>Bard College of BRUTALITY
>Starting at level 3 you gain proficiency with battleaxes and black and white makeup kits. In addition, Studded Leather Armor that's black and covered in BRUTAL SPIKES grants +1 to AC and Intimidation checks
>Starting at 3rd level, you can charge your performance with HEAVY RIFFS of BLACKEST MAGIC.
>As a bonus action, you can expend a use of Bardic Inspiration to grant yourself a spooky, gothic appearance. When you do so, choose a number of allies you can see and who can see you within 60 feet of you, up to a number of them equal to your Charisma modifier (minimum of one). Each target gains 2d6 temporary hit points.
When a target gains these temporary hit points, it can also use its reaction to move up to its speed toward you, without provoking opportunity attacks. It must take the shortest, safest path to you while violently shaking it's head and/or spinning their hair.
>EXTREME preformance
>If you perform for at least 10 minutes with a guitar, bass guitar, vocals, or a drum set, you can attempt to inspire a mosh pit in your audience by "singing", doing EXTREME GUITAR SOLOS, or rapidly spinning your hair. At the end of the performance, choose a number of humanoids within 60 feet of you who watched and listened to all of it, up to a number of them equal to your Charisma modifier (minimum of one). Each target must succeed on a Wisdom saving throw against your spell save DC or be charmed by you. While charmed in this way, the target idolizes you, it speaks glowingly of you to anyone who speaks to it, and it hinders anyone who opposes you, actively seeking violence unless it's a MASSIVE PUSSY. This effect ends on a target after 1 hour, if it gets arrested by the guards, if you attack it, or if it witnesses you not being obnoxiously edgy.
>If a target succeeds on its save against this effect, the target has no hint that you tried to charm it.
>Once you use this feature, you can’t use it again until you finish a short or long rest.