/5eg/ - Fifth Edition General

5th Edition D&D General Discussion

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Previously, on /5eg/...

That's what I used to think until our DM throw Ropers at us.

Dex save of -1 vs AC 20 (with disadvantage from restrain)....

I know which one I'm going to choose

How do people just not understand how certain things in life... Are just wrong? Here I am, every day from birth to now I'm reminded by all forms of interaction that "Rape is wrong", and here we have, I don't even know what to call him, just non-Chantilly saying "oh yeah I'm gonna rape her."

Why wouldn't Bless and Bane and other similar spells just add a flat +2 or -2. I hate rolling extra dice on shit like this.

>but murder is okay

lol. DnD babies everyone. Give it up for DnD babs.

What would you replace on Champion Fighters to make them more involved? The Remarkable Athlete or Additional Fighting Style?

>Raping another player's character is the same as killing goblins

Okay

Surprise round doesn't exist in 5e!

4u
*teleports behind you*

make remarkable athlete not shit, keep additional fighting style but let them swap one fighting style/feat per long rest (probably require some practice time or whatever). theyre not underpowered by much compared to other martials, just boring

I honestly don't think they need to be.
They pretty much seem like the archetype for people that don't want to be involved.

The involved fighter is the battle master.

The Champion Fighter's fine. Dull but fine.

It can do a good amount of damage. Also gets more out of combat use with remarkable athlete then a battlemaster's "Keep this guy talking for a minute so I can learn diddly shit about him". Also can actually be a good option on certain Crti-fishing builds and works well with a Half-Orc Fighter 3/ Barbarian X.

I don't think it needs a buff but I think we need another Fighter option who also doesn't need to manage resources. Something maybe a bit more complicated then Champion, lower damage then Battlemaster but he can literally last all day laughing at rests.

Thoughts on an assassin botanist?

Was thinking of taking magic initiate for entangle, then multiclassing just a little bit of hunter and the rest assassin rogue.

During downtime cultivate plants for poisons.
When not adventuring he's doing flower arrangements and using tiny ass scissors to trim up his plants.

>doesn't bury the dead
>doesn't burn the dead
>pays no respects to the dead
>steals from the dead
>haggles with merchants
>steals from merchants
>coerces assistance
>neglects porters
>swindles innkeepers
>causes rapid inflation
>spreads disease
>starts campfires in forests

tell me more about your moral D&D games lol

Was he kicked?

How would you run 5e as a high fantasy game?

You just ask the question: how would this world I'm creating look like if the average person saw magic of the Xth level or higher on a daily basis? A weekly basis? Etc.

made me reply/10

Bard or Cleric for CoS?

I really hope you'll never have a girlfriend you rape apologist.

It depends on _________cleric.

I'm regretting having started the LMoP module with one of my players playing a Gnome Rogue.

Everyone in the group is new at the game, and they're all doing a fine job listening to me, but holy shit this dude.

Goes out of his way to fuck over the other players, every sentence has to include a movie reference, and just goes stabbing anything and everything he sees.

I'm writing a campaign for 5th level characters where they are hired by a wizard's school to pretend to be students.

I want to give the non-spellcasters a way to interact with the magic heavy environment but don't want to detract from the full casters.

Any ideas Veeky Forums?

Give them a couple magic items that will allow them to produce cantrips.

What do most people use as a focus? Maybe the school gave the non casters one so they could blend in better.

Minor illusion would be a great cantrip choice because if they ever need to pretend to be magic they can fake the effects of tons of spells.

On the subject of Goblins, what would a goblin civilization with access to limitless food (basically a magic item, a food version of the decanter of endless water) look like?

Remember your playing a game that is supposed to represent an actual living breathing world and that psychotic murderhobos tend to end up hung from the gallows in an average medieval town

Was there a ruling about whether or not you can use magic stone to sneak attack?

Looking to flesh out my character story a bit and for advice on how to play him.
He's a dragonborn riot-guard who prefers to avoid violence and has a soft spot for animals thanks to working in the animal division of the city watch. Believes that laws are necessary for the greater good of society despite the evils/exploitation it can sometimes enable. Battlemaster with Protection fighting style. Thoughts?

>He's a dragonborn

into le trash it goes

I mean what'd need to be modified/changed in terms of mechanics?

Let the party by magic items.

Other than you trying to be funny, care to explain why?

>dragonborn
>not lizardfolk

it's a meme race that shouldn't even exist. They only implemented to attract the Skyrim normies

Basically a goblin camp, but FUCKHUEG and full of things they've taken on one of their endless raids.

This guy's right. They could've made them cool but all they did is "Dragon people with scaly tits". Do they even have any lore worth reading?

>it's a meme race that shouldn't even exist.
No. It's a dumb race that only should exist in Eberron.
>They only implemented to attract the Skyrim normies
No.

>Do they even have any lore worth reading?

Yes, they do. They, like 4e Tieflings, have a HEAP of lore about them and are kinda central to the setting. The conflict between the two empires are a major historical event.

>They only implemented to attract the Skyrim normies
>Skyrim: 2011
>D&D 4E: 2008

Your post was so stupid I actually tuned off my VPN so I could post.
If you think dragonborn are retarded (which they are without the solid fluff they would need) just say so.

Well it's a shame then that Points of Light/Nentir Vale hasn't been updated to 5e, because that's the only setting in which their justification as a core race makes sense.

I might give that a look. I actually heard good things about 4e lore and the gameplay was alright, not my thing but still a good game.

If 4e can actually give me ideas for Tieflings and Dragonborn to fit into a setting it might be worth downloading the pdfs again.

Dragonlance. Draconians are big in the setting past the second war of the lance.

Get the martials to be Janitors.

>riot-guard
>animal division of the city watch
Both of those are recently invented jobs. It's like saying you worked for HR in a lord's castle or you were a guidance counselor at a clerics seminary.

>prefers to avoid violence
That's going to be difficult when your party has to delve into a dungeon and exterminate a tribe of ghouls or the other party members instigate a fight with a cyclops.

>champion fighters
>make them more involved
That right there. That's missing the point.

>I actually heard good things about 4e lore and the gameplay was alright

Janitors, cooks, staff and more importantly Guards with rings that let them cast anti-magic.

And AFAIK they're a bunch of assholes as a rule, with redeeming individuals a rarity. This places them in the same uncomfortable position as Drow, where you either have to conform to or reject your society.

What personality traits could I give a wood elf barbarian professional chef? He's eating as many exotic creatures as possible to absorb their powers. Good ways to play him?

>Both of those are recently invented jobs. It's like saying you worked for HR in a lord's castle or you were a guidance counselor at a clerics seminary.

Not the guy you're responding to. How is that relevant? Why wouldn't HR (obviously not by name) be important in D&Dland? D&D isn't set in the past or future.

Also, preferring to avoid violence isn't the same pas pacifism.

I'm almost always against huge sweeping generalizations about player races and the kind of people who play them, but I've NEVER had a Dragonborn player who wasn't a complete and total problem case.

>ideas for Tieflings and Dragonborn to fit into a setting

Read Brimstone Angels

Would goblins even need to conduct raids if they have immediate access to food?

I'd thought about reading that, but the name made me want to gag. It's such a fucking edgy title.

Is the book actually good though?

Ffffffuuuuuuuuuuuuuuu
They were shoehorned into Eberron because of 4E

Don't listen to him. Dragonborn and Tieflings are fucking trash. So are drow.

Draconians aren't much like drow at all, they're a magical chattel race recently made by wizards + clerics. They were also deprived of their womenfolk to keep them under control, so the "society" (evil wizards being dicks) that created them is gone, Takhisis is dead and gone, and so they don't have anything to rebel against.

They're more like half drow, if Lolth was dead and drow was extinct.

What is the worst alignment out there? Like I was playing tonight as a High Elf Druid and with the most painful sunny disposition, but because of it I ended up derailing our GM's plans to the point that I started a chain of events that led to our party's alliance with bandits getting destroyed, an undead army getting raised, and having to evacuate a whole town that we were trying to save from bandits.

Dragonborn are just part of WotC's "scalies initiative" that started with kobolds.

It isn't a ranged weapon, so no. Unless you hurl it with sling which is a ranged weapon then yes.

They were in 3e Eb too, and the other kind of dragon people were kind of a big deal in Eberron.

Dragon dudes are a pretty obvious shoe in for FR, as there's 101 flavors of humanoid dragons.

Chaotic Neutral, by far.

In order
CE
CG
CN
LG
TN
NE
LE
NG

>Also, preferring to avoid violence isn't the same as pacifism.

Obviously, but someone who chooses to make a living of dungeon-plunging and dragon-slaying by definition does not "prefer to avoid violence". Unless the dragonborn dogcatcher plans on sitting it out every time the party initiates a fight, he actively seeks violence.

>It's such a fucking edgy title.
Yeah, it is, it's the title of a character there.

>Is the book actually good though?
I liked it, gives a good idea how Tieflings are viewed by people of small cities vs bigger cities.
Also Fiendlocks, Harpers, devil's hierarchy.

There is no reason to have those meme races in a setting. "Oh, X raped my mom so I have these weird powers" is not an interesting background. I'd much rather have monster races since it makes for better RP

I find kobolds becoming dragonkin ok as they were too similar to gnolls.

Excellent, perhaps more items than normal, ie more than 3?

This. It makes so little sense too.

>there are dozens of full blooded races running around without constant racial genocide or public lynches
>yet some reason, a hybrid race is so vilified that they suffer from angst and whinging despite getting AWESOME FUCKING POWERS

Literally emo bait

I find they work well as a humanoid dragon race. I fluff them as originally being Gnomes whose country fell to a cult of a Dragon god. Now they're basically the servants and armies used by the Ancient Dragons. Ancient Dragons being unique to one of each colour.

Also gives me a reason for never having Gnomes show up much.

I find the Kobolds to be fun as they are. I wasn't around before their transition but I enjoy the "scaly goblin that worships/relates to dragons" to have interesting roles to play and is a good foil to the reptile brained lizardfolk

Need to? Probably not, but they'd do it anyway to steal weapons, valuables like jewelry and gold, other magical items, etc. Might be a cool way to introduce the encounter. Why when the goblins organize their heists and raids do they never steal any food?

As a GM I ruled no tiefling or dragonborn because I'm not shoehorning demon/dragon elements into my campaign simply because my players want to be edgelords. It's essentially the players railroading the adventure themselves

...

Magic item that allows them to cast Nystul Arcane Aura and illusions

>Obviously, but someone who chooses to make a living of dungeon-plunging and dragon-slaying by definition does not "prefer to avoid violence"

Nothing about adventurers requires them to prefer violence at all. Stop demanding that everyone roleplay every character as you would like.

>Unless the dragonborn dogcatcher plans on sitting it out every time the party initiates a fight, he actively seeks violence.

In over 20 years of DMing and playing, one thing I'm sure of is that most adventurers, at worst, passively collide with violence and are quite happy getting through without it. And that's ignoring the fact that many campaigns are more adventure finding you than you finding adventure.

you don't actually have to include whinging and whining if you have tieflings
they come from a campaign setting in which literal devils walking around are irrelevant

I fucking hate that DnD doesn't have a variety ruleset that states that Dragonborn and all the other dumb shit is extra. Some players just assume that if it's written in player handbook then the GM must have accepted it in his campaign.

I utilize DnD for more concise down-to-earth medieval adventures with fantasy elements. I'm fine with magic, I'm fine with different monster races that plague the land. I'm not fine with Final Fantasy style of variety sandbox bullshit where every fucking place is populated with a randomized group of races from the varying DnD resources.

>I fucking hate that DnD doesn't have a variety ruleset that states that Dragonborn and all the other dumb shit is extra

Are you retarded?

>lhey don't exist in every worid of D&D, and
even where they are found. they are less widespread than dwarves. elves. halflings. and humans.

How's 5e at running Eberron? Or should we stick to 4e or 3.5e?

Running one (soon to be two) Eberron games and it runs great. I've been using homebrewed crafting rules but will be switching to a variant of the recent Downtime UA soon. Honestly even with magic items up for sale, 5e is flexible enough that things don't get too crazy.

Ya, it's a bit annoying I have to point out meme races aren't allowed. I actually allow everything in Volos besides yuan-ti in my games because they all have complex RP possibilities but Dragonborn and Tiefling are simply lazy holdovers with no real substance

One dude in my Adventure League game is getting on my nerves.
His main catchphrases are 'blood for the blood god,' 'heresy,' and 'you can never be in the wrong plane to have a Vietnam flashback.'
A halfing rogue player that joined two sessions ago is borderline Kender at some points though she always insists on being stealthy and going in someplace first before coming back and telling us what we saw so we end up spending about ten minutes discussing what to do while that guy in particular is like 'I just wanna go in and kill stuff.'

Alright so if I had a Variant Half-Elf Swashbuckler 17/Battle Master 3 with Booming Blade + Shield
and the standard half-elf point buy build of

STR:8
DEX:16
CON:14
INT:10
WIS:12
CHA:16

What is better?
>capping my DEX and CHA and having the lucky feat.

>Capping my DEX getting my CHA to 18, getting the lucky feat and the martial adept feat.

Sweet, good to hear. Have you been running your games with the UA content?

And do you think 5e still keeps to the spirit of that campaign setting?

What's the best way to capture a druid? Every time we corner the fucker he wildshapes into an Earth Elemental and just sinks into the floor.

Ask your DM if there exists a magical manacle of some sort that prevents that sort of thing.

Get the monk to combo punch him into the air a la Tekken and set up a non-organic/living surface underneath for him to fall on.

I run with the Eberron UA (though I make the races a tad stronger), allow a lot of other UA for class options, Volo's for goblinoids and such, and a sprinkle of homebrew here and there. Honestly the core of the system runs Eberron just fine, even runs it great if you're flexible as a DM to allow more action heroics.

This has actually come up on our games. Can the Monk push them up or at least diagonal away from him?

Running Eberron out of 3e is like running Dark Sun or Spelljammer out of 2e, possible but a lot of the charm is mechanical in nature. Probably allowing magic items to be bought and crafted would help.

In almost a decade of having a checkbook I think I've balanced it maybe twice. Conversely I log, document, and balance my coin every time I part with even a few cp for a beggar. Does this make me autistic or just a moron?

If you've got the feature/trait for it I don't see why not. I feel like empowering players and encouraging creativity requires you to sometimes allow them to do what they think is cool but reasonable given evidence and a well-worded argument for it, and then moving on from there.

Its just the nature of the beast.

>Oh, X raped my mom so I have these weird powers
>Tieflings
>Dragonborn
>a hybrid race
They aren't officially hybrids. You can complain about their official lore. It's very complainable. Or you can make up your own lore. But don't complain about your made up lore. I don't want to hear it.

>There is no reason to have those meme races in a setting. "Oh, X raped my mom so I have these weird powers" is not an interesting background. I'd much rather have monster races since it makes for better RP

2/10 bait I replied

Apparently even Crawford supports being able to push someone diagonally away from you. Which is weird for him but now I guess I have something top support Tekken Juggle Combo people

If I feed a healing potion to someone taking death saves, do they spring back to life?

Good stuff, really looking forward to running and playing games with 5e then. Thanks bros.

Short answer yes

Long answer they are at 0hp when making death saving throws, anything that brings them to even 1hp or above brings them back and resets their saving throws. If they have failed all death saving throws then no they are fucked and have to have a spell cast on them.