Just something to keep the thread alive and busy. Rough numbers, all.
Keep in mind that guns don't get modifiers to damage or accuracy, and deal "projectile" damage (neither bash nor cut).
Dagger
>Light melee cutting, 1d4
Spear
>Medium melee cutting, 1d8
Sledgehammer
>Heavy melee bash, 2d4
Bow
>Ranged light (finesse) weapon, cutting, 1d6
>Effective range 50ft. accuracy 40%
Sling
>Ranged light (finesse) weapon, bashing, 1d6
>Effective range 50ft. accuracy 40%
Flintlock Pistol
>Light ranged firearm, 2d6
>Range 30ft, Tech: 40, Loud
>Ammo: powder grains and lead ball: Action to load each shot
Revolver
>Light ranged firearm, 2d6
>Range 40ft, Tech: 70, Loud
>Ammo: Chambered small bullets: Action to load 6 shots
Flintlock rifle
>Heavy ranged firearm, 2d8
>Range 60ft, Tech: 30, Loud
>Ammo: powder grains and lead ball: Action to load each shot
Carbine
>Heavy ranged firearm, 2d8
>Range 60ft, Tech: 80, Loud
>Ammo: Large bullets in a magazine: Action to load 8 shots
Musket
>Heavy ranged firearm, 2d10
>Range 20ft, Tech: 20, Loud
>Ammo: powder grains and shrapnel: Action to load each shot
Shotgun
>Heavy ranged firearm, 2d10
>Range 30ft, Tech: 60, Loud
>Ammo: pump-action shells: Action to load 4 cartridges
Hand-held Crossbow
>Light ranged firearm, 2d4
>Range 30ft, Tech: 20, Quiet
>Ammo: small bolts, loaded by hand: Action to load each shot
Crossbow
>Heavy ranged firearm, 2d8
>Range 50ft, Tech 10, Quiet
>Ammo: Bolts, loaded by hand: action to load each shot