Warhammer 40,000 General /40kg/

Can IG infantry lists ever win tournaments anymore in this dark age of 7e? Edition

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Reply to this post or ill kick your ass!

Maybe if we remove time limits and focus on kill points.

Bully Ork and Nid players until they turn into little girls!

4th for the Omnissiah

>Turn Nids and Ork players into healsluts
>40k is saved and GW returns to be a hobby company.

I like this idea.

Since kastelans are monstrous creatures does that mean they can fire their twin linked heavy prosperous blasters and their carapace mounted one?

The real question is: why shouldn't I run forty fire warriors in an 1850pt list?

with only an Aegis line

yes
>not taking powerfists and flamers

In 40k, when IG can't win, the game doesn't feel right. The game needs to be balanced for IG and not SM.

If your standard 6 turn game were to be converted into real life combat, how long would the actual battle be?

>blob IG
>bad
I want reddit to fucking leave

Yes, they are very shooty when run like that and given Protector Protocol.

About 5 minutes

I would guess around one to two minutes

I have a maniple of each :D

Are you saying Blob IG is good? In the 7e world of WAAC gamers, there is no room for IG.

nth for Trazyn the Infinite activated the pylons for some roundabout fuckery so he can trade the imperium cadia 2.0 for Roboute Guilliman in stasis.

Based on this each reload between artillery is less than five minutes.

So arguably six turns should take less than thirty minutes of fighting.

Standard lasgun can shoot more times than it is allowed in 6 rounds. Therefore fights should last seconds. Nice logic

I found the flamer to be poo.

Powerfists however I found to be very good at turning necrons into scrap metal.

wtf are you talking about?

Kill yourself, best primarch is worth at least 500 Cadias

In the world of IG, there's no room for bad players
Infantry IG are among the best armies in the game when used skilfully. As long as you're playing Maelstorm anyway.

nth for the void dragon is gonna fuck shit up

Peaked my interest so I'll bite.
General tactics?

>please don't link 1d4trash

Anyone have any recommendations for out of the box solutions for a gaming table? I've seen a few for around $150 which isn't too bad.

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Last time I ran 36 fire warriors my opponent had 3 dreadknights that just shunted forward and incinerated them.

I remember back in the day flamers automatically failed ammo rolls or something similar. Is this no longer the case for SW:A?

desolve thyself in the warp,

Creed is worth at least 50 primarchs.

How are the Flechette blasters on the Sicarian Infiltrators?

oh right, well why doesn't roboute sit still in space and hold the eye of terror closed himself. oh you mean he can't do that? I rest my case.

Cadia: 1
Roboute: 0

A demo charge for you,

1 sly marbo resurfacing is worth 100 creeds.

>3 dreadknights

And that's why we don't play against cheese lists timmy

piqued

Exactly 6 minutes.

Do you guys hate Tau players? Why? Do you know many Tau Players?

So we received news in the previous thread that the Gothic Sector is no more.
It was nommed by the EoT.

How does that make you feel, Veeky Forums?

Do tournaments usually use the Death from the Skies rules? And if they are in use, then Necron flyers are classified as Attack Flyers and not Fighters, so they fire snap shots at other flyers, yes?

Eldar officially part of the imperium now running missions for Roboute
They are just waiting for the fashion designers to come up with the sigils for the new Adeptus Aeldarus

A bunch of us ARE Tau players.

No, they are not.

Guess what faggots it's time for a motherfucking GGA batrep. We start our story on the industrial planet of Murica V.I'm trying to hold the control point and escort civilians off the board. The Tyranids are trying to murder everything. 4000ish points each.

>IG
>Winning in Maelstrom

Pick one.

Anybody who thinks that Blob IG isn't an uphill battle against any decent list is just a scrublord who can't pilot his own army and gets wrecked by mediocre guard lists.

Man, that sucks. At least in my group I'll just have to worry about Riptide Guy

This is Veeky Forums. Half this thread is full of WAAC powergaming weebos. Tau is the obvious choice.

THE STORY
The primarch of the Ultramarines, Roboute Guilliman, has returned from death and leads the Imperium of Man as its Lord Commander. With a vast warp storm raging throughout the galaxy, he seeks clues to its origins and how to end it – and such clues may lie with two artefacts from the long-ago Gothic War. Gathering his allies, Guilliman sends them to seize these two prizes from the forces of Chaos. Katarinya Greyfax, servant of the Inquisition, seeks an ancient traitor rumoured to know the location of the Eye of Night, while the aeldari Yvraine and her Ynnari venture into the Black Library and beyond in search of the Hand of Darkness.

Still waiting..

I've just switched to Tau after playing That Guys who run Tau for years. I am determined to make a decently powerful infantry/tank army that doesn't use MCs and is fun to play against. Not all Tau players are That Guys, but you can be sure the That Guy will play Tau at some point.

There will be three factions, just like AoS.

setting forever changed, can't just undo chaos shit. End times are coming

please dont kick my ass mister attentionwhore

My lads at the barricades. Organized my defense into three lines.

My list for 1k is pretty much identical, just less horde-focussed. It's served me well.

Personally I'd drop the Cognis Flamers, since Vanguard, Volkite and assorted secondary weapons give you easily 1k points' worth of anti-horde (you have a massive amount there, honestly. I see 2.5k Mech lists with hardly a single flamer) and cover-fuckery is always nice, and use the points to buy the other Heavy Phosphor blasters, the extra Heavy Stubber on the Dunecrawler and a Conversion Field for the Dominus and Datasmith, but that's because my meta is MEQ central and I like having bigger guns around, so if you see a LOT of hordes then keep it your way. Maybe mix one or two flamers into each unit to scorch any spare Boy or Gant that tries to tie up the Kataphrons, but I really would recommend the Dominus Conversion Field and the Heavy Phosphor at least.

IG are just a notch above orks and nids. The guy is retarded.

Nah it was ok. He was a new player with very limited model selection, he either comes with 3 dreadknights powerhouse or some random pile of mediocre grey knight units. We played with hidden lists and made the wrong reads on each other. He went max power and I tried to go easy.

I so know there's been talk about the armor save modifiers from Shadow War be used in 8th, but looking at how that works with the weapons irks me. The Pulse Rife, the most basic of all Tau weapons has a -2 armor save mod. That means MEQs would be saving on 5+ and anything worse wouldn't get a save at all. So I really hope the modifier system doesn't carry over because god damn would the Tau go from competitive to pants shittingly broken.

Why is your camera focused on a wrecked space marine bike? Is that what you're using to hold the line?

I'm on a bit of a terrain building buzz and it got me thinking
Is knowledge of Chaos and/or Xenos heretical? Because I heard there are factions in the imperium that will kill you just for knowing about them, but on the other hand there are a million texts warning the imperial citizen about falling into chaos. And would the Imperium depict a great triumph over Chaos Space Marines or Eldar or Tau or whoever in a painting or a sculpture?

Better hope i don't i'm a green nigga my fists are lethal weapons

well, they are s5 and that's a strength able to glance av10

Aren't there 4 AOS factions?
Which one got meme'd?

Tau as an army is designed to be broken, just like eldar will always be. Think of who plays these armies and you'll realize why.

>Eye of Night
Held by Moriana
>Hand of Darkness
Held by Mortarion

On Sicarian Stalkers are the Flachette blasters good? And what is their ap value?

>Think of who plays these armies
Weebs who watch too much anime and weebs who watch way too much anime?

There are 4 but the fourth is a weird non-unitary faction of people just fucking shit up. I guess on second thought with the nids and orks that would hold true for 40k too though.

And Mortarion is coming back. I guess we'll be getting some story about that then.

It's part of the GW barricades user I just liked the angle. And tell me if anyone's actually interested in a batrep right now otherwise I'll just do it later anons. The Tyranid hordes advanced with a hunger that would terrify any man their bioweapons prepared to strike.

Who make better allies for genestealer cults, 'nids or guard?

I want to bring the tanks, but I'm worried that passing on the easy access flyrants is a mistake.

At this point I would wager that each weapon has custom rend value that is not tied to the strenght of the weapon. Like bolters (sh/c)ould have -1 rend but astartes shotguns or kroot rifle or scatter laser probably not.

And weebz are notorious power-gamers.

#NotAllTauPlayers

Anime + WAAC players go hand - in - hand.

The armor save modifiers they did for AoS are pretty decent.

>Like bolters (sh/c)ould have -1 rend

No basic infantry weapon should have any sort of Rend value. That's just going to end up with armor being even more worthless than it already is.

I mean, Tau aren't fun to play, but how do you design an army to be forever broken, compared to other shooty armies like Admech?

They're decent against light infantry like Guard or Cultists, you really want them for the Goads, they become horde-mulching MACHINES. I've often come out of scraps with Conscripts or Zombies having killed more models than made attacks. Excellent at clearing the tarpits everyone likes to try on Cult Mechanicus units, and can take a pummeling back from weak shit thanks to 2W and FnP, but will fold against dedicated melee thanks to T3 being Instant Deathed and AP-.

Oh, and the flechettes are AP-, everything gets their shitty saves.

Batreps are always fun, I will request some top-down shots of the entire table a bit more, though. Bit hard to get a coherent picture of the battle from just PoV shots, even if they do look very cool indeed.

Been following. Probably want to wait until people get off work. Too many kids on right now.

I enjoy this, keep going Desu

Not really about fun, its about building cool mechs that rape everything with very little skill involved.

How many Leman russ can i field in 2k wthout being that guy ? 9 ?


What the fuck did you just fucking say about me, you little bitch? I’ll have you know I didnt graduated top of my class in the Navy Seals, and I’ve been involved in no secret raids on Al-Quaeda, and I have over 0 confirmed kills. I am not trained in gorilla warfare and I’m not the top sniper in the entire US armed forces. You are nothing to me but just another guy i fear . I wont wipe you the fuck out with precision the likes of which has never been seen before on this Earth, dont mark my fucking words. You think you can get away with saying that shit to me over the Internet? Think again, fucker. As we speak I am not contacting my secret network of spies across the USA and your IP is not being traced right now so you dont need to prepare for anything, maggot. You’re fucking dead( in 0-100 years, depending on your lifestyle and your luck) , kid. I cant be anywhere, anytime, and I cant kill you in over seven hundred ways. Not only am I not extensively trained in unarmed combat, but I dont have access to the entire arsenal of the United States Marine Corps and I wont use it to its full extent to wipe your nice ass off the face of the continent, you little person. If only you could have known what unholy retribution your little “clever” comment was about to bring down upon you, maybe you would still have done the same. But you couldn’t, you didn’t, and now you’re not paying the price, you goddamn guy. I wont shit fury all over you and you wont drown in it. You’re not fucking dead, kiddo. Please spare my life

>compared to other shooty armies like Admech

The thing about Tau is that they lack melee capability and psychic powers, and that lack is supposed to be their 'weakness'. The problem is that they've been overcompensated for those weaknesses, and thus their entire army is specialized as a default.

When you add onto that how a lot of Tau units are either pretty aggressively costed or just undercosted for what they do, and the differences are clear. It's pretty much a matter of the Tau units not having a chunk of their cost eaten up by melee ability that they never use like some other armies are.

Tyranids pretty much all moved up into position with the Flying Hive Tyrant moving right up in front of my lines. Psychic powers left the Conscripts unable to shoot or attack. And Hive Tyrant murdered my poor defenseless Wyvern. So Tyranids got First Blood.

They are what IG should have been if GW wasn't using them as a face to dick slap with every new army in their fluff.

>megabloks as terrain
Leliel

Deathleaper was the Warlord by the way anons just to mix things up.

>other shooty armies like Admech?

Except AdMech isn't (just) shooty

Skitarii:
>Protocols to bump WS
>Melee specific units

Cult Mech:
>Psalms to reroll misses in CC
>Psalms to do autohits at I10
>Melee specific units

>This terrain


Nigga, you would have a lot more fun if you build up more scenery and cut down on the units for that table.

Frankly melee is like that. There's almost no difference between S1 WS1 I1 and S4 WS4 I4, if you get in a scrap with dedicated melee you're done for regardless, so any shooty army benefits from buying as little of those stats as possible. And it's possible to lose by being too good at melee, wiping big units in one round and being shot to death, too. It's a really odd system that promotes being either completely useless (to not pay points to stay alive when you want your dudes to die quickly to expose the enemy) or slightly above mediocre (so as to neatly eat enemy units over two turns).

Infantry Guard alone can't win, but mixing artillery with blobs and some deepstriking Scions/outflanking Scout Sentinels is where you bump them up to solid tier. Specifically, Emperor's Wrath with Basilisks and blob IG.

With Emperor's Wrath, you have access to a 10 point wargear item that will make sure your orders go off on everything but a double 6. That makes sure you get ignores cover orders for your Basilisks. 2 S9 AP3 ignores cover large blasts, one that can be twin-linked is a great way to delete any kind of bike unit or devastator squad or anything trying to hide and hold and objective. Wyverns don't need any formation either, they already come with ignore cover and shred. It's a devastating unit to even tough infantry.

Conscript blobs with Priests or Commissars are a great tarpit unit as well as board control unit. Infantry blobs can hide heavy weapons and special weapons that have easy access to ignore cover. You can daisy chain heavy weapons while the rest of the blob moves up. You can get an order to shoot then run which is good for grabbing objectives and still contributing some fire. Imperial Agents Astropaths are 25 point access to Telepathy and Divination.

Pask in a Punisher is also a deadly combo to anything. Give him an Executioner buddy and you have a very destructive unit.

While Guard are slow, Scions deepstriking can nab objectives, or clear an objective. Scout Sentinels are great for line breaker and harassing units and rear armor.

To sum it up here are the bullet points.
-Easy access to ignore cover artillery with Wyverns and Emperor's Wrath
-Easy access to ignore cover heavy weapons
-Cheap Zealot
-Cheap psychic powers with easy access to Divination and Telepathy
-Cheap large blobs
-Cheap deepstriking and outflanking units
-Pask

And here's one last one from turn one before I move on. Note the Wyvern about to get raped by a sexually aggressive Hive Tyrant.

>I'm going to gimp my list to show everyone what a good boy I am!
neck yourself. No reason to play Tau without suits except to show off what a great sport you are. fuck you.

Ah so the list builder i was using didnt list the taser goads along side the blasters. So it sounds like blasters and goads are the way to go. Thanks.

True, and I adore my melee Sicarians and Dragoons + Kastelans choppy Mech list, it makes suprisingly good use out of a Battle Maniple for lower points. But if you asked me to pick a phase to get another of, I'd do more damage with another shooting phase than another Assault, and Sicarians aren't exactly Deathwing Knights.

>really odd system that promotes being either completely useless (to not pay points to stay alive when you want your dudes to die quickly to expose the enemy) or slightly above mediocre (so as to neatly eat enemy units over two turns)

Will geedubs ever consider the old consolidate/sweeping advance/massacre/whatever rules that let melee units actually stay in melee? If not I can't imagine almost any circumstances where a pure assault armies would thrive.

Also melee hit tree is fucked up. That even being "bad" at melee doesn't even matter until you get to melee elites / HQs

Space Marines:
>Hit Guardsmen on 3+, and Wound on 3+
>Hit Fire Warriors on 3+, and Wound on 3+

Fire Warrior:
>Hits Marine on 4+, Wounds on 5+

Guardsman:
>Hits Marine on 4+, Wounds on 5+

Damn that's a nice mower son Toros have got to be some of the best had mine for years

Thank you for this,

Do you actually play guard? Lastly, Do you recommend allying scions or elite choices?

Not a bad comparison. Tau have mostly the same statline as guard, but sacrifice stats in the area of melee. All this really does though is help justify giving them better armor and a bigger gun.

Instead of Orders, they have markerlights, which can be used from a much longer range and aren't as limiting as Orders in some regards.

And instead of having to rely on lightly armored sentinels and tanks they get Crisis suits which get armor saves instead of needing to hug cover and can more easily dodge counter fire.

I'd argue Renegades & Heretics does something similar in regards to IG. They lower the stats of everything and compensate by lowering the point cost, but all that means is that you're more free to allocate those points exactly where you need them in the most efficient way when making a list. Thus, you end up with Riptides and Rapier batteries that people spam to no end because their an undercosted unit in an already aggressively costed army.

>Basilisks
>Mattering in a game full of riptides and wraithlords

Oh I didn't say they weren't Shooting Focused.

While Tau are: Shooting-Movement-Assault-Psychic

AdMech are: Shooting-Assault-Movement-Psychic

>I am counting Jetpack Moves in Assault phase as Movement

Woah dude, What edition are you playing? Scions? Basilisks? Scout Sentinels? How does any of that beat riptides or invisible deathstars?