How do you world-build in your campaigns if you run original stories?

how do you world-build in your campaigns if you run original stories?

I just steal all my shit from Star Trek episodes.

i be creative and plan out my universes ahead of time, adding anything i like or am certain hasn't been done before and think i could do it justice

you hack

dude, name me one culture/society and I'm pretty fucking sure Star Trek has done it.

Her name is andrea wendel, thank me later

will she help me worldbuild my homebrew DnD campaign?

Start with something the players might be familiar with (or at least appears to be) and work from there. "World-building" in the literary sense isn't necessary if the players have the liberty to ask whatever and go wherever they want. World building even on the fly is a lot simpler than in writing, because pacing and flow is a lot less of a concern so long as you don't take any old "what are you up to, nameless peasant?" as an opportunity to ramble on for minutes at a time about the nation's debts and the terrible beasts threatening to consume the puny continent the adventure begins on.

Ancient robots who live inside of a massive robot who have become tribal individuals.

>name me one culture/society and I'm pretty fucking sure Star Trek has done it.

Bioship of Jackie Chan clones searching the galaxy for a dragon medal with their immortal overlord chinese master and a small child.

I don't plan stories. I plan locations and encounters. Stories are what my players tell about the games we play. I think the plot-driven on-a-rail-games are tabletop RPG cancer and completely miss the point.

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