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Last Dungeon:
Can someone explain to me why Barbarians aren't allowed to cast spells or wear heavy armor? Seems stupid.

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hi

Druids
Are
GHEY!

If a spell has a casting time of a minute, and you do in combat, that's 6 turns. But does it take up your entire turn (I'm presuming so) or do you get a bonus action? Do you get reactions?

You halve incoming nonmagical damage and you deal extra for no additional cost. You're not supposed to be able to cast spells while you're doing it, that doesn't fit with the flavour and it defeats the point of raging. You can always not rage or cancel it, but its purpose it to turn the Barbarian into your front line tank and damage dealer all at once.

Don't know about heavy armour. Guess you don't need it.

So what's your goal as a DM? What about inspirations? Do you actively steal character concepts from other media and put them in your world?

>that's 6 turns
lol

But the heavy armor wielding barbarian is a common staple of fantasy storytelling.

Also people casting magic stronger because they're angry is a pretty common trope too.

And moreover, it's just arbitrarily limiting character concepts.

Is it all right to have 16 Cha as a Sorcerer at level 8 if you're in a party of damage dealers? I'd like to get ritual caster for more utility, which the group has very little of

barbarian rage =/= angry

Sorry, ten turns. I was thinking of a reply to the OP.

get 20 cha first

>But the heavy armor wielding barbarian is a common staple of fantasy storytelling.
Uh... No? What are you even talking about, barbarians generally wear little or no armor.

>Also people casting magic stronger because they're angry is a pretty common trope too.
You're thinking of wild magic sorcerer.

Dude, balance has to come from somewhere. You DO have options for making a spellcaster heavy armor wearing barb, but you just can't by default. Why? The same reason any class has it's own limitations and advantages. D&D isn't a freeform do-what-you-want game and it isn't trying to be. Go play GURPS or whatever.

>But the heavy armor wielding barbarian is a common staple of fantasy storytelling.
Show me one

>Also people casting magic stronger because they're angry is a pretty common trope too.
In animu maybe

yeah I'm tired of people thinking that
I got into a fight with the DM over whether calm emotions ended rage or not

What's the chance of rolling a critical on at least one of six attacks?

Figured. I prioritized elemental Adept because of fire draconic at level 4.

>arbitrarily limiting character concepts.
Sure, in the same way that rogues being unable to sneak effectively in heavy armour is arbitrarily limiting character concepts. Or being unable to cast two concentration spells at once is limiting.

Rage is a solid ability that has no reason to let you cast spells. If you're using it, you're using it to do melee weapon attacks. Why are you trying to Rage and cast spells at the same time anyway? If you got some bonus to them I'd understand, but it's like turning out the lights and then complaining you're arbitrarily unable to see.

>If a spell has a casting time of a minute, and you do in combat, that's 6 turns. But does it take up your entire turn (I'm presuming so) or do you get a bonus action? Do you get reactions?
It's 10 turns and I'd rule that no, it takes your entire turn.
>But the heavy armor wielding barbarian is a common staple of fantasy storytelling.
The unarmoured berserk warrior is probably more common (the term 'berserk' probably originated with norse warriors that went into battle wearing bear-skins), though it is true that there are armoured barbarian types.
>Also people casting magic stronger because they're angry is a pretty common trope too.
It's not just being angry, it's a mindless rage where you can't focus on anything except hitting people.
>And moreover, it's just arbitrarily limiting character concepts.
It's no more arbitrary than any other restriction like not giving wizards heavy armour proficiency.

>Uh... No? What are you even talking about, barbarians generally wear little or no armor.
Rollo rules
youtube.com/watch?v=r0JkSX-5kOI

6/20, 3/10. I think. But then, the odds of NOT getting a critical in those times looks to be about 74%, so I'm not sure how it works out exactly. I hate probability.

Would be better to get it as part of variant human.

I was thinking ritual caster on a sorcerer sounds stupid because it's basically trying to be a wizard but sucking, but it's not so bad. It has one of the major advantages of a wizard while still having your twinned haste gimmick.

If you do a lot of combat, charisma is better.
If you don't do lots of combat and don't have a wizard or tomelock and you expect your DM to give you stuff you can copy, rituals could be nice.

What's the balance reason for not allowing spellcasting or heavy armor while raging?

Bear in mind that Barbarian is by far the weakest class in the game.


>It's no more arbitrary than any other restriction like not giving wizards heavy armour proficiency.

Actually it is more arbitrary. A wizard could gain heavy armor proficiency and then make full use of it. Gaining that proficiency would consume a lot of character development resources, but it wouldn't be arbitrarily not allowed by dint of other class features if the wizard gained it.

About 30% I believe.

1-0.95^6 = 0.265

While I agree with you that it shouldn't be like that in game, Conan enjoyed using his great endurance to wear as much armour as available. Frank Frazetta's illustrations, while fucking great, are somehow more connected to Conan than the texts.

0.251 by my calculations.

Thing is, Conan doesn't fit into any one class. If anything, he's a Fighter/Rogue with Outlander background

We DO have a tomelock. He's useless. I rolled half elf.

I got something in that range too so that might be it. Thanks all.

>Bear in mind that Barbarian is by far the weakest class in the game.
Did you forget about Beasmasters and elemental Monks?

>elemental adept
you should've convinced the DM to make it give +1 to spellcasting ability score because it's really bad on it's own

Oh, right, I think I fudged something up. Should be

>the archetypal barbarian doesn't fit into the barbarian class
>this is a problem with the archetypal barbarian, and not WotC's incompetence at making a barbarian class.

>And then I fudged up linking to the original poster

If you just tell them to get the invocation...
Well, whatever, he's probably busy using it on useless invocations, not even repelling+agonizing blast.

No. But those are subclasses, not classes. If we're comparing subclasses, Battlerager and Berserker are still worse than both, by a fair bit, because both of those have the otherwise good ranger and monk classes to fall back on.

Conan is the archetypical barbarian BECAUSE of illustrations and Arnold. Barbarians don't typically use heavy armor

>Codex UA guy didnt take the user path
>will never update shit again
Feels bad

>What's the balance reason for not allowing spellcasting or heavy armor while raging?
Oh, so it's a problem with the Rage ability. I agree with you, then.

>Bear in mind that Barbarian is by far the weakest class in the game.
not really tho, elemental monks and beastmaster rangers exist.

Conan wasn't a d&d barbarian tho.
He was a thief, a king, and an adventurer.
He wasn't very prone to berserker rages.

>It's 10 turns and I'd rule that no, it takes your entire turn.
Yeah, I meant 10. And I figured about taking the whole turn.

So what's the point of the secondary use of Magic Circle? I get that you can set up the normal way (people inside are defended) before combat, but when are you ever going to use the inverted form to trap people if it effectively takes you out of the fight for so long?

Unless you know for sure that you're about to be attacked and get about 54 seconds of setup time so you can spring it at just the right moment, but that seems way too chancey to be worthwhile.

That first fight scene was really good, albeit a little jarring. Too much camera shake. How is the show overall? Fight scenes look really good, but how about everything outside of it?

It's because in 1E Barbarian class was about destroying magic items and leading a barbarian horde.
In 2E there were kits for horde-leader (called Barbarian) and for berserker (called exactly that)
How did it mutate into a berserker in 3e, I have no idea

see:

Wolf barbarian is pretty damn good in an all-melee party.

It's also good for multiclassing. 5 levels of barbarian with levels of rogue, or a single level of barbarian with fighter, or anyone who would have both high con and dex level dip.

It's pretty nice in the early levels, even if a moon druid might outclass them, but their main problem is that their mid-levels don't really offer anything interesting and that in order to be useful to the party in combat they have to take PAM+Sentinel+GWM etc if they're not multiclassing.

That's why you don't post shit on Reddit. WotC notices, then kills it or buys it out and stops you from doing it again.

Are bardic powers some complicated thing that can only be learnt at a college, or can it be learnt different ways? I was thinking of having a tribal half-orc bard, but college doesn't really fit that. Could it be some sort of knowledge taught and passed down each generation?

You can refluff it easily. No one's gonna stop you unless your DM is shit.

Can't you say he's a part of oral tradition of warrior-poets that is eqiuvalent to a bardic colledge?

Plenty of real-world oral traditions that involve singing and poetry and all that shit.
Also "college" doesn't necessarily have the same meaning in this case as the one we're used to. It basically just means a collection.

You mean the dude we see literally shirtless for half of the video? And as for the rest, it's probably not heavy armor either, medium at most (which barbs can use).

Vikings is great. Definitely recommend watching it.

>FOOL
As if it was my choice. But so you're suggesting pretty much make a group stealth check for the monsters? I can get behind that.
>You could give those with high PP an inkling that something is up
The moment I do that they're gonna start rolling checks all over the place and then the monsters won't surprise anyone.

What I think I'll do is the average group check thing for the monsters, and then the PCs with higher PP can roll a perception check to not be surprised.

I'd still recommend the character fits jack of all trades into their character better than 'parents taught him' or something. Say, he also tried a great many jobs, tasks, travelled the world, etc to get experience in a wide range of subjects.

>Complex

It's literally 'You're surprised, you're not surprised'
Announce the lowest enemy stealth roll and anyone whose passive perception is equal to or below it is surprised. Simple.

Must easier than this 'Okay, X number of creatures need to pass a check out of however many' on some arbitrary basis.

>Surprise rounds
Any creature that does not notice the ambush in time (lowest stealth beats their passive perception) does not take a turn on the first round of combat, easy and simple.

>10 monsters rolling stealth
>9 roll high enough to beat the highest passive
>1 rolls below 10
>no surprise round because Bob fucked up the ambush

It's not RAW, but it is the most sensible solution. Ay salute you.

How would a future Forgotten Realms even be like? I mean, a modern-equivalent world with spells and stuff.

Humanity would have nuked the gods and finally freed the world of their influence.

>>/srg/

I really like it. Ragnar (who is also the mascot for the Vikings NFL team, wtf) grows from a farmer, to a king, and then becomes a legend who is tired of fighting. Several decent time skips. His sons rule and Laergatha, his warrior ex-wife, is a good character. Frankly I love the show.

No, I was agreeing with you. Rollo doesn't seem to ever wear anything heavier than studded leather. I don't play barbarians but Rollo is who I would model one on, if I did.

Just realised nobody actually gave the correct RAW interpretation. I assumed somebody did and just kinda kept it short. So is RAW.

>All enemies roll stealth
>Take the lowest stealth roll, this is what passive perception is tested against. If your passive perception doesn't notice this, your character doesn't become aware of the danger fast enough to get ready for the first round of combat. If you do, you hear something approaching, and get ready. This is a span of about 6 seconds, note.
>You only get surprise against creatures not in combat already. Any creature that's in combat expects combat and is fully ready for combat.
Also, not RAW, but seriously should be considered:
>If ALL players/enemies are surprised, use a surprise round instead where you don't roll initiative but just take your turns because there's nobody to shout 'We're under attack!' and the enemies/players might not decide to attack and reveal themselves

Exactly.
>A group of 10 creatures is approaching
>One trips over something, loud clattering
>All the players know there's something, ready for combat

Are you saying 1000 peasants should be able to easily ambush 1 noble because they can apparently cover for each other's stealth rolls?

Pretty sure it's RAW, but stealth rules in 5e are one of the hardest things to grasp and I wouldn't be surprised if I fucked up somewhere.

>Can someone explain to me why Barbarians aren't allowed to cast spells or wear heavy armor?
To reduce their synergy with paladins, clerics, fighters, rangers and the like. They're basically concentrating on raging, and the heavy armor thing is kinda like how monk weapons aren't technically finesse.

>Bear in mind that Barbarian is by far the weakest class in the game.

>No, I was agreeing with you.
Oh. I should've understood that. I blame the fact that I'm very sleepy right now. And yeah, I never thought of it but now that you say it a Rollo inspired barb would be great.

>barbs are the weakest class

i bet you also think monks are overpowered

barbs are much better than druids, monks and rangers at the very least

Where's the 5eg discord?

>Pretty sure it's RAW, but stealth rules in 5e are one of the hardest things to grasp and I wouldn't be surprised if I fucked up somewhere.

They are needlessly complicated when it comes to hiding and surprise rounds.

>Any character or monster that doesn’t
notice a threat is surprised at the start of the encounter.

RAW, instead of the lowest stealth roll, it should be the highest stealth roll that gets checked against passive perception, because they only have to miss ONE threat in order to be surprised.

I always thought it was a bit back to front. Instead of enemies being surprised for the first round, anyone who passes all the stealth checks should get a "Surprise Round" where they just get a turn before combat starts.

Otherwise you just need ONE person in stealth to go unnoticed and the entire enemy side is surprised and your entire side gets to attack.

Oh, also, another thing that's not RAW but should seriously be considered:
>If somebody doesn't want to join the stealth party (They're liable to fuck it up due to back stealth rolls) they can opt out of the stealth party. These players start a distance from combat (30ft? 60ft?) as your DM directs and also cannot take their first turn in combat, but may take reactions.

Knock something out or incapacitate it somehow and cast before it recovers, or as part of a plan to bring such a creature inside like with summoning.

People usually aren't happy to see it in the OP because discordfags occasionally shit up the thread.
Every couple of threads it's reposted.

Nasty

>The larger your group, the harder it is to hide.
What's your problem here?

>/5eg/ Discord server
discord.me/5eg

...

>Otherwise you just need ONE person in stealth to go unnoticed and the entire enemy side is surprised and your entire side gets to attack.
Completely wrong. If your PP beats the lowest stealth roll, you have noticed A threat. You are not surprised.

fa/tg/uys, I need feedback, and I need from the most anally rules oriented community I know, which is you

I'm going to DM seriously for the first time long term and I need to establish a few ground rules, among them some on UA material.

Now that the dust is settled, which Mystic are okay to go, and which ones are Lore Wizard tier? So far I'm only really seeing the Nomad as a good choice

Are the Warforged and Changeling memes?

What if I allow the Aaracockra but only for the Monk class?

Any other advice you wish your DM had gotten?

Oh shit, it can actually be read either way.

>Any character or monster that doesn’t notice a threat [as in, there's a threat that goes unnoticed] is surprised at the start of the encounter.

>Any character or monster that doesn’t notice a threat [as in, has noticed at least one] is surprised at the start of the encounter.

No wonder this ends up in confusing conversations.

Are the magic items in TYP any good /5eg/?

Published material only, UA on special consideration (only to serve as a filter and so you don't have to look up every UA), but never allow UA multiclass.

>What if I allow the Aaracockra but only for the Monk class?
KAWWW!

>Are the Warforged and Changeling memes?

Any non-human, non-dwarf races are memes. If you allow them to play those races, you are training them to be bad roleplayers.

What class do you feel is weaker, retard-san?

Mystic is fine, just realize it's a frontloaded class. Ban the focus that allows you to switch proficiency bonuses on the fly, it's shit, but other than that, it should be fine.

Changeling can be fun, just realize a Changeling won't auto pass deception checks to be other people. Warforged have to work out their backstory with you, as otherwise it could easily be out of place. And realize Warforged aren't robots, they are golems.

I've never seen an Aaracockra in play, so I'm not sure about that one, just make sure whoever plays them aren't doing it so they can just go "CAW, CAW."

Remember the Action Economy, and that singular enemies will never be as threatening as they can be against a party. If you make a villain, make sure that they're going to be a duo or a group, so the climactic battle isn't a shitty gangbang on the villain.

And no multiclassing into UA material.

After playing it I can tell you that Mystic CAN do anything... Worse than any specialist class.

Let them play it.

I think allowing Variant Human is a pretty strong way to ensure they are not going to stray for from that/Half elf

Randy, get out of here

Not that user but Ranger is the weakest class followed by Monk.

Barbarian's problem is being frontloaded, being useless outside of combat and not having meaningful build options, but Monk has the same issues so it comes out ahead in the low tier ranking.

What about the Wu-Jen, and the Immortal? I heard those guys were pretty obnoxious

Yes it can, but one way doesn't make sense, so I don't know why people jump to it instead of just recognizing that English is being a silly goose here and flipping it to the right one.

Immortal is a bit more obnoxious, however let them play it, for as bothersome as it can be it is rather interesting to see in action

Immortal is hard to kill.
That's all. And it's MAD as fuck.
Fun to play though.
Wu-Jen is only dangerous if you let them multiclass into wizard. Then it can spend psipoints to create spellslots. Else is a slightly better warlock.

Has anyone ever actually played the winged Tiefling variant or seen anyone play it

You sound like a boring person.

...

Not the guy you responded to but why do you think ranger is weak?

Yes, I had someone play a winged tiefling wizard in one of my games.

>monks and rangers
>useless outside of combat

Yep, confirmed for retarded.

How'd it go?

im so sick of people using this stupid image to justify their dumb ideas

What's everyone's opinions on milestone leveling? I'm going to be running Curse of Strahd next week, and the module recommends this method of leveling. It looks like it equals out to be a level every session or two up to 5th level, and then every three sessions or so after that.