running a mtg tabletop game this is a boss opinions?
Luke Allen
...
Adam Bell
>this is a boss Huh?
Ryan Davis
ill post the rules
Brandon Diaz
Welcome Planeswalkers to MTGRPG A custom gamemode in witch you and three friends can travel the multiverse The game is intended for three players acting as Planeswalkers and a forth acting as the game master
Player's/Planeswalkers 60 card decks No mythics No legendarys FOLLOW A THEME Skills You start the game with 7 skill points Skills are broken up into five categories Cunning (blue) Whether it's picking a lock, recalling ancient secrets or evading detection cunning is an essential skill to survive in the multiverse Speed (red) Speed is used to chase down or outrun foes it can also prove very useful in avoiding area effects such as rocks falling And fireballs Valor (white) The test of a man is his will and if that breaks you shall surely die valor is used to resist unholy curses and to detect the lies of others Survival (green) Perceiving danger, sustaining injury, living off the land and tracking beasts can all be useful skills for a planeswaler and survival is truly of the fittest in the multiverse Ambition (black) Some men and women are content living normal lives but those with ambition seek more for themselves learning to lie and barter charm and seduce a useful skill indeed Affinity every Planeswalker has preference for one color of mana or another and that is shown with affinity you start the game with 5 affinity points and can distribute them as you wish in the 5 colors these multiply the value of your skill points Example let's say you have 1 affinity for black and you assign 3 skill points to ambition your ambition would be 4 if you had 5 affinity for black your affinity would be 8(edited) Encounters 90 card decks No 4 card limit Start with 40 life and 10 cards in hand no mulagins Draw 2 cards and play 2 land every turn Keep it interesting brake some rules. (Ie. Start with legendarys on the field ,have mana scale automatically or just have several encounter decks fight eachother with the players caught in the middle)
Josiah Allen
Huh, OK. Well, I'm just going to review your cards as cards only.
Right from the start you mess up how to make hybrid mana work. Lifelink isn't mono-Blue. I think this should just be a gold card. But going past that, Deathtouch? That isn't White or Blue. The token ability could be cool, but I think you'd have to increase the cost of the card a lot. Not entirely sure on the last ability though.
OK, it's pretty clear you're new to making Magic cards, if not new to Magic entirely. I definitely recommend avoiding planeswalkers and multicolor cards for now until you have a better hang of how things work in Magic.
Julian Martin
ok then a person from innastrad who binds spirits to her will that later in life becomes a planeswalker how would you make her. im not trying to be a dick i just need to get this done by tonight
Kayden Taylor
Fucking hell. Which one needs to be done tonight?
Samuel Campbell
the legendary
Jaxon Gonzalez
Change it to gold, drop Deathtouch. For the tokens, maybe pay a cost and exile the card so you can't abuse it. Still not sure on the last ability though. Or... I dunno for sure, but maybe something like >Whenever a non-Spirit creature dies, create a token that's a copy of that creature except it's 1/1, it's a Spirit in addition to its other types, and it has "Pay this token's mana cost and exile it: Put target creature card in a graveyard with the same name as this token onto the battlefield under your control." Eh, not entirely sure on that to be honest.
It would help if you told me more about what you want to do with it.
Blake Long
thanks a million for the feedback guys. I'll repost the white ones since I've made changes since you guys last talked on them. I've got the black red and green marked up too but don't wanna post too much at once. currently working on multicolor and trying to decide where i really wanna take the other multicolor pairs like U/G and what a good mechanic to express opression in w/b would be.
Leo Lopez
>CW-03 Holy god, really? Imagine this with any Red "damage to all creatures" effect.
Jaxon Miller
ah fuck i didn't think of that. should probably just buff power then.
Lucas Hernandez
Update
Jason Wilson
as a note shes supposed to be a bit strong since her deck is going up against 3
Thomas Rogers
Hate to say it, but that seems pretty Red to me. Maybe you gain 1 life? Eh, not sure if I'm actually a fan of this trigger. Maybe change to hitting players? Eh, dunno.
Bentley Miller
life gain could work, maybe i should give it a keyword like the other one that gains first strike?
Jason Price
This feels dirty.
Brody Green
It's basically a black Silence that's worse since it doesn't prevent anything but creatures and costs you two cards. Unless there's something I'm not seeing. I guess it kinda doubles as a bad Essence Scatter too. I dunno, maybe I'm missing something.
Okay so based on what I've read you want her to control Spirits. Do you want her to make Spirits or just control them? Because based on your description I feel like you want to make a blue card that gains control of target Spirit when it enters the battlefield or something. Maybe I'm wrong. Anyway, I'll just take a look at what you have here.
First, you exile cards from graveyards, so it has to be "target creature card". Next, it's "Create a token that's a copy of the exiled card, except it's a Spirit in addition to its other types." Honestly it could be costed using black and white hybrid mana, since both of those colors are allowed to do that. This would be a valid and acceptable use of hybrid mana. I'd cost it something like 2w/bw/b. It's a strong ability.
You might want to make the draw ability not trigger whenever any Spirit enters the battlefield, just ones under your control. Otherwise it's a bit oppressive and it's already a strong ability as-is. It should also be the first ability on the card.
Last ability is fine.
I'll go over these in a minute.
>Madame Mirage I've been meaning to read her books. Are they any good? I kinda like the ability, but can you even activate it if there's no spell to target? I know it says "may" but wouldn't "up to one target spell" be safer wording? I'm honestly not sure.
In the meantime, have a really weird card I made for no discernible reason. I mean I guess it's neat but I have no idea if it's balanced or what. I was going to put "cast only during combat" but I think I can do without it. It's pretty self-explanatory.
Jace King
>01 Better, but could probably be a 1/2. White is allowed to have above-average weenie creatures. >02 Making this a piker would be safer. >03 Just make it "one or more other creatures" so it doesn't trigger itself and it doesn't trigger more than once. I'd dial it back to +1/+1 as well. >04 Much better with the smaller body. >05 I'm fine with this. >06 I wouldn't. It's got a small ass but it's still 4 life every time it chumps something. Bit too much at common. Big lifelinkers are usually uncommon. >07 Again, damage needs a source hoss. >08 "Until end of turn". Also just make the damage source the spell. It's easier. >09 Seems fine. >10 Also better. >11 I feel like this could be W? >12 I dunno about this. I mean it's probably okay, but double strike is hard to do at common. It's one of the only evergreen keywords that doesn't really show up there because it's not typically suited for it. Even MaRo admits it.
Henry Gutierrez
I don't have another collage ready, but I'll bump the thread with some in-progress stuff. I'm currently working my way through multicolored uncommons. I only have drafts of the RW cards so far.
Jaxson Nguyen
>01 The first mode is going to see way more use methinks. Also, it reads somewhat oddly but I suppose between both colors they basically cover a preference for all spell types. >02 Not ashamed to say I had to re-read Ambush to get a sense of the actual utility. I think you could actually get away with making the Djinn tapped and attacking too if you pay the Ambush cost, so maybe you could add "If ~ enters the battlefield tapped and attacking, those tokens are tapped and attacking." or something.
Reposting because no mind for cards right now. >03 Woah. Makes sense in-set, but seeing ramp make white is kinda strange nonetheless.
Jackson Edwards
Why does your white mechanic reward you for doing red things? If you want to have a mechanic that rewards players for burn, put it in red. Otherwise your whole mechanic has to center around the two white spells per set that can hurt attacking or blocking creatures
Nathaniel Murphy
Seems fair but bad since there is a chance your opponent got additional value from an ETB.
Joseph Johnson
PC planeswalkers are they balanced with each other
Oliver Bennett
Planeswalkers, hybrid, and multicolor all lie far beyond your grasp right now. Start small, use Gatherer.
Grayson Gomez
nigga im just trying to run a game they dont have to be perfect 1. are they balanced with each other and 2. if not what needs changing im looking for something constructive pls
Cameron Rogers
>Madame Mirage Ah, good point, I'll change the wording. As for her comic, I was actually going through it recently for the card, and it's pretty meh. Nothing bad, but nothing spectacular. Honestly, I feel like a revision of the script could've helped immensely, since there are some ideas that are interesting, but they never really get the screentime they deserve.
>card Pretty odd. Not really sure about this.
>UM01 Not sure about this.
>UM02 Nice surprise blocker.
>UM03 Not sure how I feel about White getting in on rituals. But anyway, I think the wording would be clearer if it were >Add X mana in any combination of R and/or W to your mana pool, where X is the number of creatures you control.
Owen Sanchez
If you think I'm going to hold your hand through this entire thing, you have another thing coming. Making these cards good is your responsibility, not mine. I'm just here to point out the flaws.
>Ailo Probably the best as far as I can tell. First makes a resilient blocker, second makes a good attacker. Not so sure on the third though.
>Varin Why does the first ability have a downside? Second ability will hardly ever work against anything other than a creatureless deck. Third seems very weak.
>Ezekiel Overall, could possibly be interesting in a sort of control setup.
>Kaiser Seems weak overall.
>Urgan Hilariously awful. One weakness for nearly all these cards is how they require setup that they don't provide.
>Sheera Note that this is the first planeswalker that has a requirement for the first ability that is supported by the second ability and not by the third. Anyway, first might be OK, hard to tell. Second is random and constricting, third seems incredibly weak.
I stand by my earlier feedback. Honestly, most of these cards just seem confused. What is each of them trying to do? Why are most hybrid?
Jordan Perez
they are all built around a specific deck tailored to work as commanders of a pcs 60 card deck Ailo is red green baby dragons
Varin Black Red Idefk i just did what i can with the deck he gave me the first ability works as removal as well as a buff
Ezekiel literately his entire deck was lighting just so much fucking lighting
Kaiser mono white heroic deck
urgan simic mad scientist he is a walking bioshift
sheera deck spawns 2/2 tokens like mad with combat tricks falling out her ass thanks for the help ill give them a second look:)
Asher Turner
Once again, thanks a million. When you say damage needs a source do you mean it should be worded lik3 "CW-07 deals damage to etc. Etc."?
I mentioned it last thread but I'm doing a multicolored set focused on the enemy colors and what hasn't been explored much with them. Red white is always saddled with combat and combat keywords. So I decided to make RWs focus on noncombat damage since white also gets burn in the form of creature damage.
Isaiah Butler
Seems pretty weak for a rare, considering Orochi Leafcaller has practically the same effect and doesn't need to tap.
Austin Gonzalez
Yeah, look at Lightning Bolt for example. This is why vetting your own cards on Gatherer is a good idea to make sure your text is up to snuff.
Well shit you have a point. I guess I managed to make a common... and a bad one at that. Go me! I miss the damnedest examples sometimes.
Noah Watson
Got me thinking... and does this work? I can't find a precedent that says yes or no in any kind of "hard" fashion but the term "produce" is used to describe lands making mana so I think it works? Makes for an interesting Shade-like card, and it's pretty strong I think. I knocked it down to a 1/1 because it obviously can get out of hand, and made it force mana filtering to make it a bit harder to use.
I have to say it's ironic and more than a bit amusing that I just told someone to use Gatherer to check their card text and I failed to find a card to compare my own card to when it should have been an easy check.
Blake Jackson
"Whenever you activate a mana ability of ~, it gets..." You can also just include in the mana ability since gameplay-wise the difference is basically never going to come up.
Austin Perez
Thanks. For some reason I'm total garbage at simplification and streamlining. Well, aside from card design and general concepts, but that's a different ball of wax.
Brody Gomez
What color is Batman? Presume Batman from the animated series/justice league cartoons. I'm thinking Esper, or Dimir.
Jose Bennett
>Esper >Dimir >Orzhov Depend on which aspect of Batman you want to show and the mechanics you give him
Luis Moore
Red search is kind of a thing.
Daniel Ward
What said, it always just comes down to the mechanics at the end of the day. Making the colors of the card reflect the actual personality of the character should never be a higher priority, otherwise you'll start making really out of color stuff. But here's my interpretation of Batman. FStrike for martial arts, Menace for intimidation, exile ability for being a ninja.
Chase Taylor
If I want to make a card representing a tabletop character with mixed ancestry, say a half elf, how should I type it? Should I just nut up and pick Human or Elf? Should I make it a Human Elf? Or should I make a new creature type, Half-Elf?
Xavier Ward
...
Oliver Stewart
ded thred
Sorry for not really posting, having the time of my life laughing at bad RPGs. Changing Breeds is comedy gold.
It's... ok? Maybe a little pushed since there's a card that does this to one permanent period for 4U, so maybe this should be UUU or something?
Tyler Powell
Any got any good names for the cards in this cycle.
Adam Ross
You missed the green four. BG = -0/-3, +3/+3 RG = +3/+0, +3/+3 GW = +3/+3, +0/+3 GU = +3/+3, -3/-0
Jonathan Brooks
How is this?
Is the 0 ability worded correctly to reset her loyalty?
Landon Rivera
It needs to reference her by name unless you want to prevent any planeswalkers from activating.
Ayden Taylor
I do want to prevent all planeswalkers from activating. Think of it as her using a black discard effect on the opponents planeswalkers instead of the actual opponents, make them forget their spells or break their concentration via fear or something to that effect.
But the bounce does reset her loyalty, right?
Blake Sanders
If that was your intent, then you succeeded.
Owen Rivera
OUT OF THE WAY BITCHES, I HAVE DESIGN SPACE TO OPEN
Stutter U Instant Exile target permanent. When you exile a permanent this way, return it to the battlefield under its owner's control. "I was only gone for a second, I swear!"
Cameron Williams
This is pretty much how all flicker cards work now. end of turn flickers seem to be a thing of the past.
Levi Reyes
You can't believe how hard I have to contain my laughter.
Jayden Rivera
This is actually fairly different. I haven't yet seen this exact implementation.
RTFC
Oliver Phillips
Well this is the one I had made a long time ago.
Brandon Cook
Stop overusing shroud, thanks.
Luis Hernandez
Working at this set thing still, in between other projects. Any thoughts at this rough stage? WR might be conspire, but I don't know for sure yet. The main theme is "escalation." Regime is based off of cards like Kindle or Rune Snag, but instead of one specific card it's a cluster of them.
Michael Campbell
lol
William Evans
You've got a solid base here but personally I'd be a bit scared of regime. Building a regime deck that just curves out gets terrifyingly strong and the early cards seem only somewhat below curve for how powerful they get later on. Especially given that early game regime cards become quality top late game top decks.
My only thought is to perhaps include more double colors in their casting costs to make them a little worse at curving out and just that extra bit more "expensive". Or I could be dumb and need to see it in action.
Jonathan Walker
I actually agree that regime is a bit scary. But to me it's scary in that it seems really unpredictable in power level. I appreciate the input and will keep that in mind as an option if it ends up too powerful. Definitely something I'll have to test.
Levi Lopez
Also, idea I had. Something that you can feed experience counters to to get some immediate benefit at the cost of later value.
Jayden Gray
>This is actually fairly different. ...How?
>RTFC ???
Benjamin Ross
Seriously. This is basic card comprehension.
It exiles a thing. Then it puts a trigger on the stack to bring that thing back.
Gabriel Cook
Eh? EEEH?
I'm sure valmeni could use some hammering out on exact numbers and such. You're rarely sure where to place a planeswalker's numbers until you've played with them a fair bit.
Jeremiah Baker
That could be a pretty good rare design. Now that I have experience counters in just two colors rather than five color, I don't want to go crazy with them, but as a singular rare that might be worth doing.
Noah Reyes
It doesn't put a trigger on the stack because the exile and return are both part of the same effect on the same card, and thus both happen during resolution of said card. It is literally no different to any other immediate blink effects. Separate sentences mean nothing when they're still on the same line of the same card.
Jeremiah Collins
Is the wording correct?
Noah Gomez
"~ deals an amount of damage to target opponent equal to 2 plus the number of spells with the same name he or she controls."
Henry Gomez
What about now?
Yes, it's supposed to kill people that makes storm combos.
Tyler Watson
>surviving against storm to play a 5 mana spell
Owen Ward
...
Justin Thompson
I don't care if Fear is outdated, I thought that it was a cool concept.
Jacob Gray
How do you guys create these combined card images? Do you just do it manually in PS or something?
Second to last link in the OP, not counting the link to the last thread.
Kayden Taylor
Thanks for spoonfeeding me user, I feel pretty stupid not seeing that.
Cameron Bell
Don't worry, you don't just feel stupid, you can be confident you are stupid
Samuel Morales
intimidate > fear
also you worded the tap ability like garbage. should be more along the lines of "this creature fights target creature an opponent controls," or the ever popular "deals damage equal to its power to target creature an opponent controls..." to avoid confused new people
Evan Collins
>6 face damage + giving a dude essentially unblockable for 4 mana That's too much man. Especially in combination with any double strike creature it turns it into a damn near turn 4 otk.
Noah Moore
I like the concept. Your formatting's a bit off though, here:
Enchant creature When Price of Power enters the battlefield, target opponent creates a tapped 8/8 black Demon creature token with “T: This creature fights target creature.” Enchanted creature gets +6/+6 and has fear.
Also, like said, intimidate is better than fear. It's more up-to-date and dynamic. is right too, the numbers are a bit too high. You can either bump down both the enchanted creature and the created Demon's P/T, or you can make the Demon enter the battlefield untapped. You don't need to worry about it fighting anything immediately, it's got summoning sickness.
Aiden Peterson
Maybe not a common, but I tried to give it something interesting.
Though, land reanimation CAN be mono-green, so this card may be a bit off. Whatever, I tried.
Caleb Martin
I can make it untapped, but if I put Intimidate the Demon may need to wait and maybe it will not be able to block because of the colors differences. But ok.
Also I may not worry, but it will most probably kill the creature the next turn anyways.
Caleb Cruz
Even tho an untapped demon means that the player must use the aura only when he's sure that the creature will outstat the demon, other wise it will not be able to attack without being blocked most of the times and would die the next turn.
William Long
1. Stop double spacing your cards. MSE puts half a space between lines by default if you just hit enter. 2. Remove reminder text on rares and mythics, and on evergreens, and whenever it overly clutters the card.
Samuel Howard
Sadly I noticed the really small test just after I posted the image, but I immediately corrected it. Thank you For your feedback.
Nicholas Powell
Trying this for RW
Tyler Green
...
William Gonzalez
Rate my win cycle, which border is good, and shitty poem Unfortunately I don't have art that all flows together like most
Jackson Adams
0/10
Nicholas James
Cool Why?
Parker Adams
How do I cost this appropriately?
Ayden Rivera
Hard to tell, Aura tutors usually don't bring it to the battlefield. Anyway, I recommend changing the wording to >Choose target creature you control. Reveal cards from the top of your library until you reveal an Aura card that could enchant the chosen creature. Put that card onto the battlefield attached to that creature and the rest on the bottom of your library in a random order.
Jaxon Rodriguez
What the fuck? Oh, you think these three cards together would let you get all your lands out, right? You don't cast lands, you play them. Also, I was expecting an alternate win-con.
Caleb Ward
I strongly advise you to find a different mechanic. This is what Maro had to say on Conspire.
>Conspire: From Shadowmoor. One of the signs that this mechanic was a miss is that most players don't even remember what it did. (It let you tap two creatures of the same color to copy your instant or sorcery.) This mechanic isn't horrible just filler and Magic can do better than filler mechanics.