>gnome problem That some people don't like them? Is that the problem?
Ian Parker
>gnome problem Don't run them or include them in your world. Dwarves are superior and more likable. same with halflings tbqhfam
Luke Bell
What disciplines are worth getting for the Mystic? I am drowning in choices. I chose the Immortal order.
Sebastian Cruz
Give them a racial identity in settings other then "Small gay dwarves" and "Small gay-er Elves".
Personally I've always been a fan of making Gnomes jungle people and Halflings desert traders.
Anthony Robinson
Just official sources/AL legal (ish)
I'm looking forward to Plane Shift: Amonkhet.
Joshua Taylor
Once had a game where the gnomes were the equivalent to Vietcong.
James Butler
Yo anyone up for doing a 1shot (Havel's Cross) tonight in an hour or 2 and see if it takes off? I am bored and feel like either playing/dming a group tonight. Bring a level 2 character, 2-4 slots I guess
Samuel Watson
>People implying you can't customize shit in 5e
If your DM allows it, you can do anything.
Justin Mitchell
Everything, UA, Plane Shift, featured DM's guild content, every-fucking-thing.
Hudson Young
Try em all out. You can switch them when you level up, right?
Lincoln Harris
I'm trying to flesh out the middle of my SKT campaign right now.
Are there any gods or factions in FR that would have a vested interest in fucking up the Giant Ordning/taking advantage of the chaos that it's left in its wake?
Right now I have a red dragon cult that's trying to push the Fire Giants to the top of the Ordning in the hope that they start a war that will wipe out all of the giant cultures, but other than that I got nothing.
Camden Evans
need a name for my human prince who turned into a kobold
thinking of prince chuffy
Adrian Miller
>What is the solution to the gnome problem?
Make them a Halfling subtype.
Liam Rogers
Prince Memestein
Wyatt Campbell
I think gnomes should be more fey
Carter Reed
Yeah you can.
Nathaniel Gray
this!!!! D&D5e is literally the most customizable and best game ever made.
killyourself furfag, the rules don't allow that.
Gavin Barnes
How do people with mental issues even become paladins? Being a paladin is about force of will and so is being charismatic. Losing yourself in a rage is exactly the opposite of having charisma. That guy is playing a barbarian, not a paladin.
Also honestly 'sometimes he gets mad and attacks other players' is a pretty obnoxious character to have, really, but it's in better taste than actually trying to fight rather than a fit of rage.
Angel Murphy
>human prince who turned into a kobold
Xavier Perry
The problem is that people start general threads with childish bait questions.
Who exactly are you arguing with? Literally nobody in the last thread was against customization.
Jaxson Reyes
>What is the solution to the gnome problem?
Make them Warcraft gnomes.
Leo Wilson
In my setting, gnomes are the people of the sea. Massive ironclad ships included.
Asher Harris
>DM can I make my starting handaxes katars instead >sure player, go ahead good customization and fun >and can I make them do 1d8 piercing instead of 1d6 slashing >well, no shit game, shit edition, no options, no customization, needs more books, menus, enchantments, ghey, don't feel powerful like 3e, where's the skill list, surprise is a condition not a round
Austin Nelson
What CR you guys think is appropriate for this fella here? I was thinking about 12, taking a CR11 Horned Devil, add 1 AC to match Bone Devil, a little bit extra hp and change the Hurl Flame to lightning damage. Gib some feedback plox.
Cooper Mitchell
"I play in this one. I run another campaign with a universal system where everyone can customize their shit. Everyone I play with is running DnD because everyone already knows DnD."
">Be level 11 character >Spend a month and 500 gold to make one scroll of magic missile No, there's actually not currently a method to craft magic items that works in a real sense."
These sorts of posts. People implying that you need solid crafting rules and all that.
Joshua Hall
>Roll 20 >(1 spot open) >Looking for a DM!
Ryder Nelson
>Solution to the gnome problem
This is an off-the-cuff idea, but maybe swap their +2 Int for +2 Con, and give Rock Gnomes a +1 Int instead?
It wouldn't make them the best race ever, but it'd give you a reason to use them, ever (besides as wizards of course).
Christopher Stewart
What's the difference? Asking honestly.
Andrew Bennett
Mostly just the fact that Warcraft goes fullbore into the "modern/destructive technology wizards" complete with tanks and helicopters where as D&D gnomes have like self-loading crossbows and shit. It's boring.
Carson Bennett
How would you feel about letting a player use the kobold traits and refluff it to be traits for a ratfolk/skaven type of race? What language should replace draconic?
Wyatt Evans
Gnomes in WoW have borderline modern day tech, but they are still not allowed to be relevant or perform a non-comical role. Goblins, meanwhile, are gnomes who made it.
Xavier Stewart
Also, WoW Gnomes have a distinctive personality and body type/silhouette where as D&D Gnomes and Halflings are basically interchangeable 9 times out of 10.
Tyler Young
It's fine, as long as it's a race the DM has decided exists in his setting. Language depends on race. Ratfolk could get goblin, skaven could get undercommon.
Justin Stewart
You know, I'm kind of advocating for starting my next campaign with 'everybody at level 1 gets a special character-specific feat that can be pretty much anything, within reason, moderated by DM to make sure they're all of about the same power. It could enable a playstyle that's normally not viable such as thrown weapons, or it could do something like give you some sort of blind sense for a blind character, or... Let you wield handaxes as refluffed into 1d8 piercing weapons.'
Brandon Ramirez
It is OKAY by me and replacing draconic I would give them the Speak with Small Beasts but rodents only
Oliver Ward
Adding picture for visability
Nicholas Rogers
kek, is that real life
Logan Murphy
Would that work? I assumed you would cast, conjure, cast planar binding, then the elemental would vanish before the spell finished casting. Does magic circle stop them vanishing after the spell ends?
Andrew Gutierrez
Sounds fine. They'd probably get a ratfolk language, some sentient races/creatures in the MM, etc get a language specific to them.
Samuel Stewart
They're going to get someone who doesn't care about all their characters because they have no investment in the people and just wants to tell a story to some random faggots on the internet, and they'll deserve every second of their pain.
Ayden Moore
Gnomes/Goblins being unable to take over the world because they can't stop blowing themselves up has always felt oddly poignant imo.
Matthew Ross
I'm in. My discord is Marco Rubio#3242
Jordan Davis
>What is the solution to the gnome problem?
Merge them with with Halflings and give Darkvision to the entire race.
Brayden Gray
Why not just give warpicks a thrown property?
Blake Jackson
not even a furry but my gm allows it so fuck you
Jace Harris
>killyourself furfag, the rules don't allow that.
Prince being turned into a Kobold is literally a suggestion for Monster PC races in Volo's Guide to Monsters you dumb fucking asshole.
Nolan Turner
WoW gnomes only have a distinct silhouette because halflings don't exist. In D&D, gnomes used to be bulkier and hairier than halflings, but then 3rd edition decided to make them cute for no apparent reason. Now they're basically halflings with big noses.
As a feat that's reasonable, because it's +1 damage per attack. As a "just let me do it" it's dumb and anybody who asks should feel bad.
It should work - they're designed to work together. Conjure spells can last up to an hour, which gives you time to cast the binding spell.
Levi Ward
discord.gg/82FzbCK Get in here Havel's Cross 1shot 1-2 hours from now, expect 4-6 hours of entertainment, might be shorter/longer depending on how we roll 2-4 players I'm DMing, reading/preping as I type Probably voice only, freestyling this a bit Bring lvl 2 character, no evil alignment (or very well concealed), D&D 5e We will see how it goes and go from there New players welcome
Cameron Garcia
Is it really? I actually came up with it myself Though I mean its not like its really all that original
Adrian Wood
Lots of people start their games by giving out a free feat at level 1, and there's lots of reasons to do it. There's rules and guidelines in the DMG (possibly some in UA as well, either entries about feats or entries about rules) for making feats, how to balance them out and all that.
There's even rules for refluffing, and in fact it's encouraged. But refluffing doesn't apply to changing mechanics, just aesthetics. Changing the aesthetics of the two handaxes a fighter gets in his starting equipment doesn't change anything, but changing the amount of damage it does and what kind is more than that. 1d8 piercing is a rapier, and the fighter is essentially starting with four martial weapons. Maybe it's not a big deal, but maybe one of your other players is gonna be resentful that the fighter is getting 40 gp of equipment for free, meanwhile he can't afford all the shit he wanted.
Robert Reyes
The conjure spells lasts up toan hour, while binding takes an hour. RAW the conjure spell would end just a round before you finish the binding.
Brandon Rodriguez
Nah, if anything they'd happen simultaneously. Again, the spells were literally designed to work together, so RAI is definitely helping you out here.
Kayden Flores
>WoW gnomes only have a distinct silhouette because halflings don't exist.
Nah, Gnomes are way more diminutive and stubby
Adrian Gray
I have a session in a few hours and I'm having trouble coming up with orc bosses for a lvl 5 party so it doesn't get repetitive.
Luke Barnes
This reminds me, how bad was Sword Coast Legends anyway?
Lincoln Ortiz
Welp, should've read the spell "If the creature was summoned ar created by another spell. that spell's duration is extended to match the duration of this spel!."
Ryder Murphy
Good taste my man.
William Ortiz
What doesn't get repetitive? Have you thrown orc bosses at them before? Just have them get there and see that demons already killed all the orc bosses or some shit
Nathan Watson
Tell us about the tribe that the orc belongs to. You could also pull a bait and switch with the boss or take a page from WoW a lot of the bosses in the last expansion were pretty unique.
Dylan Diaz
An Orog muscle wizard
Ethan Carter
one with a big bow and a few ranged buds. Party needs to run down a hallway at them with typical shitty FPS chest high walls, outcroppings, etc. Ideally the party will move down the hallway and end their movement by getting behind some cover. Each round the orcs will move back as well, but only at a rate of twenty feet or so. If you start them about 120 feet away it'll be a couple rounds at least before anybody catches up with them.
Orc boss with a shield and is one-handing a halberd, because you're the DM and you can do what you want. He also has PAM and a couple of regular orc mooks for each party member. He's gonna like to flip over tables and barrels and have five feet of environment between him and party members.
Acrobatic orc ninjas. In a room with two levels, stairs go up to a balcony/second floor/whatever. The orcs are gonna go up to one level, throw shuriken, then hop down to the other level when the party chases after them. They're gonna love when they figure out how to grab the orcs and stop them running around. The leader might have an ability to teleport into shadows.
Henry Roberts
Do you create your dungeons according to class and race structures Veeky Forums?
Thomas Cruz
Has anybody here tried having your players pre-roll initiative four or five times to start a session? I hate how initiative slows down everything midsession.
Caleb Edwards
An orc warlord, who isn't actually good at fighting himself - it's his special features and legendary actions you're supposed to be afraid of.
Have him be supported by a group of Thugs or City Guards, shit maybe even Orcs. While they're within 30 feet of him, they attack with an advantage, and their damage dice is doubled. As a legendary action, he can make one of the orcs make an attack, or cast a Healing Word on one of them. His minions use PC rules for dying, death saving throws and all.
Connor Jackson
Bump 1/4 spots filled
Joseph Roberts
>an intimidating and skilled Orc fighter/barbarian type >what's that on his back? >it's a goblin! >casting evocation spells and other such things
Also consider masking the environment part of the fight also, things like cover and hazards that could harm or even help the players. Or the goblin caster begins charging a massive spell and on his next turn unleashes a barrage of 1d4 magic missiles at each player, forcing them to either contend with the damage or take cover.
Luke Reed
It's like Baldur's Gate or NWN but with a 5e inspiration instead of 3.5e. It's also a lot more casualized for console play. Other than that it's a halfway decent crpg, the combat AI is pretty fucking janky though. There's no way to pause and move your entire party away from an AoE since the combat AI won't do that itself so the boss fights are really a struggle.
Michael Hughes
How does initiative slow things down? Everything else about combat sure, but initiative?
Ethan Murphy
That sounds like a pretty cool idea. >Roll Initiative 4 or 5 times, record the values >Let them choose which one they want to go with at the beginning of combat >"Do I want to go high, or low? Is there another battle after this?"
Owen Green
Who cares, I don't play with Tumblr so it's not an issue
Nathaniel Collins
Really, really shallow and basically plays like an isometric MMO, but not anywhere near as bad as people made it out to be.
It's nowhere near as insufferably dry as Pillars of Eternity and feels sufficiently like a D&D story if that's your jam.
Robert Harris
So it a group of clans. One pair is a giant and orc duo. Giant just runs around hitting people while the orc rides him uses a longbow/magic to pick people off.
Another one he has this demon mask that let's him command animals and buff him up as a Tanruk so he'll have a couple of orc minions running around releasing various beasts they've captured from their cages to join in on the fight. >Orc boss with a shield and is one-handing a halberd, because you're the DM and you can do what you want. He also has PAM and a couple of regular orc mooks for each party member. He's gonna like to flip over tables and barrels and have five feet of environment between him and party members. >Acrobatic orc ninjas. In a room with two levels, stairs go up to a balcony/second floor/whatever. The orcs are gonna go up to one level, throw shuriken, then hop down to the other level when the party chases after them. They're gonna love when they figure out how to grab the orcs and stop them running around. The leader might have an ability to teleport into shadows.
I can fuck heavy with those
>Have him be supported by a group of Thugs or City Guards, shit maybe even Orcs. While they're within 30 feet of him, they attack with an advantage, and their damage dice is doubled. >As a legendary action, he can make one of the orcs make an attack, or cast a Healing Word on one of them. His minions use PC rules for dying, death saving throws and all.
Interesting
>>an intimidating and skilled Orc fighter/barbarian type >>what's that on his back? >>it's a goblin! >>casting evocation spells and other such things >Also consider masking the environment part of the fight also, things like cover and hazards that could harm or even help the players. Or the goblin caster begins charging a massive spell and on his next turn unleashes a barrage of 1d4 magic missiles at each player, forcing them to either contend with the damage or take cover. That sounds like fun
Samuel Perry
Make them demon worshippers. The clan's led by a Tanarukk, while they also have some orcish tieflings (use feral abyssal tieflings to modify some berserkers)
Tyler Lewis
Heh.. t-thanks...
Adam Barnes
Hell yeah m8
Nicholas Cox
>Sociology is Tumblr Please tell us about your setting with 100% CE races, benevolent dictatorships, and no peasant uprisings. Because it sounds amazingly stupid.
Anthony Rivera
Orc Gangsters trying to corner the market in liquor smuggled into the dungeon/whatever. With full on Edward G. Robertson impression voices. Tailored (studded leather) suits, complete with trilbies. Repeating crossbows with drum magazines.
Samuel Flores
>let's him command animals This can really be as ridiculous/interesting as you want, depending on what kind of game you've been running and what kind of players you have. I tend to treat my bosses with phases. For instance you could have the fight with this Orc be pretty standard at first, maybe some interestingly exotic animals (apes, giant grabs etc.) are running around the arena fighting the player but then they get him to half health. At that point the Orc changes it up a bit, perhaps he summons his most prized pet; A giant snake. The snake swallows the orc up to his waist and now the orc boss has the mobility of a giant snake, some extra AC or half-cover AND there's the thrashing snake's tail to deal with. It is important to give the players some unique oppurtunities during this though like if they kill the snake while the orc is still in its mouth perhaps he becomes stuck or even impaled on the snake's fangs. I can think of some stuff for the giant as well depending on the relationship between the tribes.
Noah Rivera
So I got an issue.
>CR 6 party >4 members: human bard, human mystic, drow wizard and dwarf fighter(me) >find out that we need to kill a death tyrant >pick up an NPC Cleric of Lythander, probably close to our level >current plan is to approach its lair, deploy Daerns Instant Fortress in front of its lair (I'm looking to not use this item cheezily), deploy Magic circle that it cannot leave in front of the tower using a magic circle sewn onto a cloth, have our casters/bard (who is using a holy crossbow) stand in another circle that it cannot enter, the mystic is going to bait it with a CHA based taunt effect (idk) while wearing a Pro Evil spell (from our cleric), the cleric is going to be invisible next to circle 1, and activate it when the ET is over it, I'll charge out of the gate of DIF and hit it with a holy weapon that I happen to have.
Is there anything I'm missing here? Anything we are lacking?
By the way, the DM has heavily warned me to not use DIF in a mega cheese way, otherwise ROCKS FALL or something worse.
Jason Lopez
>Dungeons >Having anything to do with the outside setting
Calm down sperg the question was specific to dungeons, if it's just a bunch of monsters like the comic illustrates who cares.
If it's an actual race the operates out side the dungeon then it runs the same as it does outside.
Kayden Hill
>Dungeons are just a bunch of monsters >Goblins don't have a social hierarchy >Dwarves are not organized in a strict clan system Sorry, you are wrong on this. If a dungeon is run by an intelligent race it has a society. You don't have to autistically explore it like the players in the comic, but pretending it doesn't exist is equally moronic.
Camden Scott
What if he doesn't bite the bait?
Cameron Gomez
New DM here.
A player commanded an Ogre to kill one of his goblin companions. Was that way outside the realm of what might be considered a reasonable use of the spell?
Colton Jackson
Errr, I mean they used the spell Suggestion, not Command.
David Wright
I think it's a "spell" that causes him to focus all his attention onto one target. With that, the mystic player will have to beat feet back to the ambush spot.
Samuel Parker
I don't see why the fortress is required and it might seriously blow your cover. You could just hide in a hole in the ground.
Adrian Moore
>The suggestion must be worded in such a manner as to make the course of action sound reasonable. How did the player word the suggestions? If it was just "kill your buddy" it's an absolute misuse of the spell. "Suggestion" is not "Dominate Person."
Tyler Mitchell
I have a simple rule for my game: "any current social issue is not going to be in the game". I'm here to DM not preach and the players are here to have fun not argue or get butthurt.
Jacob Wilson
"These goblins are laughing at you, you should punish them."
I allowed it because they had just slayed the Ogre's wife on the previous turn and figured the Ogre's grief might make that seem reasonable.
Bentley Gonzalez
I understand not bringing political discussion into the game, but unless the game is pure hack-and-slash/dungeon delve, the players will eventually deal with a society. No society should be an obvious mirror of a real-world situation, but you can't just outright remove all class struggle, poverty, racism (fantasy racism, that is), economic relations, diplomacy, etc. from your setting or it will be extremely shallow and uninteresting. Even Forgotten Realms has social issues, and Forgotten Realms is D-tier worldbuilding at best.
Kevin Young
It's not required, but if you have it, why not use it? Also it already knows we are on the way to it. Paranoid bastard.
Caleb Powell
Yeah, it's probably Mantle of Awe, Center of Attention. But the mystic DC should be about 15 and the Death Tyrant has +9 to CHA saves, so it's about 30% chance of actually affecting it.
Bentley Hughes
wrong
Eli Ross
What would be the implications of space literally being the astral plane?
Noah Parker
Great argument
Anthony Howard
Spelljamming?
Thomas Smith
That's a given, what else? Ghosts/egregores in space?
Jose Myers
Do you tell your players to roll perception or do you just use their character's passive perception for ambushes?
Asher Smith
I'm working on a setting just like that, actually. Obviously, vessel design would be different, because the astral plane is not a vacuum and you can breath in it. Astral craft would not have to be airtight and could have observation decks. Such craft could have storage and controls on any surface, including the ceiling, because of the lack of gravity. Navigation would mostly be accomplished by locating color pools. So anyone who wants to get somewhere would need some magical/technological locator device. Since the astral plane is not nearly as stupidly large and empty (and hostile to life) as real-world space, it would make exploration and trade a lot simpler. However, it would also make piracy and such a lot simpler. Overall, you end up with something resembling a cross between the Age of Sail and a many-worlds galactic sci-fi setting.