/osrg/ OSR General

What is Weapon Mastery?

He's saying that if you don't want to industry standards then you're better off with PowerPoint than you are with Word.

Where do people tend to recruit for games online? Roll20 doesn't give me shit.

Dragonsfoot maybe?

Thinking of playing with the Thief and Cleric classes for a personal game. What are some neat things people have done with the classes to make them fit better in the original Fighting Man-Magic User dichotomy?

> Roll20 doesn't give me shit.
Anyone on Veeky Forums could tell you to only use roll20 when your already have a group.
The Discord linked in the OP has a gamefinder channel? It's not very good tho.

Thief-Acrobat and Church-Militant.

>The Discord linked in the OP has a gamefinder channel? It's not very good tho.
What's wrong with it? Is there anything I could do to make it better?

That sounds unbalanced, but it does make the Thief not-suck really well.

Not him but why on earth is hair trigger a flaw.

I've been unable to game for a while, but I've been constantly purchasing TSR & OSR stuff over the years. I think I can put aside some time now to get an actual game started.
Obviously I want to put all that money I spent to good use, so I'm just going to throw everything I've got into the campaign world.
I don't want to get too bogged down in prep, otherwise the game will never get off the ground. What do you guys think would be a good way to present it?
Knowing the people who will likely play, I think they'll go along with any premise and suspend their disbelief when it comes to things like zap gun wielding Carcosian Orange men existing in the same hex as a generic european middle ages keep.

Can I get away with filling a randomly generated 6 or 30mi hex full of some low level module content and building out from there on the fly as they players explore?
What kind of world could I at least somewhat plausibly justify as having wildly different aesthetics existing beside each other? I was thinking something gonzo-ish like a Masters of the Universe's Eternia type world. There is no way I'm going to be able to run a straight faced euro-medieval political game, but I think I could get away with a pulp science fantasy world like MotU or Dark Sun.