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Last Dungeon:
Can someone explain to me why Barbarians aren't allowed to cast spells or wear heavy armor? Seems stupid.

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hi

Druids
Are
GHEY!

If a spell has a casting time of a minute, and you do in combat, that's 6 turns. But does it take up your entire turn (I'm presuming so) or do you get a bonus action? Do you get reactions?

You halve incoming nonmagical damage and you deal extra for no additional cost. You're not supposed to be able to cast spells while you're doing it, that doesn't fit with the flavour and it defeats the point of raging. You can always not rage or cancel it, but its purpose it to turn the Barbarian into your front line tank and damage dealer all at once.

Don't know about heavy armour. Guess you don't need it.

So what's your goal as a DM? What about inspirations? Do you actively steal character concepts from other media and put them in your world?

>that's 6 turns
lol

But the heavy armor wielding barbarian is a common staple of fantasy storytelling.

Also people casting magic stronger because they're angry is a pretty common trope too.

And moreover, it's just arbitrarily limiting character concepts.

Is it all right to have 16 Cha as a Sorcerer at level 8 if you're in a party of damage dealers? I'd like to get ritual caster for more utility, which the group has very little of

barbarian rage =/= angry

Sorry, ten turns. I was thinking of a reply to the OP.

get 20 cha first