Infinity General: May Releases

Infinity is a 28mm scale futuristic skirmish game by Corvus Belli where you get something old, something new, something borrowed (from anime) and something blue.

>All the rules are for free. Buying the books is only relevant for fluff:
infinitythegame.com/archive.php

>Catalog of fluff, dossiers, and unit models
human-sphere.com/index.php?title=Main_Page

>Rules wiki (now updated with HSN3 content):
infinitythewiki.com/en/Main_Page

>Rules Wiki Offline Backup:
mega.nz/#!Dxs3VbKQ!_tRgLeIszkdMBvnpCFE4xHELtngLRL26cexppwmAIws

>Official Army Builder:
army.infinitythegame.com/

>Token Generator:
inf-dice.ghostlords.com/markers/

>N3 Hacker Helper:
captainspud.com/n3hacking/

>Batreps:
youtube.com/playlist?list=PLzrPO7KIAtwXlOUh545nq21WQaW7YxuGc
youtube.com/playlist?list=PLO-Uv_G4cY91ZfMy3rWOKDQL1cl7YyYzf
youtube.com/playlist?list=PLf5JWn6xciCkYcBaTLGs6_FmFiZtCk2zm

>Terrain:
pastebin.com/Hy9SRkmJ
pastebin.com/PJaETXMV

>Faction Rundown:
mediafire.com/view/mqaaf5fosmti5b4/Infinity_Faction_Rundown_v.1.3.rtf

>All Consolidated Rules:
mediafire.com/?xm5aqb4sdx4g446

>Operation Icestorm Scan (beginner missions)
mega.nz/#!AkkG0ZZA!CE-YzCWIWVROcSnnlkZI8SMWxWoNb1LkFbWI-LamYR8
>Operation Red Veil Missions (brought to attention it's missing pages) www84.zippyshare.com/v/xjlY6Mip/file.html

>The RPG Kickstarter
kickstarter.com/projects/modiphius/corvus-bellis-infinity-roleplaying-game

>WIP Tactica
1d4chan.org/wiki/Category:Infinity_Tactics

>RPG Character Creation
infinity.modiphiusapps.hostinguk.org/

>RPG previews (+ a couple scans)
mega.nz/#F!8pRURayK!Kj16fd7nQhEcaId8hKD4oA

Previous Thread

So the Minutemen and the Gorgos pilot were painted by "minotauro studio." How do you think they compare to Giraldez's work? It kind of looks like he rushed Lunah a bit.

Alright lads, what do you think the next mercenary sniper is going to be? I'm thinking we're getting at least one every other month.

Next might be something pretty different. A brooding lone wolf who strikes it out on their own and not affiliated with 'the man' of any major faction. Maybe BS 13? Maybe excessive close combat nobody wants? They probably wear a cloak too.

Does anyone have any experience in the RPG yet? A friend is starting a game and I'm worrying about a skill/talent combo my character has.

Education is a skill in the game, reflecting both academic learning and general knowledge. I thought it seemed cool, focused on it in chargen, and then looked at the Talents available for it, various special abilities tied to each skill. One of them, Maya Wired, lets your Geist assist you on Education tests for recalling/gathering information. I thought it was a cool notion, someone so used to working with their AI partner that it was as natural as breathing, so I built the characters Geist to support it.

Fast forward to the first session, characters are introduced, a mission is set out... I make an Education roll. And get seven successes. In a system where the highest, nigh on impossible difficulty is 5.

Mechanically, my character has 2d20 vs TN 17 for Education, rolling an extra d20 if either of those succeed, and their Geist can always assist, rolling 2d20 vs TN with another dice if either of those succeed. They also score double success on a 2 or lower, while their Geist gets it on a 1.

I thought the combo looked neat but after seeing how explosively potent it seems I've been worrying about it. While Education doesn't do much by itself, acting as an information gatherer and Momentum generator, it still seems kinda crazy to be able to bust out that many dice essentially at will.

Alright, here me out here. This might sound crazy, I know, but maybe this one will actually carry a marksmen rifle instead?
...too far?

Shut the fuck up put the 1.5 SWC in the bag for your low burst non-template weapon onii-chan.

>rolling an extra d20 if either of those succeed
What talent's giving you that?

The base Education one, Disciplined Student. If you generate any successes on an Education test, you can roll an extra d20.

Multi sniper rifle, white hacking device, Mono CCW
Bioimmunity, Free Agent, Natural Born Warrior
CC19, BS11, WIP10
39pts 2SWC

Both look aces, I'd say, in particular the Gorgos pilot.
And no paintjob in the world could save Lunah's awful face.

Well, A: I don't think Disciplined Student applies to the Geist, since it's technically another character;
B: You can only get 1d20 out of Disciplined Student

Also, did you remember to get Research Specialist?

The Geist has Disciplined Student on its own, since you can buy Geists talents. And yeah, I got all the prereqs, just didn't mention it since it's not a direct part of the mechanics which seemed over the top to me.

Okay. So you can get yourself 3d20, and the Geist can give you 3d20. You're still able to get another die on that test from equipment, Momentum, or Infinity Points (unless your GM counts the Geist's extra die from Maya Wired as a bonus die).

That's pretty much as close to perfect as you can get on Education. It's pretty cheese, but how useful are you outside of Education tests?

Well, the cap in the system is +3d20 over 2d20 base, so technically I can spend 2 Momentum/Infinity Points on the base test for 4d20 without wasting the potential extra d20. In teamwork tests it specifically says that people assisting lets you break the dice cap.

And I'm also the team doctor (Medicine TN 15) and have a high Extraplanetary as a background thing. Mediocre shooting, but pretty strong support skills.

>In teamwork tests it specifically says that people assisting lets you break the dice cap.
Only the base +1d20 counts for that, the limit of +3d20 bonus applies across the entire group.

Ahh, thanks. I missed that.

Although would that count the fact that the Geist gets 2d20 base instead?

I don't know, that's why I said
>unless your GM counts the Geist's extra die from Maya Wired as a bonus die
I'd lean towards yes, because it's a bonus over what the Geist would normally be able to do.

Just throwing some ideas to see what sticks.


A general release for the Authorized Bounty Hunter.

A Mercenary Blackjack T2 Sniper. Imagine that, a giant heavy infantry with a raggedy cloak.

A Female Dog Warrior Sniper.


The Villain from Outrage.


A Sniper Paramedic with an altered medikit


Yet another close combat specialist with a sniper option like the ninja sniper.


The first helot model, who also happens to be a double agent sniper working for all factions like Armand.


Wait, how about a Remote Presence Sniper ... nevermind that can actually be good.

>Yet another close combat specialist with a sniper option like the ninja sniper.
Why do we get mad about models with tactical flexibility again?

because specialist models are always better in any wargame ever.

What is the best faction if you want to win

I don't care about fluff or anything, or models, I'm not going to paint them and i'll probably just proxy anything expensive, but I've never lost a game because I know what army to pick and I need to know what to play in Infinity to keep that going, becuase my local playgroup needs me to keep reminding them how much they all suck compared to me.

I'm so glad this is a meme now

A ninja sniper is incredibly unlikely to use the CC shit that the unit is based around and is generally mediocre at sniping. Things like direct templates are better for flexibility. Cheap, helpful in situations where a sniper rifle is not, and adds versatility to the unit. You can't half-ass CC or sniping, so the ninja is forced to dedicate to one or the other.

Settle down on the b8 friend. You're getting a bit too blatant. Subtlety is important.

>What is the best faction if you want to win

Ariadna. The game is most efficiently won with the combination of having lots of orders (ie, lots of units), being able to deploy specialists near objectives (infiltration and speed of various flavors), denying your opponent the information they need to counter you (lots of tokens on the board that all look the same whether they're a land mine or a model), and forcing your opponent to spend orders which don't help them actually win the game (wasting orders Discovering tokens).

Ariadna in general is the best at all of those things. USAriadana is the "least good" at doing them, and MRRF specifically is the best (huge numbers of camo models, lots with minelayer so your 8 tokens suddenly become 14 tokens, and really good specialists).

Plus Ariadna players are generally super-serious WAAC people who care more for winning and breaking the meta than actually having fun, so you'll be in good company. If you ever decide to be a good gamer who has friends, try Nomads or Yu Jing.

It's not the faction, it's how much you bribe your opponent, blow the TO, and how you weigh your dice that makes you win.

Could anyone theorise from the Manga why the frogs get Knauf? Could that last planet have been Dawn?

>3 repacks.
>3 random solos that are almost glorified tokens.
>1 of the new releases is poo face tier.
Well this month sucked.

Shasvastii, by far. Most broken faction in the game.

You can thank me later.

>ninja sniper is incredibly unlikely to use the CC shit

idk, Ninjas hidden deploy infiltrate with TO. Having a unit that can reach across the table with a surprise multi shot and also stab the everliving fuck out of things that get too close can basically cover a lot of different scenarios. Where a unit with one or the other can't effectively cover a firelane across the entire table.

>Wait, how about a Remote Presence Sniper ... nevermind that can actually be good.
Sniper Crabbot.
Give it Martial Arts too.

Dactyl repack seems ok, you don't need to buy Sophotect if you want Yudbots in SP.
But it's really a good month if you're USARF, because fuck yeah, Minutemen.

It's halfway at best unless you want to risk ending up revealed in your own deployment zone edge.

Even then, the range bands mods are crap up-front, and she isn't even that good a shot to begin with either.

What's the plot of said manga?

That's 42 points+1.5SWC though for a character who isn't particularly great.

At that point I would rather drop the extra points to bring a Hac Tao or Dao Fei that I know will make his shots count.

I posted in last thread, but didn't get any responses. I'm trying to make a shopping list and I was wondering if this looks good or if I should instead go for a Keisotsu Core team.

Also no Haris for JSA?

GROUP 1 10 / 3
OYAMA Lieutenant Chain Rifle, E/M Grenades / Breaker Pistol, AP CCW, EXP CCW. (0 | 28)
DOMARU Chain Rifle, E/M Grenades / Pistol, DA CCW. (0 | 26)
HARAMAKI Missile Launcher / Pistol, DA CCW. (1.5 | 33)
HARAMAKI Blitzen, Combi Rifle / Pistol, DA CCW. (0 | 29)
HARAMAKI Blitzen, Contender / Pistol, AP CCW. (0 | 22)
KEISOTSU Combi Rifle / Pistol, Knife. (0 | 9)
KEISOTSU Combi Rifle / Pistol, Knife. (0 | 9)
KEISOTSU Combi Rifle / Pistol, Knife. (0 | 9)
KEISOTSU Combi Rifle / Pistol, Knife. (0 | 9)
KEISOTSU Combi Rifle / Pistol, Knife. (0 | 9)

GROUP 26
KEMPEI (Chain of Command) Boarding Shotgun / Pistol, CCW, Electric Pulse. (0 | 21)
RAIDEN (Minelayer, X Visor) Heavy Rocket Launcher, Antipersonnel Mines / Pistol, Knife. (1.5 | 21)
KEISOTSU Hacker (Hacking Device) Combi Rifle / Pistol, Knife. (0.5 | 17)
HÙSÒNG Yaókòng HMG / Electric Pulse. (1 | 25)
WÈIBĪNG Yaókòng Combi Rifle, Sniffer / Electric Pulse. (0 | 16)
TOKUSETSU EISEI Doctor (MediKit) Combi Rifle / Pistol, Knife. (0 | 14)
YÁOZĂO Electric Pulse. (0 | 3)

4.5 SWC | 300 Points

>Also no Haris for JSA?
>what is Karakuri

You should probably decide what you want your HI core to do. If you want it to run in the midfield and cut nerds up, you should at least give the second Domaru a Spitfire and then maybe drop the ML, because it will be at 0 range at best then. If you want it to be an ARO stalwart, then drop the second Domaru, turn Oyama into the cheap Domaru LT for JSA, and load 2 MLs into the link instead of 1.

Fuck. Why does it have to be the shittiest looking model in JSA.

Deploying halfway up the table along one edge with a hidden marker sniper that can also stab the fuck out of shit isn't nothing.

I think the SWC for MSRs is too high across the board though, especially compared to Missile Launchers and HMGs.

GROUP 1 8
PROWLER (Specialist Operative) Combi Rifle + Light Flamethrower, Adhesive Launcher / Pistol, CCW. (0.5 | 33)
REVEREND CUSTODIER Hacker (Hacking Device Plus) Boarding Shotgun / Pistol, Knife. (0.5 | 32)
SPEKTR (Forward Observer) Combi Rifle, Antipersonnel Mines / Pistol, Knife. (0 | 32)
MORAN (Forward Observer) Combi Rifle, CrazyKoalas (2) / Pistol, Knife. (0.5 | 22)
ZERO (Minelayer) Combi Rifle, Antipersonnel Mines / Pistol, Knife. (0.5 | 19)
ALGUACIL Combi Rifle + Light Grenade Launcher / Pistol, Knife. (1 | 14)
ALGUACIL Paramedic (MediKit) Combi Rifle / Pistol, Knife. (0 | 12)
ALGUACIL Combi Rifle / Pistol, Knife. (0 | 10)

GROUP 2 6
MOBILE BRIGADA HMG / Pistol, Knife. (2 | 42)
LUNOKHOD Heavy Shotgun, Heavy Flamethrower, D-Charges, CrazyKoalas (2) / Electric Pulse. (0 | 25)
INTERVENTOR Hacker Lieutenant (Hacking Device Plus) Combi Rifle / Pistol, Knife. (0.5 | 25)
ALGUACIL Paramedic (MediKit) Combi Rifle / Pistol, Knife. (0 | 12)
ALGUACIL Paramedic (MediKit) Combi Rifle / Pistol, Knife. (0 | 12)
ALGUACIL Combi Rifle / Pistol, Knife. (0 | 10)

5.5 SWC | 300 Points

I can't win with vanilla nomads for shit; I keep losing 40 point models to crits, and my cheerleaders getting killed. How does this look? I'm thinking about just blitzing objectives with infiltrators and calling it a day.

Anyone use the SWAST duo in vanilla?

Karakuri aren't the Keisotsu HMG (and Keisotsu in general).

Keisotsu look pretty good. Even the HMG model looks good though it has an outdated gun model.

Karakuri look straight shit.

As a Haqq player who frequently has lots of SWC left-over, I would love more Merc Snipers with BS 13 and MULTI Snipers.

I gotta say, Hussein Al Djabel surprised me in being more difficult to assemble than I thought he would be. Those fingers man.

RPG Core preview has been updated with the Human Edge section.

I was thinking of starting JSA, but while both Keisotsu and Karakuris look super useful, their models are straight shit. Here's hoping they get resculpts soon..

Don't anticipate it so heavily, the JSA starter is still one of the consistent best sellers so it's sort of a low priority.

Anyone know how they did those twisty things on the bases?

YOU MUST KNOW PAIN BEFORE BECOMING AN ASSASSIN!

Tried to fit all my favorite stuff in one list and it seems ok. Hard Armor I have to either kill with the Crane and AP Ammo, lockdown with E/M2 ammo, or burst to death with volume of shots.

GROUP 1 9 / 4
CRANE IMPERIAL AGENT Lieutenant (Sensor, X Visor) MULTI Rifle, 2 Nanopulsers / Pistol, DA CCW. (0 | 52)
XI ZHUANG Combi Rifle + Light Flamethrower, MadTraps / Pistol, Knife. (0 | 20)
CELESTIAL GUARD Hacker (Hacking Device) Combi Rifle / Pistol, Knife. (0.5 | 21)
CELESTIAL GUARD (Kuang Shi Control Device) Combi Rifle + Light Smoke Grenade Launcher / Pistol, Knife. (0.5 | 13)
CELESTIAL GUARD Spitfire / Pistol, Knife. (1 | 19)
KUANG SHI Chain Rifle / Pistol, Knife. (0 | 5)
KUANG SHI Chain Rifle / Pistol, Knife. (0 | 5)
KUANG SHI Chain Rifle / Pistol, Knife. (0 | 5)
KUANG SHI Chain Rifle / Pistol, Knife. (0 | 5)

GROUP 24
PHEASANT IMPERIAL AGENT (Chain of Command, Fireteam: Haris) Red Fury / Pistol, DA CC Weapon. (1.5 | 36)
PHEASANT IMPERIAL AGENT (Chain of Command, X Visor) Combi Rifle + E/Mitter, Stun Grenades / Pistol, DA CC Weapon. (0 | 34)
BÀO TROOP (X Visor, Multispectral Visor L2) Combi Rifle + Light Shotgun / Pistol, Knife. (0 | 27)
CELESTIAL GUARD (Kuang Shi Control Device) Combi Rifle + Light Smoke Grenade Launcher / Pistol, Knife. (0.5 | 13)
KUANG SHI Chain Rifle / Pistol, Knife. (0 | 5)
KUANG SHI Chain Rifle / Pistol, Knife. (0 | 5)
KUANG SHI Chain Rifle / Pistol, Knife. (0 | 5)
KUANG SHI Chain Rifle / Pistol, Knife. (0 | 5)
HÙSÒNG Yaókòng HMG / Electric Pulse. (1 | 25)

5 SWC | 300 Points

Yes. You want me to feel the pain... you want me to understand it ... so that I may show others. HUZZAH! EXCELSIOR!


On a side note, I can't believe I bought the model before I noticed he had some sort of power glove for a ccw. That's kind of dope.
Now I'll get on to fielding two fidays with generic Haqqislam's Saladin and annoy my opponent even more.

Still don't know, but my guess is that it can be sculpted with greenstuff or hot glue maybe.

Also, you might have better luck on the infinity forums or the W-whatever book-face group.

It's very impetuous heavy. Kuang Shi are great, but ultimately they are going to run around and get their heads shot off unless you make them your core link. So it's a pretty brittle list. Unless you're dominating the field, your orders will start drying up in rounds 2 and 3.

Your first battle group is fine imo. ISS doesn't have a lot of AP weapons, so the best you'll get is stuff like linked Hsien HMG or linked Crane Multri-Rifle. I want to like the Pheasant Haris but it is a lot of points for fragile models. I would definitely recommend getting rid of the Combi-E/Mitter Pheasant. Your Red Fury Pheasant already gives you Chain of Command, and that dude is seriously expensive. Try replacing him with one of the cheaper Baos, like the MSV/Biometric Shotgun for 23 points, or the Biometric Shotgun/Contender for 22. If you want the second pheasant in the Haris for whatever reason, I would recommend upgrading to the 36 point Madtrap version. He's way more useful for 2 points.

If you can fidget around with the list, maybe try getting an infiltrating specialist or Sophotect. The Sophotect is a great specialist who can also get your expensive guys back up from bad luck. A Ninja KHD is always good, and so are FO/KHD Kanrens. Making the Pheasant into a cheaper Bao gets your ten points, so if you could fidget to get 20~ more points for one of those specialists, it would help round things out a lot better.

Hmm, maybe I'll run a core Kuang Shi with the Haris Hsien in one group. It can handle smoke and orders for the Haris team efficiently.

Because instead of being good at one job it's paying a premium to be mediocre at two jobs.

The Sniper Ninja costs like 1.5 KHD Ninjas, isn't a Specialist, has a worse CCW, and chews up 1.5 SWC to put a sniper on a BS11 body, with special rules and CC crap that actively encourage it to be farther up the board and thus less likely to be in the Sniper's good range bands.

Keep in mind you don't have to core the Kuang Shi. There are a lot of really awesome core teams in ISS, like the Crane/CG one. However, your Kuang Shi really provide the backbone for your list in terms of orders. The Free Agent on the Pheasants help a little since you can reconsolidate into one effective combat group mid game without too much command token use, but just don't expect to be using any of your Kuang Shi orders past round 2. They'll probably all be dead by round 3.

Is the nexus operator out yet?

Would the Shadow War Armageddon terrain work for this game at all?

>honeycombed terrain with no sense of continous cover that infinity requires

Short answer: no

Long answer: no

made a few mods taking your fedback into account


GROUP 1 9 / 4
CRANE IMPERIAL AGENT Lieutenant (Sensor, X Visor) MULTI Rifle, 2 Nanopulsers / Pistol, DA CCW. (0 | 52)
XI ZHUANG Combi Rifle + Light Flamethrower, MadTraps / Pistol, Knife. (0 | 20)
CELESTIAL GUARD Hacker (Hacking Device) Combi Rifle / Pistol, Knife. (0.5 | 21)
CELESTIAL GUARD (Kuang Shi Control Device) Combi Rifle + Light Smoke Grenade Launcher / Pistol, Knife. (0.5 | 13)
CELESTIAL GUARD Spitfire / Pistol, Knife. (1 | 19)
KUANG SHI Chain Rifle / Pistol, Knife. (0 | 5)
KUANG SHI Chain Rifle / Pistol, Knife. (0 | 5)
KUANG SHI Chain Rifle / Pistol, Knife. (0 | 5)
KUANG SHI Chain Rifle / Pistol, Knife. (0 | 5)

GROUP 25
PHEASANT IMPERIAL AGENT (Chain of Command, Fireteam: Haris) Red Fury / Pistol, DA CC Weapon. (1.5 | 36)
BÀO TROOP (X Visor, Biometric Visor L2) Combi Rifle + Light Shotgun / Pistol, Knife. (0 | 25)
BÀO TROOP (X Visor, Multispectral Visor L2) Combi Rifle + Light Shotgun / Pistol, Knife. (0 | 27)
NINJA Hacker (Killer Hacking Device) Tactical Bow / Pistol, DA CCW, Knife. (0 | 29)
SOPHOTECT Combi Rifle, D-Charges / Pistol, Knife. (0 | 31)
YUDBOT Electric Pulse. (0 | 3)
YUDBOT Electric Pulse. (0 | 3)

3.5 SWC | 299 Points

Yes, only if you provide a house rule that elevation grants cover. Or if you put railings and make those platforms OSHA compliant.

Not really, not without more work and careful planning. The walkways are all pretty useful though, but the less solid bottoms either need to be counts as or rejiggered.

>Yes, only if you provide a house rule that elevation grants cover
Elevation grants cover to prone models.

It's very big and very open. Infinity tables skew towards more density.

But having a model that can lay down a surprise sniper shot from an infiltrated position in the hidden state isn't mediocre. The chance that you can even get a normal roll against a dude who isn't in cover is pretty good if you are a little bit patient and can shoot a guy in the back. The Shock CCW is a bit disappointing

I get how you want to use the profile that is the cheapest button pusher possible, but the surprise shot makes them as good a sniper as anyone else Yu Jing has apart from Sun Tze, and he can't hidden deploy infiltrate.

And for 10 points more my DaoFei can come out of Camo and murder, then proceed to murder more since he's actually useful.

>but the surprise shot makes them as good a sniper as anyone else Yu Jing has apart from Sun Tze
YJ doesn't have any good snipers though. The line troops are line troops, Bao are too squishy and are made for doorkicking, Pheasant is a poor joke, Raiden is okay but significantly worse than the HRL, Sun Tze would be great if he wasn't 60 points and vulnerable to any decent HMG, Tiger Soldier is a waste of a great AD shootman or specialist, and Guilang is better off as a minelayer or specialist. The best any YJ snipers can do is be somewhat usable.
The Ninja sniper is somewhat usable and provides something unique (outside of a Hac Tao ML), but the Ninja already provided something unique with a similar function, and that's to hidden deploy in a place enemies are likely to pass by and shank/hack the shit out of them when they get close. The sniper loses the ability to conveniently do this and replaces it with something roughly equal for a huge markup in both point cost and SWC.

>Tiger Soldier is a waste of a great AD shootman or specialist
I'm gonna disagree on that. BS13 and Mimetism makes him a very good sniper; you need to kind of forget about the AD or treat it as an optional deployment rule for an otherwise good sniper (and he can switch it to Multiterrain if terrain rules are in effect).

You could do that. Or you could deploy a spitfire halfway up the board, a cheap shotgun into your enemy's deployment zone, or a hacker next to an important objective. AD is a significant chunk of the Tiger's price, you can ignore it but that won't make it go away.
I've seen the Tiger Soldier sniper used to great effect by deploying very far up the board and flanking fools before nestling into a nice annoying position near the enemy's own DZ, but honestly it's just not as reliably useful as a spitfire. You can only take out targets of opportunity since you don't have good burst, and sometimes there isn't a safe enough place to set up shop in the midfield or in enemy territory.

I learned in my first game that Spitfires are a thing to be feared. A tiger soldier deploying at the right place with a Spitfire sounds like a nightmare with that BS13.

All your points would be valid if it was 10 points cheaper.

But it's not 10 points cheaper, so it's all irrelevant. It's a shitty overpriced model with an actively contradictory loadout that isn't even good at using the weapon you're paying a bunch of points and SWC for it to have.

Which sectorial is the most outdated? I hear that Merovingans and Shasvasti are plagued by a host of issues and old design relics such as weird loadout choices and antiquated pricing.
I play MO, which I know for a fact are in dire need of a reworking. There are a shitton of niggling issues in that sectorial.

You just answered your own question.

Sorry, I meant of course if there are any more or any worse than that.

Shasvastii. FRRM has its issues but is still generally a solid and functional sectorial with quite a few link options. SEF has several unique rules that simply don't work how they're supposed to and that ruins some units, including most linkable troops.

MO has some design issues but apart from Teutons (which hopefully will get a major revamp with Varuna, but I won't hold my breath) they're a bit difficult to deal with. Montesas are premium HI that are based entirely around mech deployment so letting them link with Magisters would be a pointless waste, and Sepulchres are inherently unlinkable because of Holo2.

>I play MO, which I know for a fact are in dire need of a reworking.
MO recently did get reworking, with HSN3. Mixed Magister link teams (at the cost of not having the option to run pure Magister links), extra loadouts for Sergeants, fixed Montesa, Black Friars, nerfed to death Teutons (for some unknown reason). Paramedic Sergeant means that now they have a cheap Specialist, which is what they lacked.
MO is still tricky due to their HI dependence and no Haris (maybe because it's a dirty Arabic word), but they are better now.

>nerfed to death Teutons
Teutons were already dead, HSN3 just dug them up and rifled through their pockets for valuables.

Meh suck that US is bad. I was thinking about either pano or them. One unit of grunts with 5 sniper rifles and smaller 3 man group of heavier dudes, with 4 rangers, 2 bow mountain man and 2 biker chicks.

How would this be for a pan'o list?
5 fuseliers a HMG and Launcher one, with 1 forward observers, 1 bipander and fusilier Lt.
then a Locust hacker.multi rifle black fryer . 2 auxila forward observers and a hexa with a combi rifle.

I'm not sure I agree on the MO thing in its entirety.
Leaving aside how Teutons are fucked, the main issue is the primary/seconadry order thing. If you were to play, say, Montesa/Sepulchre, you can't bring a Magister link, which is all kinds of stupid.
And it'd be easy to fix, assuming they want to retain the order structure: Allow Magisters to link among themselves in addition to the newer Santiago/Hospitaller-Magister link. Or maybe make a Father-Knight linkable with Magisters.

Another thing I'd do is give Santiagos MOV 6-2 to make Joan 2.0 more interesting.
And unfuck the Teuton, obviously. NWI & Hyperdynamics I. Haris. Done.

If you want to play Montesa/Sepulchre then you shouldn't be taking a Magister link, a decent one is going to take the rest of your points and force you to compromise on good guns for your main dudes (assuming Montesa duo+lone Sepulchre). Orders Sergeants exist, and they aren't that bad anymore. You don't need to play all Magisters all the time.

>Another thing I'd do is give Santiagos MOV 6-2 to make Joan 2.0 more interesting.
Santiagos are in a good place though. HSN3 made them properly versatile.

And desu I'd rather Teutons were made linkable with Magisters and turned into a full fledged order on the level of Hospitallers and Santiagos rather than some side dish. If there's a haris in MO it should be Order Sergeants or something, not a knightly order.

>Mixed Magister link teams (at the cost of not having the option to run pure Magister links)
Okay, I know that strictly speaking this is an improvement to the magister link, but I play neither Hospitaler nor Santiagoes, so to me this change just means I can't play my beloved five-Magister link at all.
That said, I love the new Montesa. He's an agressive little shit and replaced my Teutons in all regards. I hope we'll see a rifle sculpt sooner rather than later, can't wait to duo him.

>Meh suck that US is bad.
It's not. There is no such thing as an unbeatable list in Infinity and the "tiers" are not as wide apart as in 40k. We don't have the unbeatable TauDar or the unplayable Nids, pretty much every army is at Marines/Guard level. Especially since you only usually use 15 models at most.

>One unit of grunts with 5 sniper rifles and smaller 3 man group of heavier dudes, with 4 rangers, 2 bow mountain man and 2 biker chicks.

Almost workable. 5 sniper rifles for a Grunt link is overkill and leaves them vulnerable to close range link killers (like Yuan Yuan or Fiday).

Try pic related. Grunt team is a defensive link that can grab objectives and defend itself at close range if needed. Marauders are the main hard-hitters. Devil Dog and Mavericks are for a first turn run to kill as much as they can before they're shot down, with one of the Mavericks being able to grab a quick objective thanks to FO. The rest of the second group it's a typical Ariadna Camo shell game, where you put down 7 Camo markers, two of which are fake and two are your main objective grabbers. I think that's a pretty strong list, even if it does not use infiltrating Grunts, Unknown Ranger or the paratroopers.

>5 fuseliers a HMG and Launcher one, with 1 forward observers, 1 bipander and fusilier Lt. then a Locust hacker.multi rifle black fryer . 2 auxila forward observers and a hexa with a combi rifle.
I assume that's NCA. It works, though I'd take a Sierra Dronbot instead of Hexa Combi, to have a good ARO piece. Hexa with just a Combi is a little pointless. LGL on Fusi is a bit unusual, but I guess for an aggressive link it can be pretty good with indirect fire.
Not a bad 200pts list.

>Or maybe make a Father-Knight linkable with Magisters
That would be cool.

>NWI & Hyperdynamics I. Haris.
That would make them too expensive. I would just give them a Haris profile and be done. I think Teutons are supposed to be cheap, aggressive and fragile.

Eh, Teutons are overcosted as fuck anyway, giving them at least NWI or even Dogged would fit their fluff and it'd give them a distinct flavor to set them apart from the other knights.
Hyperdynamics would be too much though, I agree.

Teutons have really high BS tho. Getting rid of Frenzy by Haris would make them devastating by itself.
Although Riot Grrls are slightly cheaper and have Hyperdynamics lv1, so who knows.

Just spitballing. Always found it a bit strange that Teutons didn't have any flamethrowers despite being trigger-happy religious nutjobs on a jungle planet. Seems like a perfect fit.

Sacred Military Order of Teutonic Knights: HI, Elite Troops (Regular, Frenzy, Hackable, No Cube)
MOV4-4 CC21 BS14 PH14 WIP13 ARM3 BTS6 W2 S2
Special Skills: Berserk, Jungle Terrain, Religious Troop, V: Dogged, Fireteam: Core, Fireteam: Duo
-Teutonic Knight: Combi Rifle, 2 Light Flamethrowers, Pistol, AP CCW - C34 SWC0
-Teutonic Knight: Combi Rifle, 2 Light Flamethrowers, Pistol, EXP CCW - C36 SWC0
-Teutonic Knight: Boarding Shotgun, Panzerfaust, Pistol, AP CCW - C34 SWC0
-Teutonic Knight: Spitfire, Pistol, AP CCW - C38 SWC2
-Teutonic Knight Lieutenant: Combi Rifle, 2 Light Flamethrowers, Pistol, AP CCW - C34 SWC0

Special Fireteam: Core, 1 Teutonic Knight and up to 4 Magister Knights or 2 Teutonic Knights and up to 3 Magister Knights
Special Fireteam: Core, Joan (any version) and up to 4 Teutonic Knights

>waah why doesn't anybody want to play with my homebrew profile

Speaking of homebrew, here's an updated Felix dossier.

>Thai vegetable cleaver pistol
Fucking dropped.

Truly it is a tradegy. So sad. Woe is me, that the profile I slapped together in 2 minutes to contribute to an internet discussion was not adopted for use by all Infinity players across the globe.

;_;

I need help my dudes.

I bought a US Marauder set. It looks like I have duplicate heads and arms. The weapons are fine, but no way to make shotgun or sniper with the other arms I have.

The torsos are also duplicated, I have 2 pairs that look the same, but maybe these are supposed to be that way?

Does anyone know what is supposed to be in the box with what code so I can submit a complaint?

Here is a picture.

Both heads and arms are the same. The head looks like it has one sunglass molotok dude and on standard dude on both sets. This doesn't match the box art.

The arms are the MSV for the rocket and the left arm on the molotok. So there is no way to make a shotgun or a sniper.

The parts are meant to be the same. Two duplicates of each torso and head I think. Just weapons are different

I did not came up with the loadout. Personally I find Assault Pistol superfluous on him, as he already has a shotgun.

However I can check when I'm home.

I appreciate it friend thanks for the help.

Hello.

>I love the new Montesa. He's an agressive little shit and replaced my Teutons in all regards. I hope we'll see a rifle sculpt sooner rather than later, can't wait to duo him.

I hope they release two blisters of his profile, otherwise he's tied to a Shock Army box.

Corvus Belli is really good at disguising reused torsos most of the time. Even now I realized the Krakot renegade blisters have the same torso (although it should've been fairly obvious.

I use molding paste for my swirly things. Comes in a jar at craft store, it's meant to be mixed with paint as a medium to thicken paint on a canvas. Much easier to work with than greenstuff. I make all kinds of alien terrain with it. It covers up tactical rocks like the Nikouls fuck huge one very well so it can blend in wth the rest of your base.

Does anyone here live in or near Kalamazoo, Michigan? I'm dying to play this more. I need to get the basics down 100% and my friends that started with me are kinda not interested anymore. I've put a lot of money into this and now I'm afraid I made a mistake, as Detroit seems to have the closest lump of players.

Worst case scenario, I need to get others into the game which, again, means learning everything I need to so I an quickly and efficiently answer questions and give rules while others learn. It'd be much easier if I could do this while playing but unless I play against myself, that likely won't happen. Or I'll need to convince my girlfriend or friends to play but she has basically zero interest, and they have low interest and low time to spare now that we play DnD on Sundays.