Shadespire & Shadow Wars

So I want to see the hype and the hate surrounding these two new GW games. Who is very excited for them? Who thinks they will be a huge success or flop? Who won't get into it through sheer GW bitterness even though they'd love it. What armies and factions do you think Shadespire will get? What do you want to play in Shadow Wars, what do you think will be powerful?

Welcoming all comments and ideas about these two new GW games, have they hit the nail on the head? Is it going to flop? Will it simply do 'ok'.

Other urls found in this thread:

imgur.com/a/WZoZy
imgur.com/a/lm4Zi
twitter.com/SFWRedditGifs

Also what do people think
About Shadespire trying to eat a bit of x-wings and MTG lunch with organised competitive play and easy assembly /
Semi pre Paints

Very excited for Shadespire if it's good GW will be getting my money.

As for Shadow Wars Armageddon, I wish they'd add Daemons/Kroot / Inquisition rules. I plan on playing Grey Knights and a Grot heavy Orc Gang

Well, since Shadow Wars sold out pretty much immediately, I guess it's a huge success.

Kinda want to see Assassins for imperial factions, like the Solitaire for Harlequins.

Starting with Necrons (At least, if my store got me a copy of the game/gets games going). Maybe I'd also start a Harlequin Troupe, the low model count could give me a chance to individualize them a lot. Or Maybe cultists and a CSM, as I still have the Dark Vengeance box around.

Love the sound of a Grot Heavy Gang I think Orcs will be strong against smaller forces like Harlequins and Grey Knights.

I also plan on playing Grey Knights because low model count and lovely models haha. I'd also love to play Slaanesh Daemons so hopefully they will make rules for them at some point.

Here is my idea for a Grey Knights list. As Gunners will be so hard to get after initial recruitment I've taken 2 without Specialist Weapons so I can buy them later on. The list is really just about getting Bodies on the field.

Yeah I would be interested to see how many units they sold or if it was just a small release. Low model count is certainly a pull for many people and teams. Harlequins do seem cool. I can't see them not eventually adding to it as I'm hoping there will be an app for it eventually making rules easy to add and update.

Shadow Wars COULD be a big hit, but it needs support, and it won't get it.
When 'army size' maxes out at 5-to-15, it's not worth the time to playtest and develop, the company has to sell minis.
Or maybe they'll focus on terrain for a while, while releasing new kill teams, and only THEN will try 'expanding' towards Apocalypse sized games, but Apoc will ALWAYS be their endgame.

>brother cicero
you'dd better pronounce that kikero in your head

Yeah, I don't think there are any numbers released about their sells yet, but the game isn't even released yet. An App to organise your gang would be nice, they did that with other games too, IIRC.

It's 2nd Edition 40k rules/Necromunda rules, not much playtesting needed any more desu.
And now with Cadia down, and as Gathering Storm implied, a Warp Rift on Armageddon, I could see the game tie in with some bigger releases and 8th Edition 40k. And there's always terrain to be sold, so I guess it's gonna work out. And even if not, Rountree won't come to your house and smash your miniatures if they don't support the game anymore.

Shadespire doesn't look similar to Magic at all.

>not much playtesting needed any more desu.
You'd think GW could release some less disappointing teams, then.
Apparently, they just didn't bother, and if they won't it will go the way of Epic:Armageddon (and Necromunda, there are still people playing it, right?), with community-driven lists.
That's how all :Armageddon games end.

I think that'll just focus on rules and terrain because they will always sell. They don't need to release any minis but people like myself will buy minis from a pre existing range that they'd normally not buy. So personally my guess is it will be successful. Low model count games are on the rise out of convience. But you are correct if they fail to support it with at least a stream of rules it will fail.

No but we're not talking about looks, but in the way X-wing isn't that similar to magic yet I know dozens of Magic players that stepped into it and never touched GW models, Shadespire seems to be tapping into that competitive fast playing itch that Magic players seek, I already know 3 Magic Players at my LGS plan on trying out Shadespire.

>It's 2nd Edition 40k rules/Necromunda rules, not much playtesting needed any more desu.
Nope it's a mix of KillTeam and Necromunda
>Rountree won't come to your house and smash your miniatures if they don't support the game anymore.
Your point?

>Shadespire seems to be tapping into that competitive fast playing itch that Magic players seek, I already know 3 Magic Players at my LGS plan on trying out Shadespire.
>t,shill

>So I want to see the hype and the hate surrounding these two new GW games
Nice marketing research GW

I can assure you I don't work for GW

The bottom line is this is a decent release. However, it is really just HOR Lite.

Both the Yak Tribe Community edition necro and the Hero system are a bit better than what has been already leaked.

The plus side though is that this will probably increase popularity of those games.

This is pretty funny, we know all know their marketing research is just looking at a picture of their emblem saying we are so great while massaging their nipples.

Grots are a special operatives choice, where you get a Runtherd + 1D6 grots.
Before I knew this I was planning a grot heavy list too..

Nooooooooo :(

Yeah sure

Shadow War will be quite a success, but would be more of a success if they had actually managed to have some stock. Everyone was on the hypetrain and wanted to buy the game, but GW did not create that many copies. When the game gets released and people start playing, the hypetrain will slow down and some potential customers will decide to not buy it.
It is also a huge miss to not sell a rulebook seperately from the boxed set.
Knowing GW, they will also not properly support the game. Maybe they'll release a FAQ in a year or so, but that's it.

Shadespire looks excellent, but I believe they ripped the concept from the Judgement game Kickstarter that just ran successfully. It's very likely a worse version of that game, but it will come out a year ahead of time. I plan on shitting on Shadespire locally to make sure it doesn't start up so I can play Judgement when it comes out.

I'm hype for Shadow War: Armageddon. The Raid scenario is really poorly balanced, but everything else in the game looks well thought out. If you are playing including Raid, Orks are the best faction. If you aren't including Raid, the faction balance doesn't look bad.

What's the problem with Raid? Seems to me that it wouldn't be too difficult to sneak it, or at least get one hell of an alpha strike off. Especially if you have something like a Transuranic Arquebus, you can down a couple guards and just hold position as it wears down the terrain. Remember, you pick deployment, and taking on three or four Orks at once with about five guys doesn't seem so bad.

Hi, guys.
Do you have rules of shadow wars?

Is the general consensus that harlequins are way too good? Their combination of rules sound really broken for their points.

here is some: imgur.com/a/WZoZy

DEMACIA

thanx, i guess, i just dont understand, why cant i find scanned rules not even in russian internets?

>Knowing GW, they will also not properly support the game.
IDK, GW has been going through a pretty big shift in style recently. They haven't supported all their minigames, but a lot of those were never intended for that.
Silver tower got a fair bit of support.

I will say in GWs defense predicting print runs to demand is not easy, especially with something with a fairly complex production value. By the time they knew how much interest their was, it was probably too late to create more in time for release.

>They don't need to release any minis but people like myself will buy minis from a pre existing range that they'd normally not buy
Same here. I mostly play CSM but this gives me a good excuse to buy say a ten man squad of almost any army and not feel like I'm wasting money because I didn't get a full army. With SWA, the ten man box IS your army for the most part.

I think it's too early to conclude that.
4++ is nice, but they are expensive don't have long range shooting. In the ccw being outnumbered is more important than being good.
For ccw wychs are as good for cheaper.

Thoughts on my list /SWAG/?

Ranger Alpha Galvanic rifle Melta bombs 215

Ranger Galvanic rifle Photo-visor.130

Ranger Galvanic rifle Photo-visor.130

Specialist Radium pistol Photo-visor 125

Fresh-forged Galvanic rifle 100

Fresh-forged Galvanic rifle 100

Fresh-forged Galvanic rifle 100

Fresh-forged Galvanic rifle 100

Total: 1000

Because the game releases this Saturday and those with early copies like not being sued.

I spoke to customer services, and only the web allocation is gone, with no apparent plans to restock - but the scenery will be sold separately in the future.

Still boxes going to stores however, so you may have a chance to pick it up from Saturday

Ah cool, we'll see I guess. The no pinning, ignore terrain, ignore armour modifier shenanigans sound like they're the one army that ignores everything that makes the game unique is all.

Does anyone know if the rules support more than two people for a campaign!

Or how about more than two people in a match?

I sincerely hope you are right with that. You're right in that they have been going into a different direction ever since Rountree became CEO, but the rules clarifications FAQ they released for 40K took quite a lot of time.

It is probably not profitable enough, but I would love it if they regularly did a FAQ in White Dwarfs, or did a yearly rebalancing of certain popular minigames and release those either in a printed standalone booklet, online, or in a WD.

What would be a good starting list for Orks?
Going to get myself Snikrot and a squad each of Kommandos but I'm not averse to chopping them up to make them wysiwyg. Thanks in advance.

There is nothing capping the campaign to two players. Each team is a separate entity like Blood Bowl or Necromunda.

Not saying it's a good design, CW eldar a bad design too because they have basically no options.
But it's to early to call op.

Big shootas are OP, take it.
And some meat shields.

Big shootas seem really strong.
Shootas on the young'uns or whatever their name is seems pretty good.
Taking large numbers seems good.

Alright, cheers. I'll see what I can come up with.

So RE Shadow Wars, what have we learnt for Dos and Donts?

- If you fight a Solitare, group up and put the expendable guys at the front. Shoot as much as possible, then dogpile him as he closes. If you can't realistically win, leave ASAP. It may even cost him more despite technical victory.

- Guard when overequipped are basically shitty Skitarii, keep their special weapons cheap and numerous.

- Harlequins are bastards, focus fire and down one or two, treat as mini-Solitares.

- Armour won't save you from much, but given most things won't completely remove saves Red Dot Scopes are still a good pick.

Anything else?

Also, anyone know a good way to make some red-dot scopes for my Galvanic Rifles and Arquebus?

>Also, anyone know a good way to make some red-dot scopes for my Galvanic Rifles and Arquebus?

Same way you make a Lasgun Twin-Linked.

t. assblasted D*sney shill

Praise scanon and his work of photography, but why does it always fall to me to rotate it properly?
>Hiding and Silent weapons.

Space Marines Chapter skills.

>The Raid pt.1

>The Raid pt.2

>Overwatch

Can I confirm that at the end of a mission, barring mission modifications, both sides get 1 Promethium and 100 creds?

>Overwatch pt.2

Loser gets 1 Prometheum, Winner gets 1d3.
Both side gets 100 cred to spend on either new recruits (with stuff) or equipment (For the rest of the team).

This can be increased to 200 by spending a single Prometheum. You can not spend more than 1 prometheum this way.

You can also get a few skills that increases the money gotten after each mission.
All money not spent between missions are lost.

This is true. I'm currently hunting up the old Gaunt's Ghosts minis on ebay so I can run a Guard team using them. I play Chaos and Blood Angels in 40k.

>Also, anyone know a good way to make some red-dot scopes for my Galvanic Rifles and Arquebus?
Just use the scopes that come with tac marine kits.

Reason I think Shadow War might see bigger support from GW is that it's the perfect gateway game for their hobby. Teams are built up around squadboxes, and you can build a roster using what's in one box. This means it's more accessible for new players who might be getting started collecting an army for 40k, but haven't managed to assemble and paint all their models yet - Shadow War makes it easier for them to start playing sooner. Older gamers might start branching out into other armies after getting a feel for a new faction ("hmz these deldar are pretty fun to play..") which will work in GWs favour in the long run.

If the playerbase supports the game and buy it, the terrain, the ebook and so on, that raises the chances that GW gives it support.

Did someone grab the pics of the scenarios from previous threads and want to repost them? I missed them.

imgur.com/a/lm4Zi

They're still available in GWs webstore dude

...

I really don't like the large scale battles personally. These small scale skirmishes are the only thing I'd be interested in. Plus it would let me try different armies out.

It has a much MUCH lower cost floor. I don't see any negatives in giving this game support.

I think it's really sad that the new "necromunda" is literally just a 40k skirmish using all the basic 40k races.

Nothing new or exciting. I guess the terrain is neat, but I find most of the people who are all hype are to young to have played necromunda in the first place.

Shit, I am excited as fuck for this and I miss Inquisitor. What does that say for you?

Do we have the rules out there for the Imperial Guard, Space Marine and Ork special hires? Not the core gang but the ones in pic. If not do we want the rules?

So.. the GW webstore says SW:A is "temporarily out of stock" rather than "sold out". Some people are speculating that this means they are doing a second print. Thoughts?

Inquisitor was unironically a broken piece of shit despite the cool models. Needing a DM for a skirmish game is pretty naff.
So that tells me you have shit-tier taste in terms of actual game systems.

The point, I think, though is that if this game sees enough support and GW gives it enough support themselves, it's possible that we'll get a Shadow Wars: Necromunda box later on.

That or fan made munda rules so old mundaplayers can use their old gangs.

The game is set in hives already. The rules are just a bit more open to be used in any hive on any planet.

...

I think the most disappointing thing about SWA is that it just feels like an excuse to flog plastic kits. The various teams feel really arbitrary - why are the Eldar using Guardians and Dire Avengers, when their infiltration experts are Rangers and Striking Scorpions? Because neither have plastic kits, that's why.

No thanks. I'm use the Nercomunda Comunity Edition rules.

Unlike you I actually played Inquisitor, so I speak from experience.

Pretty much.

>Unlike you I actually played Inquisitor, so I speak from experience.

>No Grot Liberation Army

Why even live?

That's obviously up to you. I'm just saying that if the game is a huge success we might actually see official Necromunda rules for it down the line.

>literally seething.
I feel sorry for you.

how hard are you projecting?

thanks for those.

The community will fix it.
It's not like we won't make the teams up, if GW won't. And they'll end up being more playtested and better balanced, as usual.
It would be nice to have them official, tho.

...

>Says the guy accusing other people of autism.
Cute.

wat

different guy

yeh u have autism

replied to wrong post. sorry.
some guy further up asked for ork specials.

>Still using tired old reaction images.
Literally seething.

How the fuck do you know if he played it or not?
How the fuck would he miss it if he's never played it?
Why are you being such an autistic cunt?

okay

Calm down.

you both have autism, now get back to posting about SWA

This will be forgotten about in a few months.

>ITT: Autist calls out another Autist for being autistic

To be fair if you thought inquisitor was good you probably do have autism, because that game was some broken bullshit.

Even the creators thought so.

>Creators admitting they fucked up instead of getting super defensive and attacking the fanbase

Sounds like bullshit, senpai

>still posting

dis

There's a reason they got shuffled off into their own corner.

Same thing happened to mordheim when they tried to add all the broken warbands.

How viable are tau looking? It seems like tau are going to struggle hard. Pathfinders are somhow worse at cc than firewarriors, and we seem to have lost the range advantage.

On the plus side, that will make it a challege, and give me an excuse to pick up a box. Been looking for a reason to get me some rail rifles.

Also tips on skitarrii? I am deff going to pick up a box of those too, love those models.

I still play Inq. I like it and wish it was still officially supported. No need to sperg out about it.

To be fair I'm not the one spamming reaction images and seething over people's miniature game preference.