Roll

Sure. Let the guy skilled in fishing never NOT catch a fish. Let he guy skilled in fighting never NOT hit. Let the guy skilled in X never NOT succeed.

In the games which I partake in, regarding combat at least, we've stuck to the rules that a natural 20 is an automatic hit and a natural 1 is an automatic miss. Although, we also play with critical success/failure cards, which can be quite entertaining at times. In regards to skill checks, we treat a natural 20 as a result of 30, and a natural 1 as a result of -10 to any roll. I quite like the rules regarding skill checks, its lead to some entertaining moments.

The "bam"s make it sound like you're suggesting just shooting the kid.

youtube.com/watch?v=M_fcdP0UVqw

Well, that's what I forced to do because somehow the retarded kid saw through my lie

In one game I played at a convention the GM insisted on using those cards regardless of the roll. Despite the fact that they were clearly only meant for combat (they had categories based on the type of damage dealt). So someone failed on a disable device check and he pulled one of those cards. It took five fucking minutes to resolve that one roll because he could not understand the idea that picking a lock doesn't do any kind of damage, and even after I said, "none of them makes sense, but piercing is less nonsensical than the others" he didn't like her being staggered for three rounds because that kind of condition doesn't matter outside of combat.

Wow, how did you manage to sum up my love life in a single OP, OP?

>inb4