"The boyz are back in town" Edition

"The boyz are back in town" Edition

>previous thread
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>Latest GW teases
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>Latest GW FAQs.
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>40K 7th Edition Quick Reference Sheets:
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my dudes > your dudes

Why do people like AdMech? They're the lamest army in the game, every single model looks exactly the same.

reposting
I want to ally in some eldar corsairs to my guard list for fun.
What does the average guard list lack that an eldar corsair army can fix?
Any ideas for what i should bring? Want to take a few venoms

I just started collect csm and bought one of these. How would people recommend i build these raptors or talons, mauler fiend or forgefiend etc. How would people also recommend I buy next?

no /40kg/ anywhere? This thread is DOA

>orks are a melee race!
>i2

GW just confirmed no advance and charge in the same turn. So this is the new, affirmed, charge distance probabilities

Then make a new one

Why do people like any of the marine armies ? All those models look exactly the same.

Oh boy,

I hope Thousand Sons get more reasonable pointswise in 8th Ed.

Well considering that the rules of everything are going to change, it's kind of tough to say. Currently, Raptors are better than Talons, maulerfiend is better than forgefiend,

>tfw I was right about Walkers not being Vehicles
>tfw all the shitposters will have to eat their words now

God dammit

how does the activation work? is it just you take it in turns to chose a single combat to activate and resolve? and if you chose to activate a certain combat you strike first in that chosen one?? cant make sense of the way its written.

Not really, Centurions are clearly different from Dreads, from Storm Talons, from Vindicators, etc.

AdMech are always either a bunch of cogs with no discenrible shape other than a red robe, or fish-tanks.

they at leasted spoiled that some units will have an exception.

Unless I missed some kind of rumor, walkers are still vehicles
It's just that all vehicles are monstrous creatures now

super hoping that there is a waaagh exception

I can't wait until we find out every walker has the vehicle keyword on it's dataslate just to fuck retards like you up.

you take turns activating a single unit.

But that's something that is present in 7th edition too, like the Waaagh or the Wulfens

see

all units that charged this turn attack
you and your opponent then take turn attacking with units that have not yet attacked.

There will be some rules that interrupt this order.

No they aren't, they have wounds and toughness to reflect their non-vehicle status.

>t-time will p-prove me right i swear!
Get absolutely destroyed faggot. Walkers aren't Vehicles.

Reposting from last thread, I need some help putting together a small starter army for the 8th ed events coming up and so far I have a Dark Angels Veterans box, a Mk IV Tactical Squad and a Commander. Where do I go from here? (assuming point values are similar)

We're also losing the +1 attack on the charge
and likely dual wielding bonus for pistols.

Melee units now get less attacks too

Still don't understand.

What do corsairs have that would be considered reliable close ranged anti-tank? I've yet to study their codex.

walkers aren't walkers either.
the old unit types thing is just gone.

It's a meme stop responding to it. People have been posting the same question for almost a year now.

What ever you say some faggot will come up with how different x armies is and how AdMech is just cogs or some straw man like that.

Like all vehicles
And when nothing is a vehicle, everything is a vehicle

>he thinks his dudes > my dudes
Uhh sorry sweety, but it is in fact the other way around

2 per 5 melta guns or 18" bright lances
haywire grenades on their units/heroes
melta or lance pistols on their seargents

You mean

your dudes < my dudes?

>We're also losing the +1 attack on the charge
that's an unknown so far.

I will take +1 attack for charging units always going first, gonna get those klaws up close and personnel... heh.

Unless there's a huge change Raptors will be better than Talons, but who knows.

Stop fucking responding to memes. God fucking damn it.

Where has that been said
I've always only found that as speculation after the news of shooting in melee

Raptors with two meltas and a melta bomb or two flamers and a power weapon.

Maulerfiends are better but only because forge fiends are too expensive points wise.

Well now all there is to do is wait. With what theyve shown so far, orks will either be ok or complete shit. It will all depend on the ork rules now.

So not only do we get less attacks but we're still stuck with the same shitty charge mechanics from 7th. Meanwhile ranged units are able to fucking fall back in the middle of combat, shoot you in the face with pistols, infinite overwatch and even firing heavy weapons after moving at -1 instead of snap-shooting.

Melee is fucking dead my man.

You attack with all models in all units that charged this turn.

Then once all those units that have charged are done attacking, you and your opponents take turns picking units that are in combat that have not attacked yet. This is called activating a unit.

All models in an activated unit attack. Thats it.

Just because you activated a unit does not mean the unit they are fighting attacks, unless your opponent picks that unit when its his turn to activate a unit.

Cant go wrong with a desolator squad as your next purchase

Raptor box only comes with one of each special weapon.

take a look at the linked post.

But I'll repost the image here

Who gets to activate first? Active player?

Hoping beyond hope that they nerf the fuck out of drop pods

Yes, as confirmed in the GW Facebook page

I'm convinced that elite, small squad/msu melee is dead, but with the 3" pile in being able to pull other units into melee I think swarm armies are going to have a place.

Not really. They do not need to be stated to be Walkers when it's clearly obvious and they have wounds and toughness just like any Walker should.

And like infantry too. Which means either everything is infantry or as the damage charts suggest Walkers aren't Vehicles since they have the same charts as MCs.

Get fucked.

Kept overwatch and 2d6 charge

Still can't run and charge, while also adding more overwatch.
Does everyone in GW run gunlines?

Presumably.

So steal one off the guy next to you!

Or from the CSM box.

>i was unable to refute it so it is a meme
End your shit life.

chargers go first. Just resolve their attacks in any order the player whos turn it is wants.

then the 2 players take turns picking one of their units to resolve its attacks until all engaged units have attacked once.

Thats it.

Walkers are vehicles.

Do not respond to anyone that says otherwise. It is a meme. Stop falling for it for fuck sake

They did comment to the effect that you somehow aren't required to charge all units participating in a "checkerboard" pattern, and can just pile into the non-charged units negating their overwatch.

So its not as bad as all that.
You just can't bait overwatch from 12" away anymore, and need to actually make it into combat to deny further overwatch. Its really not that huge of a change

Rip Incubi Venom, you'll be missed

I don't feel like showing a revised version so this will be the setup.

>Terminator Captain with Power Sword and Storm Bolter + Teleport Homer
>10 Man Tactical Squad (Sergeant with Combi Melta, One with Melta and another with Missile Launcer)(Transported by Rhino)
>Another 10 Man Tactical Squad (Same Composition as the one before but Missile is replaced with Heavy Bolter)(No Transport)
>Yet another 10 Man Tactical Squad (Combi-Melta, Melta, Missile Launcher)(Drop Pod Reinforcements)
>1 Ven Dreadnought (Twin-Linked Lascannon+Powerfist-Storm Bolter Combo)(Drop Pod)
>5 ManTerminator Squad( Assault Cannon)(Transported by Land Raider)
>10 Man Sternguard Squad (Sarge: Plasma Pistol and Power Sword, 4 Combi-flamers, Heavy Bolter)
>10 Man Devastator Squad (2 Grav-Cannons+2 Las Cannons)(Rhino Transport)
>1 Whirlwind (Dozer Blade+Extra Armor)
Any more Suggestions?

I don't get it. It's that the same as resolving combat?

so like i said unknown.
GWS answer isn't definitive.

You might have some kind of mental handicap, honestly

I was going to but there no longer available from the GW website.
How would you also recommend i build the terminators? I was thinking of using them to deepstrike with the terminator lord

Again, I'd drop a tac squad for a scout squad

So basically multicharge without everyone getting overwatch? That's a pretty solid buff.

So the same thing as now only that chargers always go first. They complicate things too much.

Maulerfiend because they're adorable.

instead of picking a combat to resolve all attacks from all units in that combat
you pick units, and they resolve all their attacks, independantly of who they are locked in combat with.

unit x charges unit a
unit y is lokced with unit b
unit z is locked with unit c

x attacks
player 1 picks unit y to attack
player 2 picks unit c to attack
player 1 picks unit z to attack
player 2 picks unit b to attack
player 1 has no more units to attack with
player 2 picks unit a to attack.

no
there's no Iniative stat, striking order is just the order in which players choose to activate units.

Walkers aren't Vehicles

Do not respond to anyone that says otherwise. It is a meme. Stop falling for it for fuck sake

So basically, they've removed the +1 attack from charging bonus
They've given units unlimited overwatch in case one squad fails their charge
And they've given shooting units a way to move out of combat so you can shoot the melee squad more.
You can't run and charge, you can't charge out of transport or charge out of deepstrike.

So 8th will be shooting units and meat shield mobs who's task is to tie up shooting units, elite combat units are dead?

And people are still looking forward to 8th ed?

The mamonth terminators are sexy as fuck, too bad i dont find chaos particulary interesting

Call your local shop, they likely have one in stock

>8th edition

>they've removed the +1 attack from charging bonus
>you can't charge out of transport or charge out of deepstrike.
Not confirmed.

It's not a happy future, but there's still some hope.

Power weapons and as many combi-plasmas as you can, maybe give one a chainfist in case you run in to some big nasty.

So the oponent that was charged does not have to attack back with his units? What is the benefit of that?

So its the same as before then. Only chargers have more initiative.

So glad that Walkers aren't vehicles. All those turboautists who thought otherwise make me kek heartily.

Think you can only fall back when there's rooom. I will utterly surround the squad with my 30 Orks as well as get into combat with anyone within 4 inches.

They confirmed they're changing the charge bonus to always strikes and other than a few changes they're "keeping the charge phase mostly the same".

We don't know. Another box of tacticals or scouts will be good though, seeing as you currently have 1 Troop, 1 Elite, and 1 HQ.

Fucking this. Glad GW finally made them shut up. They shat up entire threads with their smug retardation.

Not in those words. Until they outright state "no +1a, no charging out of deepstrike or transports", there's still something that could be looked forward too.

>So the oponent that was charged does not have to attack back with his units?
he does not automatically attack back just because you attacked.

He still has to pick that unit to attack sometime during the combat.

Both units in the combat do not attack at the same time anymore.
I can pick my unit from combat #1 to attack. Your unit has not and will not attack until you decide to pick them to attack.

and then you can pick your unit from combat #2 to attack. My unit from that combat will not attack until I decide to pick it to attack.

How can you possibly not understand this? It's not at all like the previous version. There's no initiative, you pick the order they fight in. You don't have to fight back straight away, as you might prefer to strike first in a different combat.

Wait then YOU DONT EVEN GET THAT EXTRA ATTACK ANYMORE?

WHAT THE FUCK GW FUCK YOU IM STAYING IN 7TH

>removed +1 attack
unconfirmed
>unlimited overwatch
only if you didn't charge one unit and end up mobbing 2 more with your pile in. granted you do need to make your charge
>move out of combat
if they have space, and they need to pull out every squad attack you

The real trick is going to be abusing the 3" pile in move to pull more units into combat. This is much, much easier with a mob army, which is why I think mobs are still alive but msu/elite melee is dead.

we don't know that for sure yet.

and honestly always striking first is better than +1 A anyway, it would still be a buff

Overwatch should have been removed

Not only that, but they're also harvesting the kidneys of every single player.

Don't ask me to give a source for that, the implication is clear if you read...something.

If I was to add a Scout Squad, how should I arm them?

"Confirmed" is a strong word
They said 'the charge bonus we know about right now is going first in combat.

So the oponent that was charged does not have to attack back with his units.

No, chargers go first. There IS initiative and chargers always have it higher.

Yeah, implying that the person who was replying to stuff either doesn't know or was told not to say anything else

Bolters are generally the best choice, though a landspeeder wouldn't be a bad investment.

>So the oponent that was charged does not have to attack back with his units.
he does, just not right away.

Its more beneficial for him to pick a unit in another combat that hasn't been attacked yet first.

>So the oponent that was charged does not have to attack back with his units
he does eventually by the end of the fight phase. But it doesn't have to be imediatly after the chargers attacked them. Resolving a whole combat together ia gone. It just one unit at a time now.

Bolter Scouts for Dank Angels or Sniper Scouts. Give them a Missile Launcher or Heavy Bolter, it'll help them camp objectives by giving them a stronger weapon.

DA Scouts can't take Land Speeders.