I think White Dwarf has a bit and the fact it's called Killteams it must have a similar core rule set to Killteam.
Sebastian Robinson
>You legend
It's on the GW site.
Cameron Butler
How's my list?
Jason Parker
Honest question, do you have the codex? Because unless you cocked up with listbuilder, it's quite illegal.
Wyatt Hernandez
There already is a general made, and it doesn't have this faggy header.
Christian Roberts
no imperial guard
meh
Joseph Hall
>Orks are so terrible at shooting they're more likely to kill themselves in shame than to actually hit their target
Jayden Edwards
No guard, no sisters, no buy.
Jack Carter
Stop splitting people up with your diversion threads The real general has more people already and its older.
Brayden Morgan
I think you can only the find it in base rules.
Mason Hall
>Last thread: >This thread created to as continuation of last > This thread: was made for a thread before last >It's literally a diversion/split
Xavier Mitchell
Fuck off, stop desperately spamming your shitty thread.
Jayden Bailey
Not just yet. I've always played fantasy/AoS but my cousin gave me his Dark Angel army. Just used what the listbuilder said I could use, what needs to change?
John Evans
Just realised, missed off my assault squad. Changing that Ravenwing squad to plain bikes and landspeeder, figured I could use the upgraded better models but it doesnt say I can.
Levi Nelson
How about now?
Jace Johnson
>marks of chaos So let me get this right, all models in the chaos team have this rule and you just pick one?
There is no difference in points between +1 toughness and shitty, barely used +1 initiative from Slaanesh? >tfw when emperors children
Camden Cook
If you want people to post in your thread, get the fucking title right. You fucked up, it doesn't get filtered properly in the catalogue. Nobody can be bothered dealing with manually hunting down your abortion of a thread. Just let it sink to the bottom and stop reminding people what a failure you are.
Robert Perry
not the cultists, and you need I for several things in SWA.
Andrew Ross
>So let me get this right, all models in the chaos team have this rule and you just pick one? No, only the special operators get it. But yes, you can choose a good one or a bad one.
Note that Initiative does different stuff in this ruleset: it determines things like not falling off buildings and spotting hidden enemies rather than who goes first in close combat. Also extra attacks are basically useless, because they give you more chances to reduce your combat score with fumbles.
Ryder Reyes
Not only that, but dudes with MoN can all take Blight Grenades as well.
The only other thing I could see someone doing would be taking MoT for Inferno bolts for an anti-armor potential.
Angel Howard
Im looking for hero of the imperium pdf, anyone has one?
Connor Wilson
>because they give you more chances to reduce your combat score with fumbles. But an equal chance to increase it with criticals.
Caleb Butler
MoK on your leader with 2 CCW could give you al lot of attacks.
Leo Cruz
I think Slaanesh should give more attacks personally.
Leo Reed
So the rules for tactical marines are in the core game I guess?
Eli Baker
I think for this game mode, +1 movement would have been pretty nice.
Samuel Gray
>No, only the special operators get it. Wait, so my regular dudes dont get to show how dedicated they are to Slaanesh at all?
That's awful!
Caleb Phillips
Scouts only. Regual marines are operatives.
John Campbell
>only the special operators get it
Wait, I'm confused. So only like...a Raptor, can take a Mark of Chaos, but a Raptor also can't take stuff from the wargear lists that require you to have specific marks?
Did they proofread this at all?
Leo Kelly
How do Operatives work?
Ryan Johnson
>Preternatural Agility: Purestrain Genestealers may triple their movement rate when they run or charge >18" charge range Holy shit
Ayden King
Seems like Space Marines are getting the shit end of the stick to me. Scouts aren't compariable to Necron Warriors, Chaos Space Marines, Dire Avenger etc.
David Foster
>The following special rule applies to all members of a Chaos Space Marines kill team, other than Chaos Cultists.
Its quiet clear that ever CSM gets a mark.
Ryder King
Prehaps your normal dudes earn their marks during the campaign?
Luis Richardson
You earn oil barrels each game. You can either spend them on more regular troops, or take one operative for one game.
Jordan Torres
I need help deciding something. I want to get into the tabletop 40k but I can't decide which army to play. I know for sure I'm going to go with Chaos Space Marines, but I'm not sure which legion I want to play. I'm torn between >Alpha Legion >Iron Warriors >World Eaters >Emperor's Children >Thousand Sons What would you guys recommend, based on your experiences with the game? I don't really care about winning, so much as building, painting and fielding a more fluffy army. Help me out, Anons
Jonathan Bailey
The Imperishables
Oliver Miller
Are Deathwatch kill teams in?
Bentley Williams
Do you guys base your models that don't need a base to stand up?
For instance an Onager dunecrawler. It's got moveable legs and transforming feet, so I'm probably just gotta let it do its thing without a base.
Aaron Morgan
I've always like Thousand Sons. Look great, fun to paint, can destroy half an army on just the physkic phase but cost an arm and a leg for a handful of units.
I second Emperor children though, but they are getting a rough hand at the minute. I have a feeling they will be the next big release however after the Death Guard.
Austin Campbell
Yeah, Slaanesh seems to enhance awareness and speed. Maybe, adding poison or having an AoE nerf effect.
Plus +1 initiative is pretty underwhelming to me.
Like Noise Marines should have a special grenade like the Plague Marines.
Caleb Harris
Well, I personally play EC's, though in my experience it takes some doing to get around the fact that Noise Marines are their main fluffy unit and they only have an old resin upgrade kit for them.
I would say World Eaters would be the most fun to do. Khornate marines have a lot of variety in units that they can take while still being fluffy, as well as having quite a bit of variance that can be done with color schemes.
Tyler Murphy
What is canonically the MOST angry and wrathful faction in 40k?
Jeremiah Robinson
That does seem to be the correct interpretation, but it raises the question of why they felt the need to specify that Terminators and Spawn get a Mark of Chaos...
There is a points system. From the look of things, scouts are relatively good value.
Ian Martin
I think they could have just added a Sonic Blaster under the list of weapon options, similarly to how the Rubric's inferno bolts are on the list.
Seeing how xenos infested Armageddon seems to be, they should, but they have a warzone exchange programm with the Grey Knights, so they are probaly killing deamons.
Luke Scott
>but they have a warzone exchange programm with the Grey Knights
There's a ton of demons left in Armageddon after Angron wrecked the planet.
Carson Peterson
I base my walkers, because bases can be important for rules stuff and I like making little scenic pieces for them.
Jaxon Harris
And yet no daemon teams... not even as special Ops for chaos.
Levi Collins
In the Underhive?
Ayden Foster
Wait a minute, where are the Loyalist and Orks rules?
Are they being collected somewhere else?
Jaxon Rogers
Alpha Legion look really fun to play desu.
Christian Price
They're probably in the core game, what with being Scouts v Orks and all
Wyatt Ramirez
Its suppose to be set during the second battle of Armageddon. I don't know the fluff very well but could this be why?
Levi Nguyen
guard is in the base rules also you can choose between steel legion, cadians or catachans . there is no diffrence equipment wise but it changes the specilisations you can get
Easton Collins
Alpha Legion's really fun, lots of infiltration shenanigans, and The Mindveil artifact might be one of the best in the game.
Cultists aren't really worth using; it's all about Chosen specialist units; all flamer, all melta, all plasma, etc. The idea is to put your opponent on the defensive from the start, and to split them up and take out their important units.
The Forge World scheme for them is one of the most visually appealing imo, but it does require an airbrush.
I'd also recommend Iron Warriors, their rules are fairly mediocre, Fleshmetal Exoskeleton is another good relic, and they're simple to paint but the hazard stripes really bring it all together.
A Decurion for infantry and a CAD for Forge World vehicles works well.
Brandon Morales
>Its suppose to be set during the second battle of Armageddon. >Tau, dark eldar, necrons and nids in open warfare with each other ??????
Nolan Kelly
deathwatch veterans are operatives for space marines
Luke Rivera
>grognardfag wasn't permabanned and now he's being a fag again Why have the MODS abandoned us?
Zachary Allen
Khorne daemonkin
Jonathan Garcia
DG player reporting.
i have seen Alpha Legion and Iron Warriors. The AL are very interesting and you can tarpit way better with infiltraiting respawining cultists.
Henry Smith
Dont ask me, just read it in the rules book in the games workshop store today.
Jack Robinson
>Why have the MODS abandoned us again? fixed 4 u.
Daniel Morgan
If only Tau where this interesting
Connor Jones
Pretty much this.
Though I think Da Ork Ladz are pretty killa
Zachary Baker
Orkz do it for fun, khorne daemons because they're August and know no better.
Adam Hill
>August Autists
Easton Davis
Anyone got the Cultist-chan one? Did drawfag made any more qts? Maybe Lolicron?
Landon Jackson
>Cultists aren't really worth using you dumb. cultist are honestly great you just have to use them right taking overwatch instead of you actual killy shit, esp true when assultung DA or flamers camping back field objecives sneakly getting line breaker via out flank stealing poorly defended enemy objectives providing coversaves for your valuable units fun
>4 generals simultaneously what the fuck is happening.exe
So because I think this is the main timeline, I'll repostan my heresy here:
Rate my heresy, /40kg/
I'm thinking of making a rogue psyker ignorant of her powers to Dark Heresy (Once we cycle into playing it again). Where things get heretical is that she's a sister of Adepta Sororitas.
The idea is that her unyielding faith is suppressing her psyker powers, and only if in the game things go to absolute shit do they actually show.
Mostly making this character for maximum drama, second plan is to make a force-staff wielding Melee Psyker / Repentia. Optimum would be to actually become a full-fledged sister of battle before the revelation, meaning the powers would probably be pretty strong already at that point. This is of course, only a plan, one would never know what would actually happen when the game itself starts.
So, how bad? And yeah, of course I would ask permission from the GM, I've just been toying with the idea.
Carson Williams
1/3
Leo Wood
Makes me think it actually would be nice if they openly became allies in the next edition
>Tau Empire signs a galaxy-wide non-agression pact with the Empire of Mankind >Farsight enclaves grow, and still duck it out against humans sometimes, justifying Empire vs Tau tabletop matches >Tau are sometimes acting as allies, in joint empire/tau campaigns >at first they can't stand each other >but then, after some months of fighting toghether, you would see Fire warriors smoking lho sticks, guardsmen drinking Tau booze, and some of them playing card games and football together >cultural exchange galore >Commissars and Ethereals can't really stop it all from happening
Bentley Gomez
2/3
Thomas Clark
I've used them a ton; and I've explained on here before why they're point for point maybe the worst unit in the CSM codex.
They don't camp very well, they'll die and fall back to almost anything, they can't tarpit for shit, they have no options to make them worthwhile.
It doesn't matter if they come back on a 4+ or 3+, they're garbage.
When TL first came out I played a game in TTS with a friend where I had a maxed out LatD formation (we interpreted the rule as two rolls to get a new cultist unit when they're wiped).
He couldn't table me, but I did fuck all to his army with the cultists, it was 555 points of dead weight.
I get told Chosen are a waste, but ususually they make their points back and more.