Is a perfectly balanced system be boring? Let's take 5E for a moment. By no means is it perfect, but a common complaint is that it's boring, it takes no risks... it's essentially just D&D and exclusively that. It's easy, it's balanced(enough), It allows for Roleplaying and Rollplaying depending on your DM and Group, and it allows for plenty of freedom. But... It doesn't go outside the lines. Excluding it's General, it's talked about very little on the board compared to other editions, which may be that there's nothing that's so noticeable about it that it needs to be discussed.
Now, I say this as someone whose favorite system is 5e, and honestly, I really would rather this not turn into another Edition/D&D hate thread. I'm simply trying to illustrate that maybe a system can be better because it has chinks in its armor, either because working around them or fixing them with your group can be a more interesting experience. The same can even be said of DM-ing styles, Consider the Godsfall podcast. It's nice, high-production and is well-done as an entertainment piece while still being a D&D game... but honestly, it's quite boring after you listen to more relaxed games, where players seem to have more fun, and things are more real.
Thoughts?