Necromancy is evil in this game

Now THAT is a good question.

Some sort of ancestor-worshiping culture might consider reanimating their mummified remains yearly to take part in a feast could work in a fantasy setting. The idea of deceased ancestors joining in the living for celebrations is global, after all.

This is why I waited until I found a campaign where necromancy is just as "viable" as any other magic, then had my character be am asshole necromancer that hates the guild of necromancers. The reason they're a necromancer in the first place is to try to figure out how to revive their dead family, who died in an unnecessary skirmish. But they got made homeless orphan because the necrodudes repo'd her house, so now they're street.
Character gets to be evil/"misguided", use necromancy, and have a thin motivation for being a murderhobo. Everyone wins!

Your mum and dad were giant skeletons?

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