/btg/ Battletech General!

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Mecha Kool-Aid Man cometh, edition

The /btg/ is dead - long live the /btg/!

Old thread: =================================

BattleTech video-game pre-alpha gameplay
youtube.com/watch?v=FjEeDz51pHE

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>BattleTech Introductory Info and PDFs
bg.battletech.com/?page_id=400

>Overview of the major factions?
bg.battletech.com/universe/great-houses/
bg.battletech.com/universe/the-clans/
bg.battletech.com/universe/other-powers/

>How do I find out which BattleMechs a faction has?
masterunitlist.info/

Unit Designing Softwares
>SSW Mech Designer
solarisskunkwerks.com/
>MegaMek Lab
megamek.info/
github.com/MegaMek

>/btg/ does a TRO:
builtforwar.blog(not spam)spot.com/

>How do I do this Against the Bot thing? (old)
pastebin.com/pE2f7TR5

2017-03-03 – UPDATED (Against the Bot)
mediafire.com/file/kffatbm11ffus7l/Against_the_Bot_Instructions_v2-5.pdf

(new)
bg.battletech.com/forums/index.php?topic=56065.0
Current 3.21 rule set is included in the mekhq package

>Map of /btg/ players (WIP):
zeemaps.com/map?group=1116217&add=1

>Rookie guides
pastebin.com/HZvGKuGx

>Sarna.net - BattleTech Wiki
sarna.net/wiki/Main_Page

>Megamek - computer version of BattleTech. Play with AI or other players
megamek.info/

>BattleTech IRC
#battletech on irc.rizon.net

>PDF Folders
mediafire.com/folder/sdckg6j645z4j/Battletech
mediafire.com/folder/cj0tjpn9b3n1i/Battletech
mediafire.com/folder/tw2m414o1j9uj/Battletech_Archives

/btg/'s own image board: - (2017-02-13 - Still getting worked on & now has 11079 pics!)
bgb.booru.org/index.php

More goodies! (Rare manuals, hex packs, TROs, discord server, etc.) Last updated 2017-03-26!
pastebin.com/uFwvhVhE

Lyrans best house

He's probably annoyed because a similar comment pops up once a thread.

I just started ignoring them because virtually every time I asked the person who they were or what they submitted they ignored me and continued to bitch about the TRO.

Why is this Isis Marik?

A'ight, I'll start adding names to them for identification purposes.

Well that went well. The Taurians picked a fight with one of my company command lances and got their heads handed to them by the dice. They deployed an assault lance and two vehicle lances, all veterans, against my company command lance of 6 mechs.

The map turned out to be a sort of high-walled crater which turned the fight into a massive brawl. All of my mechs were missing at least half of their armour and assorted important bits by the end of it. The first enemy Stalker succumbed to overwhelming firepower and had it's head knocked out by several large lasers. The second Stalker fumbled a piloting roll and fell over, which allowed me to surrounded it and kick it in the head with another Stalker. The Awesome got really unlucky and took an AC20 to the head from my company commander's King Crab. The last Stalker was a cheeky fucker who knocked out one of my mechs with a triple engine TAC. But I got my revenge when when he got hit in the head with an PPC that scored another triple crit, knocking out the sensors, life support and cockpit, and forcing the enemy pilot to eject like a jack in the box.

I think this is the only time I've ever managed to headcap all 4 members of the same lance.

Does anybody here knows how exactly do artillery canons work? Can I target a hex with them? Does this hex need to be on ground or can I shoot into air? How to calculate final to hit modifier for this weapon?

>dat Hatamoto-Chi

I want one.

Here's a higher resolution version for you.

I like your work very much. However has there ever been an explanation as to why the Hata and even the Charger only has one hand? I mean, wry, gaijin?