Warhammer 40k general /40kg/

Shitpost or be shiposted it all serves /pol edition

previous thread
>Daily Duncan youtube.com/watch?v=avZf8ULSydw

>Rules and such. Use Readium on pc/iphone, lithium/kobo on android.
mega.nz/#F!BxI1HSgI!0tKymKh9RZTzGpgIA5EyCg
mega.nz/#F!pFgm0RKR!J06C1gVYcjzNGsF8YNLsjQ
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>40k rules reference in wiki format.
sites.google.com/site/wh40000rules/

>Latest GW teases
warhammer-community.com/warhammer-40000/

>Latest GW FAQs.
games-workshop.com/en-JP/Rules-Errata

>40K 7th Edition Quick Reference Sheets:
dl.dropboxusercontent.com/u/4104995/Games/7edRef.pdf

>List organizer picture book
webapplications-webroster.rhcloud.com/rc/web/#/rosterCreator

>Offline list builder
battlescribe.net/

>Forge World Book Index:
dakkadakka.com/wiki/en/Forge_World_and_Apocalypse_Rules_Index

Other urls found in this thread:

games-workshop.com/resources/PDF/ShadowWar/SWA_Killteams_ENG.pdf
youtube.com/watch?v=7g-ydhg10UE&ab_channel=BruvaAlfabusa
twitter.com/SFWRedditGifs

Shadow war rules here

games-workshop.com/resources/PDF/ShadowWar/SWA_Killteams_ENG.pdf

Anyone happen to have the new White Dwarf?

But we are still missing the general rules.

>games-workshop.com/resources/PDF/ShadowWar/SWA_Killteams_ENG.pdf

Thanks man you legend!

Hows this for a 1500 point game against Necrons?

I think White Dwarf has a bit and the fact it's called Killteams it must have a similar core rule set to Killteam.

>You legend

It's on the GW site.

How's my list?

Honest question, do you have the codex? Because unless you cocked up with listbuilder, it's quite illegal.

There already is a general made, and it doesn't have this faggy header.

no imperial guard

meh

>Orks are so terrible at shooting they're more likely to kill themselves in shame than to actually hit their target

No guard, no sisters, no buy.

Stop splitting people up with your diversion threads
The real general has more people already and its older.

I think you can only the find it in base rules.

>Last thread:
>This thread created to as continuation of last
> This thread: was made for a thread before last
>It's literally a diversion/split

Fuck off, stop desperately spamming your shitty thread.

Not just yet. I've always played fantasy/AoS but my cousin gave me his Dark Angel army. Just used what the listbuilder said I could use, what needs to change?

Just realised, missed off my assault squad. Changing that Ravenwing squad to plain bikes and landspeeder, figured I could use the upgraded better models but it doesnt say I can.

How about now?

>marks of chaos
So let me get this right, all models in the chaos team have this rule and you just pick one?

There is no difference in points between +1 toughness and shitty, barely used +1 initiative from Slaanesh?
>tfw when emperors children

If you want people to post in your thread, get the fucking title right. You fucked up, it doesn't get filtered properly in the catalogue. Nobody can be bothered dealing with manually hunting down your abortion of a thread. Just let it sink to the bottom and stop reminding people what a failure you are.

not the cultists, and you need I for several things in SWA.

>So let me get this right, all models in the chaos team have this rule and you just pick one?
No, only the special operators get it. But yes, you can choose a good one or a bad one.

Note that Initiative does different stuff in this ruleset: it determines things like not falling off buildings and spotting hidden enemies rather than who goes first in close combat. Also extra attacks are basically useless, because they give you more chances to reduce your combat score with fumbles.

Not only that, but dudes with MoN can all take Blight Grenades as well.

The only other thing I could see someone doing would be taking MoT for Inferno bolts for an anti-armor potential.

Im looking for hero of the imperium pdf, anyone has one?

>because they give you more chances to reduce your combat score with fumbles.
But an equal chance to increase it with criticals.

MoK on your leader with 2 CCW could give you al lot of attacks.

I think Slaanesh should give more attacks personally.

So the rules for tactical marines are in the core game I guess?

I think for this game mode, +1 movement would have been pretty nice.

>No, only the special operators get it.
Wait, so my regular dudes dont get to show how dedicated they are to Slaanesh at all?

That's awful!

Scouts only. Regual marines are operatives.

>only the special operators get it

Wait, I'm confused. So only like...a Raptor, can take a Mark of Chaos, but a Raptor also can't take stuff from the wargear lists that require you to have specific marks?

Did they proofread this at all?

How do Operatives work?

>Preternatural Agility: Purestrain Genestealers may triple their movement rate when they run or charge
>18" charge range
Holy shit

Seems like Space Marines are getting the shit end of the stick to me. Scouts aren't compariable to Necron Warriors, Chaos Space Marines, Dire Avenger etc.

>The following special rule applies to all members of a Chaos Space Marines kill team, other than Chaos Cultists.

Its quiet clear that ever CSM gets a mark.

Prehaps your normal dudes earn their marks during the campaign?

You earn oil barrels each game. You can either spend them on more regular troops, or take one operative for one game.

I need help deciding something. I want to get into the tabletop 40k but I can't decide which army to play. I know for sure I'm going to go with Chaos Space Marines, but I'm not sure which legion I want to play. I'm torn between
>Alpha Legion
>Iron Warriors
>World Eaters
>Emperor's Children
>Thousand Sons
What would you guys recommend, based on your experiences with the game?
I don't really care about winning, so much as building, painting and fielding a more fluffy army. Help me out, Anons

The Imperishables

Are Deathwatch kill teams in?

Do you guys base your models that don't need a base to stand up?

For instance an Onager dunecrawler. It's got moveable legs and transforming feet, so I'm probably just gotta let it do its thing without a base.

I've always like Thousand Sons. Look great, fun to paint, can destroy half an army on just the physkic phase but cost an arm and a leg for a handful of units.

I second Emperor children though, but they are getting a rough hand at the minute. I have a feeling they will be the next big release however after the Death Guard.

Yeah, Slaanesh seems to enhance awareness and speed. Maybe, adding poison or having an AoE nerf effect.

Plus +1 initiative is pretty underwhelming to me.

Like Noise Marines should have a special grenade like the Plague Marines.

Well, I personally play EC's, though in my experience it takes some doing to get around the fact that Noise Marines are their main fluffy unit and they only have an old resin upgrade kit for them.

I would say World Eaters would be the most fun to do. Khornate marines have a lot of variety in units that they can take while still being fluffy, as well as having quite a bit of variance that can be done with color schemes.

What is canonically the MOST angry and wrathful faction in 40k?

That does seem to be the correct interpretation, but it raises the question of why they felt the need to specify that Terminators and Spawn get a Mark of Chaos...

There is a points system. From the look of things, scouts are relatively good value.

I think they could have just added a Sonic Blaster under the list of weapon options, similarly to how the Rubric's inferno bolts are on the list.

games-workshop.com/resources/PDF/ShadowWar/SWA_Killteams_ENG.pdf

Seeing how xenos infested Armageddon seems to be, they should, but they have a warzone exchange programm with the Grey Knights, so they are probaly killing deamons.

>but they have a warzone exchange programm with the Grey Knights

There's a ton of demons left in Armageddon after Angron wrecked the planet.

I base my walkers, because bases can be important for rules stuff and I like making little scenic pieces for them.

And yet no daemon teams... not even as special Ops for chaos.

In the Underhive?

Wait a minute, where are the Loyalist and Orks rules?

Are they being collected somewhere else?

Alpha Legion look really fun to play desu.

They're probably in the core game, what with being Scouts v Orks and all

Its suppose to be set during the second battle of Armageddon. I don't know the fluff very well but could this be why?

guard is in the base rules
also you can choose between steel legion, cadians or catachans . there is no diffrence equipment wise but it changes the specilisations you can get

Alpha Legion's really fun, lots of infiltration shenanigans, and The Mindveil artifact might be one of the best in the game.

Cultists aren't really worth using; it's all about Chosen specialist units; all flamer, all melta, all plasma, etc. The idea is to put your opponent on the defensive from the start, and to split them up and take out their important units.

The Forge World scheme for them is one of the most visually appealing imo, but it does require an airbrush.

I'd also recommend Iron Warriors, their rules are fairly mediocre, Fleshmetal Exoskeleton is another good relic, and they're simple to paint but the hazard stripes really bring it all together.

A Decurion for infantry and a CAD for Forge World vehicles works well.

>Its suppose to be set during the second battle of Armageddon.
>Tau, dark eldar, necrons and nids in open warfare with each other
??????

deathwatch veterans are operatives for space marines

>grognardfag wasn't permabanned and now he's being a fag again
Why have the MODS abandoned us?

Khorne daemonkin

DG player reporting.

i have seen Alpha Legion and Iron Warriors. The AL are very interesting and you can tarpit way better with infiltraiting respawining cultists.

Dont ask me, just read it in the rules book in the games workshop store today.

>Why have the MODS abandoned us again?
fixed 4 u.

If only Tau where this interesting

Pretty much this.

Though I think Da Ork Ladz are pretty killa

Orkz do it for fun, khorne daemons because they're August and know no better.

>August
Autists

Anyone got the Cultist-chan one?
Did drawfag made any more qts? Maybe Lolicron?

>Cultists aren't really worth using
you dumb. cultist are honestly great you just have to use them right
taking overwatch instead of you actual killy shit, esp true when assultung DA or flamers
camping back field objecives
sneakly getting line breaker via out flank
stealing poorly defended enemy objectives
providing coversaves for your valuable units
fun

...

Shadow wars rules
games-workshop.com/resources/PDF/ShadowWar/SWA_Killteams_ENG.pdf

>4 generals simultaneously
what the fuck is happening.exe

So because I think this is the main timeline, I'll repostan my heresy here:

Rate my heresy, /40kg/

I'm thinking of making a rogue psyker ignorant of her powers to Dark Heresy (Once we cycle into playing it again). Where things get heretical is that she's a sister of Adepta Sororitas.

The idea is that her unyielding faith is suppressing her psyker powers, and only if in the game things go to absolute shit do they actually show.

Mostly making this character for maximum drama, second plan is to make a force-staff wielding Melee Psyker / Repentia. Optimum would be to actually become a full-fledged sister of battle before the revelation, meaning the powers would probably be pretty strong already at that point. This is of course, only a plan, one would never know what would actually happen when the game itself starts.

So, how bad? And yeah, of course I would ask permission from the GM, I've just been toying with the idea.

1/3

Makes me think it actually would be nice if they openly became allies in the next edition

>Tau Empire signs a galaxy-wide non-agression pact with the Empire of Mankind
>Farsight enclaves grow, and still duck it out against humans sometimes, justifying Empire vs Tau tabletop matches
>Tau are sometimes acting as allies, in joint empire/tau campaigns
>at first they can't stand each other
>but then, after some months of fighting toghether, you would see Fire warriors smoking lho sticks, guardsmen drinking Tau booze, and some of them playing card games and football together
>cultural exchange galore
>Commissars and Ethereals can't really stop it all from happening

2/3

I've used them a ton; and I've explained on here before why they're point for point maybe the worst unit in the CSM codex.

They don't camp very well, they'll die and fall back to almost anything, they can't tarpit for shit, they have no options to make them worthwhile.

It doesn't matter if they come back on a 4+ or 3+, they're garbage.

When TL first came out I played a game in TTS with a friend where I had a maxed out LatD formation (we interpreted the rule as two rolls to get a new cultist unit when they're wiped).

He couldn't table me, but I did fuck all to his army with the cultists, it was 555 points of dead weight.

I get told Chosen are a waste, but ususually they make their points back and more.

Oh yeah lets rape the fluff some more!.

3/3

Thats all I got.

Is this the closest we've got to a hive city?

That was fast, thanks user!

I have a huge folder of this stuff.

STUPID

DUMB

ELDAR SCUM

Rolled 5 (1d6)

-Syren 235
Splinter pistol, Agoniser, mirrorhelm
-Wych 110
Hydra Gauntlets
-Wych 110
Razirflails
-Wych 115
Shardnet and impaler
-Wych 100
pistol, knife
-Wych 100
pistol, knife
-Wych 120
pistol, chainhook, blade venom
-Wych 110
Pistol, chainhook

Rolling for drugs...
Ok, so, what now?
How do you think this list would match up to others?

Kowloon?

Oh yeah, keep it comming!

>bottom right
Is that an eldar? Don't you dare hold your eldars!!!

Veeky Forums asked for it.

I read that the Imperial Guard executes a lot of soldiers. But does executing really improve morale?

...

But I play Mordians reeeeeeeeeeeeeeeeeee

yeh

Wait, did people notice new episode of TTS is out? Or more like new special, but you know what I mean.

youtube.com/watch?v=7g-ydhg10UE&ab_channel=BruvaAlfabusa

Thats just lazy and ugly.

Worked for Russia/ Soviet Union

my battlebrother