>Bad fantasy world maps
What makes a bad fantasy world map?
>Bad fantasy world maps
What makes a bad fantasy world map?
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Lack of dedication towards making an interesting world for players to interact with
Geographical and climate-related impossibilities (unless explained with a satisfactory degree of fantasy bullshit), regions that exist solely to wear a hat (the snow land, the evil land, the land of knights, etc), illogical and arbitrary nation borders.
>illogical and arbitrary nation borders
Why would these be bad? They exist in real life.
>illogical and arbitrary nation borders.
Belgium and Austria are still things, aren't them?
How lenient are you with unlikely climates? Like, say I guide my players to an arid region, and mention offhand that the place gets 100% of its rainfall over the course of three days each year, almost a foot of water each day?
If you would show that in houses and people having adapted to an ungodly monsoon, and magical tricks or engineering genius applied to agriculture, you get away with that easily. Just make a list of results from the causes you think of and try explaining the results of them for as deep your players / clients would think.
Sorta, but most borders have some connection to geological features--bodies of water, mountains, that sort of thing.
If it works for your game, it's good. Why do you need acceptance from an anonymous grognard online?
There is no "ONE" quality or fault that make something shit, but I will still give you one type of bad map: map that are just a list of places the heroes will go through, like some sort of cheap stage selection screen.
For example, think of the world of warcraft map. It serves its gameplay purposes, but precisely: every place is either a quest hub or quest objective zone. Also the Stormwind realm probably shouldn't be one city and 4 villages.
Or somewhat pic related, were almost every points on the map serve a purpose at one point in the story and probably will be visited by one character.
There is little to no background, just set-pieces.
A good fantasy world must look like it may exist independently of any one specific story that happen inside it.
Well they are exceptions though, like mythological stories.