Token synergies look fun. I hope there's a new toy for B/W modern tokens.
Colton Lopez
Kefnet the Careful 2U Legendary Creature - God Flying, indestructible
Kefnet the Careful can't attack or block unless you have seven or more cards in hand.
3U: Return a land you control to it's owner's hand. You may draw a card.
Some disagreement over parts of the translation. If you're korean or have an english version, feel free to chime in.
Isaiah Ross
...
Easton Cox
Nest of Scarabs is only good with Black Sun's Zenith.
Everytime you put more -1-1 counters, even on your own guys, you double the amount of bugs
Brandon Bennett
Drake Haven triggers whenever you cycle or discard a card. Cycling a card is discarding a card. Does this mean it triggers twice when you cycle a card?
Adam Foster
No, it doesn't. It's babby-handling text for new players that aren't aware that cycling counts as discarding a card.
Joseph Powell
cycle or discard a card >OR it'll only trigger once
Eli Williams
WHENEVER DO If it were two abilities, it would, but it's not.
Asher Cook
Which is baffling, since it's printed on the Cycle cards.
>NWO making magic great!
Isaiah Howard
Do any of the spoiled cards so far look like they might boost some standard madness deck?
Jaxson Torres
.>I enjoy playing 3 mana do nothings as a draw go control deck in a format where losing on turn 4 is common
card sucks
Kevin Harris
>Hopes for Embalm and Exert? Not really excited for either. The whole sadomasochistic -1/-1 counters on your own dudes seems interesting though.
>Are brick tokens a gimmick? Of course they're a gimmick.
>Will someone find a way to make infinite bugs with Nest of Scarabs? Already been done in Modern, Standard is a matter of time.
>Things you'll be loading into your deck? I run vampire tribal, so either nothing new, or a whole new deck.
>Thoughts on cycling lands? I tend to run very few lands, so they aren't going to help me any.
Henry Perez
Anything that discards Anything that gets a bonus from discards Cards that can bring back discarded cards
Christopher Brooks
That's shitty.
The reason I brought it up was that cycling is an activated ability, the cost of which is discarding a card. So after cycling the card, the game would see that you discarded a card. Theoretically, I thought someone could stifle the cycling of the card, but you'd still draw from the discard.
But I just looked it up, and the game has a specific rule for this: whenever an ability triggers on cycling a card, it triggers upon the discard cost being paid, not the resolution of the cycling effect. Which is counter intuitive, but okay.
This is true, but it only works with the above ruling, otherwise the effects wouldn't be simultaneous.
Zachary Torres
>Kefnet the Careful can't attack or block unless you have seven or more cards in hand. Gross.
Charles Ward
This is going to be the number one judge question at prerelease.
WotC's own dumb NWO policy is going to force them to print a reminder on how a goddamn Or clause works.
How soon until they just get rid of the stack entirely?
Ian Parker
Yes, but some people would think it doesn't count as discard because it's inside brackets - it counts as cycling and not discarding.
You'd be shocked what the minds of inexperienced players come up with.
Aiden Perry
>be WOTC >have a shitty standard with no good control cards and 70% of the meta is two decks >one of those decks is a w/u/r/g combo deck that relies on a creature >prints a 3cmc green creature that prevents countering creatures
Michael Carter
now imagine it was 6 instead card is actually on the playable side and might actually be good
unfortunately Wizards has once again run into the problem where a card is "too powerful" when rounded down but completely unplayable when rounded up
they probably wanted this to be 6.5 cards in hand but that doesn't work
imo they should start rounding down for blue and red cards while green a white cards can remain rounded up for the next 4 or 5 sets. They have had their 2 years in the sun, time for other colors to have fun
Alexander Harris
I kind of feel like Green dumb aggro could be workable.
Turn 1: Blisterpod Turn 2: Exemplar of Strength, kill the pod Turn 3: Crocodile of the Crossing, swing for 9, gain 1 Life Turn 4: ??? Turn 5: Victory
Or something along those lines, at least.
David Wright
>imo they should start rounding down for blue and red cards while green a white cards can remain rounded up for the next 4 or 5 sets. They have had their 2 years in the sun, time for other colors to have fun
Stop. Pendulum ideology is why we have color imbalance in the first place. Continuing the cycle doesn't do anything good, it just leads to the pendulum swinging back two years later and undoing everything.
Right now WotC is fiddling with a number of colors. There have been experiments with Blue to give them removal that isn't just a catch-all like Counterspell, meanwhile new mechanics are being added for Red and other mechanics are being aggressively costed, like Kari Zev's Expertise and Wrangle being potentially usable unlike Act of Treason. This is a solution that moves forwards into new territory and offers actual solutions instead of merely a redistribution of problems.
Pendulum ideology is a mistake.
Michael Ortiz
Wowzers. I even actually like the red one, and can't come up with any defense for this blue one at all. Wretched.
Carter Adams
Changing blue to fit the NWO is also a mistake though, because the NWO sucks, and should not be further developed.
Creatures have power creeped their way into absurd and unfun territory thanks to the marketing department and NWO.
Ian Watson
>pendulum ideology was a mistake I agree but I would rather the pendulum be permanently on the blue side and have green and white go fuck themselves
the literal two most boring/worst colors have been the best for too long and that needs to change
its time for white and green to be the shitty splash colors and get the filler shit mythics and rares for a while
and the problem with them testing these new effects is that they fucking suck the wrangle effect is terrible and will always be terrible meanwhile Green and white have had removal since forever now and have been taking mechanics from the other colors for the last few years with 0 real limitations green has basically completely enveloped black and red and taken multiple core mechanics from them and white has just been constantly given the most undercoated overpowered cards in the sets while blue is left out to die with nothing every single set and red gets even worse
maybe don't print shit green and white cards but just print blantantly broken and overpowerd blue and red cards ffs so that people don't have to play midrange value shit
Samuel Robinson
>I would rather the pendulum be permanently on the blue side No you don't
Grayson Miller
>Changing blue to fit the NWO is also a mistake though
What did he mean by this? NWO refers to the policy of linking card complexity to card rarity, among other simplifications designed at making the draft environment less confusing for new players. Take Into Custody is common.
Jaxson Morgan
At least it'll be another good staple for Patron of the Moon EDH, r-right?
Connor Davis
We can dream
Dominic Jenkins
>kept clinging to the wrong translation because muh wijjards you're pathetic.
Jackson Long
Let's face it, that's not the case.
Almost every non-conditional counterspell released these days is rare, whereas the more complicated, conditional ones are uncommon at most.
Jacob Rogers
The non-conditional ones we have though have some kind of second effect to them though How many new players do you think will know how to actually counter triggered and activated abilities with Disallow?
The good common/uncommon counters we have just say counter spell of a certain type >Dispel >Ceremonious Rejection New players can pretty easily understand what it means to counter an instant
Adam Stewart
There was a standing invitation to post a correct translation if you were aware of one.
Kayden Torres
>Confirm Suspicions Investigate is a key mechanic of the set. Investigating three times isn't particularly complicated, nor is the most basic form of counterspell. >Overwhelming Denial A core mechanic of the set, plus "can't be countered" on top of the most basic form of counterspell. Maybe this deserves to be uncommon, but certainly not rare. >Scatter to the Winds A core mechanic of the set, plus the most basic form of counterspell.
Robert Moore
That's the first thing I thought about honestly.
Charles Murphy
I remember when it was that way. When green was the Loser Color, solely there for new players and their wurms while everyone else played Real Magic. When one of the top decks of the format was always some form of blue-based deck. Yes, it's gone too far the other way now. Doesn't mean it needs to go straight back. There needs to be a fucking midpoint.
Elijah Nguyen
The dumbest part of this is that it will make things HARDER to understand for new players, not easy. When something from a past set with a discard trigger is in play and someone cycles a card, a new player will be convinced that it doesn't count, after all, all of the other cards specifically say cycling is different from discard, right?
Ayden Hughes
Whenever a player discards a card, do X. (Cycling is discarding)
Matthew Flores
Please apply to Wizards and write card descriptions. It's baffling when some schmuck on the internet makes things more clear than they can.
Evan Brooks
Honestly, what I'm guessing happened is that they all started as just being 'Whenever you cycle a card' and at some point they decided to add regular discards as well. And the person who did it just went through the database, searched for that line of text, and added 'or discards' and then they just shrugged because it worked. Because they've used the other style wording before on cards.
Owen Bell
>seven or more cards
Fuck, do you think that's restrictive enough? How about you have to be at 20+ life too
If this translation is accurate I'm kinda upset because this guy sucks pretty hard. The gods feel super lacking in design which is disappointing.
Jaxon Taylor
>counter triggered and activated abilities
How many times do you think this is actually relevant in a limited environment? Because the answer is extremely extremely low.
Stop sucking NWO's cock
Lucas Brown
I feel like making this now
Zachary Gutierrez
>How about you have to be at 20+ life too
That doesn't seem too hard.
Thomas Smith
>Standard legal The gods so far are trash in Modern. They mostly read "Pay loads of mana, opponent discards PtE/Dismember"
At least the Theros gods had some passive effects in Enchantment-mode that common removal wouldn't hit.
Brody Evans
Well if you're playing on Victory for turn 5, then turn 4 should be Onward.
Oliver Torres
This feels like a shitty version of Temur Battlerage. Is there a single good Aftermath card they've spoiled yet? This is the third one.
Kevin Murphy
No, that's the white god.
>Okerta, God of Solidarity 2W >4/4 >Indestructible, First Strike >Okerta, God of Solidarity can't attack or block unless you have 20 or more life. >3W: Create a 1/1 white Zombie creature token with lifelink.
William Phillips
>first strike Ha. Wizards is just going to give it Vigilance.
Caleb Turner
Nah, it has a bow. First Strike's the only flavorful option for it.
Oliver Morales
But what use would an indestructible creature have for First Strike?
Julian Morales
wither and infect.
Christopher Peterson
...
Dominic Evans
>playing your wincon on curve as a control deck Come on, son
Owen Roberts
>implying it won't be Reach
Carson Fisher
Considering that they decided against putting wither into this set, I'm inclined to say they have no reason for first strike.
>what if the gods were designed for modern? >laughing_dismember.jpg
Justin Davis
More proof that Wizards hates Blue.
Charles Miller
More proof that Timmy cracks the most packs you mean.
Owen Thomas
Why stop at Blisterpod when we can go to Modern and use Young Wolf?
Alexander Williams
Yes I do, I want to rage at Blue decks so hard that I throw in the towel and play a Blue deck just to beat other Blue decks and then truly understand what a beautiful world the world of draw-go and Counterspell stack mountains culminating in who draws the first Thrun is.
You know, just like high school Magic.
Bentley Cooper
Oh no he fell for the blue boogeyman meme. Preorder your Serpopards today while it's only $9.00
Nathan Hill
The big problem with Blue is that it holds a near monopoly on stack interaction.
Which makes them unfun to play against, and get's you the occasional cards which specifically disallow being targeted on the stack.
Which is why they had the split counters for the longest time.
Elijah Jones
No really, that was unironically the most fun I've ever had playing Magic, and I want to play it again.
My wife who I know for a fact would play UB viciously is playing RWx aggro because she never knew the joys of casting a good counterspell in her life. Our marriage is failing because she never learnt control magic and thinks my modern BGx deck is an oppressive control deck. Fuck you Wizards, I want to step into the reality where Blue continued to be a good colour till today.
Austin Morris
Just get rid of the stack already.
Adam Kelly
I actually don't understand why people dislike blue decks. It forces interaction and thought. You literally have to interact with your opponent because half your cards are reactive whereas with green and white you just ignore your opponent entirely, play your fatties and hope you win before they do. Kinda like RDW but with even less thought because with rdw at least there is some math to figure out what the most damage efficient play per turn is. With green/white you just play the Hughes value card you can each turn and k is you will win eventually so there is no sense of urgency and you don't have to play smart
Gavin Watson
yeah, I'll be fine with blue when I can bolt their spells off the stack. Giving only one color control of the stack is total horseshit. And don't give me that "black has a counterspell too" line, because that I can at least pay life to get rid of.
Brayden Allen
Because, that interaction and thought is entirely on their side of the table.
Without blue at the table, your thoughts are "If I attack, do they have something that will foil my swing? Will I be open to their counter swing damage? Will the flash in a defender or do they have a trick that would let their current defense turn the tides, like a deathtouch combat trick?"
With Blue, it is "will they even let me have a thing to do?" that dominates that.
Now, quick fast decks generally are the counter to blue. A good Zoo can likely beat a control deck, just because their creatures are generally 2/3's for 1cmc.
But that's still the thing, Control is only fun for the controller, and the mirror matches end up being no fun to watch either.
Though, a good deal of it is just the flaws of MtG that have been there since day one... not to mention the power creep.
Isaiah Young
>Giving only one color control of the stack is total horseshit Green has control of the board White gets control of pretty much fucking everything Black gets to look at your hand and pick and choose what you throw away, and murder every creature you play before you get to tap it Red is complete garbage right now, other than pump spells
Logan Morales
No? Your bolt is multi purpose My coubterspells only counters
If people are salty because their on curve undeecosted battlecruiser card got countered by a dinky little 2 drop spell they should stop sucking ass at the game and learn to play matchups properly, but coubterspells, and punish.
This whole You should have only specific coubterspells for very specific sumituations bullshit needs to stop. It shouldn't be on the blue player to pick out a draw the answers they need at the perfect time, it should be on the opponent to play smart and make the blue player waste resources to open up avenues of attack
Levi Long
>the power creep. Love this meme. The only thing that's been improving in power over time is the creatures. And even then, all that's been happening is creatures getting pushed up to the power level of noncreature spells.
I don't know what the complaint is. I know a guy who played back in Odyssey and all he does it complain about "power creep" He threw a fit over pic because he thought it was going to be another Disciple of the Vault.
Kevin Mitchell
Green also has Collected Company, Ancient Stirrings, and Traverse. Blue is typically the card advantage/manipulation color but Green has basically taken Blue out of the game on that front
Jose Foster
>your thoughts while playing are simple damage calculations
Yeah probably not even thinking that far as a white player honestly. If I resolved a Gideon ally of zendikar I'm actually just fucking attacking no matter what because combat math and thinking doesn't matter. I played my undercosted, overpowered card on curve and now I mindlessly swing every turn until I win.
That is how white and green currently play in standard and that needs to change Making blue overpowered again to shut that shit down is the best way to do it
Benjamin Reed
What are you talking about? Burn vs Control is some of the most interesting magic to watch and play. Burn players playing around counterspells, having to think about what to pitch to a counter and what to keep, throwing out fodder to keep blue from holding mana to draw. Meanwhile blue is in a desperate survival mode where every card counts. If I play a counter on their creature now, do I just lose to bolt later? A lot more interesting than: I disintergrate your guy then swing with heart of kiran.
Camden White
>Making blue overpowered again to shut that shit down is the best way to do it FUCKING PENDULUM IDEOLOGY
I'd rather the damn thing hang in the center instead of swinging back and forth. Too bad that in this metaphor, not having a shifting color balance apparently means the clock is broken, i.e. that Magic is dead.
Noah Price
I would rather it lean on the side of control, even if it isn't blue. Timmy strats and agro strats should be the mediocre to bad way to play the game for new players while forced interaction and complex thought processes taking into account 3-7 turns in advance should be the highest level and most successful way to play.
Things like. T1 toolcraft, t2 HoK, you scoop? :^) Shouldn't be in the game
Kayden Parker
green holds the monopoly on no-interaction, whats your point?
Kayden Sanchez
I've admittedly only been playing since Khans and keeping up with spoiler season since Fate, but I can't remember a more boring first two days of spoiler season
Dominic Ross
I have to agree actually. I went ahead and got some red expertises and wrangles (trash cards really) because I was hopeful for Exert cards I could steal and smash with for maximum gain.
But they're just spoiling garbage so far. Usually they've dropped more than one tasty card by now, but even the Gods are disappointing. All we've got is the scarab spawner, which will never be anything more than a janky brewing tool.
Christian Sullivan
If you're going to make that a thing you need to stop making the stack blue's secret clubhouse nobody else is allowed inside.
All five colors can interact with permanents.
Blue can interact with spells, and Red can kind of sort of in a shitty way if Wizards is feeling generous.
Expand it so other colors have ways of interacting with spells or get fucked and learn to play with permanents like everyone else.
Dylan Price
>Blue can interact with permanents You're really reaching now.
Easton Brown
White also has some ways of messing with the certain spells/abilities. Aven Mindcensor is even getting a reprint, so I feel obligated to reprimand you.
Bentley Garcia
>I'm going to pretend bounce isn't a thing because it strengthens my argument
OK, buddy, when you want to argue honestly about this let me fucking know.
Jeremiah Howard
literally Take into Custody was just printed
it's an actually pretty good card it's not bolt but it's not bad
try to stay up to day
Christian Martin
Please tell me what bounce spells are being run in competitive matches right now. Because the large majority of creatures played in metagame are either so cheap that you don't care if they get bounced, or they have amazing ETB effects and getting bounced is just a bonus. Bounce almost never even breaks even in card advantage. Get the fuck outta here.
Hunter Morgan
I wouldn't mind seeing some new counterspells in different colors with the right themes
Red has conditions and deals damage, breaking concentration. White exiles temporarily with conditions Black could have some conditional interaction as well
But like others above have said these colors do get stack interaction (with the exception of red because lmao red sucks as much as blue thanks maro) with creatures especially which are just better forms of counterspells
Reprint mana leak in standard and see what happens
Benjamin Reyes
Hold up. You stated Blue could not interact with permanents. A staple Blue effect that interacts with permanents was posted. Now you demand that the spells be run in competitive matches.
Calling out bad argument techniques is a shitty technique itself, but what are you doing user?
Elijah Butler
There are two definitions of NWO:
The stated definition, by WotC, which refers to what you stated.
And the actual definition, which is the shifting of the color pie and game focus to accommodate the whims of the marketing department. The power shift from instances and sorceries to Creatures is the main example of this.
Blake Bell
...
Hunter Sanchez
You can't seriously be arguing that bouncing is on the same level as other permanent interaction. I mean, green gets can't be countered, which is basically protection from the stack. Does that count as green having "stack interaction"
This is pretty desperate, user.
Luis Torres
>I agree but I would rather the pendulum be permanently on the blue side and have green and white go fuck themselves
It's funny that the the one blue-centric format is is also the most balanced and challenging format. It's hard to encourage skillful gameplay when green, as the designated "windmill slam creatures until someone loses" is top dog. Green should've been the graveyard recursion/sacrifice color desu.
Thomas Torres
Echoing Truth sees some competitive play in modern. Paradoxical Outcome sees some competitive play in legacy/vintage, and standard too IIRC.
Jose Fisher
I would also love to see blue bee updated for the current design philosophy but they refuse for some reason
Like imagine a small blue dork that had >tap 2B counter target noncreature spell
That would be cool and powerful but it will never ever happen because blue and red design is stuck in the 1990s where they should play with only instant and sorceries but is is meshed with new design that says instant and sorceries have to suck
So those two colors suck and are reduced to shitty splash colors at best and completely unplayed at worst
Give me grewn elendra give me deciphle of the ring(but cheaper)
Give red real creature with haste and decent effects
And stop giving undercosted Timmy wet dreams to green and insane value engines to white
Juan Rivera
The level of permanent interaction was never in question. Only that such an interaction existed. That condition has been met.
If you would like to state new conditions, very well. But acknowledge when the old conditions have been fulfilled so we can avoid any confusion in our topics.
Aiden Butler
Oh, and cyclonic rift is an EDH allstar, and sees a very small amount of play in Turns and UTron, in modern.
I'm sure boomerang sees play in pauper.
Easton Fisher
All I'm saying is bring it more into line so the colors stack up better on both fronts.
>Green focuses mostly on the battlefield and has weak stack control >Red has a battlefield focus and burn but interacts with the stack a bit more with things like redirects and copying spells >Black remains the best at killing creatures and planeswalkers but gets some options that let you interact with things on the stack to turn them to your advantage at a cost to yourself in the vein of Imp's Mischief >White gets answers that have answers on both fronts, having conditional or temporary creature removal and either soft-counters or delaying of spells on the stack >Blue can have more hard-counters and effect changers now that more things that interact with cards on the stack exist but has weak battlefield interaction outside of its bounce and tap-down
I just don't appreciate the "you must be at least this blue to have what is considered a skillful deck or participate in this playstyle at all" mindset.
Liam Long
Did you really think I meant that blue had zero interactions with permanents? Is this what autism is like?
Jacob Rogers
They tried with Reflector Mage, but it was too strong for Standard and got banned. RIP. Now they won't risk it again and we have to wait four years.
Jose Clark
Where do you think you are?
Kevin Turner
I would be happy to see this but I am being realistic
Wotc aren't smart enough to do something like you suggested so the alternative is >you just be this blue. And I would rather have that than our current absolute shitfest