Who's ready to start putting heavy weapons on squads now that you only shoot at -1 bs instead of snapfiring. I know my Dark Lances are ready.
Brody Myers
More Guard love in 8th I hope. Make Straken an IC so he can buff squads and punch Marines to death.
Hunter Gonzalez
Depends upon whether or not you want that +d6 advancement for the charge range.
Carter Turner
For sure! I've finally got a use for all these Heavy Bolters I've got lying around
David Gray
Just a reminder that 8th edition will finally bring us plastic power armor women.
Wyatt Bell
I'm just glad my stockpiling of plasma cannon, multimelta, and heavy bolter Devs is finally paying off.
Benjamin Collins
I'm hyped for that. All my blobs already have heavy weapons, but I'm ready for all my Vet squads to have them too. BS3 Autocannons on the move feels good.
Lincoln Lewis
I think you are going to need to explain this chart to me. What is meant by the Advance +d6 column?
Logan Evans
>Already had heavy weapons in his tactical squads since forever
Guess I was just ahead of my time.
Well SoB should get proper models once it is time for them to get their own 8th edition codex
Ian Baker
My Vet murder squads will hunt well in the coming editions and still be more cost effective than the nearest SM equivalent. Whats new?
Adrian Campbell
That column is the odds when units in 8th can Advance (aka run) and still charge in the same turn. Which hasn't been confirmed nor denied, so people be hoping.
Ryan Miller
WHAT? COULD YOU SPEAK UP A BIT?
Ayden Parker
2d6 from charge plus another possible d6 if youre allowed to advance and charge in the same turn.
Asher Sanders
Same here, having options besides "just bring grav" now feels good :D
Anthony Williams
So with the next big story thing being another war for Armageddon (after whatever mortarion and the death guard are involved in) is there a chance we see plastic steel legion? Like, at all? Maybe just a little conversion sprue like the genestealer cults? please?
Gavin Williams
Nth for consolidating into combat is the only way to make melee viable in eighth
Jaxon Ross
Especially since Grav is rightfully gonna get the nerfbat.
Gavin Martin
So at worst, a certain units thing. Like from AoS Seekers of Slaanesh, and Daemonetts.
Yeah Who knows I might have to scrounge up more chaos marines to fill my squads out to 10 so that I can add some heavy weapons in there.
That is assuming firing heavy weapons doesn't prevent charging (1 of my CSM squads is a CC squad).
Josiah Russell
Plastic all non-Cadians when?
Asher Reed
Here's hoping that Leman Russes get some sort of BS bonus while moving like they did in 7th! But as long as I can find a way to increase their BS to 4 so I can move them a lot I'll be happy!
>Brother, what is that to our Left? >What are you talking abou-oh...
Ethan Rogers
It's the probability, not the odds. Odds are a ratio, P/(1-P). Whereas the probability is just P.
So for example a 3 to 1 odds is a 25% probability of the event occurring.
The left column is the probability that you failed a charge in 7th edition based upon how far away the enemy unit was from your charging unit.
The middle column is how the same thing, but taking into account that in 8th edition you only have to get within 1" to have a successful charge.
The right column is the probability of failing the charge if you also use your +1d6" 'advance' movement to move towards the unit you are charging, effectively giving you a 3d6" charge instead of a 2d6" charge.
I'm just trying to be useful here.
Aaron Price
How many hits will blasts and large blasts be? D3 and D6? D6 and up to 2D6?
Robert Evans
So how does everyone feel about mortal wounds making a show in 40k?
Bentley Morris
Anvil Industries bruh
Landon Richardson
Would love to see some plastic legion, even if they're not my cup of tea.
Austin Butler
I'm hoping they will have Lumbering Beheamoth again and not lose BS on the move. Shame the Eradicator will no longer be the amazing tank it was in 7th.
Wyatt Torres
>So at worst, a certain units thing. Like from AoS Seekers of Slaanesh, and Daemonetts. People are hoping for it as a universal rul
Jose Thompson
>scourges with Dark Lances >only get -1BS >zip zoop all over the map >four S8 36" Ap-3 d6 damage Lances
Christian Perry
feels good mang
Lincoln Wright
If a flame template is D6, a blast will likely be D3 or D6 and a Large Blast 2D6 or D6+X.
Nicholas Barnes
I would expect d3 for small blasts and 2d6 for large ones, actually.
Small blasts really don't cover a lot of models unless they're super-clumped, but for loser formations 2 or 3 is about what I expect to get.
Large blasts feel like they need to be 2d6 for the sheer area they cover, and getting an average of 7 hits would be nice.
Josiah Young
How long till we learn robin writes the new rules for tyranids?
Asher Davis
Lukewarm? It'll put a nice kibosh on Deathstar metas, hopefully.
Tyler Morales
Damned if I know, I'm not fucking a GW Dev.
Cameron Brown
Depends how it gets handled. If it's rare, or hard to get than I'm fine with it.
Wyatt Edwards
> That gif
Josiah Wright
If previous blast weapons now get multiple hits, either d3 or d6, and each of those can cause variable wounds doesn't that really change the game against monstrous creatures? Whereas before a plasma cannon could only do one wound you could now have something like d3 hits for d3 wounds.
Bentley Mitchell
If it doesn't, the free rules aspect of the game means GW can spam rules changes whenever they want without worry of invalidating the general handbook we used to pay $40-$80 for!
Joshua Mitchell
That would be at best. Let me check something though and I'll be back to you. I want to check the preview where they told us about Advancing.
Thomas Bailey
The real question is how are they going to handle what used to be scatter?
Maybe >still rolls to hit >d3 small if hit, or 1 if miss >2d6 large if hit or 2d3 small if miss
Aaron Cruz
Actually starting to like the charge changes after calming down a bit. Only having to get within 1'' rather than B2B means no more failed charges because of a fraction of a milimeter between the bases, which is the most frustrating part about failing charges since forever. And still moving foward even when you fail the charge is great. It makes it way more likely to at least be in CC sooner, even if you get charged.
If they can't be spammed I don't mind that much. They seem like a great counter against things like Imperial Knight armies and other cheese.
Angel Taylor
See, that actually IS nice though. If something becomes broken (and it will) because GW has bad writers on their staff (and they do) then we won't have to wait for 3+ years for it to be fixed.
Isaac Brooks
>no more failed charges by fraction of MM between bases >instead arguing over the fraction of a mm outside the inch
The latter is far more open to autistic arguments.
Kayden Mitchell
I'm a Space Marine player, and I'm fully in support of grav getting a razor wire wrapped nerf bat across the face
Gabriel Foster
Random points when? What 40k really needs is more RNG.
Ian Cruz
Only having to get within 1'' rather than B2B means no more failed charges because of a fraction of a milimeter between the bases, which is the most frustrating part about failing charges since forever.
That sounds more like an issue with the enemy player. FFS if your chainsword is touching my guardsman's bayonet I think we can agree you made it to combat!
Nathaniel Davis
GW should produce a 1 inch diameter token, either you can place it between the bases or you cannot.
Zachary Rivera
>Take it to have a chance or lose.
Grav was a product of fucked balance. You had Eldar and tau MCs shitting on everyone before it. It was C:SM's tool to deal with bullshit. Problem was, it was bullshit as well. At least it was fuck-all expensive to take but at the same time too good not to take.
I just hope they change its mechanics entirely so that its still effective instead of straight up nerf it. Unfortunately to most, I love my centurions and the overall aesthetic of grav-cannons.
Juan Diaz
Oh I agree! It's one of those aspects of video games that I'm glad can be transferred back to the tabletop realm.
Chase Lopez
>not b2b
While yeah, you can houserule it as close enough, that's not how it works in RAW.
That only really matters in Tourney settings, but a lot of people put stock in those.
Angel Brooks
>roll 3 hits, roll 1 wound >roll 1 hit, roll 3 wounds Roll 2 hits, roll 2 wounds
Adding in unnecessary dice rolls is retarded. Especially when they're supposed to be streamlining.
How to roll saves on multiple wound inflicting weapons? Hit once, successful wounding, total of 6 wounds inflicted. Time to roll some saves. >do I roll once because one hit? > or roll for each individual wound?
Thomas White
Damn...your right neither preview mentions charging. Huh...Looks like run and charge is now a thing everyone can do? I'm still not holding my breath on it being a universal rule but I'm willing to be most Nids, Slaanesh Demons, and a few other CC focused armies get it.
Ethan Rodriguez
What I meant is that it just looks more frustrating that the charge is failed because of almost no distance rather than more than an inch.
And if you think that the latter is far more open to autistic arguments ... I wonder if it is even possible for even more autistic arguments about measuring things in the game.
Zachary Sanchez
They literally tried to sell an AoS range checker as a "stylish"necklace for some outrageous price.
Adam Hernandez
D-Do Blood Angels count as a CC focused army?
Wyatt Martinez
Not sure how they will change it though. Maybe make it so it always wounds on 4+? That'd keep its status as an MC killer without the bullshit, and make it significantly worse against hordes.
Daniel Perry
Maybe it'll still wound on high-save enemies but they do one wound each and are reduced from salvo 3/5 to a manageable heavy 3 or salvo 2/3?
I've never had a problem with Grav-guns. It's always the fuckload of dice grav cannons spew out. But I'm a guard player and grav only hurts me on 5s or 6s so of course I say that.
Jeremiah James
the exact rules seem to be that the weapon does 'damage' when you don't save your wound. the weapon profile has a damage rather than a wounds. I'd have to read the weapon profiles article again to see if they clarify.
Ayden Sanchez
>templates are gone, therefore no scatter
Check out all the artillery units in AoS. Hit could either be normal X+ or better if hitting a large unit(model count). Its going to be an either or in X+ to wound then D6 dmg or auto-D6 wounds to make saves from.
Levi Williams
Well we may see it drop in Ap to a -1, and be 2 shots, and still wound on the targets armor save. Grav guns might be 2 damage, and Cannons be a d6 damage, or something like that.
Jaxon Phillips
>Be Fire Warrior >Train your whole life to be a soldier >BS3 >WS2
>Be Guardsman >Spend a few weeks at a bootcamp where you are taught basic things like 'what a gun is' and 'how to prod someone with your bayonet' >BS3 >WS3 >With the ability to become BS4 with more training.
Why are Tau inherently SHIT
Andrew Thomas
What I hope they do is make Grav scale the opposite way with toughness compared to other weapons : the higher toughness a model has, the more easy it wounds.
James Hughes
grav guns are really obnoxious in bikespam lists. They're still way too good. They should be rapid-fire or salvo 1-2
Jayden Cruz
High damage weapons deal all the wounds to a single model. This is so a 2d6 damage meltagun doesn't kill and entire squad of Space Marines in 1 shot.
Henry Miller
כמובן...
Henry Roberts
All Tau are born cross-eyed, they can't help it.
Caleb Wright
to be fair, the BS3/WS3 guardsmen usually represent regiments that spend the whole lives training/fighting/surviving their home-world.
Joshua Morris
>play Black Templars and Skitarii >only ever give them Power Weapons and the others have Relentless Well...
Grayson Nelson
hey lads, I'm switching from nids to Orkz for 8th, just ordered my first box of boyz, wish me luck! WAAAAAAAAAGH!!
Jacob Adams
Those are BS4 veterans.
Colton Morris
What if Grav does one/two shots with high damage instead of a bunch of shots with 1 wound each?
Adam Carter
When did you grow out of space marines?
Colton Wilson
Because the Tau are designed to be subservient yet competent slave-race, whereas Mankind is a product of tens of thousands of years of evolution and self-reliance without any form of psycho-dominating entity like the Ethreal - therefore humans fought everything all the time, especially themselves - until something scarier came along and then they used their brains for thinking instead.
Humans are also individual beings that make up a society, whereas Tau are far closer to a society made up of individual beings.
Jordan Gutierrez
Good luck, orks are shaping up to once again be one of the worst factions
Aiden Perry
>Same guy
I think they might have it still be salvo-based but incorporating the heavy since both share movement penalties. Likely a -1 to hit instead of reduced range with reduced shots still being a thing.
I expect the to wound roll and the damage to scale according to armorsave, I'm sure there'll be a simple chart on the warscroll. Something like:
>vs 5+ or worse 5+ to wound and 1 dmg >3/4+ 4+ or 3+ and 2dmg >2+ 2+ and 3dmg
Ap will likely be same (at MOST -2) but I can see it scaling from 0(a 6+ ork should feel like he is being hugged) to -3(terminator reduced to meatball).
Brayden Young
I don't care how smart he is--I want that triple-nigger to stay away from the bugs because he doesn't have the integrity or game design competency to do them justice.
Bentley Murphy
enjoy the ride
Brandon Baker
Never; I don't play NPCs
Jordan Gutierrez
BS3 represents a lot of things, just like S3 and T3 does. Bottom of S3 is your average adult female, top of S3 is adult male body builder. Only a handful of humans could ever be bottom of S4, like Harker.
Bottom of BS3 is training for months, top of BS3 is a couple of years of training with some combat experience. Veterans would be bottom of BS4. They have been Veterans of war for many years and survived with their own skill. Top of BS4 would be hundreds of years old Space Marines.
Julian Peterson
WHAT? COULD YOU MOVE IT TO FIT?
Justin Ramirez
thats funny, because your manlet marines are about to become npcs compared to the real heros, the Numarines
Benjamin Cook
Is grav intended to be anti infantry, or anti MC/vehicle?
John Hall
How will that be different from all the other heavy weapons that are gonna do 1/2 shots with High damage?
I think keeping Grav as the sort of thing that has a high volume of fire and is designed to slowly glance things down is the better call.
I think has the most elegant and simple solution. Always wounding on a 4+ makes it pretty mediocre against light infantry compared to other heavy weapons, even if it has an AP of -2 or -3. But conversely, it'll wound all of these MCs and vehicles with ease.
The question then is how many shots to give, which also depends on how many points they end up costing.
Angel Carter
>Only a handful of humans could ever be bottom of S4, like Harker. And me.
Gavin Wright
It's meant to be anti-big stuff, most regularly MCs but also big vehicles, fluff-wise at least.
Jordan Flores
We still don't know how Rapid Fire works in this new edition. It may be going back to the old style where you fire more shots while stationary and 1 on the move. That would explain the number next to the Rapid fire of the bolter.
If Gravguns were Rapid Fire 2 (so 3 shots if you stand still), and Gravcannons were Heavy 4, I think that could strike a good balance.
Cooper Hall
I wonder if monster creatures will be around?
Colton Sanders
So what army should I start. going to sell my orks as they will obviously still be garbage. Thinking of going for tau since shooting is being even more heavily favored this edition
Jonathan Ortiz
Wait for sigmarines
Levi Sanders
>we havent learned anything about the actual fight phase and how combat works >shooting is being even more heavily favored this edition A-user are you all right?
Cooper Hughes
>be fire warrior >still worse hand to hand fighter than your average human woman Fucking weaboos
Easton Brooks
People ignored the +1 to charge distances and only read that Overwatch still existed.
Somehow that translates to shooting being even more heavily favored all of the sudden
Aaron Nelson
What should I add for an HQ?
Convention says Libby but I don't really understand enough about the game to understand what psychic powers are good or why I should or shouldn't raise my mastery level, plus I want to add a Knight at higher point counts so a Techmarine could repair him and the Razorbacks.
Or am I going about this all wrong?
Michael Miller
>Shooting is being favored >As if that's a bad thing in Warhammer 40k
if you want your melee go to AoS.
Luke Hernandez
> I'm thinking Tau since shooting will be heavily favored
> Tau guns will give even guardsman saves > Cover will add to armor > Markerlights will be thwarted by smokescreen > Pathfinders even more vulnerable since no-scatter deepstrikes > Heavy Bolters and Autocannons will worsen your Riptides save
Yeah, sure user. Go ahead and start Tau.
Carter Cook
its funny because ranged is better than melee there too
Jackson Parker
So, I've been seeing this bait in pretty much every 40kgeneral.
I'm just wondering, has anyone taken it yet? I'm just wondering what your bait : bite ratio is.