Pathfinder General /pfg/
How do you play your nobles and royals?
Unified /pfg/ link repository: pastebin.com
Current playtests: pastebin.com
Old Thread:
Pathfinder General /pfg/
How do you play your nobles and royals?
Unified /pfg/ link repository: pastebin.com
Current playtests: pastebin.com
Old Thread:
Mostly honorable but naive.
I'm a faggot who can't read, here's your opportunity to explain sphere casting to me in all the detail you want!
>nobles and royals
And between different characters.
But how will you read our explanation then?
user posted
>Critical Genius stacks with keen
Where is Critical Genius?
It's when you roll a nat 20 on an INT roll and solve a Millenium Problem while trying to remember who the third King of your country was
Sixth for the Veskarium
You're 7th reply, 7th poster, or 8th post if we include OP too.
They missed the chance to make them best science.
Yes. I know. Someone posted a few seconds before me. Fail on my part. Vesk are still best. You're still autistic.
What do you mean?
The Gorn in Star Trek don't eschew education at all; they basically match the combined races of the federation for science and ship design. The Klingon Empire is basically *their* big dumb friends (even though they tower over klingons size-wise)
post for me your "heaviest" builds. Your lumbering warriors, your stomping heavy hitters. Spellcasters need not apply. All 3pp is allowed.
Can I interest you in an AUTISM fighter?
Does it count if I just dipped Bard to be able to get more gains from a PrC?
I know they're not fucking anime characters.
Are there any "neutral" paladin archetypes/classes? When I first heard of the grey paladin I almost jumped for joy for the removal or expansion of character alignment. Then I read the archetype in full and it kind of just sucks.
I just want to play a neutral paladin or a paladin that can skirt both sides of good and evil to get the job done. Even a Paladin of Nature or something like that. Even the antipaladin has lawful evil archetypes so it can do some neutal/good stuff in pursuit of evil.
Like for example, a good paladin that is willing to "enhance interegate" an enemy for information and not just automatically fall.
>The good guy class won't let me be an asshole
What you want is to play a Cavalier--it's got the exact same schtick of "knightly warrior with a code of conduct", you can even have it be based on faith with the right order.
If your only goal as a Paladin is to find a way to not play a Paladin, you need to take a step back and ask yourself what you actually want and why.
You can't be a Paladin if you're not going to be Good basically 100% of the time, that's the entire point. The Antipaladin is to the Paladin as an Antihero is to a Hero, they're not the literal opposite.
>the Antipaladin is to the Paladin as a Villain is to a Hero
FTFY
Seriously, if you're going to be obligated to be evil, why make any bones about it? Just have fun with it and tie some damsels to railroad tracks.
>look up character's name to be sure I'm not taking a poor namesake
>it's an actual name
>it's even appropriate to the region he's from
Wow, this is suspiciously auspicious.
Have you not been here for the past 10034830984938503840 threads of weeb Pathfinder OP images?
Not all of them are shit.
Some of the OPs actually manage to get in before the dweabs show up and post actual appropriate pics.
Rarely, but still.
>be on Veeky Forums
>bitch about weebs
Are you the kind of guy who looks at Shogun 2 and screams WEEEEEEB?
I know, but there's weeb images, and there's weeb images. I'm cool with some big-ass eyes and stylized clothes if it at least looks like something appropriate to a fantasy game.
Something like this where it's just a little anime girl in a frilly dress might as well have "DELETE ME" scrawled on it in red.
What about a warpriest? That seems similar to what you are looking for. Kind of tanky, can heal, has spell casting like a paladin but can be neutral if you want to also.
Anyone else think this is the road to take?
Something something victorian setting
You might want to look into the Pact Servant trait, or check out Torag's paladin code; he keeps the faggotry to a minimum.
Shit, I'd be at least a little happier if OP's image was from shogun 2.
We've hit the point that we get our threads deleted occasionally because of the OP image, if that doesn't indicate a problem I don't know what does.
>how dare you not want wholly irrelevant pictures of anime girls in a thread about a game set in a fantasy medieval world!!
Here, make the next thread with this
>implying I'm OP
The thing that seriously needs to stop with OPs though is the >page 5 xDDDD shit going on lately
YOU GET TALENTS AS YOU LEVEL UP
YOU SPEND A TALENT TO UNLOCK A SPHERE OR GET TALENTS INSIDE OF IT TO MAKE IT BETTER
YOU HAVE SPELL POINTS THAT YOU CAN USE TO DO COOL SHIT
MOST SPHERES HAVE THINGS YOU CAN DO WITH IT FOR NO SP AND WAYS TO SPEND SP TO DO COOLER THINGS.
That's the basic gist of it. caster level also stacks between classes like BAB does, and is also variable in growth like BAB.
Would I have a better chance at getting into Blingmaker if I made my character a cute girl?
>make your character the King of Kings
>instantly get all the money in the world
>get booted from the game because you win
I'm trying to understand the point of the blaster armorist's tricks.
>Variable Barrel Geometry
Why not just use Charged Shot? It's a standard action, you'd have to apply the spellpoint cost of an applied shape either way
All the damage is based on class level
Does this mean you cannot increase it like you do the actual destruction sphere? But then wouldn't a normal destruction blast easily match a four-attack sequence by the blaster thanks to all the caster level increases available?
Because Variable Barrel Geometry sounds cool.
Will the Blingmaker GM let us do BANKS BANKS BANKS?
Why the fuck is the art in SoP so unbelievably fucking terrible
It'd be better if they just took out the art entirely
Well it certainly sounded cool but in practice it just seems bad?
Are warpriest and paladin similar in terms of being a tanky, healer, damage guy? I mean they both heals, can boost their own damage, and can be tanky if built that way. Can anyone who has played a warpriest jump in and comment?
Blaster has some issues. I'm gonna have a crack at rewriting it at some point.
VBG in general is a bugbear of mine.
The basic difference though, is that Charge Shot is a standard and is 1SP. If the shape needs an SP, then you need to pay that too.
VBG is a fullround, and does the damage part for FREE while also letting you apply a shape.
So yes. Blaster has issues and they annoy me to the point I'm going to fix it.
Hey Veeky Forums, so my character died.
He died running away, and without ever touching his opponent.
The DM didn't pull any punches. Rolled on the table, and I know the critter too. Nothing I or the only other player could do but watch.
Kingmaker, book one. Rolled up a whiptail centipede on the plains. It rolled a natural 20 for initiative, charged me, took a third of my hp and bowled me over.
The rogue tries to shoot it, but missed. I stand up, try to stun it, flub my concentration check, get whipped and knocked over again.
This was a level 3 character, dwarven forgemaster, with +10 vs poisons. I rolled two 1's, and a two against a dc 17 and the DM rolled max damage on the poison every time, and near max damage on each bite attack.
Ultimately it ate me, and the rogue was only barely able to get away.
Despite it being a cowards death, my friend survived so thats alright. I'll raise a mug to her health at Torags table. The dice were against me and thats okay.
The reason I'm wasting your time is... What do I roll now? I've looked at barbarians and paladins, wizards and rogues.
The DM is offering a +1 template as we're a small group, toughness as a bonus feat at first level as well as one additional bonus feat tied to our backstories.
What do I do? What do I play? I feel kinda lost. It was only 3 levels but I had invested a lot of... Creativity? Time? I guess feels into the character. Planning for the future that isn't there anymore.
It should be noted the DM has a crazy lady boner for dark or evil-esque characters. She would probably allow damn near anything of questionable morality provided I gave background for her to work with.
Bonus points if it could be considered an abomination against existence.
If its not too much to ask that is. I just feel burnt out right now.
Oh, and stat wise? Point buy at 25, for flat cost. ie, 15 is 5 points, 18 is 8 points and all stats start at 10.
Its just me and the wife as players.
Apparently so, but I'd be against that as a player because it's boring and there's no in-character reason that I'd want to do it.
>point buy at 25 for flat cost
I spy I spy with my little eye the potential for a 25 INT Wizard.
max chargen stat rules are in effect user, it would be silly otherwise.
Though I guess at level 3...
18
+2 human
+3 age
where is the other +2 coming from?
Flat cost point buy is already pretty stupid though, because it means you can have literally every stat at 14+ very easily or 3 18s.
With points like that I'd want to play a monk regardless of their other flaws. 18/14/15/10/18/10 sounds fun.
I didn't know 18 was the max, although without a ceiling going for 29 is probably a better idea for dat +3 bonus spells
yup, but rules are rules.
o-ooh. Ah, monks are a particular diatribe of this DM. She isnt fond of them because I have a tendency to... Maybe over optimize monks whenever we play in different games together.
Last time I killed two ancient red dragons in one round leaping out of an airship. Its on the list of things I'm not allowed to do anymore.
I play the Munchkin card - shagging the DM.
Nightguard Paladin archetype from DSP's Lords of the Night. You can be any lawful, and your Code of Conduct becomes basically about destroying those who threaten the innocent.
You lose fear immunity and LoH/Mercies, but you get some minor stuff and Nemesis, which basically adds brutal debuffs to your Smite Evil amongst other nice stuff.
wifes doesnt like to share. DM is a qt3.14 trap tho.
We all go to fet clubs together but its hands off otherwise.
no third party. DSP is well published but she'd probably not allow it.
So, my other companion is a shadow halfling knife master scout. What would synergize well with her?
Her current array is about 10 20 13 18 12 14 with the bleeding rogue talent and twf. Also all the skills.
>going to fetish clubs
wew laddio
well, fet club is too strong of a word for it. Its a meet up group from fet life. It was weird, at first, but most of the folks there are okay. When I started talking about games, its all you could hear as everyone realized, shock, they also play RPG's. 20 odd people all realizing they not only like kinky sex, but also roleplaying games at the same time.
Was fun.
What fetish
Or the people with no prior experience perking up and asking engaged and intelligent questions about role playing because its something they've never done.
>DM is a qt3.14 trap tho.
Is your DM a boy or girl? Because trap means someone who looks like a girl but has a dick, and you refer to them with "he", not "she".
transgendered, not on hormones, takes good care of herself.
>Caught up with my roleplaying character in age
>I'm still not a master sorcerer
>Don't even have a living lizard tattoo crawling around my skin
Life is disappointing.
...which means...look does it have a dick or not? I don't know trans terminology.
Sorcerers are born with the power. If you're not a sorcerer as a kid you won't be one when you grow up.
herself as in "still a woman despite the change in clothes", or 'herself' as in "I demand you call me 'she' despite what I actually am"?
I mean even with the hormones... the whole 'identification' factor is supposed to indicate what parts are there, not what coat of paint you've added. Pre-op is not yet changed.
I'M GOING TO MANIFEST ANY DAY NOW, JUST YOU SEE.
Maybe I should get a lizard tattoo though, it seems like a decent time for poor life decisions.
she is biologically male, yeah.
When referring to trans people, just assume opposite of their preferred pronoun. ie a trans man is biologically female, trans woman, biologically male. Its how I keep track of it anyway.
not necessarily. Sorcerors can fluff however you like after all. I might play an awakened house cat of the arcane bloodline who was for centuries familiar to a powerful wizard. He just... Picked up some ambient juice.
Stress, powerful energies, artifacts... Skys the limit when it comes to imagination.
is there ever a bad time? Get it in a crackden for maximum bad life decisions xp. You can spend it at character creation when you respawn.
It's a "he" then. A guy from Scotland isn't from Japan no matter how much he wishes he were, a guy with a dick is not a she.
Never a bad time for poor decisions, user.
Dude, gonna stop you there. You obviously have a chip on your shoulder, so lets agree to disagree here. I just want to talk about rpg's anyway.
>/pfg/
>fetish club and transgender general
Anyway back on topic
What are some good mass combat rules (as in between armies, not 4v4000)? I've basically been managing by having my players just tell me what strategies they're using and moving around Go pieces on a board and using DM fiat, but formalized rules might be nice
Is Ungermaw any good? it looks like a good caster killer.
Hi, brand new here, so my apologies for my ignorance and naivety, but I must ask does anyone know of a good necromancer class for pathfinder that was made by the actual pathfinder creators, I want to play one but I cannot find a class made by the original Pathfinder creators due to my friends banning any non OG PF creator classes. : /
Wizard, with Necromancy as your specialist school.
Actually, Cleric or Oracle is probably a better idea, since their spell list gets animate dead and create undead earlier and they can get channeling to beef up their minions.
But really, your best option is to just fluff something else as being a necromancer. Undead are inefficient, harder to create, and more easily destroyed. Summoning is better if you want to control lots of monsters to fight for you--but I wouldn't recommend it to a newbie.
The anti mage capabilites only really come in at level 7. however Ungermaws seem like they'd be really good at locking down single targets.
What kind of undead? Spiritualist might fit the bill of you like ghosts, phantoms, what have you.
Good "necromancers" will never be core, sad to say. While it has been a long time since the D&D satanic craze, Paizo are still wary of it.
The one time they published undead skeletons that weren't evil, they had to pull them from the rulebooks because someone complained.
For a nontraditional necromancer look into Juju oracles, but actually animating dead bodies is still Evil.
>The one time they published undead skeletons that weren't evil, they had to pull them
When? Where?
>Wizard
>they had to pull them from the rulebooks because someone complained
What the fuck kind of faggots
Yeah I really wanna play a necro who isn't utter shit but any class I find my friends immediatly cry "OP if it isn't written by the original authors of PF." and wizard with necromancy as his specialization isn't great x.x
I have my DM's pathfinder conversion of the dread necromancer, but yeah your friends are going to cry foul.
>x.x
Stop doing this.
stop telling people what to do.
That's not how it works.
Not even him.
Ask your DM if you can be a Wraith, wraiths automatically raise people they kill as more wraiths.
Uhh ok? also thanks for the info, glad Im not still left in the dark on necro stuff, I'd go summoner but they're not as versatile as just having multiple permanent minions who will die for you.
Do you not know how to fucking quote or some shit?
>Summoner
>not versatile
Getta load of this guy
I mean their summons, not the summoner himself. His summons are usually just straight bodies to fight for you and thats it.
What could you not summon that isn't more versatile than a shambling corpse?
They were on the d20pfsrd wiki a long, long time ago. I remember them because I had an NPC I had that was going to be that race (a non-evil skeleton type thing) but when I went to look for the entry when she actually appeared in game, it was gone.
What is definitely gone is the Spirit Vessel Juju mystery:
Pre-errata:
giantitp.com
>Necromancy spells that create undead lose the evil descriptor when you cast them.... When using the animate dead spell, you can control 6 HD worth of undead creatures per caster level rather than 4 HD. In addition, any zombies or juju zombies you create using animate dead, create undead, or similar spells possess maximum hit points.
Post errata:
d20pfsrd.com
>You can channel wendo spirits into lifeless bodies, reanimating them to aid you. When using the animate dead spell, you can control 6 HD worth of undead creatures per caster level rather than 4 HD. In addition, any zombies or juju zombies you create using animate dead, create undead, or similar spells possess maximum hit points.
Literally the only thing that was removed was "losing the evil descriptor".
Fuck that bullshit.
Alignments were always dumb as fuck anyway
>How do you play your nobles and royals?
Hopelessly addicted to raunchy sex parties
How are you getting ready for your next session, /pfg/? How many spells do you need to prepare? How about potions and scrolls? Did you buy enough rope?
Well, Im the DM, so I'm looking up statistics for river monsters and thugs. I've got a oarty if cute girls and I can't disappoint!
Got any reccomendations for things that go bump against the ship? (Level 3s)
Anyone happen to have the Scarred Lands PF book handy?
In theory, no, it shouldn't be. However, we also opted to try to buff the Warlock's trap options so that every choice was viable. As a result, we actually did need to playtest a lot of our changes, like Aether Channel - which is quite different from Hideous Blow. In addition, we had a rather significant pushback against the +6 bonus to skills clauses, as it caused Pathfinder's classes to be overshadowed, so we needed to redo those.
Finally, we wanted to make the Avowed more thematically coherent, not pushing people into fiend-themed options for a class that theoretically supported pacts with lovecraftian horrors and fey. Thus, our writeups of pact benefits on levelup and removement of alignment restrictions.
As a result of these additions, and the attempt to make a BALANCED class rather than just change the class skills to PF's skills and call it a day, we've needed to playtest it.
The Avowed is considerably more powerful than the Warlock, due to buffs to a large number of clauses, more clauses, shapes being on their own progression, being able to add stat modifiers to damage, viable ranged shapes, and class features more powerful than negligible DR and fast healing 1 for a minute a day.
That said, please give us feedback! If your Avowed is struggling to stand on its own, or multiclassing has made a character too powerful, we'd love to hear about it so we can retune things.
The premise was kill dragons, save princesses. I'm paragon until death - if I can't try to negotiate, then the game's just going to be uncomfortable for me. Blaming that on Avowed is kind of a dick move, especially since we got three sessions in without a single d20 roll being made or class feature being used.
>Did you buy enough rope?
What are you, my mom?
I have all the rope I need, right here.
Well, my DM once threw a Coral Golem at our heads when my party was Lv.4 a once upon a time ages ago, but fortunately the sucker was vulnerable to a Glitterdust and was blinded. An encounter I would not recommend even if there was a Druid in the party, but that's rolling randomly on the encounter table for ya'.
Anyhoo, depending on the party composition, I think they could handle one or two CR 5's. Hell, if they're on a boat it'd be fun to poke at the dynamics of the party's limited space. Sadly I haven't sculpted many encounters myself, so I have little ro recommend on that front, sadly.