Shadow War Armageddon General /swag/

Shadow War Armageddon General /swag/
Dakka Dakka Dakka Dakka edition

Last thread:
→ #

>Shadow War: Armageddon Free Faction Rules::
games-workshop.com/resources/PDF/ShadowWar/SWA_Killteams_ENG.pdf

>Rules Archive:
mega.nz/#F!mUtQAAxS!1fjZcUJ94veAvCRBREeifw
>
>77 pages of rule: some pages missing bottom part, check archive.
docs.google.com/document/d/1xvgryrNiMFoLYiaX8o6Y-Q0q1GLRvwWnvbrSL7omZXo/edit?usp=sharing

Other urls found in this thread:

megabitzshop.com/Warhammer-40k-Bitz-Orks-Flash-Gitz-Arm-C-Left-Cigar-Kaptin
twitter.com/SFWRedditVideos

Built and began building my Ork warband after advice I received yesterday. Thanks a lot /swag/

Any last tweaking you all can think of?

Shas'Ui - 195
-Pulse Carbine, Photo-Visor, Clip Harness

MB3 Recon Drone - 110
MB3 Recon Drone - 110
MV31 Pulse Drone - 50

Pathfinder Cadet - 90
-Pulse Carbine, Photon Grenades

Pathfinder Cadet - 90
-Pulse Carbine, Photon Grenades

Pathfinder Cadet - 80
-Pulse Carbine

Pathfinder Cadet - 80
-Pulse Carbine

Pathfinder Cadet - 80
-Pulse Carbine

Pathfinder Specialist - 115
-Pulse Carbine, Markerlight, Clip Harness

Which kit does the cigar hand come from?

megabitzshop.com/Warhammer-40k-Bitz-Orks-Flash-Gitz-Arm-C-Left-Cigar-Kaptin

How does this list sound?

Skitarii Alpha with galvanic - 185

2 troopers with galvanics -115 a piece

3 recruits with galvanics - 100 a piece

1 specialist with arquebus and photo visor - 285

Played 2 games vs a random in my store yesterday.

He won the first and couldn't stop mugging about it, I won the second and he all but stormed off in a foul mood.

Whyyyyyyyyy

there are some spergy people in this hobby

when a game is all you have in life you can get really petty about it

Fuckin sweet.

Thanks.

Can't have more recruits than troops, specialists can't use carbines. Other than that, i wouldn't bother with the grenades the +1 from charging won't matter if they get into cc with you.

>Oh hey cool new GW skirmish
>Really interested in doing an ork warband
>Check the free faction rules link
>No orks

Fucking kill me senpai.

there are orks, just in the main book.

Main book is in OP.

Orks are quite good in it.

Damn anons, I really need to get terrain building, some of this work is as inspirational as it is amazing.

Anyhoo roast my eldar list

Exarch with power glaive and avenger shuriken catapult 335

Dire avenger with avenger shuriken catapult 145

Gunner with shuriken catapult and shuriken pistol 205

Guardian with shuriken catapult 120

Guardian with shuriken catapult 120

Total 925

The New Gork City Boys.

Had to bring two of the buzz-choppa guys back from the dead and the guy with the iron jaw is currently in the hands of some nurgle marines.

Nob got scavenger, fitting for a Deff Skull and the guy with the pegleg just had to roll +1 movement.

I'd advice giving your leader twin catapults. Giving out extra d3 shots is very powerful.

Same user, this is my guard list

Sargent with las gun plasma pistol frags and camo 200

Vet with las gun frags and camo 115

Vet with las gun frags and camo 115

Vet with las gun frags and camo 115

Vet with shotgun frags and camo 110

Vet with las gun frags and camo 110

Specialist with plasma gun red dot sight las pistol frags and camo 215

Total 980

Melee beats tick is his role. I was thinking of giving him the soul sword

You don't get to keep left over points, so try to spend them all. Also winning combat is a bit more important than dealing damage, so parries from the diresword make it a better weapon imo. Overall eldar are a very strong army so there aren't many options that are bad. I would just try and squeeze in a weapon platform so long range armies can't choose where the engagements happen.

I'd lose some of the frags and make room for a second plasma gunner at the very least, also the sgt can wait to take the pistol as his rerolling 1s ability is pretty good and takes the place of shooting.

bumping for advice

Just won an auction for a set of templates still on the sprue, one buck. :) Now I just need to get my hands on an artillery die. Any word from GW is they're going to start selling those again, now that they're in a game they support?

Thanks user. The sword is on the list for my Exarch to get. Just got to get around to updating the list.

U out are probably right on the pistol, bit of has heard that guard lists should try to pack as many frags as possible?

Hmm I should start eBaying my old templates and artillery dice.

You did read what I paid for it, right? You think that's worth the bother? :)

Recruits save you 15 points, you need to make it through 3 games with 6 of them to have saved points over buying regular rangers. Not to mention having to use BS 3 guys for 3 games when shooting is the only thing Skittles have going for them.

Not mention you can't have more than half your team be recruits, so not six. :)

>barrels not drilled

Such a shame for such cool looking dudes.

I missed their -1bs from normal rangers, but even then I can only afford to have one of those turned into a normal ranger, if I wanna keep the arquebus and I do.

Drill out the gun barrels. It's going to make a difference in looks, trust me. Apart from that, gotta say they have a lot of attitude. Looking forward to see the paintjob when finished.

There.

Soulsword is a bit redundant. Multiwound models have high LD and being wounded aka going down is usully death sentence since most melees are always 1-1.

SWA is already pretty bizarro-world game where everything sucky in 40k (orks, harlequins, grenade launchers) are very good. And now someone actually drilled his barrels when told so.

This game is weird and its making it's players do weird things.

I love it.

I take critique from anonymous internet strangers very seriously.

Well in that case I have to be frank and say that your models are great and you should love yourself more user. Also call your parents and tell them you love them, too.

TheTerrainTutor on Youtube. Good shit.

I know. I posted homemade modular terrain the other day and got serious, constructive comments.

1 house rule - red dot only works on close range - GO !

This game is a labour of love and has real hobby enthusiasts playing it.

You have Necromunda vets playing who are passionate about the game, their gang etc

I'm not looking to make terrain, anyone know of any sets/single pieces that would fill a 4x4 nicely?

Wargame Tournaments has some fairly large sets, but they're pretty open designs so I was thinking about one of those sets and a few crates/bunkers on ground level and then random barrels/barricades to give decent cover options.

Looking good.

I'm using a combo of Mantic's Battlezone terrain, in particular the Industrial sets. An Imperial Sector box. And Tehnolog Platformer and Chemical plant set.

Do I take three uber tooled up tyranid warriors or 4 bare bones ones?

Boys before toys.
But with tyrants 3 tooled up warriors is a good idea. Or at at least one gun beast for fire support

Love it. Have you intentionally painted their pants to look like denim? Because they do, and I find that funny as hell. Funny as in good funny mind you.

Yeah, did that with my malifaux gremlins and thought it looked neat enough.

Because guns are so expensive it seems really dumb to bring 4 dudes since the gun-beast can basically only take a deathspitter and your 2 non-leader dudes need to be new-spawn.

If you take 3 you can have a warrior, give the gun-beast a venom cannon and kit them all up to the eyeballs with biomorphs.

You can make them look like eighties metal fans if you make the vests look like leather. :)

After trying it out yesterday, it seems that shotguns are pretty much worthless. If you can't guarantee you'll be right up in the enemy's face a shotgun is pretty weak.

Shotguns only major points over lasgun/autogun (never take shotguns if you can take bolters) is:
- it pins stuff better when they are in -2 cover since shells ignore cover. Also it might hit 2 guys if they are hugging each other.
- S4 shots when someone is totally up your face.
- With reddot and leader yelling orders, IG Veterans have 97.22% chance to hit and at least pin something if it doesnt have buddies if the guy is within 8" at the start of turn. If its long range then they have 77.77% chance.

I usually prefer the surety and range of lasguns but I have few veteran with shotguns mostly because giggles. Quite a few xenos have already gotten shotgun blasts to the face followed up by quick knifing next turn to finish them off.

Then your terrain needs more sidealleys or indoors environments.
Also, remember that shotguns have two ammo types and can use red dot laser sights

>Just remembered shotguns have a second ammo type.

They are Deff Skulls, so there's gonna be a lot of blue involved.
I might end up painting some blue Kiss versions.

Tips for GK's?

Do I always want to take falchions against things scarier than me (a-la tyranids of harlequins?)

So, question for everyone, if a Tyranid has 2 pairs of those swords, can he parry 4 times? The Tyranid player said yes, because GW keeps insisting that a pair of weapons only counts as a single weapon in CC.

I only ask because his leader was decked out like that, had gotten a headwound so he was frenzied, and then proceeded to 1v1 the Solitaire.

It was close, but the Solitaire kept getting screwed over by being parried 4 times. And the Tyranid player got lucky once, and shredded him.

I have to be blind or something, but no matter how hard I look at the Deldar(or Craftworld, Necrons, and Chaos) section I just cannot find their Team Count. It's bothering the fuck out of me.

If it's not stated, is the 'normal' count 3-10?

Yesh.
And two specialists.

Appreciate it! Now to continue to ponder which faction to field.

If it's the same as necromunda you're allowed a parry for each sword, yes. If you have four swords you get four parries. Unless the opponent has a sword in which case you get three parries, two if the opponent has two swords and so on.

You'll want an incinerator as early as possible if you know you're going to go up against a lot of harlequin players.

Against Tyranids, you'll want nemesis force swords and always activate hammer hand whenever possible. Never fight a 1v1 if you can help it too.

What are the names of the dudes on your team?

For my Grey Knight team
Leader: Dio
Trooper: Varian
Specialist: Gary
Specialist: Patius

Hmm lets see. Boneswords state that if Warrior has pair of Boneswords, he can parry twice. So I'd say yes, he can parry 4 times. Pretty insane but you can always shoot the bugger in the face and two pairs of swords costs 250pts! Thats 5pts more than Warrior with Deathspitter. With cost like that, he is allowed to be a bit monstrous in closecombat.

>GW keeps insisting that a pair of weapons >only counts as a single weapon in CC

How do you mean "single weapon"?

Do we have a list of which factions are enjoyably playable/broken/phoned in hack-jobs?

Scything talons are described as a "pair of" however boneswords are not like that. Pair of scything talons, 1 weapon. Pair of Bonesword, 2 weapons.

I'd like to add that fewer models means each model can have more love poured into it.

Nnnnot actually. Neither ST, BS, or any other Tyranid Melee Weapon give the user an extra attack for wielding 2 weapons. Tyranids need to dedicate 4 arms to get the extra attack.

The reason why the bonesword is listed as a singilar weapon is because you can either get a pair of boneswords, or a Bonesword/Lashwhip

however for parrying, Boneswords count as 2 if they are as a pair.

These guys:
Leader: Snatcha
Specialist with Big Shoota: Zoggit
Specialist with Rokkits: Trumpfinga
Buzz-choppaz: Pegleg, Iron 'ead, Skarface, Gogglez

Regular boys don't got any names yet, and are noted down as either bald, helmet or hair.
The yoof without anything is Git.

That is like 500+ points on on model... shoot it!

What should I start putting on boys once I get a 20 strong mob with two big shoota specialists?

What are the chances of Gretchen revolutionary commite rules?

It's hard to get a bead on it when it has 6" move, grappling hooks, a 4" followup move, and can't be pinned.

Solitaire has no ranged weapons iirc.

But yeah, my one game vs Nids was not a happy one for them.

Leader walked right into an overwatched meltagun, vanished and they all routed.

Considering Tyranids dont get genestealers because that infringes on GSC specialists.. low.

Why the hell would ANYONE walk into a meltagun?

Red-dots. Clip-Harnesses. Stikkbombs to pin.

Orks actually have problems with superheavy armour (aka terminators) since most of their stuff outside of their leader doesnt have great Svmod. And the way I see it, only way to deal with it is mobbing them up and either punch them with Powerklawed leader or Buzzchoppa in something like 8vs1 situation.

Well, Tyranids actually can and usually will go bitz before gitz.

To directly quote: 'Eh, only 1 in 3 chance it will hit'.

Well if you pay 175 base.. you'll want them to work for their money

>they all have fucking grappling hooks, move 6" and have either sniper machine guns, sniper grenade launchers or are walking blenders or some combination of those things.

It can be pinned by high impact, overwatch high impact or high damage weapons. Overwatch is the only way to stop something like this, and with how many points it costs, there better be a mass of overwatch if it's anywhere near charge range.

That and the follow up shooting once it's done wiping out whatever one guy it charged. Even if you left a guy so close it consolidates into melee, shoot into the melee. That guy's dead anyway. Plasma, melta, krak grenades, or whatever equiv your faction has.

4 inch follow up move?

Does anyone actually play Scout Marines?

Anyone feel like giving some advice on my list. Current plan is for a team that actually seems like it would be special-ops. Plus, while it is probably too small to be overly practical, I kind of like the feel of it and it gives me a good excuse to chase down some old school metal stormtrooper models.

Hopefully this image is readable...

>Readable

Not really. Go back to Battlescribe and in the preview

>Output Full
>No Points
>No Profiles
>No Rules
>No Custom Names

Your image is about 10 times bigger than it needs to be

Thanks. Fixed it.

Disagree with laspistol + boltgun + frags on leader, give him like, one of those.

Same for veterans, ditch the laspistol. If you run out of grenades/lasgun, you can use the other.

Spec weapons guy is fine with laspistol I guess, might be better with extra ammo though depending on how ammo rules actually work with the grenade launcher with different ammo types.

>time to top coat this fully painted OOP second edition model for my kill team
>drop it
>leg comes flying off

>buzzchoppa
15/36 that a termie fails a save.
Throw in a 50/50 to wound, you'll average 1 wound every 5 hits.
Make that 7 for Nurgle Termies.

Alright fa/tg/uys. Have only played a game or two. How is this for a Chaos list?

Sebastian Bachus
Aspiring Champion [290pts]
Assault blade(sword) [15pts], Mark of Slaanesh, Plasma pistol [50pts]

Maynard J. Kanaan
Chaos Space Marine [200pts]
Inferno Bolts [25pts], Mark of Tzeentch Boltgun [55pts] Telescopic sight [20pts]

Johan Heggard
Chaos Space Marine [160pts]
Assault blade (sword) [15pts], Bolt pistol [25pts], Mark of Khorne

Meatloaf
Chaos Gunner [290pts]
Autocannon [150pts], Clip harness [10pts], Mark of Nurgle

Kurt K'Bane
Chaos Cultist [60pts]
Autogun [20pts]

Any glaring flaws?

Cheers for the advice. Looking at removing those it would leave me with a spare 85 points. Any input as to what those would be best used for? Was thinking maybe red-dot sights or something?

Should I go for the Shotgun instead of Autogun on the cultist... cause... Fluff?

Do it.

Give your specialist a plasma gun

Scrap that I didn't see the nade launcher

Anyone considered the TT Combat MDF terrain for SW:A?

How is this list?
Sarge(120), Bolt Pistol(25), Power Sword(50), Carapace(20).
Specialist(70), Sniper Rifle(40), Toxic Rounds(20), Camo gear(50).
Specialist(70) Heavy Flamer(100), Carapace(20).
Specialist(70), Plasmagun(80), Carapace(20).
Vet(60), Shotgun(20), Carapace(20).
Vet(60), Laspistol(15), Assault Blade(15).
Vet(60), Lasgun(25), Hotshot(15).
Total = 1000.

Chaos Undivided Marine: Enochus
Tzeench Marine: Rhakot'al
Khorne Marine: Ghor Gurjig
Nurgle Marine: Pithrion
Slaanesh Marine: Tannhiss
Cultist: Skane
Cultist: Turbo

What would be a good idea for a Steel Legion Kill Team?

I want to be fluffy as possible.

DESU even removing all of the laspistols and getting another guy wouldn't help much. The problem with hotshot lasguns is that they lack damage output and cost a lot of points.

The best thing you can do with a small elite force like that is to spam specialists. A plasma gun is 50 points more than a hotshot lasgun, but it's sustained fire, S7 and -3 Armour Mod. It shoots twice as many shots on average, wounds everything on a 2+ instead of roughly a 4+ and goes straight through their armour. Reason I say 50 points is including the 10 more points the specialist costs.

Carapace doesn't do much, it's okay I guess.

I'd recommend ditching the boltgun and taking a plasma pistol. Plasma pistols are 50 points, 18 inch range, S7, -3 save mod and can be used in melee. Either that or no weapon at all. I'd also ditch grenades on the leader as he should be doing orders if he's not firing his plasma pistol.

For any lasgun guys I found that hotshot lasguns are a waste of points, best to keep them as lasgun guys. What they can do is pin units. Anything T4 and/or with an armour save will survive it whether it's S4 or not.

If you have spare points, you can make lasgun guys useful by giving them the grenades. While the specialists shoot with their plasma melta sniper flamethrower weapons, the lasgun guys get to be the grenadiers. Frag grenades are good to ensure pinning, and can pin masses of guys. Krak grenades are for fighting tyranids or high armour/toughness units like Necrons.

I'm guessing however that you already have models lined up and want to use those! Just bear in mind that without a high impact weapon, which for guard is plasma, you have nothing to stop a charging tyranid or harlequin. If you have plasma in overwatch, you can stop a tyranid in its tracks and pin it as long as you hit it with the plasma weapon. That's the value of plasma and why I highly recommend it, even on your leader.