Warhammer 40,000 General /40kg/

Who would you fuck from 40/30kverse edition

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first for templars

Blood Axes are da best klan!

Easily the in the bottom right, SoB can't be hot

CAN* be hot

friendly reminder you can't spell games workshop without orks

A Busty Hive Tyrant MILF

fite me

slaanesh
I mean idk who'd be doing the fucking but I'd probably have a good time anyway

No Nuns With Guns for the new Shadow Wars thing? That's kinda disappointing.

I figure they'll get added when SoB actually get plastics. I know there are rumors that they'll get a push with 8th edition, so we'll see if it's true.

Anyone else really missing from Shadow War?

YOU HAVE TEN SECONDS

TO POST AN IMAGE OF YOUR FAVORITE IMPERIUM OF MAN ARMY

...

...

>work on CSM
>have a bunch of dudes because got lucky with cheap HH sets
>realize I'm going to need to drop a ton of money on rhinos
>decide to focus on other pile of shit
>sizable amount of dark eldar
>have all the transports and shit I need
>go to LGS and pic related
>was planning on getting some for chaos spawn
>they're 20% off
>fuck
>buy them
>now I want to work on CSM again

What the fuck is wrong with me?

Havent checked in for a while. The new chaos stuff arrived, right? Any good? It was tzeentch focused, right?

...

Apparently there aren't really rules for having Space marines. Scouts are the marine force, and full-fledged marines are the one-mission specialists for them.

Which is weird, because Chaos has marines out the ass alongside their cultists.

Inquisitorial squads?

And I don't know about plastic sisters, there has been rumors about them since The Witch Hunters codex. I'm starting to lose hope.

Wanna start 40k, like the looks of necron, grey knights and deathwatch. Which should I pick? I'm new so something more forgiving but not absolutely shit in the meta would be cool.

...

...

I know the same feeling man. Every time I draw a line and tell myself I'll take a break on my chaos army and do something else, I keep finding more and more things to work on.

Currently I'm fighting the urge to just add an entire secondary Khorne force.

grey knights are pretty bad
deathwatch is mediocre
necrons are high mid tier/low high tier
No one has a problem with crons and they're competitive at every level, a good starting choice

The worst part is that my friend gave me a bunch of CSM bits that he found, and there's an old raptor backpack in there, which means I can make my raptor lord now. It's like... Fucking christ. I guess I'm doing CSM now again?

Deathwatch works better as an allied army, sort of elite, specialized marines to pair up with a full marine army or guard regiment.

Grey Knights are similar, being elite marines, though are kind of overpriced and less focused on what they want to do.

Necrons are quite solid and easy to play, paint, and learn.

Yeah. My friend is offering me a bunch of spare bits and models he isn't planning on using at a sweet deal, but I really feel like I need to focus on something other than Chaos for a while.

Cool. Watched a batrep or two, necron seems to be heavily invested into shooting. After the start collecting set (12 warriors, 1 overlord, 1 triarch stalker, 1 scarab swarm), what should I be looking at getting? Thinking of a few simple games first to get a feel of w40k rules.

>No one has a problem with crons

>So you're playing Necrons
yeah
>Well I hope you're not planning to use
>Decurion
>Wraiths
>Canoptek Harvest
>Destroyer Cult
>Teleporting circus party
>Forge World Pylons
right... how many points of free Transports do you have?
>About 400
right

The Ark Phalanx box might be a decent addition, another box of warriors and a transport for them as well. I would suggest sticking with that until you get a better feel for how they play and how the game works, then look over your options.

I'd recommend more, but I only know this second hand from my friend's crons.

I'm actually hoping to sell all my chaos daemons because I just don't like them anymore, which I can then turn into more stuff that I need I suppose.

My main army is imperium, so I'm not exactly chaosed out. I just need to focus on something.

That's understandable. For me, I love having a lot of different armies. I've got at least 1000 points wrapped up in 4 or 5 by now. But right now I'm just stuck on Chaos marines. I wouldn't be surprised if I've got 3000 points with all the crap I've just accumulated.

Gotcha. Thanks!

>>About 400

Garbage BC build.

My main army is Sisters, so getting shit for that is a pain, though I'm sitting on a out 2000pts because I've been playing them for like 10 years now. Then, I have CSM, Tzeentch daemons with some 'letters, and a pile of dark eldar that I could probably make into a 1500 if I stretch it a little. The daemons I can do about 2000 points, too. Even if I just dump them for like 200-300, I'd be happy.

How many points does Decurion RP save you in a game? Your entire army divided by 50%.

How many points do all those Wraiths save you by simple virtue of being extremely undercosted, even BEFORE their toughness boost and points drop from their newest codex? More than a couple free Rhinos will provide.

Yeah. I've got a BaC box that I have sitting around to make into a loyalist force so I can actually ally with something there, and it's taking a lot of willpower to resist just making another 30 so Chaos marines.

It's plus 1 RP, so a 16% increase. Marines really shouldn't be throwing shade at others.

...

Isha, if only to piss off Aeldari.

>Your entire army divided by 50%.

Getting 4+ feel no pain when you already had 5+ feel no pain army-wide is not a 50% boost in survivability. That sort of boost is what you guys can get just by calling your guys Iron Hands.

There is no conceivable way a squad of wraiths is undercosted by several hundred points. They're a great assault unit, fast, durable, etc. but if a Necron player invests in all of those while you park Obsec Razorbacks on every objective, you'll pull ahead in the end.

Thankfully, I don't have that problem because I autistically refuse to play loyalist space marines.

An Ecclesiarchy kill team, just a bunch of crazy dudes with chainsaws and harsh language ready to die for their Emperor.

And Inquisitorial henchmen, small team of well trained operatives with diverse skills... it kinda feels like a no brainer, this kinda shit is their bread and butter.

I have no idea how to expand my list. I have a bunch of other models, but not really a feeling on how I could make the list actually work

...

All right, my fucking drought is broken and I finally got to take this Iron Warriors list for a spin.

>Versus Emperor's Children
-Threadbare Lord+CC Chosen in Rhino
-5x Noise Marines
-Cultist Blob
-Dinobot with Autocannons
-Hellturkey with baleflamer

>Rolled Emperor's Will which we both agreed was fine for a stupidly simple re-introductory game
>I managed to Seize Initiative
>Rapier, Dread and Warpsmith deployed opposite the Dinobot and cultists on my left
>Autocannon Squad camped objective in middle, opposite his Noise Marines, also camping his Objective
>Havocs, Plasma squad and Predator squared off to blitzkrieg the right flank, facing his Chosen
>I rolled on the IW traits and reinforced the Autocannon squad's cover to 3+

>Rapier evaporated 4 cultists and penned Dinobot, saved by 5++, that was about as good as it got as those two spent the rest of the game impotently flailing at each other due to poor dice rolls
>Warpsmith and Dread ran straight at the Cultists ready to unleash a shitload of templates on the Cultists before turning their anti-tank toys on the Dinobot. But, they rolled a 1 for Run distance, leaving them juuust out of template range next turn. Hellturkey arrived Turn 2 and took out the dread with a single Vector Strike, then erased half the Autocannon squad with its Baleflamer. Their fancy 3+ cover was completely useless since they didn't take fire from anything but the Turkey the entire game.
>Despite this, Autocannon marine capped three cultists and a Noise Marine before running out of targets and spending the last turns trying to hit the Turkey
>Warpsmith managed to Curse the Forgefiend (fucker rolled 3 Gets Hot but saved them all) before getting charged by the Cultists, and spent most of the game them chopping up (slaying their champion and rolling +1 Initiative... when he has a Power Axe, DERP) but was readying a meltagun shot into the Immobilized Dinobot's side for Turn 5 when my opponent conceded.

>make an angry marine paint scheme
>absolutely crushing in some random game
>one person on the enemy team spergs out over "that fucking mcdonalds marine"

Game was a lot of fun if fairly simple. Shame its sequel is coming NEVER

The guy with "400 points of free transports" doesn't have any RP at all.

And Necrons don't have Chapter tactics or ATSKNF. It's almost like a lot of armies have army wide special rules or something.

The only good BC builds use pods and rhinos, so that's 35 x 6, which is only 11% of 1850. RBs are complete shit. You have to pay for turret upgrades, they are only a TLHB stock, and have no hatch to fire grav out of. HS slots should be Centurions and FA slots should be bikes, so spamming even more transports is irrelevant. Transports also don't kill anything, and Rhinos have never been considered good other than due to their low cost, so lowering an already low cost to 0 is barely worth crying about.

Take away all the other OP shit marines have and leave them Battle Company and the army is complete trash. Go ahead and fucking try it if you don't believe me. Play a Battle Company with no cheesy units or grav and see how amazing those free transports are compared to innate xenos firepower such as Necron gauss, Tau everything, and Eldar everything.

Literally no competitive vanilla lists use RBs.

>Chapter tactics
>ATSKNF
>shit Daemons Eldar and Tau don't have yet are still doing better than marines

It's almost like xenos have better army wide special rules like REANIMATION PROTOCOL yet complain about stupid shit like chapter tactics. I bet all those Black Templar whiners sure should just stfu since they have such nice chapter tactics!

i can explain! r-really

>Jumping through this many hoops to bitch about an army weaker than yours

Stay salty, ultrafag

>should get Steel Legion in the mail this week
>can barely contain excitement

It was mostly mediocre with some cheese.

Oh shit what are you doing?
They are objective secured models that block LOS and can't be damaged by small arms fire.
You use them to go grab objectives so your dudes can focus on killing rather than worrying about spending 2 turns capping an objective.

...

>What is necron gauss

>watch guy take lions blade double demi with all dem free transports at 1500pts
>plays against nids
>complains that it limits his build
>gets shit pushed in by nids
>says he's not taking it again
>mfw

Jain Zar, but only if i 4 meter tall blonde man on life support because i don't want to get my soul stolen by her screams its already been stolen.

>can't be hurt by small arms fire
>against necrons

Cont'd
>Meanwhile, my Panzer IV chassis tanks took their heritage to heart and fucking blitzkrieg'd the right flank, erasing the Rhino, Chosen and Lord with sustained plasma fire, netting me First Blood and Slay the Warlord, before killing all but one of his Noise Marines and getting within capture distance of his Objective as well as having units with 3" of his board edge.
>He conceded when it became clear next turn I'd wipe out the last Noise Marine giving me uncontested control of his Objective, and the Warpsmith would likely destroy the Dinobot, leaving him with only the Turkey.

Things I learned:
-Holy shit Helldrakes are insane. Flyers in general are insane but a Flyer with a 5++ and It Will Not Die is going to be fucking hard to put down, even with dedicated AAA.
-My list is minimally viable, the units work well with each other and anything lacking serious anti-tank is going to struggle against that much armour, even if it's mostly only AV11
-What's not to like about a 72" range Vindicator? The Dice Gods and their sense of humour.
-Everyone liked the PzIV's, the German theme overall and my conversions, which was awesome.

What are some decent ways to combine necrons and tau into an army?

Footslogging tough necron units absorbing damage with either deep striking plas/melta crisis suits or optimised stealth cadre shenanigans.
Alternatively take a y'vahra or Barracuda AX-5-2 (better than a croissant) or an armoured interdiction cadre
If you want to be a faggot take a riptide wing and be that guy, but no one will play you

Shit, also forgot:
>Icon of Excess doesn't fuck around, and makes Noise Marines a huge pain in the ass.
>6+ FNP isn't dogshit if it's army-wide. Both my opponent and myself made enough FNP saves to make an appreciable difference to the battle.
>Iron Warriors Legion rules are fun enough. Havocs with Plasma Guns and Tank Hunters bundled up in a Rhino was easily my MVP unit.

I'm building my first army, it'll be unbound and just dudes that I think are cool.
So far I have 1 Riptide.
I think I'll get a commander with marker drones and drone controller to support the rip.
Obviously I need to keep in mind synergy and complementary units and can't just hodge podge randomness

Necrons I think are cool too but I'm not deadset on them. I'll probably need something to push forward and engage while the rip snipes

no one plays unbound, you'll barely find games and formations can be better than unbound
By units you think are cool, are you looking only at tau or at any units at all, since farsight enclaves gives you crisis suits are troops choices, eliminating the boring infantry that plagues normal tau.
Also never bring a riptide below 1250 points, unless playing against daemons/eldar/grav spam

Hey guys fresh BL stuff to complain about.

So, I think I had one of the most one sided games I have ever played today. It was my Sisters vs a Dangle cad, and for shits and giggles I took a Vestigial Task Force for the first time (spoilers: it was worthless) with pic related. We did Maelstrom of war and rolled escalation. The final score was 12-3.

I had an early lead and was sitting on 6 points to his 2, but he had a potential swing in his favor. If he cast an interromancy power and killed my warlord in a challenge, he could potentially take the lead (d3 for challenge, 1 for WL, 1 for power). He dumps all 6 of his dice into making my Dominions snap shoot and only managed one success, which I manage to negate with adamantium will.

Next, his flier finally arrived and unloads into my command squad, which takes out 3 sisters, then his command squad kills one more and puts a wound on the canoness. He assaults, challenges, and his goons kill my last dude. In the challenge, we're both hitting on 4s and wounding on 2s with a 4++ save, but he has 4+1 attacks to my 3. We each wound once and he fails to kill me.

My turn. I roll my objectives and get 15 and 16. Then first is activate AoF for 1pt, 3 for d3 pts, or 5 for 3+d3 pts. I only had 4 AoF left, so do I could get a d3 out of it. The second, is if a faithful character dies, I get a point, but if it's a character with Martyrdom, I get a d3. Low and behold, I activate my 3 faith powers, failing my canoness on an 11 of all things, and then proceed to put another wound into his character and take one in return. I roll a 4 and 5 for my 2d3 and snag 5 for my canoness dieing, but he only gets 1 for my warlord because he didn't get the kill on his turn.

The game ends, I get line breaker because Dominions, and the final score is 12-3.

Holy fuck.

Well that sucks
I was hoping to avoid the formation annoyance for when I got the hang of things and a bigger collection.
I like a few different factions, like grey knights too, but they are very bad supposedly

Post yfw theyve managed to make ork shooting even worse

...

Alright, i know almost nothing about warhammer, and what little i did know i forgot
Which faction is the best and why?

Jesus shootings gonna be rough

No, I'll post mfw marines and regular humans both have M4" while listening to the lamentation of marinefags.

>"How can we nerf an underperforming unit more?"

t. chaosfag

If it makes you feel any better a marine would be shooting at ork BS.

>Orks HAVE to roll a 6
>Orks HAVE to have a weapon malfunction in order to hit

what the fuc

Most guns have bonuses for shooting at close range. But yes, Burnas are an Orks best friend.

How will artillery be affected?

Looking for opinions on my comp list 1850p.
Vindicators points are 5 more over what the codex says, so the list is in the correct limit.

orks

because they always win.

That's the SoA rules, not 8th. We don't know if they'll use the exact same system.

Imperial Guard
See who can kill your dudes the fastest, your opponent or yourself
youtube.com/watch?v=ZqBm-PJylWQ&list=PLw2peyDgpaA8MyzNqm1hLbM94MThMva0d&index=2

I like using Plague Drones for Spawn.

What would be good for Tzeentch daemonkin spawn? I'd think maybe Ogroid Thaumaturges, being Tzeentchian and having the same base size.

>fellow tread head
MY NIGGA

I know. It was more of a rhetorical question.

Because if they don't find a way to nerf artillery the same way, oh buy, 30k is gonna be fun. No point in trying to dakka the enemy when you can't hit shit, just roll a few rapier batteries and medusas and nuke the board.

>doesn't mention that Shootas get +2 To Hit at short range and a sustained fire dice

I have a problem. I want to build a ork army. But...

I kinda want to do a speed freaks army. Trukks, bikes, deffkoptas. But that's insanely expensive and the army I would like to build would cost at least 450€.

Or I could just buy a bunch of Start Collecting! boxes and some trukks and call it a day. I would save like 200€ but do I really want to?

Why is life so hard?

They have to magdump to hit anything

>deffkoptas
AoBR

>bikes
converted deffkoptaz

>trukkz
fucking everything, hell i used plastic toys even, only orkified them enough and made sure they fit the scale

Also this is beside the point, but mek gun+trukk kitbash means even more mek gunz, and you'll want these, they are godly

Veeky Forums, do you think you would enjoy playing against this? It's made with fun for my opponent in mind, but I want a decent chance of winning as well.

>I want to build a ork army.
Take it slow, these things should be a labor of love. ESPECIALLY with a new edition looming.

also just use the trukk boy box, man

Second try:

I have some Horus Heresy artbooks with Sisters of Silence wearing silvered armour. Does anyone have informations about that? Because I would like to use silver amour on my sisters but I want them lore-conform. Thank you very much :)

That one on the right is too "ara, ara~" for my liking

That's what makes it an qt

Assuming your the owner, that's a really great idea
Might have to steal it if i need to expand a DG list

Not the owner, but I do think that it is kinda cute.
I also enjoy the idea of different forms of spawn for different gods instead of simply having all of them like they are now.

I like those, actually.

However, I'm Night Lords and didn't want to use daemon-y looking spawn, and the crypt ghasts look fitting.

guess what, marines aren't good when you take away grav and the power-formations skyhammer and libby conclave.