/5eg/ Fifth Edition General:

D&D 5th Edition General Discussion

>Unearthed Arcana: Starter Spells
media.wizards.com/2017/dnd/downloads/UA-Starter-Spells.pdf

>Official survey on Unearthed Arcana: A Trio of Subclasses
sgiz.mobi/s3/9d26907ef733

>Official /5eg/ Mega Trove v7 (replace space with dot)
bit do/5egtrove

>Pastebin with resources and so on:
pastebin.com/X1TFNxck

>5etools
5egmegaanon.github.io/5etools/5etools.html

>Previously, on /5eg/
What's the best official adventure?

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Storm King's Thunder, is that even up for debate?

What would happen if two opposing creatures tried to charm the same target and it fails both saves?

What if the target was already charmed and then someone else attempts to charm it and give it directives that contradict the first charmer?

My group just finished OotA, and another group of mine is about to finish CoS. Not gonna get to start SKT for a few months now though, but strangely enough, I don't really feel as hyped for it as I did for the previous two.

how well does E6 mesh with 5E's ruleset? My cousin and his girlfriend refuse to play D&D without E6 since that's what they played with 3.5 since high school and they're refusing to try 5E at all unless I cap it at level 6

>5egmegaanon.github.io/5etools/5etools.html

I'm new to Roll20, how exactly do you get the information to copy to character sheets after the greasemonkey script is installed?

I'd just fucking play 3.5 at that point. No sense arbitrarily breaking a new system just because they're married to a concept that literally only works in the original system.

Anyone got tips for a trap using character? I'm thinking either kobold or rock gnome arcane trickster with spells like grease, alarm, arcane lock, etc.
Would have to keep an eye out for caltrops, flasks of oil, hunters traps, and poisonous vermin to fling at people/set above doorways and such.

Seems like a challenging concept since there isn't much to work with in the way of traps for players, could be fun. Would rely a lot on creativity and the environment, I imagine.

>Make a druid
>Play a couple games
>Now I find out they're GHEY
>DM won't let me change
what do I do?

kill yourself, and make a new character.

>Anyone got tips for a trap using character?

Wear a choker around the neck.

E6 exists because 3.5 is broken. 5e isn't broken (or at least doesn't start until way later) You could make your own E11 or some shit and it would be closer to they're looking for

Too late, just gotta be gay now.

they're fucking retards

What's your favorite cantrip or spell from the new UA?

strawpoll.me/12670701
strawpoll.me/12670701
strawpoll.me/12670701

Why are nearly all Divination spells utter trash?
Is Portent THAT good?

Please tell me that nobody actually thinks that Ceremony is at all okay or acceptable in any sense.

Wizards aren't specialists anymore. The divination spells all divine.

I think(as someone who admittedly has never done it before myself) a lot of it is about the mindset of taking things slower and planning things out. Even so, I can see a character doing most everything "right" for using traps/ambushing but if the other characters charge ahead and take care of business 2 rooms ahead then you're kind of odd one out. Gotta work with your team and the GM I think, very team-oriented. That new starter spell for wizards in the UA, snare or whatever it's called sounds like fun for a character like that.

>Top on poll
Clearly people think it is

Chaos Bolt seems fun. Clerics can turn a pretty penny selling Holy Water now with Ceremony.

Have both creatures do a contested roll using wisdom. The winner gets control of the target.

Champion or Battle Master for great weapon fighter?

I feel like champion is better in the long run.

>>/pfg/

Why is this /pfg/?

Champion is reliable, but boring. Battlemaster is interesting.

My character is a brutal and strong.

He has skill at arms but not the finesse of it.

What some good feats for an 8-th level Moon Druid? Only other feat I have is Keen Mind. Spoiled for choice here.

animeme.

Nah, Heat Metal deals 22d8 if you can get away and I meant it. Simply cast it and leave.
Its unfortunate that most parties simply don't have the patience or teamwork to pull off a strategy like that.

One PC throwing Spike Growth and another PC throwing Heat Metal before fleeing is a pretty damn heavy duty and low level way to deal with a good deal of encounters.

I made a half orc monk, am I fugged?

I see people keep saying Wizards are one of the strongest classes in 5e but I can't visualize it.

A level 2 wizard at best does what, 3d8 if their chromatic orb hits, but a level 2 bow fighter with sharpshooter does 2d8+26

Can anyone help me out with this Wizard #1 mentality?

Consider barbarian.

The Harpe was a Vorpal Sword (Well, actually an adamantine sickle.)

Against mortals at least, against Kronus it was more of a sword of sharpness for one very special part, but I think most players would actually prefer the vorpal effect.

>Can anyone help me out with this Wizard #1 mentality?

Its a mix of traumatized 3e babbies, molested Pathfailures, and players who have literally had such pushover DMs that they let them start at level 17 with Crawford simulacra abuse.

It has nothing to do with the actual game other than that they're mad that Champions are lacking in utility.

>He fell for the damage meme

Yes. It is probably the best archetype feature in the game.
>feed barbarians and champs free crits
>enemies auto fail saves on demand when it counts
>stack lucky feat to pass every important save
You basically don't even need stats.

Looking for some ideas here. So the party has captured one of the enemy leaders and are taking her back to a city for further questioning. However right now they are in the middle of a monster infested wilderness, and even if she could escape, she wouldn't because she understands her chances of survival alone would be slim.

She has convinced them she won't try to escape for now and has helped in a couple of fights, to the point where they even let her free of bindings during the day.

My question is: how can she use this limited freedom to prepare for a possible escape once they reach more civilized lands?

Observent
War Caster
Savage attacker, which isn't amazing, but its better for a moon druid than anyone else

He is an armored and professional soldier.

He just uses brute force and his size to overpower.


Feel like barbarian would not really fit it. A few levels into barb sound appealing though just for axe murder like stuff.

>Playing casters

one of my players finally took up the mantle of DM and went about worldbuilding while I was out of the country. Our original dm(the one I took over for), a bonafide no shower-taking magicalrealm-spewing naruto-loving thatguy that always smells like warm piss, has deeply involved himself in the creation.

Five minutes in to my player explaining his world to me, as it could be cool to try being a player again, and I find out of the old DM is a god that had all his powers and memory stripped away and is playing a heavily modified samurai(fighter+paladin)gemstone dragonborn.

I really want to celebrate my player's hard work but at the same time I want to run away screaming because apparently pisspants has been a "key contributor" to the balance and world shaping departments. I booted the guy from my table after he left a piss stain on my recliner and didn't say anything about it, not even privately. He also played a lot of teleports-behind-you glory hog characters.

what do.

>you basically don't even need stats
seconded, I went divination when i only rolled 14 as my highest stat and the race didn't give any increase to int, either. I was still the most useful in the group because twice a day I could become the DM and know something would 100% work.

It's April 5th, user.

Am I wrong or links are down again? =(

Is this a new pasta I missed or something?

Kill him
In real life

Goddamn.
We started at first level in the current campaign I'm in, so I haven't had the chance to abuse it yet.
Any opinions on good spells to take? I'm guessing all the "Dex save for half damage" ones are pretty great.

mega.nz/#F!a0x0yDxT!vrjaWifa6I5_gwN0UfxhFA

>First question
It's charmed with regards to both creatures. There is no conflict.

>Second question
Assuming it's an ability that not only charms but also controls, it simply wants to do both.
If it's something such as geas which would cause the creature to be harmed if it doesn't do what it's supposed to do, it would still do the thing most likely as most spells specify it can't take harmful actions.
However, otherwise, it's just 'I want to do both' and thus it would do whichever it thinks is the better choice depending on what's asked of it. The lesser of two evils.

As an absolute last resort, you may call upon the force of will of both casters using contested charisma checks.

>Is at all okay or acceptable

What's wrong with it?

The buffs aren't strong enough to warrant munchkinning it hard to get the benefits and the fact it exists as a spell doesn't stop people from doing ceremonies without magic.

New subclass!

I don't get the structure of Storm King's Thunder at all.
There are five different Giant lairs but you only need to deal with one of them. And earlier on there are three different intro scenarios but you only do one of those too.

I understand it's like that to give the players a choice, but it's not a very deep decision. It's less about weighing pros and cons and more like giving them a choice of ice cream flavour. And the choice of first scenario is pretty much down to the GM anyway.
All the optional scenarios put together make up a significant proportion of the book and most of them you are never going to use. Which would be fine if they were like the locations in the Savage Frontier chapter and the players were intended to take a meandering path through, but they're not. You pick one and that's it.

Am I missing something or what?
The art is great though.

Should the moon druid's alter form at will let them grow wings?

Wizards are mostly utility. In combat and out of combat utility.

Also, most adventuring days aren't as long as they're supposed to be, so wizards get rests more often than they should and always have plenty of resources.

Comparing to an action surging featings low level fighter isn't good, though they do have better AoE than most people considering they get, at level 5, 8d6 within a massive radius (20ft radius, wasn't it?) and failed creatures still take half that damage.

If you're allowed to take the Great Weapon Master feat as well, Battle Master is godly just for the Precision Attack maneuver; add 1d8 to any attack roll after you roll, but before you know if it hits or not. With the -5 to hit/+10 to damage modifier of GWM you'll absolutely destroy low AC creatures. For higher AC stuff you can just decide to do normal damage.

You'll get a free reroll on any two-handed melee weapon die if they are a 1 or 2. If you use a Great-sword for 2d6, this will give consistently higher damage than the 1d12 of a Great-axe.

You also get a free attack as a bonus action if you kill or crit on your turn.

And, if you take the Riposte maneuver, you can have an attack as a reaction if a creature misses you with a melee attack.

I cry every time

Is there anything else they could do?

I guess it's for replayability value?

Certainly, if you made a road with 5 different paths and you said they each lead to different places and they all lead to the same place it doesn't matter in the end, because you never really gave the players any choice. Then you assign each path a completely different adventure and let the players choose, but they don't have much to base their choice off of so it's just as goodas if you had each path end up at the same place.

Seems more of replayability or DM choice than anything.

Only if they can sell holy water for more than the price listed in the PHB. Usually you can't even sell things for more than half the listed price unless you build a shop.

Make a traveling salesman cleric who makes ghostly illusions and sells holy water to cure their ails

On the bright side, they're probably going to compile and readjust all the UA stuff and put it in a second edition PHB, and then Veeky Forums can stop arguing over whether or not it's balanced... right?

Champion has some very boring mid-levels, and the good features aside from the level 3 one are right at the very end.

Champion is only really good if you have a lot of fights between every short rest, which doesn't normally happen.

I currently have GW fighting which allows me the reroll of 1 or 2 and am using a great sword to take advantage.

I was mostly asking if champion is a feasible option compared to battle master.

getting crits on 19s sounds delicious.

Well I was going for a more mundane flavor on this character anyways so that sounds good tbqh.

And Ceremony goes "canon" and clerics and priests are now one and the same and there will be most crying.
It will be beautiful.

I have a half-orc fighter, planning on going champion and multiclassing into warlock. Is that a good idea? I have 18str, 13cha, 13con and rest are 10/11 or below.
Took protection at level 1 knowing I would have some levels where I can't use it before war caster. Have I made a huge mistake? Would pally or bard be a better multiclass?

Do you guys use feats? There's more feats available in some splat, or the ones in the PHB are the only ones available?

Why would anyone say otherwise? Clerics and priests are the same thing.

Eh, I figure it's like how any priest can bless you, but only a cleric (or paladin, or favoured soul, or theurge) can Bless you.

UA has some extra feats. You should definitely use them, some are amazing.

Yeah we just always use feats because why not

Do people regularly replay a campaign with the same group?
That would make sense but it seems like the issue would never come up.

The material in the book is pretty decent regardless. I suppose a quick fix (albeit a cliched one) would be to make the conch of teleportation come in multiple parts that need to be assembled for it to work. That would solve the redundant material problem if not the choice one.

Warlock is fine for getting some videogame/ anime style 'special moves' for your fighter (over the more mundane battlemaster maneuvers)
Things like misty step and darkness are great because they don't depend on your CHA
Don't neglect fighter levels though, get extra attack ASAP.

Clerics have spells and priests don't necessarily have spells. Priests and other nonmagical believers give power to their god, and clerics take some of that power away from the god in return for advancing the god's interests in the Prime Material.

Exactly. Any priest can perform a wedding or a funeral, but when a cleric does it there's just a little more magical oomph behind it. Which, amusingly, incentivizes lovestruck adventurers to get married in the middle of a dungeon rather than waiting to get to town.

Thanks! =)

I'm running it right now and kind of hate it. Triboar feels like the only good option to send players to, as goldenfields and bryn shander have much less to do in town other than the invasion. I would never run the other two without heavy modification. My group just got done with chapter 4, too, and i'm realizing just how much more should have been foreshadowed. My players have very little investment in anything to do with the giants or dragons. That's very much my fault, but I had to flesh out so much in chapter 3 already that I wish the sidequests that were offered there at least alluded better to the giants.

/pfg/ is talking about how the worst thing to ever happen to their general was actually playing the game right now. For context I think the claim is that by having games hosted for /pfg/, personalities and memes are running rampant.

So it got me thinking, what do you think the impact on /5eg/ would be if people began hosting games with /5eg/ in mind?

What is the point in replaying something if you know what is going to happen?


I mean if it has been a while sure.

I feel like it would only be fun if the sitting DM took a lot of liberties with it and changed it up so much that you may as well play a new one.

I've never done it but I suppose they might want to see what happens if they make different decisions with different characters.

Arcane Divination spells are not for combat. They are for ruining mysteries and solving puzzles. Detect Thoughts solves any murder instantly. Locate Object laughs at thefts. Etc.

>personalities and memes are running rampant.
Memes are one thing.

When you start getting attention whoring faggots trying to make a name for themselves on a anonymous Mongolian basket weaving forum it defeats the purpose of why we are here.

To discuss the game and bounce ideas off of each other.

and also PF sucks massive orc cock

Apparently so.
They all seem to fall in the line of "100 gp focus: Find the plot".

Yeah, you could think of it as a trade off of consistent high damage versus random high damage spikes.

Like; having the option to add to your attack roll on a roll you know you need to hit versus critting at random and killing a goblin who was going to die in 1 hit anyway, crit or not, seems better to me.

Anyone got "Tales from the Yawning Portal" pdf already?

I think its best to just join the discord if you want to make games with other people here, then the majority of the memes and personalities are confined to there

Everyone?

Keen Mind is WRONG!

The correct build is Very.Human with 1-Sentinel, 4-Warcaster, 8-Resilient(CON).

The idea is to cast a concentration spell like Conjure Animals, and tank. This forces the enemy to choose between focusing their attacks on you to get rid of the eight Giant Poisonous Snakes or dealing with your Conjure. With Warcaster and Resilient(CON) You have +6-7 to Concentration checks with advantage.

What happened to the trove?

Yes.

>Only if they can sell holy water for more than the price listed in the PHB.
I'm not sure why you think you need to sell it for /more/ than the regular holy water price to get rich. That shouldn't really matter at all.

A glass vial costs 1gp, water's not hard to come by in many settings, you could ritual cast Ceremony for a total of ~6 times a day so you're spending about 6gp a day. Even if you sell it for a tenth of the normal asking price (absolute mad man!) you get a net 1.5 gp profit per unit, which would come to 9gp a day. That's well within the range of wealthy lifestyle costs.

This level of saturation probably wouldn't be maintainable in one location, but if it were that would be 45gp for one week or 180gp for a months worth of work (neither total including weekends). This level of profit would also be enough to hire you're own glass blower, if that ever became an issue.

But, play what you want to play. Champion is fine, I just feel it lacks in utility compared to Battle Master.

Now that the dust has settled, what's the consensus on Mystics?

Send help. I have a new player, and he wants to play a skeleton wizard. However, skeleton is not in fact a playable race. However, the player is really enthused about playing a skeleton. What do I give him race wise?

>bit do/5egtrove
Your Trove Link's broke.

Ceremony consumes 25gp worth of material components.

Some help please?

>Official /5eg/ Mega Trove v8
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read the thread.

You don't "feel" shit, Champion OBJECTIVELY lacks utility compared to Battlemaster.

The PHB already states that Clerics and Paladins can create holy water: it costs 25gp worth of reagents, takes 1 hour to cast and they must spend a 1st-level spell slot.
So, basically they could make holy water by default with inflict wounds and heroism memorized. You don't need ceremony for that.

This is good advice, I have trouble with the party charging in as a fighter as it is. I imagine I could just leave junk laying around in the entrances to room as we progress down dungeon hallways for the best effect, and my biggest role would be ensuring uninterrupted rests.

Traps feel like they'd be a downtime activity more than anything. I'd probably do a lot of crossbow use at range.

Just give them any stats and racial bonuses, doesn't matter because any humanoid that sees them will either run in fear or try to kill them because they are undead. When you kill them tell them to make a normal character