Desired scans : Rank and File supplements Harpoon 3 & 4 supplements Force on Force supplements Hind Commander At Close Quarters War and Conquest
Easton White
5th April in military history
1081 – Alexios I Komnenos is crowned Byzantine Emperor at Constantinople, bringing the Komnenian dynasty to full power. 1242 – During a battle on the ice of Lake Peipus, Russian forces, led by Alexander Nevsky, rebuff an invasion attempt by the Teutonic Knights. 1536 – Royal Entry of Charles V into Rome: the last Roman triumph. 1609 – The Daimyo of the Satsuma Domain in southern Kyūshū, Japan, completes his successful invasion of the Ryūkyū Kingdom in Okinawa. 1818 – In the Battle of Maipú, Chile's independence movement win a decisive victory over Spain. 1862 – American Civil War: The Battle of Yorktown begins. 1879 – Chile declares war on Bolivia and Peru, starting the War of the Pacific. 1942 – World War II: The Imperial Japanese Navy launches a carrier-based air attack on Colombo, Ceylon during the Indian Ocean Raid. Port and civilian facilities are damaged and the Royal Navy cruisers HMS Cornwall and HMS Dorsetshire are sunk southwest of the island. 1943 – World War II: American bombers accidentally cause more than 900 civilian deaths, including 209 children, and 1,300 wounded among the population of the Belgian town of Mortsel. Their target was the Erla factory one kilometer from the area hit. 1944 – World War II: 270 inhabitants of the Greek town of Kleisoura are executed by the Germans. 1946 – Soviet troops leave the island of Bornholm, Denmark after an 11-month occupation. 1951 – Ethel and Julius Rosenberg are sentenced to death for spying for the Soviet Union. 1956 – Fidel Castro declares himself at war with Cuban President Batista. 1969 – Vietnam War: Massive antiwar demonstrations occur in many U.S. cities. 1986 – Three people are killed in the bombing of the La Belle Discothèque in West Berlin. 1992 – The Siege of Sarajevo begins when Serb paramilitaries murder peace protesters Suada Dilberovic and Olga Sučić on the Vrbanja Bridge.
Hudson Anderson
It is 775 years since the Battle on the Ice was fought on Lake Peipus, between the Republic of Novgorod led by Prince Alexander Nevsky and the Crusader army led by the Livonian branch of the Teutonic Knights. It is notable for having been fought largely on the frozen lake's surface, and this gave the battle its name.
Alexander, intending to fight in a place of his own choosing, retreated in an attempt to draw the often over-confident Crusaders onto the frozen lake. The crusader forces likely numbered around 2600, including 800 Danish and German knights, 100 Teutonic knights, 300 Danes, 400 Germans and 1000 Estonian infantry.The Russians fielded around 5,000 men: Alexander and his brother Andrei's bodyguards, totaling around 1,000, plus 2000 militia of Novgorod, 1400 Finno-Ugrian tribesman and 600 horse archers.
The Teutonic knights and crusaders charged across the lake and reached the enemy, but were held up by the infantry of the Novgorod militia. This caused the momentum of the crusader attack to slow. The battle was fierce, with the allied Russians fighting the Teutonic and crusader troops on the frozen surface of the lake. A little after two hours of close quarters fighting, Alexander ordered the left and right wings of his army (including cavalry) to enter the battle. The cavalry included some Mongol horse archers. The Teutonic and crusader troops by that time were exhausted from the constant struggle on the slippery surface of the frozen lake. The Crusaders started to retreat in disarray deeper onto the ice, and the appearance of the fresh Novgorod cavalry made them retreat in panic.
Daniel Anderson
It is commonly said that "the Teutonic knights and crusaders attempted to rally and regroup at the far side of the lake, however, the thin ice began to give way and cracked under the weight of their heavy armour, and many knights and crusaders drowned"; but Donald Ostrowski in "Alexander Nevskii’s "Battle on the Ice": The Creation of a Legend" contends that the part about the ice breaking and people drowning was a relatively recent embellishment to the original historical story.
The battle was a significant defeat sustained by the crusaders during the Northern Crusades, which were directed against pagans and Eastern Orthodox Christians rather than Muslims in the Holy Land. The crusaders' defeat in the battle marked the end of their campaigns against the Orthodox Novgorod Republic and other Russian territories for the next century.
The event was glorified in Sergei Eisenstein's historical drama film Alexander Nevsky, released in 1938, which created a popular image of the battle often mistaken for the real events. Sergei Prokofiev turned his score for the film into a concert cantata of the same title, with "The Battle on the Ice" being its longest movement.
It is 75 years since the Easter Sunday Raid, an air attack by carrier-based aircraft of the Imperial Japanese Navy against Colombo, Ceylon (now Sri Lanka). The targets were British warships, harbour installations, and air bases.
The Japanese struck with 125 aircraft. Under the command of Commander Fuchida of Akagi—who had led the attack on Pearl Harbor—they made landfall near Galle. The planes flew up the coast for half an hour in full view from land, however the RAF were not informed at Ratmalana. RAF aircraft were on the ground as the Japanese flew overhead.
The Japanese attacked the naval base at Colombo, sinking the armed merchant cruiser HMS Hector and the old destroyer HMS Tenedos in the harbor. 18 Japanese planes were lost to heavy AA fire. The RAF lost at least 27 aircraft. Japanese search planes located HMS Cornwall and HMS Dorsetshire 200 miles southwest of Ceylon. A second attack wave sank the ships, killing 424 men. In the late afternoon, just before sunset, two Royal Navy Fairey Albacores operating from the British aircraft carriers made contact with the Japanese carriers. One Albacore was shot down and the other damaged before an accurate sighting report could be made, frustrating plans for a retaliatory night strike by radar-equipped Albacores. The RN's only opportunity to launch a strike against the enemy aircraft carriers faded away.
Jaxson Bennett
One Allied hero of the day was the RCAF's Leonard Birchall. The day of the attack - only two days after he arrived on station - he was flying a PBY Catalina flying boat that was patrolling the ocean to the south of Ceylon. Nine hours into the mission, as the plane was about to return to base, ships were spotted on the horizon. Investigation revealed a large Japanese fleet, including five aircraft carriers, heading for Ceylon. Birchall's crew managed to send out a radio message, but the Catalina was soon shot down by six Zero fighters from the carrier Hiryū. The raid went ahead despite Birchall’s signal, but his warning put the defenders on alert and allowed the harbour to be partially cleared before the Japanese attacked Colombo.
This is one of the more obscure actions of the Asia/Pacific Theatre and presents interesting challenges to wargamers. A hypothetical Japanese invasion of Ceylon makes for an intriguing "what-if" campaign. Churchill said: "The most dangerous moment of the War, and the one which caused me the greatest alarm, was when the Japanese Fleet was heading for Ceylon and the naval base there. The capture of Ceylon, the consequent control of the Indian Ocean, and the possibility at the same time of a German conquest of Egypt would have closed the ring and the future would have been black."
The community project this month is an obsolete unit or vehicle.
Isaiah Reed
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Austin Mitchell
Does anyone know what the quality is like with those new "War and Empires" 15mm miniatures? And if anyone backed the kickstarter what is the ruleset like?
Jonathan Perez
I'm painting up a unit of germans for my fall of Berlin project
Christopher Phillips
Bump until anons are done waking up and getting to work
Michael Cox
Is that some delicious T34/85's?
Isaiah Davis
Some tasty little t34/85s and panthers, very well painted.
Jayden Morris
Is Ivan here? Am I misreading Five Men At Kursk or can I only activate 3 guys per turn?
Camden Hughes
The mini quality is very good, I have no idea about the rules I didn't care about that only the figures.
Hudson Rogers
Haven't read Kursk, but yeah, that's how Normandy works.
There are some optional rules for Normandy to add another activation for every three guys beyond the first nine.
Joseph Morales
Why are Nip carriers so aesthetic?
Jason Brooks
Mini quality is excellent, at least on my Persians.
Andrew Bennett
GHQ? Those are damn sexy, whatever make they are.
Isaac Morris
Can someone give me a run down on saga? Being a warhammer 40k player, i wanted a historical game, which would be a good game to also introduce to people new to wargaming. Do you think it is a good game for that? What are the pluses and minuses of saga?
Hudson Nguyen
Just play bolt action, it's 4th edition 40k.
Austin Morgan
GHQ: if you're even remotely passable at using an airbrush, it's practically cheating.
Josiah Gomez
Or, you know, he could want to play Ancients?
If NEA shows up, he'll give you a good summary. From what I remember people saying about it, it's a little gamey, but it plays fast, lower figure count, and it's lots of fun. It's very difficult to have a game play out the same way twice, something to do with scenario generation IIRC.
Daniel Gomez
I have heard bolt action, like the "fluff" though is it good for introducing people to miniature games?
I couls not find an "ancients" game. What is it? And what do you mean gamey?
Kayden Lewis
The term "ancients" collectively refers to games set way back when, as opposed to a "modern." Gamey in the sense that it's not a strictly simulationist, groggy sort of thing with lots of tables, and it abstracts and takes liberty with some things for the sake of fun and playability.
Ayden Gray
Ancients is a general term, usually referring to pre-medieval stuff. Though really SAGA is medieval, just on the early end.
Gamey is the game experience of playing the game is very much that; it's not trying to be much of a simulation, but it does at least use the 'fluff' to directly influence how things work in terms of how armies play differently to each other.
Aiden Thomas
Right, so Saga is the game about Vikings (or Crusaders or Late Late Romans).
Roughly forces of between 17 - 50 figures, usually falling around 25-30. Simple, refreshing mechanics and cool dice-based activation skill system.
The only minuses as far as I'm concerned is that not enough people near me play it, and I can't find the motivation to finish my mounted Crusader Knights.
Blake Lopez
Well, OK.
First, SAGA offers an easier route into historicals play than, say, dropping a copy of "Seekrieg V" or, "From Valmy to Waterloo" on the table. It's always OK to try and steer things into more complex games later on, but SAGA serves a purpose as an entry-level historicals game for people who would otherwise be unwilling to try out a REAL historicals game. It's somewhat similar to Bolt Action in that way.
Second, SAGA actually offers pretty good gameplay in a "cool-thentic" sort of way. It's certainly not completely historical, but it feels close enough most of the time, and offers plenty of potential for cinematic moments.
A side bonus is that it's highly replayable. What I mean by that is that in many games, once you have constructed an army to do a "thing", all your games are going to feel "same-y" to a certain degree - your games are going to be won (or at least be competitive) if you are able to pull off your "thing", and you are likely to lose if you can't pull off your "thing". In SAGA, though, your tactics are dictated largely by what your dice give you. That is, each time you roll your SAGA dice, the options available to you on your battleboard will change, and you have to find a way to apply your available options to the game state in that moment. Therefore, your army can play totally differently in two different games, and you can never be sure of being able to pull off your "thing" when you really need to.
Finally, I also feel that the incredibly simplistic "Levy, Warrior, Hearthguard" army composition system is a point in the game's favor, since it emphasizes the lack of importance of list-building. There's a few factions that demand more thought (Angry-Saxons need tons of warriors in groups of ~10-12, for example), but by and large, if you have a 1-2 points of Levy models, 4 points of warrior models, and 2-3 points of Hearthguard models available to you, you'll have a workable force in practically any 6-pt game.
Justin Allen
Saga is cool, got my wargaming group from Warhammer Fantasy Battles & 40k into the historical side of things.
I never played SAGA, but people enjoy it. I'm more into massed battle games myself, if you are like me take a look at the stuff Warlord Games release.
Jackson Lee
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Caleb Torres
The hardest part of GHQ's stuff is the mold lines :(
Noah Hernandez
hard to spot them? I never had much trouble with mould lines on GHQ stuff? Even some of the figures from the 80ies are still quite nice.
It turns out they *had* invented colour back then.
Jeremiah Hernandez
Thinking of getting myself a SU-76 for my Soviet army but I don't really like the model for it. Are there any equivalent german tank destroyer which I could paint up as having been captured by the russians? Or maybe an american tank sent by lend lease.
Samuel Jenkins
Check out the Marder series.
Marder 1 (a captured french tank chassis) Marder 2 (Pz 2 chassis with a soviet gun on top of it) Marder 3 (3 different versions mostly based on the Pz 38 t chassis).
Soviets also captured a number of Stug 3s and also Panzer 3s which they converted into their own version of a stug. (Some of these actually were captured back by the germans).
You also could use M-10 Wolverines, since they got a couple from the USA.
John Reyes
SU-76i?
Jonathan Robinson
I'm trying to mimic the bolt action rules as close as possible as well as try to get the look and feel of the SU-76 so as not to get called out for cheesing. The closest regarding those three choices are the Marder 1 which is a good choice. The other ones have either to strong weapons or are not enclosed which I want mine to be.
An option I found was the british Archer SP 17 but its turret is unfortunately on backwards. But hey, it doesn't look so bad so maybe I'll go for this. Another option the 'Priest' M7 which in my opinion looks frecking great.
Thoughts on that?
Colton Rodriguez
Anyone have any experience with the Warlord Panzer 38(t)? Is it ok? Some of their tanks are really disappointing in quality.
Daniel Evans
>or are not enclosed
Su-76 is open as is the Marder 1. (and all the other Marder versions).
Brayden Powell
I was referring to the StuG. The marder 1 is a good choice
Angel Reyes
Marders are awesome.
Ian Jackson
Would you say it's a fair representation of a light howitzer and a medium anti tank gun? If so, I'm hooked
Joseph Carter
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Robert Reyes
Ah, the Irish.
Liam Bailey
>1 minute later, lazy shitpost fuck off your meme is shit
Nolan Kelly
>losing to a bunch of mongrel slav peasants ruled over by swedish viking "noblemen"
Delete that image for your honour, or commit suicide.
Nathaniel Martinez
I'm pretty sure those are supposed to be battle barges. The SC cattlebruiser would probably have more pronounced "wing" tips.
Gabriel Cox
No comment on the warjacks?
Easton Wilson
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Wyatt Powell
those are knights titans brah
Ryder Jones
>posting "LOOK IT'S THE IRISH" when a Japanese model is posted is fun At least put some effort in.
Gabriel Morgan
This.
Especially since the original thing was someone saying they're not Irish. Which is true.
Brody Flores
The date is the 7th of May in the Year of our Lord 1389. >Fulk's condition has worsened following his participation in the last raid, after getting trampled by a cart horse and losing his foot to gangrene. He has 21 days of recovery time remaining. >Pulling the crossbow bolt from Godfrey's face has not improved his appearance, leaving his jaw crooked and cheek knotted with raw scar tissue. He has 6 days of recovery time remaining.
Turn 5 Resources: >2 Balance of Power >0 Wealth >2 Dissent
Mission 5 >Objective: Raid (The Grain Stores) >Weather: Morning Mist
Buoyed by the success of his raid into enemy territory, Godfrey immediately started planning another audacious assault. Word had reached him of a massive grain stockpile held at Cocklaw Foot, ready for dispatch to the holdfasts at Knife Point and Shit Roost.
A hazy and indistinct dawn broke over the borderlands, and Godfrey's men lurched into action after marching across country in the very small hours of the morning. They made it within striking distance of the silo before the Scottish trap was sprung.
Arrows and crossbow bolts ripped through the air at close range, pinning Godfrey and his men at arms up in an empty hovel.
Mabon led the rest in a valiant attempt to break the circle, but was swiftly cut down by advancing Scottish spearmen.
Daniel Perry
Injuries: >Godfrey: Dead >Duff: Knocked Out >Urbain: Dead >Brennan: Knocked Out >RodericK: Moderate Wound (7 Days recovery time, Good medical care.) >Mabon: Permanent Injury (18 Days recovery time, Tongue cut out.)
>-1 Morale for suffering heavy casualties. >-2 Balance of Power for failing to complete the assigned objectives and losing over half of the warband.
The lord of Barrow Hill was returned to his keep, head spitted on a Scottish pike. Those that survived the ambush became Scottish prisoners, those that escaped scattered to the four winds. The Scottish went on to sack the countryside around Barrowburn, before being driven back behind the border by a force of King Edward's knights.
Plague followed soon after, snatching away the lives of many who had managed to survived the fighting.
Godfrey's tenancy at Barrow Hill lasted a mere 24 days.
Kevin Gutierrez
>First, SAGA offers an easier route into historicals play than, say, dropping a copy of "Seekrieg V" or, "From Valmy to Waterloo" on the table. It's always OK to try and steer things into more complex games later on, but SAGA serves a purpose as an entry-level historicals game for people who would otherwise be unwilling to try out a REAL historicals game. It's somewhat similar to Bolt Action in that way.
Quoted for truth.
The learning curve is REAL, Anons. When introducing new people to our hobby, you ignore it at your peril.
Isaac Flores
Uhh, those are Space Marine Battle Barges.
Jeremiah Long
Nope, or that artist is really fucking shitty.
Oh wait. Anime. You are right. The artist is just really shitty.
Lincoln Rodriguez
>FulK: Executed Well he clearly didn't get away scot-free
William Rodriguez
Morning shot poster-kun
Oliver Martin
These have been excellent. Thank you for sharing them!
By the way, Shit Roost is now my favorite estate name.
Cameron Miller
>Plague followed soon after, snatching away the lives of many who had managed to survived the fighting. This is pretty hilarious, keep it up. Or don't.
/awg/, but has anyone played around with the Chev fantasy supplement? It any good?
David Johnson
Note the young Dave Arneson down the back there; the co-creator of D&D and author of some early wargames like Don't Give Up The Ship (which we have in our Naval Wargaming folder).
Oliver Scott
Glad you all enjoyed it! I had a lot of fun messing around with the campaign system. I hope it showed off how easy it is to tell an interesting story right out of the book.
Cooper Rogers
> MEEEEEEEEEEEEEN OF HARLECH STOOOP YOUR DREAMING!
Mason Wood
Woops, might as well have posted the full blurb there.
Jose Lee
That guys helmet is taking off
Matthew Rogers
defending against the martians, obviously
Caleb Perez
>or even Mars! Good old VSF crowd. It's like a less-shitty version of Steampunk.
Mostly less shitty.
Jeremiah Wright
Why are hex and chit wargames so expensive? If anything I would have thought they'd be cheaper than minis. Combat Commander and ASL regularly go above £100 and while I'd love to have those there's no way I could afford that for a game.
Does anyone have any to recommend that I could get for below £30?
Brayden Fisher
They're small print runs and chit cardboard is surprisingly heavy and expensive. But mostly, very niche. They're a small niche of board games, and require a hell of a lot of work to create. The amount of work that goes into designing a good game - research, development, organised playtesting - from one of the big companies is ridiculous.
For below £30, check stores that sell second-hand games, get into VASSAL or something. There aren't many decent options. Combat Commander really is worth the price though.
ASL supplements tend to require you to own a whole bunch of other ASL, so the market's even smaller.
Lucas Smith
Yeah, that makes sense. It makes me sad though. I know a couple of the issues of S&T have the chits in with them, do you know if any of the others in the folder above would be printable?
Matthew Hughes
All of the Strategy & Tactics pdfs in the folder have their complete game, and there are other titles in the Avalon Hill, SPI and GDW folders.
Benjamin Perry
Awesome, thanks.
Grayson Hughes
So I bought a KV-1/2 from warlord and they forgot to put in a decal sheet so I contacted the store support and they promised to send me another one. Well today I got a brand new box of the KV-set. Fucking sweet.
Noah Baker
Here's my first draft of the simple Soviet-Afghan rules. I tried them out today and it was pretty fun. Mujahideen annihilated a Soviet convoy, capturing 30 soldiers and destroying 4 BMPs, a T-62 and 2 Hinds. I bumped the price of RPGs and Stingers up a bit after that. Still lots of tweaking and editing to do (trying to refer to it during play is a mess), but thought I'd post it here to see what people think.
Justin Reyes
just getting into wargames with the pnp game Germania: drusus' campaign 12-9 bc
do you guys have any recs for other pnp solitaire games?
Wyatt Collins
>Dat Name I'm glad my coffee was nowhere near my mouth.
Lincoln Robinson
You need to give the Muj some cavalry so we can recreate the end battle from the Living Daylights.
Lincoln Perry
>Hind and Seek
Isaac Wilson
I thought it would have been taken. I guess there is still room for Hind puns in the world.
Looks like I'm going to have to go back and watch that. Probably haven't seen it since I was a kid. The Muj can move incredibly fast so I guess it must be due to horses and motorcycles... who knows what they get up to when they're 'dispersed' and represented by a marker (with an AK-47 on it...).
Any other films to watch on the Soviet-Afghan war? I've seen Beast of War and most of the documentaries on youtube, as well as 9th company and I have Tihaya Zastava downloaded and ready to watch.
Noah Nguyen
>Any other films to watch on the Soviet-Afghan war? Rambo 3
Sebastian Roberts
Watch Red Dawn, since it's literally just Colorado Mujihadeen:The Movie
Asher Perez
Tomorrow I am starting my first historical army. Cannot decide between AWI and Napoleonics. What do you recommend?
Also, is Black Powder considered a decent wargame for beginners?
Charles Allen
Charlie Wilson's war.
Aiden Jackson
Haven't played it so can't say but I love the Napoleonic wars so I'd suggest them. If nothing more than just the unit variety
Νο one is into historical unfortunately. I am building this in the hope of finding people later.
Charles Nelson
I like the blanket mountains
Chase Johnson
What game did this arise from?
Zachary Flores
Chevauchee
Cameron Watson
don't forget
Wyatt Fisher
how does Chain of Command compare to Bolt Action?
Colton Lewis
I'm not shit poster-kun as you like to label anyone who posts anything slightly critical of any post in these threads. I'm Talavera-user(long ago now)/Woodland Indians poster, and frankly posting "haha IRISH" when Japanese models get posted is shitposting. Maybe my post was over the top but the "meme" (if it can be called that) is shit.
Jaxson Fisher
In that case, do what you like more.
More importantly, choose which one you're OK with painting at LEAST two armies for. Because if you're going to be the leader in getting a community started, you're going to need at least two moderately-sized forces. I've found that you're really going to need four moderately-sized forces in practice; people are picky, and if you give them a choice between playing Brits, Prussians, Russians, and French, they're much more likely to actually play your demo than if you just tell them, "I'm playing this force of Brits, here's some French for you to play."
I think it's probably just because people like to choose their favorite color of stuff.
(Also because it makes them feel more engaged to choose from a range of choices, whereas if you have one force and make them play the other, they'll feel like you're taking the best force for yourself. There's some pretentious psychological term for it that I can't recall right now.)