i was going to go the the 5th ed general, but as the name says its 5th ed. so I'm just gonna pop this out here.
I've heard its the worst of the editions, but i want to run it. i didnt have fun with 5th ed when i played it a year ago but i still wanted to give the system a shot.
can you recommend any books other than the players/gm book. and any good modules?
I've been a GM for about 3 years, running games in anima beyond fantasy and GURPS so dont worry about teaching the basics.
Austin Morris
I honestly can not. 4th has solid combat mechanics, and is probably the only edition where martial fighters are useful.
But the supplements are pure crap.
Adam Anderson
You're gonna have to elaborate on that.
Gabriel Powell
Don't worry, it's just perfectly fine right out of the box, nothing broken and no bad trap options at all in any class!
This is what 4rries actually preached for fucking YEARS.
Jaxson Gonzalez
If you need anything you can usually find it at >> funin.space
Nicholas Cox
You don't even really need any books.
You should maybe have the players read the PHB and you the DMG, but otherwise just use CBLoader and funin.space. Oh, also Monster Manual 3 and the Monster Vaults are useful.
Does anyone know if theres a game thats D&D but the players ave more options for what they can do other than "I'm a warrior, so i can only do warrior based stuff, so I'm pigeon holed" or "I'm a caster so that means i die in 2 hits and can't use any armor"