Do a search on "Monsterpocalypse maps" and you should be able to find something usable.
Brayden Rogers
>Monsterpocalypse maps fuck yeah awesome thanks
Angel Thompson
Hmmmm unfortunately most of these seem to have a bunch of weird icons all over them.
Jace Wilson
Because they're for a wargame. I suppose one could just cut and paste another grid square over them, right?
Daniel Carter
Maybe so. Not to be ungrateful but they're also pretty brightly colored and kinda board-gamey. I'm looking for more for a more urban sci-fi aesthetic. Something for a different war game would be fine, but most of the war game mats I've seen don't have any buildings in place in the pictures because they're just the mat.
Levi Jones
I googled battletech map packs when I ran a mecha game and found a place with multiple gb of hex maps and map parts.
I then proceeded to use none of them, but maybe you can find them out there.
Charles Harris
Will look, thanks
Camden Fisher
bump
Nolan Nguyen
Sometimes I use maps from modern video games for that. This one is from Stalker I believe and would work great if you put a grid over it.
Caleb Baker
It boggles my mind that nobody made a program that uses the map scale in Google Maps to make grid/hex overlays.
Though I have tried the same "Video game maps for game maps" idea, though my source material goes a little further back.
Cameron Gutierrez
Shit yeah nice that looks awesome. Roll20 provides the grid too, all I need is images. Wonder what game has some good maps of a cityscape... Battlefield maybe?
Bentley Cooper
Though the mention of cityscapes has me thinking.
Many older games that used the paper maps focused heavily on wilderness. Forests, Mountains, etc. Modern gamers seem to focus their attention really heavily on urban environments.
I wonder when the turning point was between the two, and if there was something that triggered it...
Lucas Lewis
Battlefield would work if you can find the 2D maps for it. If it's too small you can try intelligent upscaling. I don't know of there's anything specially made for maps and realistic illustrations but waifu2x should give moderately bad/good outcomes.
Hunter Sanchez
Some of them have this disgusting blue tint tho.
Jacob Sullivan
megamek.org/downloads MegaMek (Computer Battletech) Has a map editor that is gold for this sort of stuff, I'll post a few of mine
Julian Miller
...
Landon Garcia
I'm not sure but I've noticed that all the battletech stuff I've been finding has been for non-urban environments too.
Connor Cox
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Joshua Roberts
Damn, nice. I'll check that out.
Justin Gutierrez
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Andrew Thomas
This looks pretty good though, what'd you search for to find it?
Jayden Foster
...
Justin Adams
They also have a partial Isometric Setting, which makes height differences easy to see, but is harder to use on Roll20
Parker Clark
And you can roughly use it for planetary Icosahedron-net maps
Then find something that looks good and check with tineye and google image reverse search for bigger variants.
Nathaniel Campbell
Niiiice, thanks.
Gabriel Stewart
It's a combination of a few things.
One, is the original lore had set fighting in urban areas and causing lots of collateral damage in the age of crumbling industry being akin to a war crime, so you had a lot of "Meeting on the battlefield" rather than walking into urban centers. It still applies in the lore, but most people ignore that because muh urban combat and/or warcrimes create tension.
A second reason is that while hexes are a bit clunky for urban cityscapes (They take up lots of road room and don't leave a lot of space for buildings), they're really good at creating organic-feeling landscapes. Early games had players fighting over really mundane-sounding stuff like clean water, but when you're living on a space rock, that stuff is liquid gold.