Last Thread: Archives and other resources: pastebin.com
CYOA General
Other urls found in this thread:
First for Necromancer update when?
Second for fuck you for making Traveller update take longer.
Third for it's not our fault Scientist decided to hire a private contractor for his potentially profitable venture.
...
...
...
I understand what you mean but the possibility would still be there. You want to rescue Constance because her write up sounds really cool and compatible with you but you see that you don't have any skills that would let you do that. Your options at that point are to either redo your character to add those skills or not take Constance and rescue someone else whom you may not like.
That would be my fear, though the girls have a bit of that going on right now in that their descriptions state the problem they face, like Constance being targeted by assassins. You can logically assume that being able to dance isn't going to save her, heh compared to a skill like melee or even prince of thieves.
Also no worries. I just mentioned the concern I'd have with doing that, but it's still an interesting idea and I'll surely mull it over, none the less.
Duly noted.
Yeah if I do something like that it would be somewhat broad category wise. One of the drawbacks to this method though is that it can stifle some peoples creativity in that they may come up with a way that they'd solve a "quest" that I didn't think of, that would work fine. Like how some players really shock their GM during a game. It's still an interesting idea!
Difficulty rating...That's an angle I didn't think about and will make a note about.
This is a pretty valid point too.
Difficulty Ratings are more nebulous for sure but do give feedback on how tough I felt each mission was. I made a note to explore that idea further, though I'm not promising anything heh.
I did try to write up some quests where just killing stuff wouldn't solve them directly, so that people had a wider variety of things they could imagine.
What kind of mechanical rewards/options are you interested in?
Look, don't do it. You're basically taking what's supposed to be a fantasy and giving it strict fucking stat requirements to fulfill that fantasy. It's retarded. You're fucking over so many players because two assholes want to be miserable.
I don't think this is a cyoa to get overly caught up with mechanics. If something adds to our ability to imagine it is good, but unnecessary restraints on a setting that we specifically make ourselves to live out princely power (or whatever) fantasy's is not so good.
Have missions that suggest solutions but don't force us to pick those solutions because one of the main appeals is to solve things our way (even if it is dumb). One user might use brute force (physical or magical), another might use charisma and sex, another subelty and quick reflexes, another a clever scheme or a gadget they just happened to invent, etc.