post yfw some fucking moron picks their class before rolling their stats
Post yfw some fucking moron picks their class before rolling their stats
>rolling
>MFW people roll for stats
>MFW when DMs demand this and wonder why they only have retards in their games
>opinions
rolling is fun
>MFW people don't roll for stats
>MFW when DMs don't demand rolling and wonder why they only have minmaxing retards in their games
>Getting fucked over by pure luck and not being able to play the character you want to play is "fun". Ralling sure is great.
OK.
>rolling
>not doing 6*3d6 assign
>I need the -perfect- fighter, nevermind he's identical to all the other fighters previously, who cares about playing an unpredictably flawed and interesting character?
Sure thing.
>rolling for stats
>point buying stats
I just hand out pre-made character sheets, and my players just fill in stuff like their name and backstory.
Okay, it's not that simple, but you get the gist.
>playing dnd
>a interesting character
pick one
>Playing a fighter
>Even though rogues are better at fighting
>And casters objectively more powerful and useful
Stupid rollfags and their nonoptimal play. You'll get your whole party killed.
All my rolled characters have been interesting. Maybe you just lack the imagination to do anything cool?
let me guess you are all people that can't adapt and won't play unless you can play your special snowflake characters?
And this is why I don't play dnd.
>And this is why I don't play dnd.
Hey hey, don't blanket all editions of dnd to this stupidity. You get to roll stuff before 3rd edition fine. Go far down enough and you even get to do 3d6 in order - that's when it gets really fun.
Well I don't play DnD either so eh.
I've no problem with it in games like Call of Ctuhlu.
And I can accept rolling if there is a reasonable minimum on stats obtained from rolling.
Curious as it may sound I don't take the bus for an hour and then walk for 30 min just to play an autistic man in a wheelchair
Who says it has to be "perfect" in a mechanical sense? Maybe they just want a specific type of fighter. Maybe they want to play a fast, agile Dex based fighter, but they roll low dex? Then they're not dealing with "a fun, unpredictable flaw", they're just not playing the character they wanted to. If you want fun, unpredictable flaws, why not randomly roll a flaw from a big list of them? Would be a lot more interesting and quirky than just playing someone who's flat out incompetent.
Or why not just roll your stats before deciding what kind of a character you want to play?
The problem is with you, not the system.
I'm not sure what kind of system you'd need to force people to create interesting characters.
>Maybe they want to play a fast, agile Dex based fighter, but they roll low dex?
See
>I'm not sure what kind of system you'd need to force people to create interesting characters.
One where interesting backstories, hopes and dreams, instincts and quirks, are all integral to the very system.
Such as Burning Wheel.
Burning Wheel's shit though.
adnd usually doesn't suffer from this disease. It is mostly 3.0 and onward.
Biggest difference is in approach. In adnd you weren't very different from other people that were in you class. Only way to actually make a difference was roleplay. 3rd edition gives tons of feats, class feature variants and other shit to make you more unique.
Second difference is that earlier editions weren't about your characters. You died easily and often. It was about journey and experiences you got from it. Not everyone would survive but it was fun exploration.
Never editions are about keeping your special snowflake safe and sound and god forbid he gets seriously hurt.
Why? I find it pretty good at what it does and fun to play if I'm looking for a more narrative-based game with an actual plot in it.
That argument is invalid. No sane GM would force you play useless character. But bitching and refusing to play because you did't get all your stats as you want them is shitty attitude.
>No sane GM would force you play useless character
well I'm pretty lucky since I have good GM's overall.
And like I said it depends on the type of game I find it more interesting to find how my character could be an archaeologist while not being very smart in CoC than spending two games having my head grinded against sand in a post apocalyptic setting.
Yeah in the latter case it was fun at first but after some time it really was boring
>Rolling for stats
Glad you'll never be my DM.
People who have never tried to roll for stats.
>People who have never tried to roll for stats.
see I have and didn't have that much fun except for CoC
Possibly because CoC is the very opposite of "heroic". Rolling for stats, at least 3d6 in order, isn't exactly heroic.
So it works well for the grittier dungeon crawls than epic tales where all characters are supposed to stay alive.
I agree.
Also when you think about it it makes more sense to roll for stats in a game where your character's background/personality is predominant
CoC is definition of heroic. You are a scrub who shouldn't face those eldritch horrors but you do. CoC usually ends with some or everyone dying in a process to stop a abomination from taking foothold into our reality. Sometimes it is a short-term victory. World will never learn about your sacrifice and it will never thank you for it.
And that is definition of a hero. Doing something normal people can't, won't and are unwilling. Punching Balrog in the dick isn't hero material. It is superhero material.
>Nobody rolls an array of six numbers and place them in the stats you want.
Rolling for each stats is retarded because you ruin the fun of choosing how you'd like to play. Points buy is retarded because Everyone will have the same number in their stats. At least this way you have the fun of the luck and the fun of control. I love getting a 6 and putting it on a useless stat, makes me roleplay more.
>Points buy is retarded because Everyone will have the same number in their stats.
This is kind of stupid.
That's why point buy is stupid, yes.
No nigger, I'm saying you're stupid for thinking that's a problem that arises when you play with anybody who isn't a munchkin.
Why would you not put the highest possible amount of points to your class's prime requisite, and the lowest amount to charisma or whatever else useless?
>Boy, it suuure is fun to play with people who has 16/15/14/14/10/10 in different orders.
Because you have a character concept that means you want to distribute your points differently?
>somebody else has the same numbers as me, but in a different order
>this somehow affects my fun
It's tragic, really.
>16/15/14/14/10/10
Yep, he doesn't know.
>rolling their stats
>3d6 in order for all 7 stats the way God intended
>no dumpstats
>entire group roleplaying new and interesting characters each time for a good decade now
>yfw more than half of 'roleplayers' will never know this fun because they're closeminded and ignorant
The system I use lets you prioritize stats but still has room for them to be rolled lower.
Start with 24 d6 (24 can be whatever number), assign them to each stat in order and take the highest three per stat.
It is close to 4d6 drop 1 in order but you could for example have wisdom be 5d6 drop 2 and strength be a flat 3d6.
>16/15/14/14/10/10
ahahahah
where is 15/14/13/12/10/8?
It is funny when even a pointbuy isn't enough for munchkins and it also got a power creep.
>all 7 stats
>7 stats
>no dumpstats
>what is comeliness
rolled every one of my characters, its pretty fun
a good compromise is rolling 6, then distributing them, that way if you roll an 18, at least your main stat is good
>Rolling for stats
Wow and what's next, playing D&D?
...
>He waits until after rolling for stats to pick class
I choose to play a fighter before rolling, I get 5 STR, I'll stick with my choice.
You're playing RuneQuest, aren't you?
>I get 5 STR, I'll stick with my choice.
Unfortunately my son, you don't qualify for Fighter with only a 5 in STR.
>He plays AD&D!
You can be a fighter with 5 STR if you play a game for true men.
>Basic
No thanks, I'd rather not play a mistake.
>tfw I like to play a generic Male Human Fighter in D&D systems
Don't judge me, I like being the friendly reliable weaponsmaster. all dem feats, man. (haven't played since 3.5, are feats still a thing? WHAT YEAR IS THIS?!)
I like playing characters who can have weapon variety, which brings with it strategic and role variety. Need a tank? I'll put on my shield. Got into a barfight? Awesome, I can dual-wield bar stools effectively. Caught with pants down in the outhouse? FIST OF FURY.
>trolls trying to trick people into thinking people actually use rolling stats
Anyone who's actually tried rolled stats over a long amount of time recognizes it's terrible.
>trolls trying to trick people into thinking people actually go back to point buy after trying rolling stats
Anyone who's actually tried rolled stats recognizes point-buy is terrible.
3.5 fighters need to be optimized to be any effective, though, and you probably still couldn't do all the things you describe as well as you'd like. Also feats are a terrible concept.
You'd be better off trying AD&D, or even Basic. You can actually wreck shit in those systems.
>trolls who roll stats are only capable of sadly copying people who do point buy
Never has a man been proven so right so quickly.
I'm not interested in wrecking shit nor being as effective as I'd expect to be. I am content being an endearing character.
ORE random character generator is the only acceptable rolling for stats method that exists.
That's because the game's math is centered around having completely average stats that don't affect much in the way of gameplay, which is a good thing in my opinion. Then again if it were up to me fifth edition would have gone back to B/X for most of its combat math and attribute score bonuses. Might not be a bad idea for another heartbreaker...
>roll godly stats
>GM and all players except one make the game go excruciatingly slow
>bail abruptly after a bad roll breaks the camel's back
>Why not stop with rolls altogether and play freeform?
Just give everyone 18s in all stats.
It's litetally insignificant compared to class features.
>he doesn't roll for class
But that actually is fun. Or at least no less fun than playing with random arrays.
post yfw some fucking morons play roleplaying games as if they were board games
I was in a DnD game once where the GM insisted we roll stats.
One player rolled 14 or higher in every single stat.
Another player rolled one 11 and the rest 10 or below.
What a stupid system.
And I like 3.5.
Would you have complained as much if you'd been the one that got the high stats?
Luck is equal to all.
How do people who roll up these spastics and cripples justify them becoming adventurers in the first place?
Even when I do point buy I ask this question of people who reduce their stats to below the "average" range - I find it helps weed out players that play personality-free lumps of hp but have convinced themselves they are good roleplayers because they think that incompetence is a compelling character trait.
>not being able to come with interesting characters without using a RNG crutch.
I pity you.
>How do people who roll up these spastics and cripples justify them becoming adventurers in the first place?
I feel like people vastly overestimate how terrible stats you can get by rolling (even by 3d6 drop lowest), or just that their standards are really high and having a score of 7 somewhere means a cripple.
It's a meme either way.
>someone actually doing it right
Play on brother.
This.
You want randomization? Roll for race+class+background.
You get much more exciting stuff than "haha, Pete's fighter has 5 WIS! That means he gets -2 to some saves, lol!", and have to actually try to justify your character, without being mechanically handicapped in a big way.
Rolling for race and especially class is going to have a much larger impact in the game.
What if you're going to have a whole party of clerics?
Point buy or predetermined array?
>Rolling for race and especially class is going to have a much larger impact in the game.
That's the point. Much more meaningful impact, but at the same time, much less chance at gimping/overpowering the character compared to other party members.
>What if you're going to have a whole party of clerics?
DEUS VULT
Literally, since the dicegods willed it.
Sounds fine by me.
because the DM varies the fuck out of the checks, so you know your dump stat is going to be used, and eventually you'll need it.
Mitigated somewhat with varied parties, but he's also somehow fucking great at splitting us up without us realizing it. And i dont mean like "oh a slide opens up and half of you slide down", no, he'll do shit like put 6 things we want in an area, but we would only be able to maybe get one or two without splitting.
And we always fucking choose to split. It's straight up almost killed us all several times, but he's just that good at baiting us
But then wouldn't you need to have some other party member's class abilities all the more? If the thief is on the other side of the town right now, wouldn't you need his lockpicking skill more than his high dexterity?
Where do you think adventurers come from? That's how villages get rid of their unwanted, useless members. It's like exposure in Greco-Roman days, except maybe they'll manage to stab something to death before they get eaten.
>rolling
>classes
>mfw
Rolling is only good if you want to play a combat statblock thats restricted by a combat class.
>Needs to roll to come up with an interesting concept
You sure you aren't a rollplayer in disguise?
>Not rolling 4d6 and discarding the lowest roll.
Do you want shitty characters who can't do anything? Because that's how you get them.
>yfw more than half of 'roleplayers' will never know this fun because they're closeminded and ignorant
Says the person who's been playing the same way for a decade. Seems like you've prevailed despite rolling stats and not because of it - interesting characters have nothing to do with mechanics.
>Would you have complained as much if you'd been the one that got the high stats?
Yes, because anytime I do anything right, everyone who didn't roll as high will get jealous and accuse me of only doing so well because I got lucky during chargen.
>Luck is equal to all.
So's point buy.
You and your fucking rolling nonsense. By having random stats, then it means you have zero control on your character, and if that is so, I suggest you should also roll for race, class, or whatever the fuck your game use.
You will be a gnome fighter with 6 strength specialized in two-handed axes because random is the king. Now, go play with this character and don't re-roll it. I dare you.
>Villages willfully get rid of expendable forces who could protect their village from an orc raid.
Are you sure you're not rocking 5 INT there?
I wouldn't have a problem with it.
Really? You'd have no problem with dividing your party roles between everyone, constantly getting in each other's way, while no one in the group knows how to pick a lock or get rid of a trap, but you can't handle rolling a 5 in a far less significant ability score?
If rolling for stats is so fucking terrible, you should be able to argue against it without such ridiculous strawmen.
If we need someone to pick locks or get rid of traps, we'll just buy ourselves wands of "knock" or "disable trap" or some shit like that. That's also assuming that we even need someone who can disable traps in the first place, since not every campaign is going to necessarily have dungeons with traps to worry about.
Also, it's much easier to replace a class feature with magic than it is to deal with a bad primary stat that your class is expected to use from the moment you start until the moment you die or retire.
Absolutely. It's expensive to keep supporting the spastics and cripples in the hopes that maybe someday they'll prove useful. Much better to just convince them to go be adventurers. If they die then no big loss, and if they somehow miraculously survive and become capable of taking on orc raids, then the occasional fee to hire them is still cheaper than constantly having to throw money away on them.
You don't get to choose who you are in real life user. Are YOU a statblock?
>dividing party roles
That's not really what its about unless you have a really gamist approach to it anyway. I don't look at my group of friends and go "man, we could really use someone who can ride a motorbike, and you two, you are both cheesemakers, one of you has got to go".
>It's expensive to keep supporting the spastics and cripples in the hopes that maybe someday they'll prove useful.
Not when you're in a world where horrible monsters are constantly razing small villages to the ground. Taking care of Org'rath the Barbarian is much easier than paying for the destruction of life and property that would occur if a bunch of goblins decided to raid your village.
...
>You don't get to choose who you are in real life user.
Yes you do. The only things you have no control over is your birth, your death, and other people.
> I don't look at my group of friends and go "man, we could really use someone who can ride a motorbike, and you two, you are both cheesemakers, one of you has got to go".
Presumably, you and your friends also aren't going into abandoned tombs to fight undead and steal treasure either.
>rollfags this derriere-distressed