>In 5E, play as one half of a two-headed ogre, a Warlock that supports his Barbarian "brother" with buffs, ranged spells and the like >In a space-based freeform, play a 7ft tall non-humanoid crystalline alien that resembles a ball made up of seven shapeshifting semi-molten green-black tentacles, that "knows" medicine/treatment for organics through replicating the motions of a doctor it used to hang out with, and has little concept or desire outside of MAKE FRIEND >Want to play a legion-like undead entity or sentient mimic in an upcoming campaign
All depends on how you play it my friend. Also on how concerned the group is with "balance." The ideas you are pitching could easily break a combat focused game, but could MAKE a role play focused one.
Caleb Ward
Considering all of his ideas are video game characters isn't a good mark on him.
Henry Cooper
One of my players is three sheets deep in monster race backups for his 31 AC lizardman fighter and counting. It can always be worse
Hudson Lopez
They are?
Austin Carter
>female >half goblin >cleric >lawful good
yeah, could be worse I guess
Owen Williams
I had the same thought when I read that. Glad to know I'm not nuts.
Daniel Scott
>Want to play a legion-like undead entity or sentient mimic in an upcoming campaign.
I'm bummed about the Lantern Festival being cancelled, too.
Caleb Williams
Cho'gall from Warcraft Huragok from Halo Gravelord Nito from D. Soules
Though personally, if you're a real human being and not a selfish autistic assclown, I don't have a problem with any of those concepts per se. Though I can see them going downhill really fast.
Have you ever tried to make something yourself, OP?
Ayden Rodriguez
Good job with cho'gall
Jonathan Morales
I've never played Warcraft and didn't know of Cho-Gall's existence, though looking him up, the Brothers are mechanically quite different. It's been going well so far, and the party has a good dynamic.
I played Halo 3 quite a bit, but I don't recognise the Huragok thing in its Wiki article. That said, it only seems to bear a superficial likeness to this character. We've only had one session and the party is due to meet at the beginning of the next, so we'll see how that goes.
I HAVE played through Dark Souls, though I wasn't thinking of Nito when I was dreaming up this character (I'd found that character art that I used in the OP on here years ago, and I was quite fond of it).
For the Mimic, I was thinking of The Luggage. Maybe with some shapeshifting abilities.
Not everything is based on computer games.
Grayson Turner
You picked the wrong game for the ogres.
Jose Flores
Stop shilling Strike!
Why does Veeky Forums keep shilling Strike!?
Logan Martin
Our Ettin was based on the D&D Ettin, but I guess a lot of different systems and settings use a similar concept.
Adrian Edwards
Do D&D ettins have a caster and a fighter head?
I thought the two heads were kinda just redundancy.
Logan Young
>Cho'Gall.jpeg
Jason White
>Scream the screams of infinite madness!
Josiah Gomez
They're just a brutish monster race in the game as normal. We worked with the DM to make them playable with the Barbarian-Warlock dynamic.
It's been pretty good so far. Warwick is the smug caster whose idle dabbling with a Great Old One patron ("The Great And Terrible Pete, The Oldest Old One, He's Like 80 Or Something") gave them both a spark of intelligence; Brutus isn't as bright, but his ability to wield a massive hammer single-handedly and fly into fits of rage which level buildings is notable. Together they're a Chaotic Good mercenary, who travel the land seeking more delicious knowledge and more delicious... food.
Brutus is a sucker for cute animals (though his definition of "cute" has a wider range than most peoples'), and is surprisingly good with children, though he's often got his mind on money and money on his mind, with the eventual intention of buying THE BEST HAMMER. Warwick uses spells like Mage Hand and Unseen Servant to fulfill the functions of extra limbs, whilst his Pact of the Chain familiar, a Pseudodragon, acts as his eyes in many situations.
Yeah, got it, thanks.
Chase Thompson
I'm the guy who made the first post, not the second, but isn't it indicative that two seperate individuals immediately saw the exact same fucking thing?
Go fuck yourself and drop the name and cunty attitude,
Michael Hernandez
You suddenly got very aggressive. I see what you're doing; one of the best ways to turn disappointment into a cuntish attitude is to claim that it is a cuntish attitude. Not going to fall for it. Though now, it's not just generalised disappointment.
To clarify: the point I was trying to make was that I created these characters based off stimuli unrelated from computer games. I get it - World of Warcraft had a very similar concept to one of these sorts of characters before I came up with mine. But I figure it's quite natural to look at a two-headed monster in a fantasy setting and go "One half brain, one half brawn". It's the red-oni-blue-oni thing, I guess.
Luis Carter
I'm impressed by the speed at which you identified that.
Elijah Mitchell
You probably absorbed it from contact with Warcraft media. It's been a thing for over 17 years.
Dominic Ramirez
Fuck off Strikefag, you ruined my mech thread!
Anthony Myers
I keep forgetting that there were Warcraft games before WoW. I've got some friends who play it, but generally I try to avoid anything Blizzardy (though I can't stop hearing about FUCKING OVERWATCH ALL THE FUCKING TIME). I might've osmosed it somehow in passing.
Andrew Sanchez
It's possible to have ideas in parallel, stop going on about it. You don't have anything to prove by convincing him he didn't think of it individually, and he doesn't have anything to prove by convincing you he did.
Calm your fucking tits, holy shit.
Levi Rivera
I just wanted to congratulate you on making yourself familiar enough with the game to identify material from it at least.
That's more than I could stomach of Mekton.
See you next thread :^)
Jordan Foster
It's not really "in parallel" when it occurs 18 years later.