/5eg/ - Fifth Edition General

5th Edition D&D General Discussion

>Download Unearthed Arcana: Feats for Skills:
media.wizards.com/2017/dnd/downloads/UA-SkillFeats.pdf

>Make sure to fill out the official survey on Unearthed Arcana: Downtime:
sgiz.mobi/s3/75fccdb56af9

>5etools:
astranauta.github.io/5etools.html

>/5eg/ Mega Trove:
mega.nz/#F!oHwklCYb!dg1-Wu9941X8XuBVJ_JgIQ!pXhhFYqS

>Pastebin with resources and so on:
pastebin.com/X1TFNxck

Previously, on /5eg/...

Other urls found in this thread:

deepingdale.wikia.com/wiki/Dallah_Thaun
lovehorsebackriding.com/horse-training-voice-commands.html
twitter.com/AnonBabble

Druids are heterosexual.

Arioch! Arioch! Blood and a thread question for my Lord Arioch!

What's your group composition like /5eg/?

All of my players are gay and lesbian and they just stare at my soul whenever there's a king and a queen or a farmer couple with children. Every NPC is bi if they want to romance them but they just assume not.

Good uses of minor illusion and silent image? Good stories?

Some autist and his slightly less autistic cousin. They fight every session and make passive aggressive remarks at one another the entire time. Trying to play a campaign with two players +DM isn't very fun

>ywn never be a qt femhalfling cleric of yondalla

>ywn be qt or female or halfling

Also, what alternate domains could you see being ascribed to Yondalla? I was thinking nature would be a solid one, but i'd love to hear your thoughts.

One time the High Elf Warlock, Gnome Sorcerer, and Tiefling Bard created the biggest clusterfuck of stuff using Message, Minor Illusion, Mold Earth, Thaumaturgy, etc. to distract a few guards while the Rogue crept into their camp. They made the guards think that forest spirits or ghosts or some shit were haunting them for camping there. When they went to check on their fellows they found a guy that had been knocked out by the Rogue and automatically assumed he had been murdered by spooky ghosts.

It worked so well that the guards shit their pants and fled.

Are Blue or Red Dragon Sorcerer's better? Considering 99% of my Damage comes from Twinned/Quickened Cantrips it really comes down to Firebolt spam or Lightning Lure and Shocking Grasp.

Taking some control spells like Dust Devil and pulling people near them sounds fun.

>All of my players are gay and lesbian and they just stare at my soul whenever there's a king and a queen or a farmer couple with children. Every NPC is bi if they want to romance them but they just assume not.
>Make up a small fraction of the population
>Get upset when this is represented factually

I'd hate your group and everyone in it not because they are gay, but because they are being faggots.

Working on it.

3 good players and a That Guy who constantly tries to be a drama-whore. Luckily the DM and everyone else in the group kinda ignore him and have decided not to invite him back after this current adventure wraps up.

If I answer will you fuck off back to pfg?

deepingdale.wikia.com/wiki/Dallah_Thaun

trickery

>When no one in your group says your magical realming for playing a female because you're gay

What they don't know is I'm Bi for strong big milfs.

Maybe.

never played pathfinder tho.

>Strong big milfs

Hell I'll settle for strong and big, I just want a qt3.14 that will do squats and diddylifts with me.

Tips on making dungeons mechanically fun?

add machines.

It's fine just bantz anyway, while strongly life domain I'd have to agree with the user that said trickery. Nature would also definitely fit the UAs Protection domain would be another.

Everyone is a competent player but no one roleplays as much as I'd like. Sometimes I'm worried I might be That Guy and not realize it since my characters tend to take most of the focus, but no one's ever complained about it.

HotDQ

A "roll" player, wants dice rolls for every little shit, even crossing a river with 10 refugee NPCs, thanks god the DM doesn't go with him. Cries every time Kobolds roll 18+ on him. VHuman Paladin with Shieldmaster

The classic "that guy", CE Dragon Sorcerer whose background is literally "A Bronze Dragon asked me to kill my father, that's how I got my powers" (he managed to not know Bronze are LG), wanted to steal Castellan's keys even though he failed the Perception check. He is insecure about any action that might go south (i.e. casting Thunderwave) and yet is negative about everyone's action. Also the only one that picked a character that knows Draconic.

The noob, created a monk and put his 3rd highest roll on Str instead of Con, started with a shortsword instead of a quarterstaff for 1d8 versatile. falls every other fight. He wanted to make a Drow Ranger BM but we managed to talk him out of it. Half-elf monk.

The 3.5e convert. Joined us on later session, friend of rollplayer, his character uses 2 shields because he believes it boosts his AC even though DM explained it beforehand, his background somehow gives him Expertise on Medicine. First thing he did was cast Healing Word instead of Cure Wounds out of combat, also forgot to add his Life Domain bonus. During combat he tried to intimidate/fright cultists using Thaumaturgy's buffed voice. Still believes AC is important as hell. half-elf cleric.

I couldn't help but find the first Elric book comedic, especially when his cousin casually kicks him off the side of the boat. Then after bitchslapping him back into place, he just gives him the throne he spent so long fighting to prevent him from getting.

What are the must have spells for an Eldrich Knight?

Consensus is Shield, Absorb Elements.

top kek

Shield, Absorb Elements, Haste when you get your "learn a spell from any school" ability.

Shield, Absorb Elements, Mirror Image, Blink and Haste. Anything that buffs you without using Concentration is golden.

You can only get a handful of non-Evocation or Abjuration spells so pick carefully though.

My own gays are pretty humorous about roleplaying sexuality, no drama except for one. There's just one flamboyant guy who got upset at the lack of offensively stereotypical flaming homos, as if there could ever be a right way for me to do that, and the others tore him up about it. He's like, teen-hormonal or something despite being a cute tiny adult, so I literally cannot bring myself to be offended when his moods start swinging. It's just kind of adorable, he can't control himself at all.

user... Are you gay for this gay?

suck his dick

Best 2nd level Sorcerer spells? I really want Dust Devil for the bonus action use but the fact it triggers at the end of their turn seems rather gay.

Wind and mind control themed spells are best for flavor but I'm worried they're not great picks.

No! He's cute in a platonic way! I just want to pick him up sometimes.

Thanks guys, that gives me a good idea where to start when making my character.

pick him up and bounce him on your dick you mean

Look. You don't have to be gay but you it could be worth a look. If he's single just ask him out sometime and see how it goes.

There needs to be mounting pressure. Go the Hankerin Ferinale route (Drunkens & Dragons on youtube)

There needs to be a treat, a threat, and a timer.

So, let's say you have some boring-ass fight planned.

"Some goblins are hanging out at the mouth of their cave."

You need a threat:
"The goblins were drinking around a campfire, if the player puts the fire between a goblin and themselves it will make a fire breath attack at them (as dragonborn fire breath)."

You need a treat:
"There's a crate of bottles that wreak of the strongest alcohol you've ever seen. seems to be what the goblins are using. I bet you can copy their trick, if it comes to that."

Boring, lemme try again:
"You notice one of them is their leader- you think if you can take him down in a particularly demoralizing way, his crew will scatter"

And you need a timer:
"Reinforcements could arrive any minute now." (1d4+1 rounds from now is almost always mine. 2-5 is ideal for 5e combat).

That one's boring, lemme try again.

"The fire seems to be spreading towards the crate. It's pretty heavy, but could be moved with a decent strength check. But oh wait, there's a huge spill beneath the crate, and from the smell this whole little campsite is soaked in the stuff. Deal with this fast, or we're cooked."

> CoS
> No Cleric or Paladin needed!
> No radiance damage needed!

Dude, you really should increase your RL knowledge check.

Hold person is good if you need more cc

Invisibility is really versatile for setting an ambush or out of combat use

Misty step helps if you find yourself being targeted alot, along with blur and mirror image

Shatter is just a decent aoe

It all really depends on what you're lacking in the party and what you can see coming in handy.

>Cirith Ungol album cover OP
you got good taste there op

I'd go for it if he weren't so incredibly dumb. He and I have nothing to talk about when alone unless the topic of boys comes up, and we don't even like the same ones.

I know that feel, my dick just can't get hard if I feel like I'm talking to a box of fucking rocks. Except that one time, but that's because the tits were big and the ass was fat.

Yeah I know the type. They're great but you just have nothing really in common and you can tell late night talks would be incredibly awkward with him.

It's a shame, at least you get to watch him be adorable during game time.

No problem, I still need to actually get around to making an EK one day. I could just go Stone Sorcerer or Bladesinger I guess.

I've never played a Fighter in any edition though.

Help me think up a backstory for a halfling wiz.

also, Diviner for memes and giving the dm aneurysms, or Theurge for utility and possibly better rp potential?

>Halfing
>Diviner
>Help me come up with a backstory guise

OK, how about
>I am an uber faggot and also took the Lucky Feat.

This guy is basically what you'd do for a Halfling Theurge.

Also I kinda miss back when only certain Races could actually use Arcane magic.

Street urchin who broke into a library and became obsessed with the books of magic he found there.

If it makes you feel any better, my dm is a power gaming faggot as well.

Thanks.

From a young age you've always enjoyed discovering new and odd things, more often then not getting into trouble pretending to "discover" ancient ruins in your mother's flower beds. Due to this curiosity of the world at large you began studying divination to help you find odd events happening in the world and as you grow up began to become restless. Finally unable to contain it you packed up enough supplies to last for a couple weeks and set off on the road, relying on your magic to help you find where to go wanting to see these events for yourself and if your lucky you hope your magic will lead you to the discovery of a life time.

...

So I'm trying to convert my 3.5 and Pathfinder players over to 5th edition, as I'm sick and tired of all the floating modifiers. They've agreed to do a one-shot, on the condition that I make their current characters (all in 3.5/PF rules) convert over to 5th edition ahead of time, so all they have to do is show up, review the handful of changes that occurred, and get rolling with dice.

However, one of my players is running a Totemist, from the 3.5 book Magic of Incarnum. The book itself is about the use and manipulation of soul energy for various purposes. The Totemist's thing is they use animal spirits to bind with their souls and augment their abilities both in and out of combat, eventually being able to bind and have two different animal spirits active at the same time. They can also use Essentia (the book's version of Ki, basically) to empower these spirits and get more benefits.

And for the life of me I'm struggling to figure out how to make this character work in 5th edition. My current thought process is to look at some weird fusion of a Totem Barbarian and an Open Hand Monk with a sort of Transformation ability (bonus action assume some physical traits of one of your soulbind spirits, get XYZ benefits), but everything I'm trying to come up with just doesn't seem to work, is needlessly complex, or overpowered.

Anyone got any ideas on how to do this, or do I just have to tell them they're shit outta luck?

Moon druid would be a decent place to look

Could also Google and see if Mercer put out any ideas for how to convert since Critical Role converted to 5e for the show.

I want to make a chaotic neutral character who is pretty much a Chameleos from Monster Hunter. Any ideas?

Moon Druid with a dip in Monk?

Monk Barbarian's really shit at anything except Barbarian 1/Monk X for the Rage resistances.

Your places sound ungrateful as fuck.
>gming for them
>get bored with the system
>suggest other system
>the fuckers wont even make their own characters

You're robbing your players of a fair chance of enjoying the game. Odds are that it wont be as enjoyable because
1) they didn't really make these "new/old" characters, and so might not know what to do with them
2) if you try to weave in too much from previous editions, it can damage the flow of the game especially if you only do so for some characters, and no encounters.

Creating encounters in 5e is a lot more steamlined and easier as well.

Is behaving like a violent unintelligent animal really neutral if you're actually intelligent? That just sounds chaotic evil. Textbook That Guy chaotic evil, at that.

Newfag here, if i take a 1 level dip in cleric for proficiencies and shit, and have 19 levels in Wizard
Theurge probably do my Wizard spells count as coming from a level 20 caster? Do my cleric spells? Can you have 2 domains this way?

>he plays as a female character

That was my initial thought, but the class in 3.5 doesn't get spells, so it'd have to be a spell-less Druid, yet can somehow get benefits of magical abilities.

Most of those classes were easy to port, being that they already existed in 5th edition in some fashion. The only one that didn't was the Gunslinger, which they (Mercer and the Gunslinger player) worked together on to make balance changes throughout the early episodes to its current iteration.

That was another option, but again, we get into the issue of spells, which is a thing the class didn't have in 3.5.

My thinking is take most of the stuff from Monk, but give them a Beast Shape into one of their animal spirits, and as long as they maintain Concentration, they get certain bonuses (extra damage on attacks, Expertise on specific skill checks, etc.). I'd also have to swap the Monk's Unarmored Defense for the Barbarian's, as Totemists in 3.5 would focus on CON, STR, and DEX, in that order.

>he self inserts

love me some elric

>he gets upset about people playing pretend the wrong way

Spell-less Primeval Guardian Ranger/Monk

No spells, has a form that can be reskined as an animal thing and gets Ki. You rarely have to homebrew in 5e, just refluff.

Also no one has to really focus on DEX and STR in this edition. Barbarian is tanky enough to have a subpar AC and use Medium Armour and anyone else can use Finesse Weapons to attack and damage with STR.

>Finesse Weapons to attack and damage with STR.
I meant DEX sorry.

The current group of 3.5 classes (without their PrCs) is Paladin, Wizard, Cleric, Totemist, and Ranger. And other than the Totemist, it's super easy to re-make that shit in 5th edition.

That's another reason why I want to switch; encounters go so much faster in 5th vs. 3.PF, and it's only at the higher levels that it bogs down again.

New game starts with our party escorting a courier to town. Three days of travel pass, don't speak to him once. We get to town, while the party gets the job I speak with the courier. Become bros, talk about books. We bring him to fight Ankhegs against my advice....he's one shot on a crit...uses lucky feat to force reroll...monster crits again.

Do you think Chameleos is a dick to other Chameleos? I think he's probably just a dick to the hunters who keep expanding into his territory and killing/farming everything in sight.

I have a Quickling in the town my players are currently in, and he is running around pulling pranks on people. Placing a nobleman's hat on top of a pig, throwing a merchant's moneybag into a furnace, dropping shit on top of a freshly laid out meal, things like that.
Any suggestions for additional pranks?

>Level 10 Hobgoblin Wizard with a staff of power, helm of teleportation, and broom of flying

I cannot wait to play in this campaign

Is it a blasphemy to play Life Cleric and not utilizing Heavy Armor?

I like DEX more than STR

No. You can use light or medium.

My crossdressing Nun wears no armour even thought he's an original Favored Soul.

Dip a level into Monk.

Your main role is to Heal and cast spells.

Can a player end their turn mid air and activate any "end of turn" effects before falling?

Also what happens if you're pushed into a solid surface or down to the floor?

Why didn't the 5e tarrasque retain its regen?

>He inserts himself into female characters

You retain your highest proficiency, which will still be +6 at level 20. This counts for DC of saves etc.
Remember that WIS is the casting stat for a cleric, and INT is the casting stat for a wizard.
You are only a level 1 caster for cleric spells, and a level 19 caster for wizard spells.

Alrght, so. I'm starting a new game with entirely new players and was hoping for some input.

I've run OotA, CoS, LMoP, and the first half of HotDQ. I was looking at Elemental Evil, as well as Storm King's thunder, but I'm not really feeling it.

What are you guys doing for campaigns right now? Should I just homebrew? Which of those two campaigns do you like better?

Thanks!

Where can I find the stats for the weaker cr 1/4 to cr 2 elementals from conjure minor elementals?

I like homebrewing, with prewritten modules you kinda have to know every described character and scene pretty well. Otherwise you might as well just homebrew.

A good idea is to check out modules etc. for inspiration. I liked the idea of deliberate sinkholes in described in elemental evil, so I used it to make an undead invasion more threatening to the capital; suddenly food silos start crashing and the holes seem to get closer and closer to the walls that protect us.

Good stuff

My group just homebrews campaigns most times.
Then again we cycle between 4 campaigns/DMs because no one wants to be stuck as perma-DM...

What are some cool flavor effects I can give to my Fighter? Stuff like Know Your Enemy which is useful but in a non-combat, utility sort of manner

Those would be Mephits and uh maybe a gargoyle? I don't remember other CR 2 elementals.

You could go Eknight and try to grab some helpful spells?

I really dunno, fighters have the least utility in the game. Only play one if you wanna use sharpshooter or GWM and do fat loads of damage

I'm the DM making little trinkets for my Fighter. My bad, I was a bit vague

Maybe all fighters can be part of a guild system like rogues and have their own version of thieves' cant. Something like the xiao of China, or the kshatriya of India, where there's a brotherhood of warriors who communicate with one another through flowers and heraldry.

What're the xiao?

That's pretty cool. Good start to the list. I'm open to any other ideas you feel like spitballing out

Fuck man, I can't think of anything that another class either doesn't already have, or would suit a different class better.
Maybe some kind of chivalrous charisma? People tend to respect strong people right, get a charisma boost from strength or constitution?

As a child in the village, everyone had heard the legend of the chosen one. You knew you were smarter than the other kids your age and that made you feel special. Every time something went your way it was further evidence you were the chosen one. You were the most talented apprentice wizard in four generations, that had to be a sign! A week after you turned 16 the church of Brandobaris held a lottery ceremony to find the chosen one and you KNEW it'd be you.

But you lost.

The chosen one was some gregarious idiot who just happened to draw the one white marble in the box. He had no idea what the legend expected of him or any of the challenges he'd face. You decided on that day that destiny was something built by the dedicated and swore the legend would come to pass because you'd MAKE it happen. You spent the next week training the idiot in all the lore you'd accumulated, gave them every clue and trick you could think of. Brandobaris came to you in a dream with a blessing of luck for your service.

Do you think a horse could be trained to respond to commands conveyed with Message?

Like if it was in sight of me could i message it to trample a guy who's attacking me?

I don't know how smart horses are, but I assume they follow commands more based on tone of voice. Since message is a whisper that could be an issue

Kinda depends on the rest of the party.
>No healer
Give the fighter a goblet that stores 1hp when things die near it. If you drink more than 3x your level in an hour you get terribly drunk (half move, disadvantage, 1/6 chance of throwing up)

>No thief
Give him a Manual of Derek The Dick, thief extraordinaire. Advantage on spotting traps etc. 1/20 chance that your character must nick valuables that are not bolted down if the risk of getting caught is slim (You're in a nobles home, and there's a bunch of expensive wine on the table...).

>No wizard
Give him a sentient sword that used to be a powerful sorcerer. It can cast 1 spell per short rest if the fighter activates it, but the sword decides what spell to cast. Depending on how the fighter treats it, it might be more or less helpful.

That's actually a pretty cool idea for a sentient sword.
I'd make it a wise cracking asshole personally.

Trained horses learn to understand simple verbal commands. Check this out:
lovehorsebackriding.com/horse-training-voice-commands.html

Trample sounds unlikely. Horses will mostly do that stuff by instinct if they feel threatened.

The best kind of sentient magic item

Thinking of making either a Druid / Fighter or a Ranger X/ Druid 1.

Basically want a fighty character using Shillelagh and nature magic. A warrior of the wilds type.

Mechanically I want to be WIS with a 14 DEX for Medium Armour. Take Dueling and PAM to get a bunch of Quarterstaff hits in each turn.

It's tough since fighters are really about strength of arms. Remarkable Athlete is a pretty good expression for this but I think there are still a few more: reduced need for sleep (like trance), holding your breath for longer, a hastened ability to recover from Ability damage.

Contrarily you could use something like the Quality Of Life benefits of the EK's Weapon bond: you can't be disarmed of a weapon you're holding, after a short rest you can fabricate some equipment (a shield, 1d4 handaxes, a longsword).