/40krpg/ 40k Roleplay General

Yep, it's a bolter.

For all your questions on Dark Heresy (1st and 2nd Editions), Rogue Trader, Deathwatch, Black Crusade, and Only War.
Not the wargame, not Chapter Master, not Space Hulk.

Not sure between starting Dark Heresy 1e and 2e? Pick 2e.

>Why did FFG lose the 40k RPG License?
Because they were bought by Asmodee that caused some sort of licensing conflict.

>Will GW make their own 40k RPGs now?
Probably not. But if they do it will likely be worse than you could possibly imagine.

Book Repositories (If you're planning to download any Rogue Trader materials, read the .txt file in the RT directory)
mega.nz/#F!Pl0UgbJa!vDtTXMKnvZ26fUbuw4X9tg

There is a new Homebrew Megafolder option in above MEGA directory containing several things.

40K RPG tools, a site that contains stats or references for almost all weapons, armor and NPCs/adversaries. Not updated past DH2 core.
40krpgtools.com/

40k RPG Combined Armory (v6.48.161023), containing every piece of gear in all five lines. Now includes all DH2e books.
>Now in Homebrew megafolder

Mars Needs Women! (v1.2.10) (Mechanicus Skitarii and Taghmata for Only War)
>Now in Homebrew megafolder

Fear and Loathing in the Eastern Fringe (V1.6.4) (Playable Xenos for Rogue Trader)
>Now in Homebrew megafolder

The Fringe is Yours! (v1.8.4) (More Xenos, Knights, and Horus Heresy gear for Rogue Trader)
>Now in Homebrew megafolder

Old Thread:

First for SLAANESH!

Posting here for army critique

Woops, thought was /40kg/ ignore me.

Oh wait...this is 40K roleplay...

Okay so I'm running dark Heresy. Doing a version of a prewritten 1e Dark Heresy Campaign where they are investigating a cult of Happiness Claiming the Emperor wants everyone to be Happy and find joy in their work. If you can't find joy in your work, it isn't a Heresy to take up a hobby or find joy in your family. You know stuff that flirts with being Heresy. Because everyone knows that the emperor doesn't care if you find joy in your job so long as you do it.

Well long story even longer. Game starts out with the tech priest failing a tech use roll to discover what a artifact recovered by an inquisitor does, but a request to investigate this city on a hive world. Things go...down hill from there. They finally figure out by experimentation and guess work that the thing they recovered reacted to the party Psyker. They manage to put 2 and 2 together and finally get 4.

So after the tech priest has flubbed every tech use roll he has come across they infiltrated the cult, and now that they are members are on a recruitment drive. The Device they are given now by the cult is the cult novice Joy Detector. Unlike the upper levels of the cult who use the advanced versions, their version had a numerica display and required a drop of blood to detect joy levels. They were told a reading of 100 to 110 was fairly average, but if someone was lower than 100 to give them a cookie (oatmeal raisin) If they were lower than 90 have them sit down, eat the cookie and drink some fruit juice to really cheer them up.

While there is a similar scene in the pregen I just thought I'd have a little fun with the techpriest and his constant stream of failed tech use rolls. He failed to identify a Glucometer...or in lay mans terms a Diabetes meter.

They end up in a rough part of town testing people for diabetes, I mean Joy, when they are ambushed by some thugs trying to abduct the Psyker.

Psycher ends up flat on his back, KO.
Techpriest ends up missing an eye and down for the count.
our Female Arbite channels her inner Judge Dread and kills them slings her companions over her shoulders and carries them out of the alley and to a med center.

So what should I do with this group? We have 1 badass Arbite chick. A techpriest who apparently spent too much, or too little time humping toasters to figure out how they work; and a Psycher who considers it a good day when he doesn't accidentally a greater demon while pushing like a mad man.

l2 delete posts.

Anyone have homebrew weapons they'd like to share with the class?

>OP uses an old copypasta

Sorry, I've never made a thread before. I just used what was in the mega.

Also, has anyone statted Frag Cannons and Infernus Bolters for DW?

There's a great crusade testing ground excel file with some deathwatch stuff in it somewhere. I know the frag cannon was in there.

I know character power levels and such aren't exactly cross compatible 1 to 1 and there's some finagling required for those, but what about weapon stats? Could I use some of the more esoteric weapons from a DH book for my Only War campaign or is the power creep gonna be a problem?

>Also, has anyone statted Frag Cannons and Infernus Bolters for DW?
A frag cannon is just a 2 shot rending lascannon

Easily. Weapons are cross compatible.

Oh good then my regiment of Post-Cataclysmic world Siege Infantrymen having Hellrifles as their preferred weapon is totally viable

How do I play an Ork in Rogue Trader?

Are Hellrifles statted for the RPGs anywhere?
If you are playing Only War then the rarity of weapons is pretty limiting when you are bulding standard kit for your regiments.

They're in DH, with Very Rare as the rarity. The only quality they have is Felling (2) but, y'know, they also have infinite ammo and 300 meter range. I feel like rarities might be different between games because if they're not then apparently Hellrifles are just as easy to obtain as Plasmaguns, which is difficult yeah, but I feel like maybe they shouldn't be the same level?

So me and boys are running an all ork campaign and I'm wonder how viable a speed freak would be and if so how orky can I make it the gm is down with pretty much anything

I've been knocking around the idea of a regiment armed with Autoguns with Exterminators mounted standard, possibly a two-shot variant.

Is there anything like a "crematorium-world" already in the 40k lore?

The core stuff is into the Storm and Navis primer. There's also stuff in Creatures Anathema and the Fringe is yours

What do you do with a band of incompetent malcontents in way over their heads who occasionally do heroic deeds when the chips are down? You run Dark Heresy, is what.
Seriously, I don't really get what you're asking. That sounds like standard low-level DH. Maybe be more generous with the modifiers for the Tech priest? remember to take gear into account. Sometimes I allow a pre-liminary test with another skill to give a bonus to the "main roll". For example, a successful Common Lore (Tech) roll would give you a +10 on a tech use check for successfully identifying the make and model of what you're poking at.
The ancient glucometer is pretty funny though.

Has anyone ever tried using a heavily modified Deathwatch system to run a game that revolves around a group of aspirants as they climb the ranks of a space marines chapter? If so, how'd it go?

Seriously got the urge to attempt something like that, but it's unfamiliar territory. The Deathwatch table may have to go or be heavily modified, and the classes, should I restrict them/alter them in some way?

I feel like no matter what, I'm going to have to write up quite a few house rules and adaptions to the rules.

Anyway, looking for any tips that Veeky Forums might offer for this. Adventure hooks and variant missions aren't a problem, I'm just daunted by using a system that uses renown and encourages individuality for a game that (potentially) requires a standard loadout until mid-late game (when they've passed into the higher companies).

Crossposting from the game finder thread.

Odd that Hell Rifles went from Unique in 1E to Very Rare in 2E. That's on the same level as a bolter or melta gun, even though the Mechanicus still hasn't recovered any supposedly.

Why hellrifles?

The BBEG of my current campaign is a Word Bearer Dark Apostle who's been fermenting hundreds of cults in the underhives, though my players don't know it yet. What would be an appropriate statline for him, given that I expect to be around Rank 5 when the party finally meets him.

Build him in Black Crusade with an extra 6 or 7k exp.

I didn't want to make a thread about this silly question but how strong is a Space Marine compared to a strong human? I'm asking because you see humans using bolters and heavy bolters like a Marine could (two handed) do this mean they're equally strong?

How can I best run a single player Only War Skitarii game? Should the player character be a Skitarii Ranger Alpha or a fresh Skitarii Ranger?

>There are people doing single player Only War
>Meanwhile no one will play with me

Certainly have played a game like that, we started as 14 year olds conscripted into a silly war on our feudal planet survivors of teh battle were taken as aspirants there were only about 40 or so of us left alive, now working our way through the genetic implants etc.

Luckily the DW books actually give you suitable stats for scouts so we used DH for stating up at the start and then when ever we reach a point where we would receive a new organ or learn something we gain proficiency or straights tat upgrades just takes knowing what each step in a neophyte/aspirant to true marine would do to the players DW tells you what each organ does for example.

The GM only rewards us with XP after story arks as it wouldn't make sense for not even scouts going through our training and initiations to end up as starting marines with more skill and talents as veteran deathwatch marines.


Onto your point though, we keep our individuality by our actions and our RP what we do in battle may vary, its very dependant on your chapter as well we use a chapter which encouraged us to keep our weapons we chose at the start for our war going youngsters and these were then upgraded later. Gear isn't what defines a PC its what they do with the PC. as scouts you get access to combi weapons snipers, missile launchers and heavy bolters as well as chainswords and shotguns etc etc there's plenty of options. Make your chapter unique enough to allow other equipment or other aspects in.

For instance one of the now scouts always took a shining to the apothecary and watched him whenever he could get the chance fascinated by the narthecium and how different marines were to humans so he became our medic.

As for renown use it as normal but use realistic restrictions, your guy wants a stalker bolter or a krak grenade sure go ask teh tech marine armourer and give it a roll, "you want better armour than carapace? (laughs in binary)"

Oh user i feel i'm being baited here but what the heck.
Human bolters in the game are lighter and weaker than Astartes/legion bolt weapons they also lack the ability to use specialist ammo like marine bolters.

As with heavy bolters no a human does not use one like a marine unless they have augments its why on tabletop you have heavy weapons crews using them not a single dude like in a marine squad. Sure a human might be able to carry and use a heavy bolter but he is gonna get fatigued real quickly and ammo is gonna be a huge problem whereas a marine can run around all day long.

For comparison stat wise a marine with 50Str is effectively Str 120 thanks to unnatural and armour (100 no armour) a normal human is 30 a strong human 40 - 50 and the BRB's also show you the relative lifting ability of SB + TB.

So to answer your question no a strong human is not equally strong as a marine (Straken aside) not in game unless serious augments or mutations and certainly not in fluff.

>just

Well...

But Catachan are stupid with this shit anyways. Really it just depends on the source. You've got Try Again Bragg carrying around dual-linked autocannons for instance.

One can imagine an Astartes Bolter is still heavier regardless.

There are Shrine-Worlds that are explicitly mentioned as being covered in cemeteries - I'm too lazy to look them up, but Google Shrine-World 40k and you'll find the reference I'm sure.

Run them as a fresh skitarii. Make them be a new squad leader, but tool the combats for a solo player. Alphas are more like veteran leaders.

Oh I'm aware, but they seem to be actual cemeteries - as in, buried bodies. I'm talking a planet dedicated to mass, anonymous cremation of the dead, as well as probably unwanted garbage and waste products.

I wish I could thank whoever wrote Mars Needs Women. It really reinvigorated Only War for my group.

So I'm really itching to play a paladin of some kind but the only game I have coming up is Dark Heresy. Can this work as a character concept? I'm not super familiar with the lore so I'm not sure if it's lore-friendly
>PC is minor nobleman on a medieval world
>the Emperors finest come forth from the heavens and bring the good word of the Emperor
>PC becomes an early convert, crusades against the non-believers in the holy name of the Emperor
>Excellent swordsman, but has a revolver given to him by the Emperors agents that he uses sparingly, usually to demonstrate the power granted to the enlightened
>Eventually crusade ends, he retires to his castle
>PC is restless; the urge to purge boils within him
>He immediately signs up for duty when the Ecclesiarchy come knocking
I think it will be a fun character to run, and he'll have some interesting back and forth with the other PC's, especially the disillusioned guardsman I know one of the other players is playing.

Just finished converting my Only War guardsman for Dark Heresy 2nd Ed.

Had to get permission to trade offense for finesse so his aptitudes would mostly stay the same.

How to handle tech priest/guardsmen interactions. I have a new Only War group about to get started and the tech priest player (with 0 knowledge of 40k) found out that they aren't technically part of the IG so he's already started making comments about how he doesn't have to take orders from anyone and is going to do his own thing. I want to eliminate as much lolrandum as possible.

>Player with 0 knwledge of 40k plays a PC that needs knowledge of 40k

If he does that, he can always just be turned into a servitor and never be able to disobey orders again.

I'm kind of notorious for being a hardware DM and our characters are constantly butting heads in our other game. I wanted throw him a bone and not shut him down right out of the gate. I was thinking I'd just give the party permission to slap his shit if he doesn't act right. I mean, cogboys are kind of notorious for not knowing how to act anyways so I think it might be fitting.

Hardass* not hardware. god I hate autocorrect.

Alpha, anything below is very possibly incapable of free will.

Let him know that if he goes off and abandons the squad to do his own thing because 'I don't take orders from you', it also becomes a political matter between admech and the IG.

>our characters are constantly butting heads in our other game.

I hate this shit. It's fine if a rivalry develops over time but some faggots just can't help but think they're clever.

>5e
>Four people. One's a rogue of some kind, I'm a female paladin.
>Of course, being a rogue means you have to constantly be stealing!
>Stop at an inn for the night.
>I get my own room, being the richest and also the only female.
>Rogue tells the DM he sneaks into my room and tries to manacle me while I'm sleeping
>Sneaking
>In chainmail
>My character awakens, catches a sniveling little thief she met literally 12 hours ago sneaking into her room, the room of a pretty blonde nature paladin, with fucking handcuffs in his hand.
>PK him with a single greatsword hit plus smite.
>Bitches and moans, everyone has to sit around for 20 minutes while we wait for him to reroll.
>Does practically the same thing constantly on all subsequent characters.

Haha. Well I'm definitely the one that's hard to live with in our group, as far as not meshing with their dynamic.

>We have a really reserved group except for me so I end up as the party face, planner, judge, jury, and executioner, etc in every single game. (Read: 'that guy')
>It's bad, like I have to tell them to do shit ooc otherwise they'll just sit silently for the entire session.
>His character doesn't like mine because he's boisterous. No other reason except he doesn't like me.
>Constantly extend olive branches, try to include him, encourage him to make plans and go along with most of the stuff he proposes even if I don't think it's a great plan.
>Still his character hates me because he hates me

I'm just hoping to get off on a good foot since I'm GMing this time, and not seem like I'm trying to contradict him right out of the gate. If he gets out of hand and won't participate with the other players I'll set him straight but I'm really hoping servitorization isn't necessary.

Any interesting Only War "AARs" worth reading/watching, so to speak?

What's good tactics or weaponry to bring against Dark Eldar in an RT space battle?

Stat me.

Any games recruiting at all?

user-Pattern Leman Russ. Counts as a Leman Russ with a multimelta on the front

Does anyone know if the stats for the men of Iron are listed somewhere?

Really would like to know as well.

Make up whatever you feel suits their ancient terror

>Yep, it's a bolter.
That "Bolter" which you so elegantly put it is a holy symbol of the Emperor's divine wrath! Build from the most precious of materials by the Forge Lords of the Adeptus Mechanicus, that thrice blessed bolter was designed to dispense swift death to all xenos and heretics alike with pinpoint accuracy. Lubricated with the purified oils of the god-machines, sanctified with holy incenses and reloaded with only the fines bolts the artisan-adepts can offer, a bolter of that caliber is an incarnation of the Imperial justice and of the Emperor's grace. Do not insult it with such a dismissive description, you ignoramus.

Or, simply put, a Bolter.

How?

How what?

Not him, but probably asking how people are playing single-player Only War.

Going to host a game of Dark Heresy, and am considering letting my players make Guardsmen from Only War as well as characters from Dark Heresy itself. Do you guys think this will work out fine? Are the starting characters balanced with each other, or would people using one game's character creation need extra starting XP to even things out?

>how people are playing single-player Only War.

No point - they were as diverse as tactical situation at hand required. Spider-like creature, perfect shapeshifting android, very clever servitor with a fuck you gun. Just remember they're powerful, dangerous and hate humanity with a cold methodical passion.

I'm the GM and one other person is the sole player.

What's the plot like? Are there any particulars to playing Only War with one player that is different from playing it with a group?

What would happen if they encountered the a Skitarii Alpha Primus, or some other character who has become far more machine than flesh?

What if they met a Necron Scientist?

That's what I'm trying to figure out. I'm thinking of either going with the player playing a lone sniper scenario or instead having him lead a bunch of npcs.

So this is a random thought that struck me out of left field, but anyone remember that guy who came in here a couple days ago and asked for advice for mapping out a realistic mansion to rob and no one gave him any?

How is it that no one (including me until a minute) thought to tell him to just fucking google "Mansion floorplans"? Talk about overthinking it at the time.

What kind of penitent sinners could you find in a priest's retinue? Like a former slaver who uses his tracking and capturing skills against heretics, maybe some kind of scholar worried for their soul?

>lone sniper scenario
Lots of chance for individual drama a-la the interpersonal interactions from Enemy at the Gates or something of that sort.

>lead a bunch of NPCs
It'd probably be quite a bit XCOM-ish, but if you do a good job of giving all of the NPCs good personalities then it shouldn't be much of an issue.

Who'da thunk?

Does anyone have the oef version of Faith and Coin? I know someone posted a link a while back but it's dead.

Thanks to whatever user recommended Ex-Guardsmen quest to read several threads ago. That was very pleasant to read. As far as currently running quests go, I only could stand Khornette Quest and The Raid of Carmentia. The Guardsman one is absolute shit.

/blog I guess

Well, considering how the Crusader is one of the character roles you can take in DH2 during character creation, definitely. Its in the Enemies Beyond book. There are even such characters on the tabletop with pretty kick ass models.

So yeah, go for it, user, and purge some heretics brave user, for the Emprah.

So, I just started a DH2 campaign and Im playing a tech-priest who is deep into calculations, logic and especially numerology. Due to being from a Research Station I now have both Scholastic Lore and Forbidden Lore Numerology.

Seeing how numerology is kinda a real thing in our world, and having that turned up to the 11 and looked through high level of Adeptus Mechanicus lense and reality, what could you mechanics-wise do with those skills in game? My GM is open to all sorts of cool shenanigans so let your ideas fly, gentleanons!

Catachans are basically Spehs Muhreen Lite in the fluff. Sure they're S3 but they're on the very edge of it.

Something something better appeasing of machine spirits by doing things according to the number of screws it has or something.

Using 6, 7, 8, or 9 more often for certian things.

Getting investigated by another inquisitor because you use 6, 7, 8, or 9 more often for things.

Watch some television and movies where smart people are portrayed as wizards. Use algorithms to predict things or analyze people, I think there was an entire show about a mathematician working for the FBI

>where smart people are portrayed as wizards

Basically this.

The big cliche of needlessly predicting survival chances in any firefight down to six decimal places springs to mind.

>Telepath in full BDSM-esque "Contaiment Gear". It keeps him in a state of mild agony, the better to meditate on his sinful nature. While once he was a rogue who used his power for selfish gain and personal pleasure, he now uses it to find the truth for his master.
>Former assassin, who carries exactly 109 rounds for her rifle. 108 is a sacred number, and each bullet is inscribed with the name of an innocent she killed. She hopes to atone for her sins by using each blessed bullet to put down a heretic. The 109th bullet, of course, is for herself. Being permitted to commit suicide and be absolved for it is her great reward for serving the priest.
>The Hooded One: A massive man in heavy armor who carries a headsman's ax. He is seemingly invulnerable to damage, and goes into battle without fear. In fact, he is a hideously disfigured mutant with an astounding regenerative ability. He hopes that dying for the priest will absolve him.
>A rail thin man in a loin cloth with sagging, bleeding skin. He was once a bloated and indulgent noble, but thanks to the Priests' divine ministration has abandoned all fleshly thoughts and exists in a state of near starvation to atone for his luxuriousness. His knowledge of Imperial hierarchy and custom is indispensible, and his vast coffers provide support for the Priest's operations, but he seldom speaks in anything save Imperial psalms.

Gonna be running a game of RT soon. I think i have a pretty good feel for scattering out plot hooks for the party to latch on to but i have a question

Repeatedly in the book they mention RTs finding piles of ancient xenotech and other treasures. What is the best way to administer these? Do you just give them some cool items? Is a one time haul of treasure enough to warrant a profit factor increase?

These are pretty fucking cool and i am tempted to steal the assassin one as an NPC

I had a fun time with that in a game once. Mostly via being the one guy able to predict the actual game chances. So I could declare 'You could try for the shot but it's only a 34% chance of success.'

What kind of mid-term goals do players typically have in Black Crusade games?

Genociding hive cities? Dumping plague zombie toxin into their water supplies? Like, it seems as though playing as chaos would have some real brutal implications.

I think you have the general idea, though it's not just killing in greater numbers - you also have to find artefacts, rituals, xenostech, etc that will push you towards your end game.

Oi lads I'm looking into setting up my first dark heresy game, any tips and pointers you could give me?

I would appreciate it.

I assume running it? 1e or 2e?

2e my man.

Internalize the rules. This lets things go smoother and lets you spot bullshit if a player tries something, intentionally or not.

Make sure your players actually know how to play as well. Nothing is quite as aggrevating when someone doesn't even know how to roll the dice or what the numbers in their character sheet means.

When making and using encounters, keep in mind the terrain the PCs and NPCs are fighting in along with how generally intelligent a foe is based upon fluff and their Intelligence. Dumber enemies lead to dumber in-combat choices, but can also be foolhardy and do ballsy moves that a smarter character would only try if truely desperate.

Remeber to use difficulty modifiers. It shouldn't be Challenging to correctly assemnle a stablight nor should it be Challenging to open a secure data-vault.

Talk with the group before making a plot for how the game should go. Is it super secret spy stuff with high Sublty or anmouncing their presence with the execution of a suspected heretic?

The ordo the group is a part of can also color how the game goes. Is it a standard ordo heretius sort of game or is it ordo xenos using the plot to Borderlands with names changed?

Uncover secret heretical conspiracies that identify each other by the Gods' holy numbers an' alla that

Stumble upon sorcerous mathematical formulas

Work out algorithms that let you predict patterns by which *enemy of your choice* will pick the next planet to attack

>I hate this shit.
I don't, so long as it is resolved in a timely and encompassing fashion.
Especially in 40k rpgs, you are likely a group pulled together from vastly different worlds, cultures, hell, you may not even be able to understand each other's dialects.
If you do NOT grate on each other at first, it's because you are metagaming it out. What it should lead to is understanding and mutual respect once you actually learn about the other people.
What you are talking about isn't "butting heads", that's being a cunt. Butting heads is the rogue prodding you about your code, not trying to sexually assault you.

Does the Imperium frown upon selling heretics and chaos worshipers to the Dark Eldar?

Probably to some degree, just because you would be better handing those heretics off to the big I or killing them yourself, and also dealing with xenos outside of just fucking murdering them is seriously frowned upon.

However if you are a Rogue Trader you have a lot more freedom in this and i highly doubt anybody would try to use so insignificant of a crime to try and persecute you unless they really hated you for unrelated reasons and were going to try and do so anyways

Yeah, this in the context of a Rogue Trader game. We captured some members of the Cortelax Confederacy (I think?) and we are trying to make a quick buck off of them as the other alternative is just putting a bolt round through their brain.

I would say since no one fucking cares about xenos and Rogue Traders have some grey area permittance to consort with xenos then it would probably be okay, however if you have enemies in the Ecclesiarchy or Inquisition they may use it to try and smear you, to say nothing of the aliens themselves trying to screw you over.

Also no one answered my above post so i will ask in more particular terms, is a one time hual of loot (as opposed to say getting involved in a lucrative ongoing trade deal or something like that) enough to justify an increase to your profit factor? The rulebooks are vague on this or i am looking in the wrong places

Er, was supposed to say no one cares about heretics

So, I have a bit of a problem in my DH game, and not quite sure where to take it.

>Gang gets sent to this one world, and there are rumblings of heretical revolt in the wind, orders to infiltrate and destroy these heretics.
>Through what is really a long story, party fails, and we have full blown rebellion on the world, with a good chunk of the PDF going rogue, a bunch of other cultists stirring up shit, and things are real bad.
>Players decide to stick it out, and the goals have shifted from 'nip this in the bud' to 'try to put down the rebellion without needing to call in for help from things like the Guard or the Astartes.
>This isn't OW, though, they're not sitting there in the trenches blasting Heretics alongside the PDF, they're doing missions, gathering information, cracking codes, that kind of shit.
>Discover a particular communication code, and through it, that the Heretics are planning on smuggling in a nuclear strike to blow up a certain city.
>It's honestly not that important to the overall war effort, and the players make a somewhat difficult persuasion check to convince the Planetary Governor not to evacuate; they don't want to tip off the Heretics that they've cracked the codes.
>Later, see the governor going through some of the names of the people who died in the strike, somewhat upset about it all.
>Players are interpreting this as a sign that he's secretly in leauge with the heretics, and need to to bump him off and set up someone trustworthy (Themselves) in charge of things directly.


At least by my own intentions, he's not supposed to be a traitor. I could retcon him into one though with some maneuvering. I was just trying to characterize him as someone who really does care about his world, because I find the trope of the constant insanity and idiocy among the Governors annoying. I'm just wondering, outside of the obvious problems with moving against him, what sort of consequences I should have planned if they succeed in removing him.

Well, remember that toppling Imperial authority is a big goal for most renegades. Why massacre a Hive when you can show them the Truth and lead them against their hated masters? Sure, you're gonna do some nasty shit. Terrorism and wanton cruelty are par for the course. But you're also there to break them free of their slavery to the Corpse-God and show them the true path to power.
Yeah. You're profiting from the work of aliens. Also, those people's souls need to be scourged and absolved so that they can go to the Emperor's light. Letting them die for the pleasure of a foul xenos is a terrible sin.
Shouldn't let that stop an unscrupulous rogue though.
I'd do a small profit factor increase, plus a few cool bits of gear that they can keep or trade. Xenotech can be worth a crazy amount of thrones to the right people, but providing it also can get you connections, increase your status among other Traders, etc.