It's probably been discussed to death...

It's probably been discussed to death, but what are your solutions for dealing with criminally undercosted units like Celestine? I fought against her last night and between her, her cheerleaders, and a squad of Seraphim, it took 8 Meltagun hits and 18 Lascannon shots to kill her once.

She didn't come back because the game ended on my turn. I barely won the game by one single VP cause I managed to kill her.

>200 pts
>2 Power Swords (30)
>Relic Blade (25pts)
>Heavy Flamer (10pts)
>2+/4++ (40pts)
>4++ on her cheerleaders (50pts)
>Eternal Warrior (25pts)
>180pts for wargear and we haven't even hit the statline or paid for the models

Balanced.

>Struggling against a melee unit with a heavy flamer in 40k
Look at the pleb.

I play Guard. But that's not the point, the point is she's ridiculously cheap for what she does.

>melee
>40k
>worth its points
Top fucking kek.

>Flamer templates that stack and cause more wounds than models they can actually hit

I'm going to start trying to force an agreed house rule that you can roll wounds only against models in range of your templates

afaik wounds that would be allocated to models outside the range of the weapon causing them are lost. exception are wounds caused by scattering blast template. you may want to confirm this in the brb however.

also
>under-costed units

The example shows 3 Orks that suffer two hits. If there were more Orks beyond, it shouldn't cause them all to suffer wounds.

I´m pretty sure that a weapon can not kill beyond its range so a flamer template can´it kill models it can't reach.
As an example of only 3 models are in range and you have 2 flamers and they both only can hit the 3 dudes any failed saves beyond the 3 dudes in range do not matter.

Yeah the guy last night was insistent on it being the case, and this was the one time I didn't have my BRB with me.

I still hate the fucker who thought two Flamer template pistols were balanced.

Meet one yesterday, manage to kill it during turn 3, only after it hade charged and killed my tank commander and his pal.
As the eldar player was using the new aeldari rules his Wraithknight could then soulburst and charge another tank and stomp it, managed to get 3 stomps that he chained to hit the tank and a chimera.
Then rolled a 6 killing them instantly.
In that one combat the wraithknight took out around ~600+ points in a 1850 game.

How do you kill them before they can fuck up everything in your lines?