Shadow War: Armageddon/General

WHERE DA FUCK ARE THE RULES edition

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>Shadow War: Armageddon rules:
games-workshop.com/resources/PDF/ShadowWar/SWA_Killteams_ENG.pdf

Other urls found in this thread:

youtu.be/O5wTHZuk9mQ
imgur.com/a/7FVNg
twitter.com/SFWRedditGifs

MVP user right here

youtu.be/O5wTHZuk9mQ

hey look that's me


I expect payment in the form of tips and critiques on my yellow dudes

I suppose I will re-link these for posterity.

I actually really like the IF, started reading The Beast series and that first book was my first insight into IF and it was a good one.

Telescopic sights increase range right?

I haven't read that one yet, I am still on the horusy series

Long Range gets increased by an amount equal to the short range is what I heard. Can't be put on Meltaguns or a couple of other things sadly.

That's amazing!

Is this all we have to go off for mission? What are the table sizes? 4x4?

imgur.com/a/7FVNg

Shadow War Armageddon Quick Reference rules

Never had a hope of catching the box and not sure when I'll be able to get a chance to play, but the chance to make a bunch of custom dudes is too tempting. How does this group look? Also would anyone be mad if the Alpha used the "legs" of the Dominus?

Skitarii Ranger Alpha – 150pts
-Arc Maul – 50pts
-Phosphor Blast Pistol – 40pts
Omnispex – 40pts
Total - 280pts

Skitarii Specialist – 90pts
-Transuranic Arquebus – 180pts
-Telescopic Sight – 20pts
Total – 290pts

Skitarii Ranger – 80pts
Galvanic Rifle – 35pts
Total – 100pts

Skitarii Flesh-Forged – 65pts
Galvanic Rifle – 35pts
Total – 115pts

Skitarii Ranger – 80pts
Radium Carbine – 35pts
Total – 115pts

Skitarii Flesh-Forged – 65pts
Radium Carbine – 35pts
Total – 100pts

Grand Total = 1000pts

Doesn't work with Shotguns and Grenade launchers either. I suppose it makes sense, although the dream of range 18 meltaguns looks like it was never meant to be.

Is there any word on how close the terrain is supposed to be? From lowest density to highest

>Gorkamorka
>Necromunda
>Europeans playing Infinity
>Mordheim
>Americans Playing Infinity
>Mordheim without a town square in the middle of the board.

Because near the bottom level would mean that 18-20 inches is probably the maximum range you're likely to get on a target anyway.

terrain pics?

I'd say american infinity is good

euro infinity is fucking barren

Anyone have the ork list?

Shit game, my knight titan army is useless, why is GW only caring about the "popular" armies?

Buy the new Epic-scale Knights and give them Terminator stats.

>Knights
>In a skirmish game

Oh come on. It's a joke, not even bait.

>m of tips and

you happen to get the same pic for orks?

user said that Blood Axe teams are really good, is this true?

make us an album of all the faction stuff that wasn't released by gw please!

Wow I see that and all I see is $$$$$$$$$$$

No sorry, I don't play green dudes so I didn't take one.

I'm going to go play on tuesday and I can grab one then.

Looks like you got a couple costs mixed up there, pal, but I can see what you're going for.

Telescopic sight on that does precisely jack shit. because six feet is more than enough on anything but an Apoc board, let alone the 4x4 standards here. Leave the Omnispex at home, you'll always want to be shooting, and drop the pistol for a Galvanic, you'll want to be at range. No opinions about the Maul, although Concussive seems a bit useless since your ranged teams shouldn't be getting dogpiled anyway unless you fucked up SPECTACULARLY. I'd have a Goad instead if you really want to punch something, but probably leave the melee at home and just have a Galvanic.

Galvanics over Radium always. Longer range and more accurate boltguns are way better than flat out worse ones, and 30" gives so much sniping ability when you just need to hit a guy. Even close up, -1 to saves is probably worth more.

Use the saved points to buy another Fresh-Forged and give your Alpha or Specialist (probably Spec) a photo-visor, they're awesome and way better than the Sights. When you get more points, get everyone who's not a Fresh-Forged one.

was worth a try. Greenskins are hurting for their rules.

Re. the Dominus legs, you'd need to upbase him, but sure, if it looks good. Mine has a cool little servo-backpack and will probably have trimmed robes too, but they're not THAT important.

Makes it feel good when you kill even one CSM or even a Scout, they're worth infinitely more than your whole team on a lore scale. Wiping a whole squad probably paid for the War Cohort right there.

don't have a book, found these through scouring the interwebs

Okay, cool for the advice. I've got an entire Dominus sitting around from a SC box I'm not using, so he can plop right onto the base that he comes with. I mostly put Radium Carbines in to break the look up a bit from just being a tabletop Ranger squad, but I'll find a way to make them stand out. The tentative fluff I've got for them is that they're akin to a black-ops team sent in by the Magi when they don't want anyone to know what they're looking for - or at least can't trace it back to the Forge World.

This is what I am currently looking at:

Sergeant - 200 --- 375
Sniper Rifle - 40
Reload - 20
Toxic Rounds - 20
Power Sword - 50
Melta Bombs - 30
Clip Harness - 10
Camo Gear - 5

Scout - 100 --- 220 x2
Sniper - 40
Reload - 20
Shotgun - 20
Clip Harness - 10
Chainsword - 25
Camo Gear - 5

Scout Jr - 75 --- 185
Boltgun - 35
Telescopic Sight - 20
Bolt Pistol - 25
Frag Grenades - 25
Camo Gear - 5

For a total of 1000.

I can drop the harnesses for 30 more points and maybe get my jr scout a chainsword, but I don't want my guys falling off edges.

Any critiques?

Is this on a standard Kill Team 4x4 board?

you can make good terrain for cheap, but it'll take time

side note, I've made a terrain thread

given that terrain is the most important part of necromunda I invite you all to get some inspiration and maybe share some too

Drop the reloads, they're not very helpful on basic weapons and cost you lots. Cut yourself that power sword- you're snipers - and whatever else you need to drop until you have 5 fighters, so you won't be Bottle Testing after your opponent has one shooting phase.

that's a 6x4 table

I had no idea on the reloads, I just do not want to run out of ammo.

If you think it won't be a big deal on basics then I am happy to drop em.

I can exchange the PS for a plas pistol, or completely drop it. Do you think it's wise to have my sarge with only the sniper rifle?

Someone write me a cancerous list to stomp children with, I want to see some loli tears

Does anyone have the skill tables?

hmm, so a Stormtrooper Kill Team could look like this

Veteran Sgt. 175
-Plasma Pistol+Combat Blade
-Camo Gear

Veteran 4x105
-Hot Shot Ammo
-Lasgun
-Camo Gear

Specialist 200
-Grenade Launcher
-Camo Gear

Then I either fill it up with Guardsmen or take 1 or 2 more Veterans.

>4-5 dudes?
seems a bit low, but i hardly know anything about this.

scout seems great, sm stats and bolters, with youths with the same BS and shotguns and all on 4+ saves.
are all the upgrades necessary?

No idea, I really have very little idea about what I am doing.

Any ideas for a scion team name?

sir "team not appearing in this rule set"

This is also 1000

Sergeant - 200 --- 325
Sniper Rifle - 40
Power Sword - 50
Melta Bombs - 30
Camo Gear - 5

Scout - 100 --- 180 x2
Sniper - 40
Shotgun - 20
Assault Blade - 15
Camo Gear - 5

Scout Jr - 75 --- 170
Sniper - 40
Bolt Pistol - 25
Frag Grenades - 25
Camo Gear - 5

Scout Jr - 75 --- 145
Sniper - 40
Bolt Pistol - 25
Camo Gear - 5

Not sure what is better on the younglings, snipers or telescopic boltguns

Call them "Imperial Guard Storm Troopers"

its an IG team, fuck them consigning my entire collection to "you can take one of these for a promethium crate"

How is a veteran guardsmen with carapace and a hotshot lasgun any different from a scion?

Sarge if anything doesn't need any upgrades besides maybe meltabombs for killing terrain. He's what keeps you from legging it instantly, so safe and sniping from the back isn't a bad idea. Give Kraks to a couple regular dudes for terrain, or buy a special weapons guy with a shiny gun if you want range, and cut everything else off everyone save basic guns, with no upgrades. Get some camo gear on everyone and Photo-visors on the veterans, then get many many more dudes, stat, or you'll be down and being stomped on shortly. Not sure of the optimal vets to scrubs ratio yet, but three Veterans, or two and Weapon Guy, leader and the rest scrubs seems decent so far.

"no you dont, i read the rules and its exactly what you said it was"

deepstrike and move through cover, more than enough to make them insanely fun as a standalone army

scions get a photo visor

according to an user with the book guardsmen can't take carapace armour, so you can't really build that.

Personally I'm thinking about building a Skitarii team, but even that is a bit limiting...

they can take carapace for 20 points

user with the book is retarded,

Could anyone who's played the game give some advice on game size?

Is 1000 points going to be the standard?

you start with 1000 and then grow your warband asychonously, there will be uneven fights frequently

good times

So, a not!scion is 120 points?

Minus the photo visor, whatever that does.

I see, that seems a bit strange.

Maybe it would have been better if they had a Blood Bowl system where you can only have 1000 points on the field at any one time or something.

Yep, 1k points base, obviously increasing as campaigns go on. I wouldn't be surprised if teams end up as as many Spec Weps as possible and then all vets after five or six games, given decent runs. I'm just glad there's a 2-3 cap on special weapons for the vast majority, or it would get very lopsided very fast as numbers reach 10/15/20/whatever. Also means a fully upgraded Skitarii team may look very much like a fully upgraded Ranger Squad, with 3 Arquebi, Enhanced Data Tether/Omnispex and everyone with visors and harnesses behind a phosphor pistol/Arc Maul Alpha.

great list, gives me faith in my catachans being viable

user here owns a game store, that's the kit they send store owners for release.

fucking new fag

> New Fag.

> Been playing since 3rd edition.

o-okay Ansell, sorry.

>Minus the photo visor, whatever that does.

Reduces cover benefit by 1, which is almost as good as +1 BS if you're playing anything like a necromunda board. Marine scouts can get them for 15 points.

For my not!scion list i'm starting out with:

Leader: laspistol, carapace, chainsword
2x troopers: lasgun+pistol, hotshot ammo, knife
2x new recruits: lasgun+knife
2x specialists: plasma, weapon reload, laspistol, knife

Ty based friend, the scion dream lives!

My current table of terrain on a 4x4. I have some pringle tubes and some larger cans to turn into oil refinery terrain too. Combined with the shiny new stuff it will be a good board.

Friend gave me his old metal Kasrkin recently. You guys are doing God's work.

Ok cool thanks for the idea I will try that out.

arnt there missions where you have to secure objectives? this lsit would suffer

space marine scouts chapters?

dont have the book user, sorry

Are there any clear power gamer factions that I can expect that guy to play?

greyknights to spam terminators after the first match

Grey knights seem to have similar point costs for chaos while having flat-out better gear.

Take that as you will

could beork swarms as they can field the most dudes by fra or maybe power armored chaos spacemarines with jumpacks.

i have little to no idea but the harlequin stuff seems crazy too.

Fucking hell, is that Smaug in the background?

GK, CSM and Orks seem to be top tier, Eldar as well but they dont look THAT good.

No, Kingdom Death Dragon King

So relying on not failing bottle tests due to another marine getting shot and winning more than one Prometheum Cache per game? You get D3 per victory and it costs 1 cache per terminator.

Why GK? Having 3 guys seems like a huge weakness, especially vs long range high S guns

Orks and Wytches look powerful, not even joking.
Craftworld eldar also look quite powerful with lots of cheap but decent infantry.

Did you expect anything else?

You'd still have to bottle test after one casualty.

Loyalists and Chaos will only have 3 or 4 mans each unless you take culties/scoots

I'm thinking GK will be King of the game like thye were in (IIRC) 5thE

That's not how blood bowl works, dummy.

Blood bowl is exactly like this. Both teams buy-in with 1000 and then grow as you play matches. Matches are unbalanced and there are mechanics to handicap the stronger team.

hes got 5 dudes.
bottle test is after losing 25% right?

Ah yeah I misread his list, thought he only had one trooper

I was interested in creating a Grey Knights killteam...but damn....they are very expensive and you don't get many bodies out there:

Judicator - 200
- Nemesis Daemon Hammer - 100
- Psybolts - 30
- Frag Grenades - 25

Knight - 175
- Force Halberd - 80
- Psybolts - 30

Gunner - 200
- Incinerator - 75
- Force Halberd - 80

Total 995

i thought so too at first glance.

Grey Knights are balanced and hampered by the fact that they cannot recruit. At all. In a Campaign, you'd whittle them down and every guy they lose is permanently stricken from the roster, and they are short one guy for each subsequent battle, mercenaries aside.

For CSM you're taking ~4 marines and a bunch of cultists to avoid bottle tests.

How do operatives work?
Is the xv25 stealthsuit an operative ever worth taking?
Here is my current list, I've divided them into a strike team moving up close and a longer range support team
Strike team:
>Pathfinder Shas'ui: 180
Pulse Carbine
Photon Grenades

>Pathfinder cadet: 80
Pulse Carbine

>Pathfinder cadet: 80
Pulse Carbine

>Pathfinder: 90
Pulse Carbine

>Pathfinder Cadet: 80
Pulse Carbine

Grav Inhibitor Drone: 50

Fire Support:
>Pathfinder Specialist: 240
Rail Rifle
Weapon Reload

>Pathfinder: 75
Markerlight

>Pathfinder: 75
Markerlight

Recon Drone: 110

Is this list legal/any good?

Why is everyone saying grey knights? They look terrible to me.

Toughness 4, 3+ save with 1 wound. Sure they hit like a truck but they have to win combat and the basic trooper only has 1 attack to do that with.
Take a wytch with poisoned chain hook and pistol, only 120 but if they get in to a fight (with the wytch most likely getting the charge) they roll off, grey knight rolls one dice and the wytch rolls two and wins in the case of draws.

Lots of guns with rend -1 in the game it seems, a 4+ save isn't that enticing but even then, getting hit automatically pins a guy.
They can test early to get up but if they fail that's 1/4 or even 1/3 of their team missing their next turn.

You have to pay 1 promethium cache for an operative who's with you for one battle. That's 100 pts of gear for a one use extra body basically.

Your list looks good at a glance

I don't think so. AFAIK they're no more durable than CSM, and they went down with some provocation even with Nurgle marks. Power armour is surprisingly unscary.
Personally I think Harlequins are the ones to watch. Basically a whole army of faster CSM Raptors who all cause Fear and a W2 leader, plus the massive game-changing team-saving autowin against elite teams that is the Solitaire.

They can recruit, they just need to spend a cache to do it. Still punishing, since teams like Skitarii can get a combat-ready chump with 100 or a very well kitted Veteran/Plasma specialist for 200.

>tfw wasnt able to get a copy
>want the rulebook and the terrain
Feels bad man, why a limited run, seriously, why.

In regards to GK recruiting, I thought the cache bought operatives only stuck around for one battle?

What I'm worried about is
Does a model have to take a weapon, considering I haven't taken a weapon for the two pathfinders with markerlight, will that make them bad/be an issue? I mean they can only fire one weapon at a time anyway

Why would you ever take frag missile or both types of missiles when Krak is so much better in terms of Strength, Damage, and Modifier while not having any other differences?

Were frag missiles supposed to be blast weapons?