B
A lot of imagery, but much of it is too subtle and indirect
B+
Overall good, but it's weakest point is that it is rather mundane and not strongly memorable
B+
Imaginative, but on the long side
B+
Strong and bold, but the language is a bit too flourished
B+
Very natural, great for games, but the images could be more imaginative
B
Good language, but straying far too close to cliche
B+
Great scenery, but more novel than game
B
Imaginative, but lengthy and somewhat unwieldy
C
Amusing, but more curt than blunt or direct.
B+
Reminds me of classic modules, though that does carry some of the length that was a weakness of older modules
B-
The heavy-handedness could be refined to be sharper and shorter
B-
The details come off as a bit superfluous for a game, though the imagery is clear
C+
The big weakness is that while you do a good job leading them through the scene, you're not directing their focus efficiently
D
Even contrarians would want more to work with
C
Flavorful, but too much of the Veeky Forums flavor
A-
The descriptions serve purpose beyond simply setting the scene and integrate well with a game. The big weakness is that it steers straight for cliche
B
Great scenes, but could easily be trimmed down considerably.
B
Many of the details don't add much, though some details are well chosen
B-
While there's some interesting language and nice details, it is difficult to use these in a game and better in a novel
A-
The scene is set, the players should be curious, and everything is simple and clear. One or two more details wouldn't hurt to help highlight importance though.
C
Very meta, pulling you out of the scene rather than in
B+
Clear and simple, but the images themselves are somewhat lackluster.