bloody and low on ammo from their previous shenanigans.

...

It definately ratchets up the tension. The second time a back to back run happened was a shit show. They overlooked two major pieces of information when planning the run, and as such EVERYBODY got chewed up and they had to scrub the run. Half way back to their safe house they realized that unless they completed the run they'd have a kill order dropped on them and nowhere to hide. The look on their face when they turned the boat around and headed back while below half strength was priceless.

5e Data Trails question
How long does the negative dice pool modifier last when using the Cat's Paw program? Also can it be used multiple times to add more negative dice?

youtube.com/watch?v=o_XtdmugvjM

It's a good time to be a cyberpunk fan

also data trail/chummer5 question
the advanced programs for AI
>where the hell are they in chummer5?

Update to the newest version

It's a tab that pops up for them

chummer5 is a pretty crash prone shit pile program. It updates all the time, and my character sheet from a year ago loves to make it freak the fuck out.

Well, if it's an AI character from over a year ago, that's definitely going to be some fiddly shit you're dealing with.

Maybe you should re-create it? Take note of nuyen/karma gains/expenses and rebuild

Where the fuck are the Smart Tire rules for 5e? They are mentioned in rigger 5.0 but I cant find them in any book that I have.

Core book, page 499.

They're a fuckup like any mention of skinlink.

Ok upfront im an idiot but i have the super fancy crazy index version of the core book (PDF) but my copy goes to 493. so these rules do not exist at all right?

Skiwhat?

Nope.

not a year old AI character. just a normal one. I'm making an AI now.

Precisely. Wait for the flash.

I am desperately holding back a rant about professionalism and product quality because I didn't pay for this but i was expecting an errata or something not oooppsie we forgot.

Sooo has anybody ever tried playing a SR rules conversion? Any of them that didn't suck? I love the setting for Shadowrun but my players are suspicious about the mechanics. To be honest, I'm inclined to say the setting probably the game's best feature so I'd be interested in trying to marry a great setting with an equally-neato mechanic system anyway.

For the record, I know that I could just get them to play along anyway, or do something else. I'm canvassing for other solutions.

Oddly enough I've never had to use healing time rules before. I suck at balancing encounters so my groups almost always bumrush anything that won't explicitly kill them outright.

Don't think so, Agent

Hey, does anyone know that website that was basicly shadowrun for dummies? It was a website with black and green text and it had a very useful lore in a nutshell page. It was named something like "History in a nutshell if you've been living in the martix for too long."

Interface Zero 2.0 for Savage Worlds is narrative focused Cyberpunk, but when reading it I found it too light on crunch.

Most d20 games suck with handling firearms, it feels like.

There's a Blades in the Dark hack called Runners in the Shadows

Fun fact: I have actually been GM'ing IZ2.0 this year.

It is super rules-light. But that's okay. My biggest problem with it is that the setting isn't as well-thought-out as SR. I know SR's got blind spots that get more obvious the more time you spend with it, but at least it can give a story about the corporate landscape, what the megas are like and what they want, what criminal culture is like, what the physical, matrix, and astral security standards are for various levels of budget, how wars are fought, etc. IZ2.0 feels more like a tongue-and-cheek cyberpunk kitchen sink setting that follows the rule of cool and little else. Which is fine for lots of people. But coming from VtM I was hoping for more to work with regarding the society and factions.

Preaching to the choir here, man.

Just grab your shit from the pastebin.

>tfw the GERMAN TRANSLATION TEAM produces better/more useful content than CGL themselves

So does this thread keep a 5e mega? A link will make me like you very very much please and thank you

Chummer, this is CGL
They are about as far from "Professional and Good Product Quality" As Spinnrad is from being poor.
Or as far as Bull is from being anorexic

Remember, this is the company where the CEO embellished about a million dollars to pay for renovating his house.
And what happened to him? a new bathroom, that's it

Which is why usually we defer to the German rules since as said Pegasus Spiele actually gives a shit

Read the fucking OP

>pastebin.com/SsWTY7qr
Update: I am an insufferable dumbass, thank you for your consideration

Trust me I didnt pay for shit. I used to work in a FLGS so I was familiar with embezzlement and fail. side note the book says a drone can run autosofts equal to device rating/2 since there is no device rating listed for drones Im going to use Pilot is this a terrible idea?

As a general thing for drone drones, Pilot=DR.

And if you somehow drone a different kind of device, DR=Pilot. This looks the same, but it works in the opposite directions.

I take this as a nope, no one knows?

Show me the character file.

neat thanks

>Anti-metahuman Japanese politician wants to hire the runners for a covert smear-campaign on an equally anti-metahuman political rival by implicating him in a xenophilic sex-scandal during his visit to Seattle
>Part of the plan involves covertly entering his luxury hotel-room undetected and planting a stash of drugs in the penthouse-suite's safe, along with tactfully distributing a small mountain of metahuman smut before tipping off the police about the whole mess
/srg/ got any suggestions for names of metahuman-porn magazines/articles/trids/stars?

Troll trouble 3: trapped in trog dungeon.
Dwarves gone wild: Hammer me Harder.
Lithe and Lasviscous holdiay special: elven mud wrestling.

Jack Blam is a pornomancer/ex porn star from one of my old games. The Orgy spell is a hell of a thing.
Dick Steele
Tanya Belladonna
Mistress Iverella

Poor Little Elf Boy 1-19
A Catgirl's 9 Sexy Lives
A Night with Maria Mercurial
Seduced by a Shadowrunner
Climbing the Ladder 1-22 (each movie is about someone fucking their way to CEO of a corp, one of the more popular series)
Augmented for Anal
Fuckpunks

Would you get your essence back if you had your eyes only temporarily removed?

I.e, you have them replaced with cybereyes on a mission, and then have your original ones put back in after?

Anyone? Here's the text:
>Cat’s Paw: A low-offensive attack program that distracts the user instead of damaging the device he is using, Cat’s Paw is useful to prevent a user from performing
>Matrix actions while not bricking the device they may be
>using. This program flls the AR display or VR experience
>with annoying errors, spam pop-ups and pop-unders,
>or other distracting garbage. On a successful Data Spike
>action (p. 239, SR5), instead of doing damage, the program generates a negative dice pool modifer equal to
>two plus the number of marks the user has on his target.
>Marks added or removed after using Cat’s Paw will also
>modify the penalty accordingly.

You'd still have the essence hole, but there's a really expensive treatment that gets you that essence back.

Probably until the device is rebooted.

It would also make sense that a repair action would be needed - but since it doesn't explicitly say that, I doubt it's that.

Time doesn't change whether you lose essence or not
if you take Wired Reflexes 3 it doesn't matter whether you have them for 3 years of for 30 nanoseconds

But I mean the fact that you are putting your own eyes back in.

You don't lose essence if you lose an arm - only if you replace it with cyberware or something that doesn't belong

It doesn't matter for that. If you replace your eyes with cybereyes you take essence loss. Depending on the edition you may even get essence loss by implanting your own eyes back (though it usually is less than what the cybereyes cost)

If you just had your eyes taken out? sure, no essence loss there
But put cybereyes in? Lose essence

What is everybody's favorite archetype? Least favorite?

I love Normie infiltrator/faces. Being James Bond in a world full of augmented rapebots and living totally by your wits and fuckloads of edge is cool as hell. honorable mention goes to adepts, they're cool karate boys that I've always welcomed along in the team. Nerve Strike is sweet and a joy to watch being used.

On the other hand, I hate technomancers because of how cool they are in flavor, but shit in mechanics unless your GM is a nice guy. Likewise I hate magicians, but that may be due to spirits pissing me off and one time a fag used quickining on like everything and became a walking god.

>technomancers
shadowrun.com/forums/discussion/comment/181431/#Comment_181431
Every day until you like it

Plot twist: the actual contents of the safe imply the Johnson's involved in something much more sinister.

Thematically I love augmented characters: sammies, faces, and infiltrators. That's probably why I'm not a fan of adepts. It just feels like anything a heavily augged character can do, an adept can do better.

This is why you code with a friend. Or at least an auto-alert ready to go when your biomonitor goes nuts

Like handholding?

No adept can go fast as cyberGaston, no adept can take hits like cyberGaston, no adept can use skimmers and grapplehands like cyberGaston.

Maybe you mean Ancient Files?

The description given makes me think of one version of the C.L.U.E. Files, but I'm not sure if that version was saved somewhere or may even still be up.

But try looking for the C.L.U.E. Files, and hopefully one of 'em will have that in all it's late 2e, early 3e glory.

He's especially good at perforating.

Oh what a sam!

Does that one quality that adds +1 to both summoning difficulty and force of a spirit also apply to allies?

I've been thinking of picking up first aid as a secondary specialization for my sam. How much is the skill even worth in 5e? I feel like I could just buy a big fuckoff medkit and call it a day.

If you want to heal with it you actually need to invest points on it cause the max hitboxes you can heal is equal to your first aid skill rating.

Mr. Johnson just got killed by a car bomb and left us holding the bag on some sort of Ares prototype missile guidance system schematics.

The legwork and planning that got us into the Ares R&D facility put our crew almost twenty thousand nuyen in the hole and Johnson exploding just screwed us out of a one hundred-thousand nuyen deal, but the fact that someone was willing to blow up Mr. Johnson over it and try to kill us says that the info we're sitting on is pretty hot in the corporate world.

At this point is worth the risk of trying to find another buyer for the data or are we safer just offloading it on a local data haven and taking the heat off us

Remember that the two bonuses a fully functioning medkit gives are a bonus to both diepool and limit.

So if you can cheaply get your diepool to 6, then you can have an equal diepool to the medkit working alone, but with a better limit.

And if you can get above 6 for cheap, then the real benefit of using a medkit by itself is not taking up actions in emergencies.

Plus it lets you carry around a small rating 3 medkit and get a much better pool than the six dice it'd be rolling, in case you don't want to or can't carry around the larger kits.

Advanced medkit rules in Blood and Bandages allows First Aid skill to stack with your level of medkit, so you can be throwing down around 18 dice easily. That's really useful, it will cut down of doctor bills/downtime. Combined with mage healing, your team will always be 100%.

You tell your fixer to hook you up with a novahot databroker this pulse. You don't have the skills or the resources to find out who it's actually valuable to, give it to someone used to handling stuff like this for cash on the spot and take a vacation for a couple weeks until word gets out that it's been sold off.

Wow great fast responses. Have some more pics.

...

Ally Spirits aren't summoned in the same way as regular spirits, I doubt it counts.

In 5e is there anyway to get the same number of dice on a melee weapon with cybertech instead of adapt powers?

First time DM here. My party has rolled up
1. sneaky sniper/pistols adept
2. face/infiltrator SMG guy
3. rigger with an LMG drone and a grenade launcher armored car
4. healing mage
5. punchy dwarf

Notice the lack of a decker. How should I deal with the matrix? Should there still be enemy deckers? What about it they have to, say, break into somebody's commlink to get blackmail information?

NPC Decker. Or just play around it. You'll have enough on your plate as it is.

As a rule, adepts can always get the bigger dice pool because they're autists with a narrow focus. That said, a street sam can be able to compete with a adept in melee, not the exact same dicepool (though close) but with things like initiative that doesn't need refreshing, more boxes of physical and steamers with drugs in them to even the playing field.

NPC decker. Throw some dice now and then, and count up the hits for how fast the decker does things, extra bits of info that he notices to pass on to the party, or if he fucks up and trips an alarm. You don't need to get into the true matrix rules if no players have an interest in it, so have him be working remote.

That said, know the Matrix rules because they will impact the rigger, and opposing deckers will still try to go after his drones. Encourage him to learn some stuff and get a high-firewall device to slave his shit to for protection.

Keep in mind that a fixer won't put a team up for jobs they can't handle. The Matrix should still be a threat to them in the same way that they wouldn't get to just ignore magic because they don't have any awakened, but it shouldn't be the core focus of a campaign.

As far as intel goes, they can either pay someone to do it for them, find ways to retreieve what they need to know without it, or have an NPC decker.

My current campaign's decker is an e-ghost trapped in a LifeCursor drone; she's able to extract information from connected devices and provide Matrix defence, but she can't hack things remotely, so they still need to deal with a bunch of the Matrix-related threats themselves. It's worked pretty well so far.

Hey yekka

Is there any way to get this wireless bonus to work in chummer?

Forgot to mention:

Character has Wireless Reflexes 2 and Reaction Enhancers 3 for the screenshot (I was running a test, character doesn't actually have them yet)

Too much for Shadowrun.

theverge.com/2017/3/27/15077864

>yfw you were born just in time to experience the cyberpunk future

>"People are only going to be amenable to the idea [of an implant] if they have a very serious medical condition they might get help with,"

Fuck that, I'd be on it in a second.

>"People are only going to be amenable to the idea [of an implant] if they have a very serious medical condition they might get help with,"

Screw that. Fill me with all of the metal and plastic.

Officially no, but if you use an override file to change the precedence from 0 to 1 it'll stack properly. I think the current backend roadmap is options refresh, improvement manager refresh (God, getting rid of UpdateCharacterInfo will be a godsend) and then hopefully wireless management. Assuming I don't manage to corral any other developers that are interested in fiddling with the nitty gritty, that's all probably 9 months or so away.

>"People are only going to be amenable to the idea [of an implant] if they have a very serious medical condition they might get help with,"
What about death? Have they thought about "dying" as a serious medical condition?
theverge.com/2017/3/27/15077864
Implant, pills, arterial aging, whatever you want to call it, it's better than the Davros Chair.

It doesn't do anything for normies yet, and the medical advances to actually make the procedure safe enough to hit the threshold that most people would consider it are many years away.

Saying, "Yeah, I'd get it right away, it doesn't matter" shows that you don't know how dangerous, invasive and specialized this surgery is, and how many complications there are from it even if everything goes absolutely as best it can.

t. guy who's father underwent a relatively simple related surgery and lost hearing in one ear and some brain function, and chose that over dying.

Anyone remember the "toy" that gives a bonus to social skills? I remember people being upset about how OP it is, but not what edition it was from.

Emotitoy, 4e.

No shit. I'm arguing the point that people won't be amenable to the idea of implants. If they said we can replace eyes tomorrow morning I wouldn't run out to go under the knife right away. The day they can show that it's safe and the eyes are better than human, maybe. When it's still new, unproven and still has some wrinkles to work out? No.

There's a huge difference between "if the eyes are better than human and safe to get, I'll consider it" and "I'd be on it in a second/Fill me with all of the metal and plastic".

>Emotitoy
Exactly! I don't suppose you know what book it's from do you?

The day it can make me "better" I'm going to start trying to get it. Until then I'm content to wait.

In which specialization category does shuriken goes, aerodynamics? Blades?

Either.

Nvm, it's in Arsenal

Arsenal. Best thing you could do with the software it uses is make it a social modifier (which have limits on how high they go, and can be gained without spending nuyen if you're smart), and use the fact the vastly cheaper emotitoy *is* a children's toy to make it less helpful and treat everyone like children.

Thanks chum.