/swg/ Speak Softly edition

Previous thread: Fantasy Flight Games’ X-Wing and Star Wars: Armada Miniatures Games
>pastebin.com/Wca6HvBB

Fantasy Flight Games’ Star Wars RPG System (EotE/AoR/FaD)
>pastebin.com/wCRBdus6
>mega.nz/#!DkNTDTyZ!PUupCOep4RmRcsgI3rNhU_Pk_xcyFbYWnhrq8gwrVv0

Shipfag's Starship Combat Fixes for EotE/AoR/FaD
>mediafire.com/file/y9w713etmckbs98/Shipfag.JPG

Other Fantasy Flight Games Star Wars Tabletop (Imperial Assault, Star Wars: Destiny and the Star Wars LCG)
>pastebin.com/ZE4gn0yN

Fantasy Flight Games Dice App (Works with X-Wing, Armada, the Star Wars RPG system and Imperial Assault)
>mediafire.com/download/64xy3uy6vepll8v/com.fantasyflightgames.swdice.ver.1.1.4.build.9.apk

Older Star Wars Tabletop (d6, d20/Saga, etc.)
>pastebin.com/wXP0LdyJ

Reference Materials & Misc. Resources
>pastebin.com/AGFFkSin

All Canon Novels and Comics (via /co/)
>mega.co.nz/#F!2R5kDTqQ!WfrDla-jvDIn05U57T9hhQ

Just What IS Canon Anyways?
>starwars.wikia.com/wiki/Canon#2014_reboot
>starwars.wikia.com/wiki/Timeline_of_canon_media

The Clone Wars Viewing Guide
>img.4plebs.org/boards/tg/image/1442/36/1442364889994.png

Writefaggotry
>pastebin.com/cJY5FK9T

Shipfag's hangar
>drive.google.com/folderview?id=0ByhAdnTlOKOeQnA4SFByUC1aQWM&usp=sharing

Heroes of the Aturi Cluster, co-op X-Wing campaign
>dockingbay416.com/campaign

Other urls found in this thread:

youtube.com/watch?v=-b7GAhnVwhA
independent.co.uk/arts-entertainment/films/news/star-wars-celebration-george-lucas-40-years-carrie-fisher-harrison-ford-mark-hamill-a7683236.html
twitter.com/SFWRedditGifs

Post yfw Luke drank the Kreia-ade

He doesn't want to kill the Force.

Fuck's sake this trailer has set off so many fucking spergs I don't know what to do now.

>He doesn't want to kill the Force.

Bitch u don' kno that.

...

What are several good RPG ideas for archaeology sans Sith and Jedi junk?

Wiped out Civilizations in Wild Space

Look at Ogg Dude's SW character generator
The program definitely has a full list

I need Lars Mikkelsen to read the Thrawn audiobook.

Rakata shit

No, but he's gunning for Supreme Edgelord of the Force.

Marc did a good job with Lars' Thrawn . Also he added some new voices compared to the other Zahn books.

Sabine confirmed for Destiny Set 3. I guess FFG couldn't help putting their waifu in eventually.

Confirmed for buying Destiny Set 3
I saw some people got the card already, how ridiculous are scalpers going to be?

Shouldn't be be too bad, apprently it didn't have the die with it

Yeah It's just a promo full-art, but some are on eBay for $150 already.

Oh. its nice but without the die kind of pointless

Mission 1- Top Gun tournament, The winner gets to add one of their ships to their final squad.

Mission 2- Imperial Assault mission, the winner gets to add another Top Gun ship to their fleet.

Mission 3- If the Imperials win, they can bring in 2 Top Gun hips in turn 3+ if there are already 60 points of ships destroyed.
If the rebels win, they can redeploy ships at PS 12, 100 points worth, allowing overflow (eg, can bring 4 33 point ships, or a ~150 point CR-90)
If a draw, no bonuses for anyone.

Mission 4- Imperial Assault mission, If the imperials win, they can place 6 Cluster Mine tokens after PS 2 that do not detonate when overlapped by imperial ships.

Mission 5- The winner gets to add a 45 point Scum Ship to their fleet, but this ship is treated as neutral and cannot share information with its side.

mission 6- Imperial Assault mission, If the rebels win, they can equip 4 ships with Hyperwave Comm Scanners for free, ignoring upgrade slots.

Mission 7- This is a 400 point epic game, winner wins the overall campaign.
Mission fluff is as follows-

1. Skirmishes between Imperial and Rebel advance scouts.

2. Both sides attempt to take control of a fuel refinery

3. The Rebels attempt to hijack an Imperial communications network in space.

4. The Imperials attempt to take control of a Rebel bomb storage facility.

5. The Rebels attempt to deliver a shipment of goods to bribe a local crime lord into supporting them.

6. The Rebels attempt to break into an Imperial intelligence outpost to steal plans about the upcoming attack.

7. Both sides amass forces to attempt the push the other off of the planet.

Cont-

Mechanically, this is what the missions are-

For mission 1, It's a Top Gun round-robin tournament between both sides.

For mission 5, it's going to be the Senator's Shuttle /Squadmate mission, but re-fluffed.

For mission 3, It will use the Satelite mission from the Tantive, but with 6 Satelites(4 health, 1 agility). If the Rebels destroy 3 the game is a draw, 6 and the rebels win. Satelites can be protected via the Protect action.

For missions 2, 4, and 6, I am re-using IA missions that have similar objectives.

Does this campaign seem fair? any comments/criticisim/suggestions/advice?

I've been posting this in the last couple of threads, and I'm attempting to finalize this before running it tomorrow.

Planning to run my first AoR game in the next month or so. read through the core book, and the three options they give me to give to m players at start, seems odd. Either a safe house and 1k more credits each, a squadron of y wings, or a "clean" stolen lambda? Are there better options? these all seem niche or like they won't last long. What have you given your players instead?
Also, other basics I should know about running AoR?

Really it only matters what you want to give them. If you want to give them better ships, then do so.

For basics, make them describe and think about what to spend advantages and disadvantages on rather than you doing it.

Reading the new Thrawn book.

I really don't like the weird italicized tense-change that Zahn used to narrate Thrawn's observations of body language.

They really take me out of the moment.

Possibly just because Wendig has forever ruined "Present Tense Star Wars not in an RPG" for me, but it just really freaks me out.

Any X-Wing/Armada stuff from the FFG event today? I wanted to go but Mark Hamill's tribute to Carrie Fisher took priority.

Players spend advantage and triumph. You spend threat and despair. Don't ever let your players pick the bad shit.

the invitational is tomorrow. err- today. (saturday)

Hah, the Thrawn novel slips in a cute little 'Trek nod with a suggestion that comlinks be added into rank plaques.

Would they male announcements about future products there?

*make

He doesn't want to end the use of the force or the force itself.

He just knows that the Jedi code is too rigid and lead to all the problems to begin with.

He wants both the Jedi and the Sith to end so that the living can stop trying to pervert the force into something they think it should be.

It's the death of dogmatism and just letting the force be what it is.

I only come here for pictures of cool starships

I prefer smaller personal starships with a small living quarters enough for a crew of 4 or 5.

While I'd love for this to be the case, its probably just an excuse for MaRey to convince him that he's just being jaded and Jedi are still good or some bullshit.

...

Sup /swg/ I want to port some species over to show my GM. I want to make sure they are balanced so have a look at my spreads. If you are families with the species lore and think you have a better idea let me know.
>corrupted arakkoa
2 brawn
1 agility
2 intelligence
3 cunning
3 willpower
1 presence
100 xp or 90 xp and a point in deception
They are corrupted do to a darkside plague.

If Chumbalaya wins, then we know we get Trioculus in the game.

Other than that, nothing new for armada/x-wing.

Wait what? They're letting winners pick EU characters to add and he's pledged our three eyed lord of Dark greetings?

According to the guest list, Chuck Wendig is supposed to be at Celebration. Has /swg/ made him storm out yet?

I'm very upset about not going. I was gonna have my X-Wing pilot cards signed with words of encouragement.

So a question from last thread, are Shipfag's ship combat fixes for EOTE/AOR/FAD effective in practice? I haven't used them yet so my judgment might be unfair, but I don't get why giving all ships a big boost in hull and system strain thresholds is a good combat fix.

OP pic makes me think of one glaring plothole in Disneycanon

what the fuck happened to the Imperial Navy?

I don't know if they still consider it accurate or not, but the Imperial Navy might've had as many as 30,000 ships by the Battle of Endor, including 25,000 SD classes and variants. The Imperial Navy not only had better ships, better crew, and better admiralty than the navy of the Alliance, it also had significantly more capital ships, even though the Alliance navy outnumbered them overall thanks to their use of floods of lighter vessels. Still, the Imperial Navy was still greatly superior to the Alliance Navy at the end of Endor, even with a Death Star II and Executor omitted. The EU handled this well, making it clear that the Alliance knew they couldn't beat the Imperial Navy and that all their bets were on the Emperor's death being what won them the war, not military might.

They were right, and it's only because of the Imperial moffs splitting off and becoming warlords and dividing the Imperial Navy into a few dozen different pieces that the New Republic could hold its own, but it still took a disproportionate amount of Alliance ships to defeat smaller Remnant and Warlord fleets.

Disney canon has none of this. In one year, it's all gone, and it's said Jakku was the last holdout of the Imperial Navy... with like 50 ships total. In a year. The New Republic and Empire lost huge numbers of ships at Jakku, but how did the Empire have so few ships left? The Alliance lost most of their fleet taking down the remnant at Jakku, and that's canon, so how the hell did the Alliance beat the full-strength Imperial Navy in a year if Warlords and the Imperial Civil War aren't canon?

Was it the Force?

someone needs to go up to him and politely say "mr wendig, i didn't like your book"

then sit back and watch him throw a temper tantrum that shuts down the whole event as he yells at ear-bleeding levels about homophobes, fascists, "the fucking empire", and some shit about gay rainbow meteors while he strips down and runs around naked, flailing wildly as he snorts many more lines of coke off his manboobs

>but I don't get why giving all ships a big boost in hull and system strain thresholds is a good combat fix.
Well, it was not so much a combat fix per se as a personal preference thing of mine that was in the same post
Me, I'm an old WEG D6 guy who likes things, most especially capital ships being more durable and crits being actually important in taking stuff down, whereas with base stats I've found that they don't actually matter much when you can just shoot twice and kill stuff before the crit damage matters too much
Really with fighters it just cuts down on first-hit kills, which is good for PC and recurring NPC survival, but in a pitched fight it doesn't slow things down terribly much

That makes sense.

I also really like the idea of shields being opposed checks. I always felt that capital ship shields especially felt too weak.

Our experiences with WEG D6 are very different. I find that an X-Wing is able to consistently take out a TIE fighter in one round because it has four attacks with almost twice as many die vs hull per attack. If you have 4D or more in gunnery you'll consistently vape the target.

yeah, that's cool

There are probably a couple of different factors, and if we get some decent worldbuilding authors in NuCanon then hopefully they can explain this in better detail. Still, some ideas:

1)The Imperial Navy is smaller than in Legends. Make it about 1/3rd of the legends numbers, even smaller, and it becomes more plausible.

2)Open Rebellion after Endor means that ISDs are repeatedly blown up in port or simply denied access to repair and refueling stations. Hundreds of ISDs are simply sitting out in space, their crew having abandoned them.

3)Mutiny-The rapidly collapsing Imperial bureaucracy means that Naval crews are left unpaid, leading to tons of defections and mutinies, including some captains doing the old Legends strategy of going their own way. They'll be explained in NuCanon as "pirates," rather than warlords claiming to represent a form of the Empire. This leads to my next point

5)The Jakku holdouts are the last remnant of the LOYAL Imperial Navy. There are still plenty of ships out there, they're just abandoned, have gone rogue, been taken over in planetary revolts, or even just gone AWOL with no explanation. These weasel words will allow NuCanon writers to bring back a picture of the postwar galaxy that's closer to what Legends was.

That was 4 points, excuse my inability to count, I'm really tired cause I've been cramming a paper for school most of the night

Oh yeah, point 4) was supposed to be that the Rebels managed to take advantage of the chaos to undermanned and under-defended Imperial shipyards-the Battle of Kuat probably took place a couple of months after Endor, and the loss of those shipyards puts a serious damper on the Navy.

I think we've all had either realistic expectations of how big the Imperial Navy is, or alternatively subscribed to the other numbers bandied about being in the 10's of 1000's of SD's along with 100,000's of ancillary ships.
What we might get is quite a much smaller, more flexible force which still has 1000's of the smaller cruisers, escorts and so on in a semi-static role of patrolling sectors or in defensive arrangements around important places. Then the heavy hitters like an SD and its squadron are capable of hyperspace travel where needed in incredibly short amounts of time. Somewhere gets hit or in disarray, they send a call for help and the roving squadrons just come in and punish the offenders.

Thinking back to the 90s and the fall of the soviet union just as and example and something to base behaviour off-of from what relatives have told me. Some of their regular military held out for about 3-6 months without being paid, then they just hopped on the nearest truck and buggered off home, or decided to migrate somewhere less horrible. Others went full underground selling off state assets to anyone with hard currency and all manner of corruption in return for cash, basic services, food and the like. There was hold-outs though in some of the more elite forces that the state made sure got paid (missile command, some of the subs, some of Spetsnaz, GRU and their best motorised infantry) but everything else was just left to rust.

If we use that as an analogue to the collapse of the Empire, Palps had full control of the purse strings and the only successor (Vader) who could conceivably maintain control was dead as well, so it would come rapidly unstuck in a couple of months. The Imp Senate was dissolved on the creation of DS-1, so there's not even a pretence of anyone qualified to control anything

>that one fucker that isn't even trying to fly in formation

What they showed was early in the movie. He SAYS no more Jedi, yet we see him training Rey. Why would he do that? Train her to not fall to the Dark Side maybe, but why lightsaber training? Clearly he's going to say that after she asks for training, and she convinces him otherwise or something happens to change his mind.

Thoughts? Fuck up or genuine possibility?

>Somewhere gets hit or in disarray, they send a call for help and the roving squadrons just come in and punish the offenders.

Considering how much quicker hyperspace travel appears to be in the new films, if this were the new canon it wouldnt shock me honestly.

Would work too, with the sort of speeds they pull off.

No more Jedi =/= no more force users.

Especially given she talks about balance, it might be harkening back to the old lore about the jeedai living on Tython way back thousands of years ago.

They were all about balance and using both light and dark if need be, but not focusing on one or the other.
Focus on only light and you'll end up losing part of your power, focus on only dark and you'll end up losing part of yourself.

What are some infernal/evil devices that a very mechanically handy dark jedi might produce? Ideally ones that might help him in combat or fight for him as he's not that good in a fight. Small scale impressive things, the guy's tremendously skilled but he's not a super genius so no star forges or anything like that.

(A player in a FaD game I'm running fell to the dark side very hard and had to run away from the very light side party, the party plans on pursuing him so I'm trying to make him somewhat of a challenge since he's actually pretty piss poor at combat and I don't want to just buff his combat stats)

By small-scale, do you mean man-portable stuff? Or are vehicles and crew-served weapons also within the acceptable scale?

Maybe the sort of shit the Empire would use as torture devices - weapons and gear that cause massive targeted pain rather than outright damage?

Also, poisons.
So many poisons.
And so many ways of delivering them to people.

I imagine it was a joke.

Anyone?

Both are fine, I'd like for this guy to be a small adventure by himself. I feel like it wouldn't be a very fair sendoff for them to just corner him in a room in an hour of game time and off the guy.
I was thinking some kind of fear causing device at first but then I looked up and apparently that's already a thing and they're INCREDIBLY hard to understand so probably beyond this guy's scope. Torture and pain things might be neat and work though, maybe a new type of disruptor

They're very fast in recent movies, to the point its in hours rather than days or something. On a strategic sense that does make them very formidable now that hyperspace is super-fast travel and can drop a fleet on people out of nowhere.
But, that stuffs not cheap and spaceships need staggering amounts of spares, fuel and manpower to keep them rolling at optimal efficiency, couple of strikes on supply stations could render the big ones stuck in port for long periods of time.

The torture device in Firefly which sends tendrils under the skin is quite scary.

Very true.

In fact, with the new speed of hyperspace, it actually makes the old Empire even more terrifying.
It's one thing if the Death Star takes a week to get across the galaxy to fuck you.

If it takes five hours to do it, you get no warning.
Just suddenly you have an extra moon, and then you have one fewer planet.

Same for the SSDs.

New speed? Hyperspace jumps were always the speed of plot except in RPG sourcebooks.

Cortosis or phrik power armor
A lanvarok (make sure to never actually describe it in detail)
Burrowing flamethrower tank
Tank with stygium stealth coating
A bomb that uses a warhead containing liquefied, Dark Side-tainted kyber crystals and good old-fashioned cobalt
Project Pluto, but with a droid brain. Maybe replace radioactive material with hypermatter.
A bomb that contains the rakghoul virus

Sure, but they took some time at least.
New ones are the speed of plot, and plot is incredibly fast.

Signal is bad, I'll do my best to update.

Star Wars has never acknowledged the scale that a galactic civilization should have.

The Star Wars galaxy supposedly has, at a minimum, tens of thousands of inhabited systems (based on Dooku's statements in AotC) and trillions of sentients (Coruscant has a trillion in nucanon as well). By this logic their should be at a minimum billions of soldiers, millions of fightercraft and tens of thousands of capital ships- which supports the number that's often thrown around of 25000 Star Destroyers. The problem is there's just no first had evidence of these numbers to be seen.

It's fair to ask where all those thousands of Star Destroyers were between Endor and Jakku, but where were they in the OT for that matter? Key battles of the Galactic Civil War are fought with numbers smaller than many real world conflicts. Scarif was supposedly a full scale deployment of the rebel fleet but there were only maybe a couple dozen capital ships and a few squadrons of fighters; on the Empire's side they were protecting an installation important enough to justify a planet-wide shield with just two ISD's and after they came under attack they were apparently reinforced with a single additonal ISD (the Devastator). A few days later the main rebel base had only a couple squadrons of fighters attached to it and at Hoth they had maybe a few thousand fighters total and 60 X-Wings. Entire planets are contested by a sinhle company of soldiers. And then at Endor, where the Emperor intended to crush the rebellion once and for all with overwhelming force, he brought along just a single legion of Stormtroopers and maybe a few dozen ISDs (admittedly in addition to the Executer and the Death Star)- which is supposedly the largest Imperial fleet ever assembled.

>By this logic their should be at a minimum billions of soldiers

>mfw in AOTC and ROTJ they talk about a few million clone troopers as if that's even close to enough to fight a galactic war
Sci fi writers almost never understand what 'scale' is.
It's a well known failing.

To be fair, the Kaminoan only says that they have 200,000 "units" ready with a million more on the way in AotC - no mention of the number of troops is made in RotS at all. And we're not told whether a "unit" is a single soldier or any group of soldiers up to a full battalion.

There is a story arc in TCW which deals with the fact that the Republic's coffers are being drained dry by the war, to the point where they legit had to decide between bankruptcy or buying an additional five million troops. That definitely points toward there being less troops overall than you'd think for a galactic scale conflict, but to say that there were only three million troops like Karen Traviss said and Matt Stover backed is... kind of retarded.

Now, I'll admit there are some other factors to consider. The rebellion is small and undersupplied, the Imperials have to spread their ships and soldiers over a massive territory to maintain order- but even these factors just don't bring the numbers seen in key battles down far enough to be believable. And as a scale-autist who's run in circles trying to make the numbers work I've learned that at a point you just have to let it go.

Hyperspace travel has always been WAY faster than the few days to a few weeks claimed by EU reference sources like WEG. The trip from Tatooine in the outer rim to Alderaan in the core, judging by dialogue and pacing in ANH, takes maybe fifteen minutes to a few hours (albeit in one of the galaxy's fastest ships) and the trip back from core space to Yavin takes in under a day (Vader's line about Kenobi's death and the impending destruction of the rebellion at Yavin occuring on the same day). Meanwhile there are all those long flights Luke takes in his X-Wing, which, judging by the lack of bathroom on that thing were probably a few hours at the most.

I willl agree that the travel in R1 was REALLY fast, one of the few things in that movie that irked me. Yavin was able to send ships to both Eadu and Scarif in a matter of minutes and both Tarkin and Vader are able to respond separately to the attack on Scarif in maybe a half hour at most.

So I guess while EU sources base hyperspace travel around real-world naval travel, it's actually more like real-world air travel. You can reach any point in inhabited space to any other in a day at most.

A tank that with a large compLaser using a large Kyber crystal

Star Wars never played nice with numbers anyway.

Problem I always found with 'speed of plot' is that while it works well for pacing in movies and cartoons, its a bit trickier in an RPG where you need at least some consistency. One of the things I tried to be dutiful with in games was that if the players needed to go from X to Y distance, then they should have a hard number as it also affects their ability to plan and it also affects how long the enemy could feasibly react to them undoubtedly fucking something up at Y.
Also they don't feel like they're getting value out of a fast hyperdrive, good astro rolls and feel the pressure of having to be somewhere with a slow one and a slightly retarded R1 droid doing the calcs.

So there is a disconnect I establish between film and game, just for those purposes.

>kind of retarded
>you just have to let it go

In a nutshell. It is annoying that there's no real sensible numbers to reference from, but maybe we're just expecting a bit much when the official media gives us a partial answer in a couple of hours. Because gamers tend to dig into things a bit more as a full time gaming group could log 1-300hrs over a year into their games. So they explore the limits of possibilities of what that genre, the setting provides to their own story's... and no one else in the world really gives a shit :)
Yeah, you can hurt your brain coming up with realistic numbers or rage at whats here. Kind of hard to find a happy middle ground

Thanks! Good luck!

Happy hunting.

So there's one frame of the Rebels Season 4 trailer /swg/'s really gonna want to see, somebody should get on that.

youtube.com/watch?v=-b7GAhnVwhA

Final season.

>final season
like hell it is

Any one know if the u wing has been started out for the rpgs yet?

Which shot? The one with the dog?

Or the one with the defender?

The U-wing?

I mean, the official announcement is that it's the last season, at SWCO. No reason to doubt them - they'll just start a "new" show if Rebels ends, and since it seems like it's gonna sync up to Rogue One that seems about right. (Also, "The Balance" was pretty obvious in TLJ, so it seems like this is also going to key into some far future plot points)

Highlights:
>X-WINGS
>More U-Wing action
>More Defenders
>Hera gets her own Hyperspace stunt
>Yavin IV
>Mando wars (With Ezra for some reason)
>Bo Katan
>Rebel Callus

The Huey esque gunboats or whatever that are all over the place in rogue one

It doesn't sound like they're going to scariff. The VO implied that the climax is going to be Lothal.

>T-65 is back
>And Wedge is a character on the show
Fucking hell, I wasn't too interested in Rebels before but now it has my attention. When's the X-Wing TV series happening, Disney?

Well, yeah, the show isn't going to go to Scariff, we saw it already. I don't think that headlining material is necessarily going to "overlap" with other big works. But this has X-wings, U-wings, Yavin and more Saw so it'll probably lead into the rebel situation before Scariff.

I drafted the striker, T-65, and quadjumper.

First game was against Asajj/Scout and drafted Zs. I took Hera decked out with navigator and the attack shuttle. I lost, but not before firing the seismic torpedo and killing shit with the T-65

The single frame of idiots. It's like you don't even read these threads.

The thing is, we saw the Ghost at Scarif, the show should go there.

>U-wings
>that X-wing squad
>that hyperspace shot through the hangar bay
Im hype.

Why? You saw the battle already.

...

Who cares?

It's a show for children.

We didn't see anything of the ghost other than it showing up at Scariff, and getting the crew's perspective would be really interesting.

Star Wars is for kids, user
independent.co.uk/arts-entertainment/films/news/star-wars-celebration-george-lucas-40-years-carrie-fisher-harrison-ford-mark-hamill-a7683236.html

>I always felt that capital ship shields especially felt too weak.
I always felt that way about capital ships in general, which is also why the HT boost is silhouette-linked, so that capital ships and especially the big ones are properly tough and dangerous
I was mostly speaking about ships that aren't suicide sled fast interceptors like TIEs and A-wings
Also, I'm like 90% sure that the rule was that linked weapons just got extra damage dice while making a single attack, which is already figured into the printed stats for stuff. Like an X-wing has in effect a single laser that does 6D rather than four 3D lasers. Certainly it doesn't get four 6D blasts each round

Also I used houserule stuff increasing the maneuverability of TIEs and depending on the era also generally giving them good or at least dodgey pilots. I figure hitting a TIE should be hard, but it's generally toast when you do

My philosophy with fighters has always been that a good pilot is more important in both offensive and defensive terms than a good ship. Like, I think that wedge in a C-73 should be able to murder a rookie in a Defender most if the time, and while WEG does that well, FFG plain doesn't, hence the house rules
Also, another house rule of mine that didn't make the image was the return of starship dodging, which makes it a flat gunnery VS piloting opposed roll with handling giving setbacks, replacing standard (shit) Evasive Maneuvers

Because FFG makes ships from this.

>Ghost crew's perspective of Scarif
2010 Bioware has you covered, user.

>"It's time for the Jedi to end"
>MUH LUKE MUST MEAN HE KILLED THEM ALL FOR A REASON
Calm the fuck down, mantits.

That's what's known as "clever editing," where the line isn't complete.

Here's what Luke probably says in the movie:

"It's time for the Jedi to end their exile and return to the fight."

You're fucking welcome.

-filmfag

I am officially hyped. Hopefully we'll get some hot Wedge-in-T-65 action worthy of the Ace of Aces

More likely it is something along the line of: "It is time for the Jedi to end, and a new tradition of force-users to take their place. You are the first of that tradition, Rey."

I've been running off Revised and Expanded. If I've been understanding the rules they get four attacks at five dice each. Since a TIE has 3D hull this means that a good round of attacks with four hits will kill on an average since you can go all the way down the damage track doing bare minimum rolls.

I'm going to be honest, that's also a crock of shit if true.

Rey was around for like, two weeks. She fell into his lap. She has no credibility beyond one fight and no real connection to anything going on. Putting it on her instead of doing it himself is retarded.