>What the hell is Ops and Tactics and why did you write this?
Ops and Tactics is/was a rework of the terribly awful modern game D20 Modern that produces enough differences in said game to be considered it's own. It's goal was to do the following things
1. Make Combat more fluid and less rigid like the D20/D&D style outright demands.
2. Make it reflect the real attributes of weapons and armor, in a more realistic sense, while being as playable as possible.
3. Make everything else suck less, at least in my opinion.
4. Introduce a more modular way to handle magic, Incantations/Invoking(My own..thing), Psionics, and equipment. There is also a lot of equipment.
>Why do you keep posting this?
Cause I keep changing things. This latest version got rid of archetypes. I'll post the changelogs for each book below.
>Bloat!
SQuATs. Enjoy your bloat free game! You knwo who are you are.
>What kind of game is this good for?
Games with a lot of gunfights, where you want the realistic guns but you don't want the slow down. Also for people at least somewhat familiar with the D20 System.
>GURPS!
Go play gurps.
There is a blog: opsandtactics.blogspot.com and a website: www.opsandtactics.com
As always, I'll be posting and answering questions, as well as posting the current releases of the books.