Random Magical Creatures!

Here's a list of 10,000 random magical effects! The goal of this thread is to roll an amount, find the magical effect, then come up with a magical creature based on what you get. Points are earned by how comfy they are, although any sort of creature is encouraged

>6392
>The Frog of Fate
The Frog of Fate appears at first to be mist coalesced into a frog-like figure, no larger than a house cat, with large eyes and a meek disposition. It is often reported to wear cloth and enjoys candle light and serene groves. It is found only in disturbed ancient ruins and tombs of the world, where treasure hunters and adventurers of any sort has died. When backed into a corner of feeling especially frightened, it uses minor psychic powers to create a random prophecy of an obscure or fabricated religion inside the mind of its target, who is overcome with a feeling of purpose and duty in the world, and goes off to become the hero of the Frog's created legend. It can be anything from carrying a pebble from a cave to a pond at two random points, to becoming powerful enough to challenge the Gods themselves.

Rolled 339 (1d10000)

Well, here goes nothing, natch.

rolling

Rolled 9163 (1d10000)

My shot at it

>Caster and nearest Lich exchange places

The Morte Traversyia is an artificial being manufactured by wizards composed of runes under contract by a holy order. A bizarre construct with the external appearance of a mote of brass rings and two comical eyes, heir reason for existance is singular, lock onto the location of the nearest lich, and trade places with it in order to bring the fiend to their presence, often into a specially prepared prison to intern them. The Travesyia is left to its own devices afterward, leading to them occasionally being encountered by wayward eventurers in dungeons. Largely harmless, they can serve a useful purpose as a functionally limitless source of light. A Morte Travesyia generates a faint humming sound.

>7614
>The Blood Adler
It is a runty snake-like beast that makes its home in caves near graze lands and small pastoral villages. Its feeds off different humors of the body, specifically Choleric temperaments, which it extracts from the beasts of the country-side using barb-like quills that run along its back. It has no saliva, instead, blood is constantly rushing to its mouth, giving it unnatural amounts of charisma, which it uses to befriend and seduce its targets. It can also spit this blood, in an effort to shock and surprise. It inadvertently gives the being covered in blood minor charisma bonuses as the toxins settle in. It is normally afraid of humans, but it is aggressive if you approach its den

Oh, and a picture.

Rolled 1295 (1d10000)

Woo!

>9163 - Any creatures resurrected in area in the last 5 years are slain.

>Roko's Giant Snake
Roko's Giant Snake is, as its name implies, a giant snake. It has been magically raised, perfected and trained to hunt down creatures who have avoided their timely deaths. It can smell a resurrected creature miles away, and travel that distance much faster than most can run. Once it has caught sight of its prey its eyes will never lose track of them, ignoring any obstacles.

People who escape royal execution through resurrection often have their massive, jaundiced eyes as their last sight.

Rolled 573 (1d10000)

Let's rock n' roll.

>Caster can predict natural weather patterns 24 hours in advance.

>The meteor Chinchilla

Named for their dark coats with orange speckles and the fact that they can predict and prepare for the weather in their usually natural disaster prone environment, AKA a natural "meteor"ologist.

Rolled 1201 (1d10000)

Lay it on me.

Rollan

Give me something pretty absurd

Rolled 4056 (1d10000)

>1295 Caster is standing upon a rickety tower of orange crates

>The Citrus Crab
>Way off in the tropical agricultural colonies, a wizard did many experiments on the dockside along side the longshoremen, loading crates of fruits too and fro. He wanted to discover the secrets of temporal manipulation, using the stray crabs he found on the shore in the morning tide as guinea pigs. After a veritable crab genocide of various half-hearted attempts to fight off boredom, he formulated just how to manifest a creature of power. It could cast all manner of magical projectile, every illusion known to the wandering magic-worker, and a whole host of summoning spells. The only kink, a stack of boxes fell on the crab during the final stages of arcane housing itself in the small armored shell. It glows from between its orange-peel-plates, excretes a strong sent of citrus at all times, can curl up into a ball, grows indefinitely in size and power with time.

>However, every spell it casts also conjures orange crates below its body, a veritable pile, an amount to scale with its size. Long battles could end in mountain sized piles

This one is really nifty, I dig it a lot

>8711
>Ice Lobster
Once a great warrior, while fighting a sea hag he was turned to a lobster. Found by a mad wizard, he rewoke the warriors spirit while still in the lobsters body and invoked him with great power. Growing to man size, he turned his hide to ice inorder to blend in. He know hides on icebergs, and any warriors who walk by in metal armor get their armor turned to ice, and are challenged to a duel. If they lose, they become yet another Ice lobster.

Rolled 3190 (1d10000)

Give us another one!

Rolled 332 (1d10000)

>Caster's rings suddenly appear in their stomach

The ring mimic is a mimic that lives inside chests looted by adventurers. Once magic is cast on or around the wearer, it blinks itself inside the wearer's stomach, where it begins to bite and claw at their innards. The only way to flush it out of your system without magic is to drink mercury, which boils the skin of the mimic. In areas known to have ring mimics, adventurers and wary travelers will often times dip their new acquired rings in mercury, just to be safe

Rolled 1097 (1d10000)

Rolled 9200 (1d10000)

Hope I don't explode

Rolled 3798 (1d10000)

>Caster is affected as by a Ring of Contrariness

Ring of Contrariness: This magical ring is cursed, making its wearer unable to agree with any idea, statement, or action. Once put on, the ring can be removed only after a remove curse spell is cast upon the individual wearing it. Because of the cure, the wearer will resist any attempts to cast such a spell. The contrariness ring will have one of the following additional magical properties:
D100 Roll
Secondary Power
01-20
Flying
21-40
Invisibility
41-60
Levitation
61-70
Shocking Grasp (once per round)
71-80
Spell Turning
81-00
Strength (18/00)
Note that contrariness can never be removed from the ring. The wearer will use his own powers, plus those of the ring, to retain it on his finger. The wearer of the ring will never damage himself. If, for example, other characters suggest that the wearer make certain that attacks upon him are well-defended against, or that he should not strike his own head, the ring wearer will agree—possibly attacking or striking at the speaker's head—because obviously the result must be contrary in this case. If a ring of contrariness turns spells, the cumulative remove curse cast upon the individual wearing it must equal or exceed 100%.

Welp, at least I get some nifty powers out of it.

Just one more roll

>Anyone in armor within 60 yards thinks he's enchanted

The Castracanus or "Soldier's wolf" is a stone-grey wolf found in some forests but more commonly in towns and cities. Strangely, packs of Castracanus will seek out companionship with guards, soldiers, and mercenaries, where they will remain for their lives. The wolf is almost impossible to tame, but will willingly follow around its chosen companions and fight for them when they sense they are in danger, never venturing more than a few hundred feet away. It is considered a good luck charm by many, who say the wolf gives them a feeling of safety when they are in danger. Some generals have gone so far as to formally incorporate it into their armies.

Rolled 3914 (1d10000)

rollan

>When caster becomes invisible, some part of him does not
It's literally just the Cheshire cat

Rolled 2476 (1d10000)

Doing another one

Rolled 3253 (1d10000)

Let us see what fate brings

>Caster's skin grows to cover any rings he's wearing. (Jesus christ.)

Hmm maybe some kind of ghost..brb

Rolled 7857 (1d10000)

I'm not sure how, but I'll use it for sex.

Rolled 1880 (1d10000)

roll