"I uh...I get off the cart."

"I uh...I get off the cart."

Have you played with anyone who've made terrible decisions?

Constantly with one player. If you're a spellcaster with a crossbow, stop running to the frontline and actually use your spells, man, jesus christ.

Who are the best players on Harmonquest disregarding the obvious #1, Thomas Middleditch.

Me

>Playing pathfinder
>Walk into room with shadows
>As cleric stride in to deal with the shadows
>Shadows drain me to death in one round

>Encounter red dragon
>Offer's party the chance to work for him
>I accept
>Party then declines
>I'm kneeling in front of the dragon
>Swallowed whole first round

I've played a dude with a kind heart and a brash, hasty demeanour.

He got shot and stabbed so many times, that the only reason he survived because he was the party tank and because he had regenerative implants in him.

There was a time, when he attacked a group of 80 heavy tesla troopers alone and the only reason he survived was because he dropped/turned invisible. He still got hit by 8 or so anti-tankcrew weapons and survived.

There was another, where he picked a fight with a chinese martial arts master way above his league to test himself and have fun fighting. He made the master so angry that he was a crit away from dying. It was his windpipe, too.

Later he picked a fight with ANOTHER master of chinese assassins because it seemed like a good fight to have. He gave up when he got a critical hit in the 'Nads. If he hadn't thrown in the towel, then he could easily have been killed.

Left alone and believing that the party needed him, he attempted to bridge the gap between the roof of an office building and the side of a skyscraper. He fired his simple horizontally-locked rockets and tried to run as fast as he could. It did the job, but he impacted a corner at a shitty angle and then he made a neat crater in the earth. Moments later he walks out of it and runs up the stairs with a broken arm.

He treated the party as his friends, while they belittled hm and constantly held him back. His parents and family had been kidnapped along with everyone else from the initial party members' home. Had the party went to save them three days earlier, then they might have saved his father from a horrible death.

Believing that he couldn't ever listen to the warnings of his "friends" again and that the old ways he'd left behind him after a good few months of intense adventuring were best... He charged straight through an array of traps that toasted him deader than dead in moments.

That was a fun character to play.

Me, again.
I wanted to stab my Captain in the back for being a filthy mutant with psychic powers and tried to make a deal with every other party member. I even did it without covering my ass by telling him that the other officers passed their loyalty tests. I even tried it without having a single resource to barter with or anything else than "he's a filthy fucking mutant future-seeing witch and needs to die, seriously".

I had it coming, when I got executed. All it took was a teensy bit of conflict with anyone else and a single warning for him to hone in on my incoming plots. Eh, I suppose I had to learn it somehow.

Given enough time, everyone makes at least a few terrible decisions.

At least he didn't say he gets the cart off

I just wish they didn't remove the guest stars at the end of every episode for a new one next time.
If the guest stars just wanted it to be a one time thing sure fine have them leave for no reason but I figured at least one person would have been fine joining them on the rest of the story.
Kind of quit caring about the guest stars after awhile because it was either "leave for no reason" or "I'm actually bad"

>who've

Seconded. Why roll a sorc if your range attacks are made with a crossbow 95% of the time